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UNIVERSITI

T eknologi M ara

UNIVERSITI TEKNOLOGI MARA

MEC299

SMART AUTOMATED LAMP GRIP

MUHAMMAD RAZIF BIN ALOWI

2020832814

SUPERVISOR:

TS. MOHD RIDHWAN BIN MOHAMMED REDZA

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ABSTRACT

A lamp gripper isone gadget that isbecoming more commonin this day. The purpose of the lamp gripper istoreduce time to change the light bulbs and to helps easethe burden for light changing. The issues are people this day still used to change light bulbs the old- fashioned way, by using a ladder and their hands. Although the Internet of Things (IoT) technology is well-known, but there is many more product that not have IoT system to improve theproduct. The objectiveof theproject is tofabricate a gripper thatis capable of graspingtheobjects of different shapebulbs usingInternetof Thinking (IoT). As a result, this research presented a fully automated smart automatic lamp gripsystem that equipped with the sensorsthatwill light up when the gripper's gripthelight bulbs. Specifictoolsand equipment are required to assure the successof this Final YearProject. A gripper andan Arduino uno board are requiredfor this project. The Arduino IDE softwareis used to program the code.

This projectalso necessitates the grabbing test to ensure thatthe gripper is completely atease withthe light bulbs. Asidefrom that, this project requires the use of SOLIDWORKS software to design a gripper with asensorand an actualdimension to ensure thatthe end producthas no wrong miscalculations. Simply put, in ordertobenefit people and achieve the aims, this initiative must be a success.

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TABLE OF CONTENTS

1.0 Introduction 6

1.1 Backgroundof Study

1.2 Problem Statement 1.3 Objectives

1.4 Scope ofWork

1.5 Significant Study

2.0 Literature Review 7

2.1 Project review 2.2 Reviewof Gripper

2.3 Reviewof Internet of Thinking(IoT)

2.4 ReviewofSensors

3.0 Methodology 9

3.1 Flowchart

3.2 PreliminaryResults 3.3 Gantt Chart

4.0 References(IEEE/APA format) 10

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CHAPTER1

INTRODUCTION 1.1 Background Of Study

A mechanical gripper is an end effector thatgrasps an object with mechanicalfingers actuated by a mechanism. The fingers are the onesthat make direct touch with the thing. The fingers are either attached tothe mechanismor constitute a vital component of it. The gripper mechanism's jobistoconvert some type ofpower input into finger grabbing motion against thecomponent [1]. The robot's power source, which can be mechanical,pneumatic, hydraulic, orelectrical.Themechanismmust be ableto open and shut the finger, aswellas exert enough forceagainst the part when closed, to keep it securelyin place. Human hands are the organs of human manipulation; in comparison,a robot'sprehension tools are frequently referred to as

"grippers." As the last link in the kinematic chain, it's often the sole part in direct touch with the workpiece.

Figure 1:Gripper mechanism [1]

In a static gripping system, fragile and soft objects such as bulbs,areoften damaged due toexcessivegripping forceor large deformation.Lowdamage gripping to these objects is a challenge [2]. When holding fragile thingslikebulbsand eggs, the rigid grippers' gripping force is tightly controlled [3]. On the other hand, the gripping power and the fingertip displacement deep into theobject surfacemust be precisely regulated.Asa result, the rigid gripper's control approach should be more difficult.To overcomethe following issues, a

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growing numberof researchersarefocusing on soft grippers, whichofferpromisingbenefits such as excellent flexibility [6].

InternetofThinking(IoT)is a network in which all physical objectsare connected to the internet through network devicesor routers and exchange data.IoT allows objectsto be controlledremotely across existingnetworkinfrastructure. IoT is a very good and intelligent technique which reduces human effort as well as easy access to physical devices. This technique also has autonomouscontrol featureby whichany devicecan controlwithout any human interaction [7]. IoT aims at extending internet connectivity beyond computers and smartphones to other devices people use at home or for business. The technology allows devices to get controlled across network infrastructure remotely. IoT technology differs depending on theecosystemorarchitecture. The core operating premise, though, remains the same. To interactsecurely with an IoT platform, the working procedure begins with the object ordevice,suchasdigital watches, smartphones, electrical appliances, and more.Theplatform then collects data from a variety of devices and analyses it.Itnowusesapplicationstodeliver all valuable data to linkeddevices [8].

The Arduino Uno is a component of the Internet of Things (IoT) system. Arduino isan open source programmable circuit board thatmay be used ina number of basicandcomplicated makerspace projects. This board has a microcontrollerthat may be designed to detect and controlitems inthereal world. The Arduino can interact witha widerange of outputs, including LEDs, motors, and displays, by responding to sensors and inputs. Arduino hasbeen a popular choiceformakers and makerspaces wishingtoconstruct interactive hardwareprojectsdue to its versatility and inexpensive cost [11]. The Arduino project started in 2005 as a tool for college students at the Interaction Design Institute Ivrea in Ivrea, Italy, with the goal of providing a low-cost andstraightforward means fornovices andprofessionals to createdevices that interact with theirsurroundings using sensorsand actuators [9]. The Arduino Uno is a microcontrollerboard thatuses the ATmega328 processor. It has 14 digital input oroutput pins, six of which can be used as PWMoutputs, a 16 MHzoscillator, a USB connection,an influence connector, an ICSP header,and apush button. It alsohasa16 MHz oscillator, a USB connection, an influencejack, an ICSP header,and a push button.It comes with everything you'll need to get startedwith themicrocontroller. Then all it takes is a USB cord to attach it to a computeror an AC-to-DC adapter or battery to getitstarted.Because it controlseverything thatruns thecomputer, the Arduino Unoisessentially a computer's brain [10].

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