• Tidak ada hasil yang ditemukan

Discomfort luminance level of head-mounted displays depending on the adapting luminance

N/A
N/A
Protected

Academic year: 2023

Membagikan "Discomfort luminance level of head-mounted displays depending on the adapting luminance"

Copied!
10
0
0

Teks penuh

(1)

R E S E A R C H A R T I C L E

Discomfort luminance level of head-mounted displays depending on the adapting luminance

Hyeyoung Ha

1

| Youngshin Kwak

1

| Hyosun Kim

2

| Young-jun Seo

2

1Human Factors Engineering

Department, UNIST, Ulsan, South Korea

2Samsung Display Co., Ltd., Youngin City, South Korea

Correspondence

Youngshin Kwak, Human Factors Engineering Department, UNIST, Ulsan 44919, South Korea.

Email: yskwak@unist.ac.kr

Funding information Samsung Display Co., Ltd

Abstract

The Images in an immersive head-mounted display (HMD) for virtual reality provide the sole source for visual adaptation. Thus, significant, near-instanta- neous increases in luminance while viewing an HMD can result in visual dis- comfort. Therefore, the current study investigated the luminance change necessary to induce this discomfort. Based on the psychophysical experiment data collected from 10 subjects, a prediction model was derived using four complex images and one neutral image, with four to six levels of average scene luminance. Result showed that maximum area luminance has a significant correlation with the discomfort luminance level than average, median, or max- imum pixel luminance. According to the prediction model, the discomfort luminance level of a head-mounted display was represented as a positive linear function in log10 units using the previous adaptation luminance when lumi- nance is calculated as maximum area luminance.

K E Y W O R D S

adaptation luminance, discomfort luminance level, head-mounted display

1

|

I N T R O D U C T I O N

The brightness of displays is changed dynamically depending on the ambient light, even though the lumi- nance of these displays remains constant.1-3For example, a display in a dark room appears brighter than that under light, even if the physical intensity of the exposed light is identical. To elucidate the actual luminance of a display under ambient light conditions, Lee et al defined the ergonomic aspects of the proper luminance level of dis- plays.4According to their study, excessive light intensities of displays can result in glare or visual fatigue, even though high luminance levels are generally preferred.

Thus, to ensure proper luminance levels (ie, maximum acceptable luminance levels that do not cause discomfort

because of high brightness) of a display based on sur- rounding conditions without any discomfort or subjective visual fatigue, an automatic luminance control system is used to provide visual comfort and reduce power con- sumption.5There have been several patents on automatic luminance control systems, and these systems have been applied in smartphone technologies.6-8

Apart from smartphones, it is also important to control the luminance of head-mounted displays (HMDs). When using HMDs to enjoy the video, they provide a unique viewing condition by providing a large viewing angle and blocking out the light from the ambient environment.

Hence, subjective visual discomfort can be more significant in HMDs than in other displays. To control the luminance of HMDs without glare or visual discomfort, it is necessary

DOI: 10.1002/col.22509

This is an open access article under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non-commercial and no modifications or adaptations are made.

© 2020 The Authors.Color Research and Applicationpublished by Wiley Periodicals LLC

622 wileyonlinelibrary.com/journal/col Color Res Appl.2020;45:622–631.

(2)

to define where we adapt and what we observe. It is straightforward to define the adapting luminance for smartphones or displays, which are used under ambient light, which does not change dynamically for a long time.

However, it is challenging to define the adapting luminance of HMDs because ambient light only affects the preferred luminance after the HMD has been worn. According to our previous study, the preferred luminance of HMDs is ini- tially affected by the initial ambient light, and the preferred luminance of HMDs converges to a certain luminance level after two minutes, regardless of the intensity of the initial ambient light.9

Therefore, we need to distinguish the viewing condi- tions of HMDs to analyze their proper luminance levels.

