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6

Conclusion

6.1 Summary and Contribution

In this study, I introduced muRedder as a tangible music player that gives users an experience of listening to music through applying ephemerality to consumption process of digital music content.

Through the materialization of storing one digital music content on paper, the ephemeral interaction was conducted and I showed the ephemeral interface through this paper song ticket was shredding while playing music. The song ticket was irreversible and the traces of shredded paper song ticket remained an indicator of the amount of music users consumed. Through this design approach, I aimed to give attention to music values and experience related with music consuming. For instance, selectin songs, playing songs, focusing on music, and reflecting the situation of listening to music. I conducted a field study with 10 participants for seven days and found that muRedder was motivated to create new situation and context for the users to listen to music. In addition, the tangibility of song ticket and ephemerality of digital music content were contributed for users to select the songs prudently. Based on this finding, I proposed a new opportunity to design ephemeral interface for digital content and suggested possibilities for a materialized digital music consumption experience. The main achievements and contributions of this study are summarized as follows.

First, based on understanding the existing researches that were about functional limitation to digital products, I explored the possibility of limiting the function and suggested applying the ephemeral interface to digital music content. I found that users could concentrate on music consumption process and have attachment through tangible interaction with digital music content by applying the ephemeral limitation to the music player.

Second, I developed a music player with a tangible interface that allowed users to experience new music consumption. muRedder offered a music-consuming process experience that the users choose songs through tangible paper ticket book and song ticket. When music was playing, I expressed the ephemerality of digital content by visually showing that the song ticket was shredding. In this project, I represented the design features and their rationales during the development of muRedder.

Finally, the research product was installed in the participants’ private spaces and explored the value of muRedder. Participants quickly understood the interaction of muRedder through testing sample song ticket and experienced music-consumption process through auditory, visual and textile feedback.

muRedder allowed the users to create context and situation that can only be immersed in music, and has made the users select the music carefully through tangible song ticket and ephemeral music content. In addition, I showed the new experience during consuming music and the possibilities of tangible digital music content by using muRedder. This study discussed on the design implication of muRedder and based on this, I provide guidelines for design of ephemeral digital music content.

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Executive Summary in Korean

디지털 음악 스트리밍 서비스는 언제, 어디에서나 음악을 들을 수 있는 경험을

제공해준다. 또한, 음악을 반복적으로, 무한적으로 듣는 것이 가능하다. 동시에, LP 나 CD

같은 tangible 미디어는 지속적으로 사용되고 있고, 콘서트, 라이브 음악, 페스티벌과

같은 일회적 context-based 음악은 널리 사랑 받고 있다. 따라서 본 연구에서는,

물리적이고 일회적인 디지털음악을 제안하고 그것을 통해서 음악을 감상하고 소비하는

경험에 대한 가치를 탐구하였다. 이를 위해서, 일회성을 가진 노래 티켓을 사용하여

노래를 재생해주는 음악 플레이어인 muRedder (뮤레더)를 개발하였다. MuRedder 는

손으로 만질 수 있는 종이 노래 티켓을 넣으면 해당되는 곡이 재생되고, 동시에 노래

티켓을 파쇄하여 다시는 들을 수 없게 하는 음악 스피커이다. 10 명의 참가자들을

대상으로 각 참가자들 마다 7 일간 필드 스터디의 한 결과를 통해서 muRedder 가

사용자들이 음악에 몰입할 수 있게 도와주고, 음악을 듣기 위해서 새로운 상황을 만드는

것을 확인하였다. 또한 손으로 만질 수 있는 티켓 (physicality)과 그 속에 담겨 있는

노래의 일회적 특징 (ephemerality)으로 사용자들은 좀더 신중하게 곡을 선택한 다는

것을 알게 되었다. 이 논문의 기여는 다음과 같다. 첫째, 관련 문헌 연구자료를 통해서,

일회적으로 디지털 제품의 기능을 억제하는 것과 materialization 을 제공하여 주의 깊은

인터렉션 (attentive interaction)을 이끌어내는 디자인 방법을 제안하였다. 둘째, 앞서

제안한 디자인 방법을 통해, 일회성을 나타내는 음악 플레이어인 muRedder 를 개발하고,

이를 디자인 할 때 고려한 쟁점들을 제시하였다. 마지막으로, 필드 스터디를 통해서

일회적 물리적 디지털 음악이 사용자들에게 음악 소비 과정에 새로운 경험을 주는지

muRedder 의 가치와 잠재력을 입증하였다.

