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THE USE OF QUIZIZZ TO ATTRACT STUDENTS’ PARTICIPATION IN AN ONLINE CLASSROOM

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(1)International Journal of Education, Islamic Studies and Social Sciences Research (IJEISR) Vol. 7, No. 2, November 2022, pp. 63 – 69 e-ISSN: 2550-1461 https://ijeisr.net. THE USE OF QUIZIZZ TO ATTRACT STUDENTS’ PARTICIPATION IN AN ONLINE CLASSROOM Nur Anis Atasha Mohd Azman1 Mazlin Mohamed Mokhtar2 Revathi Gopal3 Intan Safinas Mohd Ariff Albakri4 Mohd Haniff Mohd Tahir5 1. Fakulti Bahasa dan Komunikasi, Universiti Pendidikan Sultan Idris, Malaysia (E-mail: [email protected]) 2 Fakulti Bahasa dan Komunikasi, Universiti Pendidikan Sultan Idris, Malaysia (E-mail: [email protected]) 3 Fakulti Bahasa dan Komunikasi, Universiti Pendidikan Sultan Idris, Malaysia (E-mail: [email protected]) 4 Fakulti Bahasa dan Komunikasi, Universiti Pendidikan Sultan Idris, Malaysia (E-mail: [email protected]) 5 Fakulti Bahasa dan Komunikasi, Universiti Pendidikan Sultan Idris, Malaysia (E-mail: [email protected]). Abstract: The usage of online platforms for education has become a trend and a requirement, especially since the Covid-19 pandemic. However, the lack of participation has become a common issue for online learning. In order to counter the issue, the use of Quizizz is picked as one of the solutions. This research employs a mixed-method approach of data collection using questionnaires and reflective journals. The questionnaire was built using interval questions and distributed to practical teachers. The Quizizz was measured based on the highest number of responses from the practical teachers and the effect of Quizizz on the students when applied in the classroom. The result of the research shows that the participation of the students indicates improvement when Quizizz is carried out in an online classroom. It also shows that students become more motivated in participating in the lesson. In recent years, educational apps such as Socrative, Kahoot, and Quizizz have been widely used in higher education. These apps allow students to use their mobile devices to participate in interactive class activities, enhancing their learning experiences. According to the findings, teachers should maximize their usage of Quizizz in their lessons in order to increase students’ participation in the classroom. Keywords: Quizizz, Students’ Participation, Online Classroom. 1. INTRODUCTION The use of online platforms for education has become a trend and part of education necessity, especially, since the Covid-19 pandemic, online platforms have become part of the norm for teachers and students. Teachers will use various learning applications or websites to attract students' interest in learning via online. However, the lack of participation has become a 63. (2) IJEISR, Vol. 7, No. 2, November 2022, pp. 63 – 69. common issue for online learning. Students were reluctant to engage in the classroom discussion or activity that was conducted online. Teachers would have a hard time to check whether the students pay attention to the classroom. In order to counter the issue of lack of participation, the use of Quizizz is picked as one of the solutions. Thus, this research focuses on the implementation of Quizizz in order to attract students’ participation in an online classroom. The purpose of the study is to identify whether Quizizz can be used to improve students’ participation in an online classroom and to investigate students’ participation when Quizizz is implemented in an online classroom. Considering that teachers need to construct innovative teaching using learning platforms available on the Internet, the significance of this study will contribute to a better learning environment for both students and teachers. This study will also look into why Quizizz has piqued the interest of students and how beneficial it is in terms of students’ learning. 2. ONLINE LEARNER PARTICIPATION Bernard et al. (2014) conclude that incorporating technology learning courses appears to result in a small but significant increase in student accomplishment, especially when technology provides cognitive assistance (e.g., simulations) or enhances student interaction (i.e., with other students, content and teachers). According to GonzálezGómez et al (2016)'s study, the use of a flipped classroom model of blended learning in a general science course leads to superior grades among teacher training students when compared to students who learn in a regular classroom environment. In terms of engagement in an online classroom, online quizzes could help in enhancing students’ participation. Using questions to initiate a debate and splitting students into working groups are unquestionably beneficial in promoting active interaction and involvement between students and instructors (Illieva, 2019). This is due to the fact that students frequently seek clarification from the instructor regarding the assigned duties. The instructor encourages all pupils to participate in group brainstorming, which demands everyone's collaboration (Gutierrez, 2013). Instructors' continual review and assessment of students' work and participation in the virtual online class are also crucial, according to Illieva (2019), in order to keep all students involved without anyone being left out. The Level of Participation Student participation is an assessment of a student's performance in a course outside of their assessments. Items that might be evaluated in student participation in