The first condition is the initial viewing condition imme- diately after HMDs are worn. Immediately after donning an HMD, the participant's eyes are still adapted to the ambient light. According to our previous experiments, as the level of initial ambient illuminance increases, proper luminance, which is the maximum luminance with which the participant is comfortable, also increases.10 The second condition is the viewing condition inside the HMD. The adapting luminance of HMDs is significantly more dynamic than that of ambient light because our eyes adapt to the scene presented on HMDs. To analyze the adapting luminance inside the HMDs, it is essential to consider the luminance of the adapting image.

This study investigates the proper luminance of HMDs depending on their adapting luminance, using complex images and neutral color. To determine the proper lumi- nance of HMDs, the discomfort luminance levels (ie, the minimum luminance levels causing discomfort due to the high brightness of the HMD) were investigated through psychophysical experiments. Based on the experimental data, a prediction model for the discomfort luminance level of HMDs was developed using the maximum lumi- nance of the scene. A proper luminance control enables the user to prevent the subjective visual discomfort caused due to high brightness and also to provide energy-efficient HMDs aimed at long-term use.

2

|

H M D C H A R A C T E R I Z A T I O N

For the HMD psychophysical experiment, the HMDs need to be characterized for predicting the luminance of the stimulus image. The Oculus Rift development kit 2 (DK2) was used to generate the stimuli. The panel reso- lution was 1920×1080, the resolution for each eye was 960×1080, and the viewing angle was approximately 100for each eye. In this section, we describe the charac- teristics of the HMD used in the experiment and present the proposed characterization model. This

characterization model was used to calculate the lumi- nance of the stimulus images.

2.1

|

HMD measurements

It is difficult to measure the colors displayed on an HMD accurately by using conventional measurement methods for flat panel displays. This is because human eyes observe virtual images by using an optical structure, which consists of a near-eye display (NED) and virtual optics.11 Previous studies on HMD measurement methods have considered the eye box11-13and the volume behind the lens.13However, commercially available NED measurement systems have only been developed recently, and these systems are expensive. As an alternative, in this study, a spectroradiometer CS-2000 placed at a distance of approximately 1.5 m from the HMD was used. This setup was capable of generating stable measurements.

The measured values can be different from the lumi- nance measured using a NED measurement system because it does not consider the nonuniformity issue in HMDs, which shows high luminance on the center and low luminance on the periphery, such as lens shading.

Although the exact measured values can be different from those using an NED measurement system, our mea- sured data can show the relative luminance differences between the test stimuli.

To characterize the HMD, 86 patches, including RGBCMYWand random colors, were measured using the CS-2000 spectroradiometer, in a dark room. The RGBCMYW colors represent the primary, secondary, and neutral colors at eight different levels of luminance. The random colors represent the colors selected in random (R, G,B) combinations. Thus, a total of 56RGBCMYWcolors and 30 random colors were utilized. The measuring area of the spectroradiometer was in parallel with the center of the patch, with a measuring angle of 0.1. The size of the patch on the HMD was set to 9% of the size of the full screen at the center of a black background. The size of the patch was 30% of each width and height of the stimulus.

The HMD is equipped with an organic light-emitting diode (OLED) panel, which uses a luminance control technique based on average pixel level (APL). The effect of APL was analyzed by comparing color patches with sizes of 9% and 100% of the full screen size, and the back- ground color of the 9% size was set to black. The lumi- nance difference of the color white was only 2.9 cd/m2 (3.1%), and there was no visually noticeable change in the brightness. The color difference (ΔEab) between the 9% size and the 100% size was 1.3 for white and 0.1, 0.3, and 0.7 for red, green, and blue, respectively. Thus, the APL was not considered in this characterization. To

(3)

identify the color difference between the left lens and the right lens, the colors on both lenses were measured using 86 patches. The average color difference between the left lens and the right lens was 1.28 in terms of ΔEab. To characterize the HMD, the color on the right lens was used as a reference.

