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Islamic Banking, Accounting and Finance International Conference (iBAF) 2020

248

Islamic Banking, Accounting And Finance International Conference–

The 9

th

iBAF 2020

Pedagogy Validation Of Simulation-Game For Jakim Halal Compliance Certification: Development Of Halal2u – Halal Simulation Game

Syahidawati Shahwan

1,2, *

, Halizah Md Arif

2

, Nur Ain Syahida Aira bt Mohd Riduan

3

, Khairul Akmaliyyah Adham

1,2

, Hanim Misbah

2

, Adlin Masod

2

, Kasumalinda Alwi

2

, Zurina Shafii

1,2

, Fuadah Johari

1,2

, Safeza Mohd Sapian

2

,

Norhazlina Ibrahim

2

and Supiah Salleh

2

1Research Fellow, Islamic Finance and Wealth Management Institute (IFWMI) USIM

2 Lecturer, Faculty of Economic and Muamalat, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan, MALAYSIA

3 Post Graduate Student, Post Graduate Student, Faculty of Economic and Muamalat, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan, MALAYSIA

Email: [email protected](corresponding author)

Key words: Halal certification, Simulation Game, Game Pedagogy, Pedagogy Validation

1. Introduction

The certification process was reported as stringent and exclusive information is only known by several experts.

Hence, knowledge on halal certification and assurance are relatively inconsistent with the demand for halal product.

Besides the comprehensive references and complicated processes need to be understood, Halal trainings conducted were mostly lecture-based. Hence, a group of researchers who have experience in teaching Halal procedures and certification in the university level have innovated a simulation game named as Halal2U Simulation Game. The development stage during product innovation stage required three types of validation, especially when it involves educational tool. The objective of this study is to report one of the validation processes undergone known as pedagogy validation stage which was conducted by pedagogy experts from Universiti Pendidikan Sultan Idris (UPSI). The major finding is reported with some improvements to be done on the prototype. This research found that validation process conducted has proven that Halal2U simulation game is able to perform the perceived learning objectives by the innovators.

2. Overview

Halal certification alertness among Halal certification practitioners and potential practitioners has been reported moderately low compared to the need and demand of halal products. The certification process was reported as stringent and exclusive information is only known by several experts. Hence, knowledge on halal certification and assurance are relatively inconsistent with the demand for halal product. Besides the comprehensive references and complicated processes need to be understood, Halal trainings conducted were mostly lecture-based.

This study aims to fill the gap by offering educational tool to assist understanding process and provide experiential learning and exposure to the whole ecosystem of halal certification process. A “game-based educational tool” named as Halal2U Simulation Game was innovated to provide hands-on and experiential learning platform for halal certification activities in Malaysia and could be benefited also by the global Halal certification applicants.

The development of the simulation game was divided into three; conceptualisation stage, development and pre-

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Islamic Banking, Accounting and Finance International Conference (iBAF) 2020

249

commercialisation stage. This paper only discussed one of the processes done during development stage which is named as validation stage. There are 3 stages for prototype testing and validation; concept validation, pedagogy validation and user-ability test. The objective of the paper is to report only the pedagogy validation findings from the validation process.

To evaluated the pedagogy accomplishment, Halal2U Simulation Game has itemized three learning objectives (LO) to be achieved by playing the simulation game:

LO1: To provide experiential learning on Halal certification application process.

LO2: To familiarize the players with JAKIM Halal Manual Procedure.

LO3: To expose the players with e-Halal application process.

3. Pedagogy validation process

The game-based learning validation study was conducted by Pedagogy Validation Lab Experts of Universiti Pendidikan Sultan Idris (UPSI). A prototype of the game developed by research team from Faculty of Economics and Muamalat, Universiti Sains Islam Malaysia was a project awarded under Prototype Research Grant Scheme (PRGS) of Ministry of Higher Education (PRGS). The aim of this project was to research and develop a game-based learning meant for Halal certification process based on the manual procedure issued by Jabatan Kemajuan Islam Malaysia (JAKIM). The research questions were:

The project run time was from August 2017 to January 2020. Prior to pedagogy validation stage, the game has been validated in terms of its contents by JAKIM’s Halal Certification officers. In advance, a playability test has been conducted in two-stages of end-users (actual users of the simulation game). Both test groups utilised convenience sampling and consisted of 10 post graduate international students and 8 industry representatives which were conducted in two different times and places.

The pedagogy validation sample was also applied convenience sampling consisted of variety of background. The samples were chosen by UPSI Pedagogy Lab Director and they were chosen based on various races and educational backgrounds considering the final usage of the game is for Halal industry and its certification process as well as students doing Halal Management and Certification Certificates. Before playing the game in both sessions, the participants were required to sign Non Disclosure Agreement (NDA) Form to ensure confidentiality and protection of the contents and game’s technical apparatus. The participants then were briefed and trained on how to operate and play the game by the researchers. Learning outcomes and objectives were provided to the Lab Director and the reseachers were around to assist the process during testing sesión as shown in the following Figure 1.

Figure 1: The trainer explained the gameplay of Halal2U simulation game in Skyplay Lab, Bangunan Teknologi Maklumat, Sultan Abdul Jalil Campus, UPSI.

The game board and a tablet with e-Cards App

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Islamic Banking, Accounting and Finance International Conference (iBAF) 2020

250 Source: UPSI Pedagogy Lab Report 2019 4. Results and discussion

After playing the same, the players were required to answer a number of question and indicate their experiential learning experience in each checkpoint developed in the game. The result of the mapping of learning outcomes against game checkpoints result as per reported in the following Table 1:

Table 1: 3.1 Mapping of learning outcomes against game checkpoints

Source: UPSI Pedagogy Lab Report 2019

It is found that the prototype of Halal2U has fulfilled all the three intended learning outcomes. However, some improvements are to be made in exposing the players with e-Halal system and make it more user friendly and could be learnt though out all the checkpoints.

5. Conclusion

Halal2u Simulation Game was innovated to provide experiential learning tool to understanding Halal certification and processes. The hands-on tool will assist the training sesión to be more lively, shorthen the required time for cognitive understanding and reduce movement and mobilty of the trainees to outside places like visit to onsite Halal certified factory. It brings the process to the trainees in this Halal2U simulation game.

Acknowledgment

All the authors wish to acknowledge Minitry of Higher Education for funding this research under Prototype Research Grant Scheme (PRGS), Code No: PRGS/1/2017/SSI09/USIM02/1, the pedagogy validation team from UPSI Pedagogy Lab and specifically Dr. Tan Wee Hoe, Associate Professor, Sultan Idris Education University, Vice Chairperson, Serious Games Asia Society.

.

References

Tan Wee Hoe. (2019). UPSI Pedagogy Lab Report 2019

JAKIM. (2020). Manual Prosedur Pensijilan Halal Malaysia (Domestik) 2020

Shafii, Z., Shahwan, S., Salleh, S., Ibrahim, N., Arif, H., Alwi, K., & Sapian, S. (2018). Educating Children on Financial Management Using an Interactive Tool: A Case Study On Product Development Stages for Muamalat Interactive Game. Reports on. Economics and Finance, 4(4), 159.

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