class discussions, engagement in online discussion and students’ behaviour in group settings. There are six levels of participation: Level 1 (Participation as accessing e-learning environment), Level 2 (Participation as writing), Level 3 (Participation as quality writing), Level 4 (Participation as writing and reading), Level 5 (Participation as actual and perceived writing) and Level 6 (Participation in taking part and joining in a dialogue). Interaction in Online Class Virtual ESL classrooms and online learning (also known as e-learning) are two options for addressing these and other issues. Virtual classrooms can facilitate interactions between students and teachers as well as between students themselves. Indeed, much recent EFL research has focused on the potential benefits of virtual learning environments for English learners (Bianchi, Yyelland, Yang & McHarg, 2019; Hamouda, 2020; Hussein, 2016; McBrien). However, in addition to the potential value of e-learning settings, it is also necessary to assess if online learning environments are as successful as traditional classrooms (Hamouda, 64 https://ijeisr.net. e-ISSN: 2550-1461. (3) IJEISR, Vol. 7, No. 2, November 2022, pp. 63 – 69. 2020). Interaction in an online classroom can only be beneficial if the students enjoy it. Quizizz is one of the ways to increase classroom involvement. Every student has the opportunity to take part in a quiz, and if they do well, they may earn a prize from the teacher. As a result, interactive quizzes have become a part of instructional protocols. Not only to make class interesting, but also to assist students in deepening their learning and prepare for future assessments. These questions assist students in honing their critical thinking skills and becoming active participants. 3. GAME-BASED LEARNING From a journal “Using the Concept of Game-Based Learning in Education”, researchers stated that a number of modern works are devoted to game-based learning assessments and methods of evaluating the quality of training. It demonstrates the significant increase in motivation, attraction, and interest of students of all ages in the learning process using this technique. The benefits of using game-based learning strategies in teaching is that it gives the chance for teachers to incorporate active learning in their instruction sessions, promote students’ interest and engagement and provide immediate feedback on the performance. Quizizz Characteristic and Benefits The purpose of Quizizz is to encourage engagements amongst the teachers and students in a fun manner. It will also help students to improve on their answering skills so that in the school’s examination students would not spend too much time on every question. Quizizz features students’ paced lessons as well. Students can progress at their own pace and they can see the leader board and live results for each question (Lim , 2021). Since it is Quizizz is more like a competition in learning a subject. It will enhance the students' motivation in learning because of their competitive sides. In Quizizz you can choose five different types of questions whether to add images, video and audio to teleporting questions from other quizzes and lessons. 4. METHODOLOGY This research was conducted focusing on the opinion of pre-service teachers in using Quizizz and an observation conducted in a classroom. The research design used was convergent of parallel mixed method where questionnaire and journal reflection would be the form of instruments in gaining the result and achieving the objectives. The questionnaire was distributed to pre-service teachers using Google Form link and 65 responses were collected. The reflective journal would be taken by the researcher where it would be self-evaluating based on the reflection written journal. Besides that, descriptive analysis and content analysis were used in this study in order to look at both types of data. 5. FINDINGS AND DISCUSSION From Figure 1, it mentioned that the majority of pre-service teachers (56.9%) would rarely use Quizizz in their lessons. 29.2% of the pre-service teachers would use Quizizz several times per week in their lessons. 9.2 % would often use Quizizz in their lesson and 4.7% haven’t used Quizizz in their lesson plan. From this statistic, it would seem that even if it is not used often, most pre-service teachers are familiar with Quizizz and have experience using it in their teaching practice. In Figure 2, most (52.3%) of the pre-service teachers use Quizizz in their post lesson. It can be analyzed that the teachers would use it to assess students' understanding or use it as an additional activity to enjoy the lesson. Next, 36.9% of pre-service teachers use 65 https://ijeisr.net. e-ISSN: 2550-1461. (4) IJEISR, Vol. 7, No. 2, November 2022, pp. 63 – 69. Quizizz in their lesson development. This means that those pre-service teachers use Quizizz as a classroom activity. It is more efficient to use Quizizz in the lesson development stage because it helps students to enjoy the lesson but at the same time gives students more time to think of their answers.. Figure 1: Frequency Of Using Quizizz In The Lesson. Figure 2: The Number Of Teachers Uses Quizizz In Different Stages. As mentioned earlier, Quizizz helps students to answer at their own pace. Usually, lesson development has the most time spent in a lesson plan so it does not stress the students out to answer the question. Quizizz is advantageous in that it allows for quick feedback in context, as well as promoting learning even among anxious students. Rubio-Valdehita et al. suggested in a study that it is often thought that e-learning is widely accepted by users of various backgrounds because technology accommodates to any sort of human ability, regardless of whether it is weak or strong (Lim & Yunus, 2021). 