Acknowledgement

먼저, 2년동안 석사 생활을 잘 마무리 할 수 있도록 지원해주시고, 지도해주신 박영우 교수님 께 깊은 감사를 드리고 싶습니다. 교수님 덕분에 제가 시도해 보지 않았던 HCI 분야에 도전 을 할 수 있었고, 혼자 할 수 없었던 일들도 하나씩 해 나아가면서 학문적으로, 정신적으로 발전할 수 있었습니다. 석사 기간 동안 해보고 싶었던 디자인을 할 수 있도록 연구실 환경을 제공해 주셨으며, 연구 분야에 대해서 어떻게 접근 할지 모를 때, 접근 방식과 연구 방향에 대해서 알려주셔서 많은 도움이 되었습니다. 그리고 부족한 졸업 논문을 향상시키기 위해서 조언을 주셨던 James Andrew Self 교수님과 졸업 논문 뿐만 아니라 처음으로 내보는 학회 에 많은 도움을 주셨던 영국에 계신 권효선 교수님께 감사의 말씀을 전합니다. 교수님들 조 언 덕분에 부족함을 채울 수 있었고, 연구에 대한 시야를 넓힐 수 있었습니다. 제 학사 생활 부터 석사 생활까지 디자인에 대한 깊은 조언을 해주신 채재혁, Henri Christiaans, 정선희, 홍 화정, 정연우, 김차중, 김관명, 백준상, 곽영신, Ian Oakely 교수님 감사합니다. 그리고 항상 보 이지 않는 곳에서 도움은 주신 김진경, 김효진, 강우정 선생님께도 감사인사를 드립니다. 그 리고 학부부터 석사 졸업까지 아이디어 구현에 있어 많은 도움을 주신 육기철 선생님께 감 사의 인사를 드립니다. 어깨너머로 많이 배웠고 언제나 감사함을 잊지 않고 있습니다.

석사 졸업 프로젝트를 잘 진행 할 수 있도록 소프트웨어를 도와주고 연구 진행 방법에 대해 서도 배울 수 있게 해준 연구실 동료, 장상수에게도 고맙다고 전하고 싶습니다. 상수가 없었 다면, muRedder 프로젝트를 진행하는데 많은 어려움이 있었을 것입니다. 그리고 muRedder 프로젝트 진행이 원할하게 될 수 있도록 아이디어를 내주고 프로젝트 진행에 도움을 준 연 구실 동료, 김보민에게도 고맙다고 전하고 싶습니다. 보민이가 있어 사용자 실험 할 때 든든 하였고, 팀의 분위기를 항상 밝게 유지 할 수 있었습니다. 석사 생활 동안 IPD 연구실 멤버들 에게도 진심으로 감사합니다. 우리 연구실 박사님 준태 오빠, 계속 재미있는 연구 하셨으면 좋겠습니다. 이번에 같이 졸업하는 한별이도 졸업 준비 하느라 고생했고, 아프지 않았으면 좋 겠습니다. 그리고 같이 면접 준비하고, 학회 준비하느라 수고한 소미, 디자인 꿈을 펼치러 간 승규, 졸업 준비하느라 고생한 수빈, 먼저 졸업한 보람에게도 감사 인사를 전합니다. 2년이란 석사 기간 동안 힘든 순간에도 항상 함께 하면 힘이 되어준 저의 석사 동기 박상진, 정원도, 김가이, 박원영, 이성호, 이소연, 정영철, 이한별, 박용준, 조은준, 박초은, 한가을, 윤자영, Murilo 여러분들께 감사 인사드립니다. 함께하는 동안 많이 배울 수 있었고, 재밌는 석사 생 활을 지냈습니다.

마지막으로, 사랑하는 가족들 그리고 사랑하는 남편, 상진오빠에게도 감사의 말씀을 전합니다.

This work was supported by the 'Promotion of Graduate School of Creative Design Engineering' of the Korea Institute of Design Promotion with a grant from the Ministry of the Trade, Industry &

Energy, Republic of Korea.(N0001436)

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