As shown in Figure 1A, the HMD has a wide color gamut, for example, the P3 color space, and the maxi- mum luminance is approximately 94 cd/m2. The corre- lated color temperature of the HMD white point is 7174 K, which is higher than that of the D65 white point.

Table 1 shows the CIEXYZ values and the chromaticity coordinates (x,y) for each maximum of red, green, blue, and white colors. As shown in Table 1, the luminance of the sum of theRGB is 7% higher than that of the white patch, which implies an unsatisfactory additivity perfor- mance. Figure 1B shows the tone-curve characteristics of white color and the sum of the RGB depending on the digital RGB values (dRGB in the x-axis). The optimized gamma values are 2.43, 2.25, 2.33, and 2.33 for the red, green, blue, and white channels, respectively.

2.2

|

HMD characterization model

A majority of display characterization models, including the gain offset gamma model, which is a widely used characterization model based on cathode ray tube moni- tor, assume that the display has a satisfactory additivity performance.14,15 However, our HMD does not yield a satisfactory additivity performance; the sum ofRGBlumi- nance values is 7% higher than the measured white lumi- nance. To address the nonadditivity problem associated

with an OLED, Sun et al. developed an OLED color char- acterization model.16 The model combines XY ZRGB and XY Zgray using a chroma-weighting factor,c. XY ZRGB is calculated using XYZ of the maximum red, green, and blue colors, and XY Zgray is calculated using the scaled matrix by multiplying the scaling factors for each RGB channel, to match the summation of XYZ of the maxi- mum red, green, and blue colors with the measuredXYZ of white color. The HMD characterization model was developed based on this concept; however, the detailed calculation method to match the summation ofXYZwith the measured XYZ values of white color was modified based on the HMD characteristics. Equation (1) shows the method of combining two calculatedXYZvalues,XY ZRGBandXY Zgray. To simplify the method, the chroma- weighting factorcwas calculated by subtracting the max- imum value and minimum value among the red, green, and blue channels.17To convertRGBto linearRGB, mon- itor gamma 2.3 was used.

F I G U R E 1 Head-mounted display characteristics: (A) Color gamut in a CIEx,ychromaticity diagram and (B) tone curve T A B L E 1 Comparison of additivity based onCIEXYZ tristimulus values

X Y Z x y

Red 45.16 22.16 0.04 0.670 0.329

Green 25.63 71.78 4.17 0.252 0.707

Blue 17.43 6.57 101.16 0.139 0.052

White 84.34 94.33 102.96 0.299 0.335

Sum ofRGB 88.22 100.51 105.37 0.300 0.342

(4)

X Y Z 2 64

3 75

out

=c X Y Z 2 64

3 75

RGB

+ 1ð −cÞ X Y Z 2 64

3 75

gray

ð1Þ

when c=maxðR,G,BÞ−minðR,G,BÞ R+G+B

Table 2 summarizes the average and maximum CIELAB color differences (ΔEab ) of each method:

(1) characterized XY ZRGB, which is calculated using a simple 3×3 color-matching matrix; (2) characterized XY Zgray, which is calculated using a rescaled 3×3 color- matching matrix; and (3) HMD characterization, which combines two XYZ values using the c chroma intensity parameter based on Equation (1). As shown in Table 2, (1) XY ZRGB performs well for RGBCMY colors, and (2) XY Zgray performs well for neutral colors. Compared with these two methods, (3) HMD characterization reduces the color difference for chromatic and achro- matic colors. The lightness difference is also valuable because HMD shows unsatisfactory additivity perfor- mance. The lightness difference (ΔL*) of (3) HMD char- acterization yields an acceptable range, which is 1.72 for the maximum lightness difference and 0.4 for the average lightness difference, when those of (1) XY ZRGB and (2) XY Zgray exhibit a visible lightness difference in the maximum lightness difference, which is 2.48 for (1) XY ZRGBand 2.95 for (2)XY Zgray.