7.7% chose to use Quizizz in their pre lesson stage which may in fact be because they want to prepare the students' readiness in the classroom or as pre-quiz to the students. Lastly, only 3.1% of participants would use the Quizizz in the set induction. The least used in that stage might be because of the short amount of time given in set induction which is 3-5 minutes. Based on Figure 3, 95% of the respondents gave positive feedback in students’ participation in the classroom when Quizizz was applied in the lesson plan. The result from this question is that most of the respondents (97%) have seen that their students were more motivated when they include Quizizz in their lesson plan. Hence, the increasing number of students participating in the classroom. Quizizz also encourages pupils to study by allowing them to compete with one another. Students take the quiz in class at the same time and track their progress on the leaderboard (Zhao, 2019). It seems that a majority of the respondents 66 https://ijeisr.net. e-ISSN: 2550-1461. (5) IJEISR, Vol. 7, No. 2, November 2022, pp. 63 – 69. (55%) got a positive impact of attendance when using Quizizz while the rest see no change in attendance. Besides that, it seems that most of the respondents (78%) could see that their students became more engaging after applying to Quizizz. Quizizz is a game-based educational app that introduces multiplayer activities to classrooms and makes in-class exercises more dynamic and enjoyable. Students can use Quizizz to complete in-class exercises on their mobile devices. Unlike other educational apps, Quizizz incorporates gaming elements such as avatars, themes, memes, and music to make learning fun. (Zhao, 2019). The majority of the respondents (83%) would agree that Quizizz helps with their students to answer within their own pace therefore helps with increasing students' interest in joining in the classroom activities. It appears that all of the respondents would somewhat agree that Quizizz helps students become more active in the classroom.. Figure 2: Teacher’s Perception When Using Quizizz In An Online Classroom. Next, 97% of the pre-service teachers would agree that Quizizz helps their students to gain interest in their lesson. Basically, 94% of the respondents agree that Quizizz helps build competitiveness among the students thus enhancing students’ participation. According to Ariffin (2021), using Quizizz in classroom activity would encourage students to answer correctly and collect better marks. They will start to compare those marks with each other and see the amount of improvement they have done. 78% would agree that once Quizizz was involved in the classroom, the students started to focus more in class. Sumardi (2020) stated that the effect of Quizizz would make the students pay more attention during the teaching learning process because they wanted to enrich lots of knowledge as preparation for the quiz. 55% of the respondents did not see the difference in the number of questions asked in the lesson. Most pre-service teachers (92%) agree that students with bad internet connection found it hard to join Quizizz in an online classroom. The pre-service teachers (50%) would disagree that students would avoid the lesson if Quizizz were implemented in the lesson. However, the total number of pre-service teachers seems to face the problem is quite a lot too. It might be because the questions in the Quizizz were too much or the music was too distracting for the students. Despite the fact that students recognize the benefits of using technology to enhance their learning, a problem develops due to the software's technological limitations, notably in terms of functionality (Gillett-Swan, 2017). 67 https://ijeisr.net. e-ISSN: 2550-1461. (6) IJEISR, Vol. 7, No. 2, November 2022, pp. 63 – 69. Teacher’s Reflective Entry Based on the reflection, the teacher saw that the students got excited and motivated when Quizizz was implemented in the lesson. Quizizz matches the students’ interest in learning as well as fulfilling the 21st century learning requirements. Interactive learning is popular these days, especially among students, because it allows them to have more fun while learning. Interactive learning is useful for all stages of education, including basic and secondary education, despite its popularity in higher education. (Lim & Yunus, 2021). Quizizz is a fun and easy application to use. However, based on the reflection, the students might face problems entering the game because of the internet connection. Poole and Midura (2020), Moakofhi et al. (2017), and Weng et al. (2020) believe that having a good Internet connection prevents you from getting the most out of online platforms like Quizizz. Despite the fact that the students may be troubled by the internet connection. They manage to participate in the classroom activity in some way. It is desirable for the students to participate in the activity because of their motivation in competitiveness among themselves and the delight of being tested on their grasp of the topic. Overall, this research has indicated that Quizizz does help in enhancing students’ participation in an online classroom. Furthermore, students appear to be more motivated and enthusiastic