The luminance of the image in the experimental results was calculated using the (3) HMD characteri- zation model. The characterization was developed based on the average luminance of the 9% size at the center. Thus, the characterization model assumes that the luminance of each pixel does not exhibit a differ- ence depending on the location of the image. This indicates that it does not consider the nonuniformity problem. However, the model can indicate the rela- tive luminance differences between the test stimuli and depict the trend of the discomfort luminance level.

3

|

P S Y C H O P H Y S I C A L E X P E R I M E N T

3.1

|

Experimental configuration and procedure

The experiment was conducted in a laboratory using yes/

no tasks. Ten subjects with normal color vision, who pas- sed the Ishihara test, participated in this experiment. The participants were seated in front of a desk under ambient light, similar to an office environment (440 lx on the desk), and the experimenter explained the method and the procedure. The participants were instructed to don the HMD, which was placed on the desk, and observe the adaptation stimulus for 2 minutes. After 2 minutes, the test stimulus was shown, and the participants were asked whether it was uncomfortably bright within 2 seconds.

The definition of uncomfortably bright luminance was verbally explained using the user scenario prior to the experiment, as shown in the instructions.

3.1.1

|

Definition of uncomfortably bright luminance (verbal instructions)

When we control the luminance of a smartphone, we con- tinuously increase the luminance until we feel discomfort.

On identifying the luminance level that causes discomfort, we stop increasing the luminance and reduce it to a lower luminance level to avoid this discomfort. Thus, if need to reduce the luminance due to discomfort, this luminance level is considered an“uncomfortably bright luminance”, which corresponds to the response“yes”. However, if we do not need to reduce the luminance, the luminance level is not considered an “uncomfortably bright luminance”, which corresponds to the response“no.”

The test stimulus included the same content as the adaptation stimulus; however, it was brighter. After answering the question, the participants observed the original adaptation stimulus for an additional 10 seconds.

This process continued until the final test stimulus was

T A B L E 2 Comparison of the additivity performance of the characterization model: (1)XY ZRGB, (2)XY Zgray, and (3) HMD characterization

Mean CIELABΔEab Max CIELABΔEab

All colors RGBCMYcolors Gray colors All colors RGBCMYcolors Gray colors

(1)XY ZRGB 1.98 1.33 3.10 5.20 3.01 4.84

(2)XY Zgray 1.90 2.30 0.90 5.17 5.18 1.88

(3) HMD characterization 1.22 1.11 0.90 3.07 3.01 1.88

Abbreviation: HMD, head-mounted display.

(5)

observed. At the end of the first task, the participants took a break to prevent eye fatigue. Thereafter, the same process was repeated using other adaptation stimuli. Fig- ure 2 depicts the experimental procedure.

In the experimental procedure, it is assumed that the adaptation was maintained by observing the same adapta- tion stimulus for 10 seconds. According to Rinner et al's experimental results of achromatic matching, the adapta- tion time varies with respect to the type of adaptation (ie, slow adaptation, fast adaptation, and instantaneous adap- tation).18 In our experiment, the participants adapted to the adaptation stimulus for 2 minutes (slow adaptation) and then observed the test stimulus for 2 seconds (fast adaptation). Thus, when the participants viewed the test stimulus for 2 seconds, their eyes still maintained the adaptation caused by the adaptation stimulus because it lasted for less than half of the time of slow adaptation, that is, 20 seconds. On the contrary, the adaptation caused by the test stimulus rapidly disappeared when the partici- pants once again adapted to the adaptation stimulus for 10 seconds, which is longer than the half of the time of fast adaptation, that is, 40 to 70 ms. This method is typically used to reduce adaptation time, and it was successfully applied in our previous studies.10,19

3.2

|

Adaptation and test stimuli

To generate the adaptation stimuli, four different complex images and one neutral color patch were used. The complex images consisted of various image types, such as fruits, nat- ural grass and sky landscape, sunrise landscape, and a per- son with a white background. For the adaptation stimulus, each image was manipulated with four to six different aver- age luminance levels: 2, 4, 8, 16, 32, and 64 cd/m2. Figure 3 presents the combinations of the contents of the adaptation image and the average luminance levels. For the first three complex images, the maximum adaptation luminance level was less than 64 cd/m2 because of image clipping. Thus,

each image exhibited different average luminance levels based on the peak white characteristic of the image. A total of 25 adaptation stimuli were used in the experiment.

For the test stimuli, 17 different luminance levels were generated from 2.5 to 91.41 cd/m2, with a 0.1 log scale, based on the average luminance. The maximum average luminance level varies with the content because of image clipping. For example, the test stimuli for image 1 were manipulated with 11 different luminance levels ranging from 2.5 to 22 cd/m2. The order of the test stim- uli was selected randomly. A total of 355 stimuli were presented to each participant without any repetition. For each test stimulus, the number of “yes” responses was counted, and 50% (5 of 10 people responded “yes”) was used as the threshold of discomfort luminance.

3.3

|

Experimental data analysis

Figure 4 depicts the discomfort responses and the logistic fitting functions based on Equation (2). Parameterα is the

F I G U R E 2 Psychophysical experimental procedure

F I G U R E 3 Adaptation stimuli images and average luminance levels

(6)

threshold when FL(x;α, β) is 0.5, and parameterβ is the slope of the psychometric function.20Thex-axis represents the average HMD luminance, and the y-axis indicates the proportion of the “Discomfort” responses. The discomfort luminance level is the luminance point on the HMD that has a discomfort proportion of 50% (filled color). This implies that 50% of the observers reported that the test stimulus caused discomfort. In three cases—adaptation image 1 using 8 cd/m2, image 2 with 16 cd/m2, and image 3 with 32 cd/m2—the discomfort response did not reach the 50% proportion because the luminance of the test stim- ulus was significantly low. Hence, these three cases were omitted, and 22 discomfort luminance levels were used for further analyses.

FLðx;α,βÞ= 1

1 + expð−βðx−αÞÞ ð2Þ

4

|

H M D D I S C O M F O R T

L U M I N A N C E L E V E L P R E D I C T I O N M O D E L

4.1

|

Base luminance for discomfort luminance level using images

To predict the discomfort luminance level using images, the base luminance needs to be defined first; it represents

the level of discomfort luminance caused by the image.

To determine the factors that can predict the discomfort luminance level from the image, (1) average luminance, (2) median luminance, and maximum luminance were compared. To calculate the (1) average luminance in the image, each digitalRGB was converted toXYZbased on HMD characterization. The luminance of all pixels were averaged to a value termed average luminance. (2) The median luminance of all pixels was also calculated using a similar method. To represent the maximum luminance, two methods were used. First, we extracted (3) the pixel having maximum luminance among the luminance values of all pixels. Second, we extracted (4) the area hav- ing maximum luminance value using the blurred image to prevent the selection of maximum luminance from a small area, which can be a result of noise or which does match the perceived maximum luminance area. Using the blurred image, each digital RGB was converted to XYZ, and the maximum luminance among the lumi- nance values of all pixels was extracted as the maximum luminance of the blurred image.

To blur the image, mean box types of a low-pass filter (LPF) in the RGB domain was used, and the size of the box for the low-pass filter was optimized. To determine the optimal size of the low-pass filter, the root mean square error (RMSE), which is theSD of the best linear regression errors in a log-log plot using 22 points, is cal- culated based on the maximum luminance, as shown in F I G U R E 4 Head-mounted display discomfort luminance levels based on the average luminance

(7)

Figure 5. The RMSE value reduces as the size of the low- pass filter increases, until it reaches viewing angles of 5.1(41×41 pixels). However, the RMSE value increases

as the pixel size of the low-pass filter gradually increases after viewing angles of 5.1 because of image distortion that affects maximum brightness.