about participating in Quizizz, despite the fact that some of them have internet problems yet still manage to play the game. 6. CONCLUSION To sum up this entire study, the findings discussed earlier demonstrated that the research objectives have been achieved. It may be inferred, based on the findings of the survey questionnaire and the teacher's reflective journal that Quizizz aids in increasing student participation in the online classroom. The result was inclined towards the advantages of Quizizz where it increases students' motivation and interest towards learning hence the increasing number of students participating in the classroom activity. Nevertheless, based on the questionnaire it seems that students would have difficulty participating because of their bad internet connection. Obstacles in learning such as internet problems would affect the students' participation in the classroom. However, the students did enjoy the use of Quizizz in the lesson as it is something that the students are passionate about. Using different styles of teaching other than the traditional exercise in the classroom helps to increase the motivation to learn English especially in an online classroom. Different generations require different approaches in teachings. Even though there were challenges for the students, such as internet problems, they were nevertheless able to participate in the activity due to their enthusiasm of playing Quizizz, as indicated in the discussion. Therefore, it may be argued that there are unquestionably issues with using Quizizz in an online classroom lecture. Despite the challenge, students are still eager to learn through Quizizz and will attempt to solve the issues. This study provided insight into how pre-service teachers and students using Quizizz in the classroom and how effective it is in gaining student involvement. ACKNOWLEDGEMENT First and foremost, thanks to everyone who has shared with us wealth of information. Special recognition also to the people who have become more than just friends to us. May we all be inspirational educators and teachers for the children of our country and be blessed with excellent health and a bright future throughout our lives.. 68 https://ijeisr.net. e-ISSN: 2550-1461. (7) IJEISR, Vol. 7, No. 2, November 2022, pp. 63 – 69. REFERENCES Ali, Amira. (2020). Implementing Action Research in EFL/ESL Classrooms: a Systematic Review of Literature 2010–2019. Systemic Practice and Action Research. 33. 10.1007/s11213-020-09523-y. Andi Patau, Sartika. (2018). Factors That Influence Students' Participation in English Speaking Classroom Activities. Sintuwu Maroso Journal of English Teaching. Bahmanbijari, Bahareh & Nazarieh, Mehrdad & Toufan, Nahid & Dehghani, Mahmoud & Beigzadeh, Amin. (2019). Identification of the reasons behind students' lack of participation in classroom activities using a Delphi technique. Future of Medical Education Journal. 9. 10-17. 10.22038/2019.15154.1091. Gillett-Swan, J. (2017). The Challenges of Online Learning: Supporting and Engaging the Isolated Learner. Journal Of Learning Design, 10(1), 20. doi: 10.5204/jld.v9i3.293 Lin, Tin-Chun. (2016). Effects of different types of quizzes on student effort investment behaviour and learning outcomes. International Journal of Education Economics and Development. 7. 33. 10.1504/IJEED.2016.079238. Lim, T. M., & Yunus, M. M. (2021). Teachers’ perception towards the use of Quizizz in the teaching and learning of English: A systematic review. Sustainability, 13(11), 6436. https://doi.org/10.3390/su13116436 Liu, Z.-Y., Shaikh, Z. A., & Gazizova, F. (2020). Using the Concept of Game-Based Learning in Education. International Journal of Emerging Technologies in Learning (iJET), 15(14), pp. 53–64. https://doi.org/10.3991/ijet.v15i14.14675 Mohd Shakir Azfar Abdul Halim; Harwati Hashim; Melor Md Yunus (2020). Pupils‟ Motivation and Perceptions on ESL Lessons through Online Quiz-Games. Journal of Education and e-Learning Research, 7(3): 229234. Munuyandi, T., Husain, S., Abdul Jabar, M., & Jusoh, Z. (2021). Effectiveness Of Quizizz in Interactive Teaching and Learning Malay Grammar. Asian Journal Of University Education, 17(3), 109. doi: 10.24191/ajue.v17i3.14516 Pitoyo, Muhammad & Sumardi, Sumardi & Asib, Abdul. (2020). Gamification-Based Assessment: The Washback Effect of Quizizz on Students’ Learning in Higher Education. International Journal of Language Education. 4. 1. 10.26858/ijole.v4i2.8188. Saud Alahmadi, N., & Muslim Alraddadi, B. (2020). The impact of virtual classes on Second language interaction in the Saudi EFL context: A case study of Saudi undergraduate students. Arab World English Journal, 11(3), 56–72. https://doi.org/10.24093/awej/vol11no3.4 Schindler, J. (n.d.). Student Participation. Dublin City University. https://www.dcu.ie/sites/default/files/ovpli/Student%20Participation.pdf Serrano, Katrina, "The effect of digital game-based learning on student learning: A literature review" (2019). Graduate Research Papers. 943. https://scholarworks.uni.edu/grp/943 Singh, Vandana & Thurman, Alexander. (2019). How Many Ways Can We Define Online Learning? A Systematic Literature Review of Definitions of Online Learning (1988-2018). American Journal of Distance Education. 33. 289-306. 10.1080/08923647.2019.1663082. Zhao, F. (2019). Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom. International Journal Of Higher Education, 8(1), 37. doi: 10.5430/ijhe.v8n1p37. 69 https://ijeisr.net. e-ISSN: 2550-1461. (8)

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