The maximum area luminance of a blurred image refers to the luminance that is matched with the per- ceived maximum luminance. Thus, for a sufficiently large area in the image for the maximum luminance, the maxi- mum luminance of the blurred image using the 41×41- pixel mean box low-pass filter is identical to that of the maximum luminance of the nonblurred image, such as images 3, 4, and 5. However, if the maximum luminance is determined in an area smaller than 41×41 pixels in the nonblurred image, such as images 1 and 2, the maxi- mum luminance of the blurred image is lower than that of the nonblurred image, which reduces image dependency.

Figure 6 summarizes the discomfort luminance level, which is calculated based on different base luminance values: (a) average luminance, (b) median luminance, (c) maximum pixel luminance, and (d) maximum area luminance. As shown in Figure 6A, it is difficult to repre- sent the discomfort luminance level using average F I G U R E 5 Root mean square error of discomfort luminance

level of the head-mounted display based on the maximum area luminance

F I G U R E 6 Discomfort luminance level of the head- mounted display based on (A) the average luminance, (B) the median luminance, (C) the maximum luminance, and (D) the maximum luminance of the blurred image

(8)

luminance, regardless of the image types. A person with a white background image and a neutral color patch image (ie, images 4 and 5) has higher discomfort lumi- nance levels compared to that for other complex images.

Average luminance is the most commonly used parame- ter to obtain the adaptation luminance of an image; how- ever, it cannot perfectly explain discomfort luminance based on the experimental data.

Compared to the average luminance, (b) the median luminance increases image dependency, whereas (c) the maximum pixel luminance reduces image dependency.

Even though the maximum luminance reduces the image dependency relative to the average luminance, it still exhibits image dependency. For example, the maximum luminance of the discomfort luminance level stimuli for images 1 and 2 were lower than those of other images because maximum luminance was chosen for the small area. A clear maximum luminance area was visible in images 3, 4, and 5; however, it is difficult to identify the maximum luminance area in images 1 and 2. Thus, if a maximum luminance area is generated in a small area, it cannot be matched with the perceived maximum luminance.

Among the four methods for calculating base lumi- nance, (d) the maximum area luminance with the blurred image is the best representation of the discomfort luminance level regardless of the image type. Therefore, to predict the discomfort luminance level using images, the maximum luminance of the blurred stimulus was used in the prediction model.

4.2

|

Prediction model for HMD discomfort luminance level

The maximum area luminance of the blurred discomfort luminance level stimulus exhibits a positive linear rela- tionship with the maximum area luminance of the blurred adaptation stimulus, regardless of the content of the image. The discomfort luminance and adapting lumi- nance can be represented as a log-log regression using log10units with anR2value of 0.965. Thus, it can be rep- resented using an exponential function, as expressed in Equation (3), where LDiscomfort is the maximum area luminance of the discomfort luminance level, and LAdaptationis the maximum area luminance of the adapta- tion stimulus.

LDiscomfort= 17:11LAdaptation0:418 ð3Þ

LDiscomfort: maximum area luminance of discomfort luminance levelLAdaptation: maximum area luminance of adaptation stimulus.

Figure 7 depicts the discomfort luminance levels that depend on the adaptation luminance based on the maxi- mum area luminance. It includes 22 points of experimen- tal data, which are identical to those illustrated in Figure 6D. As shown in Figure 7, the prediction model, which is the same as Equation (3), reveals the extent to which the prediction (solid line) matches the experimen- tal data. It should be noted that Equation (3) is not the visual perception model; rather, it is an empirically fit model to predict the discomfort luminance level based on our experimental data. Further experiments are needed to evaluate this model.

Predictions of the discomfort luminance level can be used to control the luminance of HMDs by providing a comfortable brightness level without any discomfort or with an appropriate intended glare for dramatic effect.

For example, when a scene on the HMD is changed, the luminance of the next scene can be maintained to be less than the discomfort luminance level based on the previ- ous scene's luminance to prevent subjective visual dis- comfort. On the contrary, when the scene contains a sunrise, which involves an intended glare, the discomfort luminance level prediction model can be used to control the luminance such that it provides the intended glare and also reduces energy consumption.

5

|

C O N C L U S I O N

In this study, the relationship between the discomfort luminance level and the adaptation luminance of an HMD was assessed using four complex images and one F I G U R E 7 Prediction of discomfort luminance level based on Equation (3), with 22 points from the experimental data (circles) and the prediction model (line)

(9)

neutral color patch, with four to six average luminance levels. Moreover, a psychophysical experiment involving 10 subjects was conducted. The subjects were asked if the test stimulus luminance was uncomfortably bright.

To represent the discomfort luminance level using the images, the maximum area luminance was used as the base luminance, using the blurred image. The discom- fort-luminance level exhibited a positive linear relation- ship with the adaptation luminance in log10units based on the maximum area luminance. The discomfort lumi- nance level was represented as an exponential function according to the adaptation luminance.

The experimental results imply that the discomfort lumi- nance level of the HMD can be changed depending on the luminance of the previous scene. Thus, when a scene is changed, if the luminance of the current scene exceeds a cer- tain level compared to the luminance of the previous scene, users can experience discomfort due to the high brightness of the HMD. To avoid unintended discomfort, the HMD dis- comfort luminance level prediction model can serve as a guideline for setting the peak white when the content is cre- ated on an HMD. As the proposed model is based on a lim- ited dataset, further experiments are required to include various image contents, especially high-contrast images.

O R C I D

Hyeyoung Ha https://orcid.org/0000-0002-0204-9241 R E F E R E N C E S

[1] Baek YS, Kwak Y, So P. Monitor brightness changes under a wide range of surround conditions.JOSA A. 2017;34(2):216-223.

[2] Lee SH, Jang SW, Kim ES, Sohng KI. The quantitative model for optimal threshold and gamma of display using brightness function. IEICE Trans Fundam Electron Commun Computer Sci. 2006;89(6):1720-1723.

[3] Choi SY, Luo MR, Pointer MR, Li C, Rhodes PA. Changes in colour appearance of a large display in various surround ambi- ent conditions.Color Res Appl.2010;35(3):200-212.

[4] Lee E, Kim S, Park H, Bae J, Lee S, Kim H. A study on the ergonomic aspects of the proper luminance level of displays.

J Inf Display. 2012;13(4):159-166.

[5] Lee S, Park T, Jang J, et al. Luminance and gamma optimiza- tion for mobile display in low ambient conditions.Image Qual- ity and System Performance XII. Vol 9396. International Society for Optics and Photonics, San Francisco, California;

2015:93960B.

[6] Ferguson BR.Method and apparatus to control display bright- ness with ambient light correction. Google Patents, United States; 2012 US Patent 8,223,117.

[7] Miller ME, Niederbaumer JR.Automatic luminance and con- trast adjustment as functions of ambient/surround luminance for display device. Google Patents, United States; 2003 US Pat- ent 6,529,212.

[8] Bell CS.Automatic brightness control for displays. Google Pat- ents, United States; 2013 US Patent 8,466,907.

[9] Ha H, Kwak Y, Kim H, Seo YJ, Park WS. The preferred lumi- nance of head mounted display (HMD) over time under two dif- ferent surround conditions. Color and Imaging Conference, vol. 2017 Society for Imaging Science and Technology, Norway;

2017:286-289.

[10] Ha H, Kwak Y, Kim H, Yj S, Lee S, Jo SC. 651: Maximum comfortable luminance of head mounted display under vari- ous surround illuminances.SID Symposium Digest of Technical Papers. Vol 49. Wiley Online Library, Los Angeles, California;

2018:854-857.

[11] Oshima K, Naruse K, Tsurutani K, et al. 793: Eyewear display measurement method: entrance pupil size dependence in mea- surement equipment. SID Symposium Digest of Technical Papers. Vol 47. Wiley Online Library, San Francisco, Califor- nia; 2016:1064-1067.

[12] Tsurutani K, Naruse K, Oshima K, et al. 65–2: Optical attach- ment to measure both Eye-Box/FOV characteristics for AR/VR eyewear displays.SID Symposium Digest of Technical Papers.

Vol 48. Wiley Online Library, Los Angeles, California; 2017:

954-957.

[13] Penczek J, Boynton PA, Meyer FM, et al. Absolute radiometric and photometric measurements of near-eye displays.J Soc Inf Disp. 2017;25(4):215-221.

[14] Thomas JB, Hardeberg JY, Foucherot I, Gouton P. Additiv- ity based LC display color characterization. Proceedings of Gjøvik Color Imaging Symposium, Norway. Vol 4; 2007:

50-55.

[15] Berns RS. Methods for characterizing CRT displays.Displays.

1996;16(4):173-182.

[16] Sun PL, Luo RM. P. 125: color characterization models for OLED displays. SID Symposium Digest of Technical Papers.

Vol 44. Wiley Online Library, Vancouver, Canada; 2013:1453- 1456.

[17] Joblove GH, Greenberg D. Color spaces for computer graphics.

ACM Siggraph Computer Graphics, Atlanta, Georgia. Vol 12.

ACM; 1978:20-25.

[18] Rinner O, Gegenfurtner KR. Time course of chromatic adapta- tion for color appearance and discrimination.Vision Res. 2000;

40(14):1813-1826.

[19] Oh S, Kwak Y. Hue and warm-cool feeling as the visual resem- blance criteria for iso-CCT judgment.Color Res Appl. 2019;44 (2):176-183.

[20] Prins N. Psychophysics: a Practical Introduction. Academic Press, United States; 2016.

A U T H O R B I O G R A P H I E S

Hyeyoung Ha received a BS degree in design and human engineering from Ulsan National Institute of Science and Technology (UNIST), Ulsan, South Korea in 2015. She is a combined master's-doctoral student of Human Factors Engineering, UNIST, from 2015.

Her research interests include image color perception, display appearance, and image quality.

Younshin Kwak received BS (physics) and MS (physics) degrees in 1995 and 1997, respectively,

(10)

from Ewha Women's University, Seoul, South Korea. After completing her doctorate at the Colour and Imaging Institute, University of Derby, UK, in 2003, she worked for Samsung Electronics, South Korea. In 2009, she became a professor at the School of Design and Human Engineering, UNIST. Her main research interests include human color per- ception, color emotion, visual appearance, and the quality of 2D and 3D images.

Hyosun Kim received a BS degree in psychology and MS and PhD degrees in cognitive science from Yonsei University, Seoul, South Korea in 1997, 2003, and 2012, respectively. From 2003 to 2007, she worked as a research assistant in the Institute of Cognitive Science in Yonsei University. She is cur- rently works at Samsung Display, Yongin, South

Korea. Her research interests include human per- ception and eye fatigue.

Young-Jun Seoreceived a BS degree in nuclear engi- neering and an MS degree in electrical engineering from Hanyang University, Seoul, South Korea, in 2005 and 2007, respectively. He is currently working with Samsung Display. His research interests include color perception and image quality for displays.

How to cite this article:Ha H, Kwak Y, Kim H, Seo Y-j. Discomfort luminance level of head- mounted displays depending on the adapting luminance.Color Res Appl. 2020;45:622–631.

https://doi.org/10.1002/col.22509

Referensi

Dokumen terkait

dideteksi suhunya berdasarkan pancaran panas masing-masing telur dengan bantuan region of interst (ROI). Berdasarkan uraian tersebut, maka pembuatan sistem identifikasi

Business owners can view sales transactions for a specific period in the Sales Report, which includes information such as sales date, sales number, products sold, salesman, sales price,