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HOLY ANGEL UNIVERSITY
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY 2D ANIMATION
COURSE SYLLABUS Course Code : 6ANIM2D
Prerequisite : 6BDRAW
Course Credit : 3 Units (6 hours LAB) Year Level: 2nd year Degree Program : BSIT with Area of Specialization in Animation
Course Description:
This course introduces and allows students to create a short 2D animated film with an application and integration of the principles of animation using different types and techniques of 2D animation like the traditional, stop motion and computer animation.
The animation production processes are also explored and may be utilized in the creation of the 2D Digital Animation.
At the end of the course, students will be able to:
Course Outcomes Graduate Outcomes aligned to
C1 Reach substantiated conclusions and recommendations using fundamental principles of design and multimedia, technical concepts and practices in the core information technologies, and relevant domain disciplines
BSEMC01: Apply knowledge of computing, science and mathematics and design and multimedia solutions appropriate to the discipline.
C2 Identify user needs and requirements based on a comprehensive gathering of data and information
BSEMC04: Identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer-based designs and multimedia productions
C3 Become an active team member by independently source necessary knowledge, assistance, skills and resources to complete tasks, perform tasks
independently without the need for prodding, coordinate with other business professionals and professionals from other disciplines to achieve goals and complete tasks and raise issues and concerns to the team in order to seek consensus resolutions
BSEMC08: Function effectively as a member or leader of multi-disciplinary and multi-cultural teams, recognizing the different roles within a team to accomplish a common goal
C4 Become an effective team leader by setting proper goals and timeline of activities to complete team
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objectives, allocate tasks according to team member capabilities, monitor task completion and performance of team members, manage resources needed by the team to achieve team goals and resolve and reduce conflicts within the team
C5 Explain Design and Production plan to key stakeholders BSEMC09: Assist in the creation of an effective IT project and Design and Production plan.
C6 Interview clients to gather background information, situation, existing concerns and issues necessary to frame and achieve common understanding of problems to be addressed by computing solutions
Choose appropriate language suitable to the audience and respectful to the audience background and culture
Provide clear instructions to team members
BSEMC10: Communicate effectively with the computing community and with society at large about complex computing activities through logical writing, presentations, and clear instructions in both English and Filipino.
Learning Evidences
As proof of achievement of the above-mentioned outcomes, students are required to submit/demonstrate the following:
LE1: Pre-production Deliverables (Story Concept, Storyboard, Character and Background Design and Animatics)
C1, C2, C3 C5, C6, LE2: Production Deliverables (Stop-motion
Animation, Animating Characters
C3, C4, LE3: Post-production Deliverables
(Compositing, Visual Effects, Sound Effects, Finalized Animated Film)
C3, C4, C5, C6
Measurement System:
To assess the level of performance in the learning evidences, the following rubrics will be used:
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LE1: Pre-production Deliverables
Area to Assess Allotted Percentage
Story (Concept and Structure, Personal Expression and Originality) 15%
Character Design (Character Model Sheet: Turnaround, Scale Chart, Poses and Expression)
20%
Background Design (Aesthetic and Design Principles: Color, Composition, Balance, Proportion, Visual Weight, Texture and Appropriateness)
20%
Storyboard (Implementation: Logical Flow, Completeness, Camera Angles and Effects)
30%
Animatics (Quality, Transition, Background Audio and Description or Subtitle)
15%
TOTAL 100%
LE2: Production Deliverables
Area to Assess Allotted Percentage
Story (Concept and Structure) 15%
Personal Expression and Originality (Characters, Background and Props)
25%
Experimentation and Risk-taking (Animation and Movement) 30%
Aesthetics (Principles of Design, Cinematography and Appropriateness)
20%
Film Quality (Visual Effects, Sound Effects and Audio, Transitions and Subtitles and Credits)
10%
TOTAL 100%
LE3: Post-production Deliverables
Area to Assess Allotted Percentage
Animation and Movement 30%
Visual Effects 20%
Sound Effects and Background Audio and Voice-over 20%
Aesthetics (Principles of Design, Cinematography and Appropriateness)
20%
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Compliance and Completeness 10%
TOTAL 100%
Score and Description:
Beyond Expected Satisfactory Acceptable Unacceptable
96-100 71-95 46-70 21-45 1-20
Learning Plan:
Intended Learning Outcome
Unit (Hours /Weeks)
Course Outcome
Topic Learning
Activities
Assessment Activity
Student Output Identify the origin
of animation and recognize how animation started differs through period and distinguish the different types of animation
Incorporate drawing skills and logical thinking by creating or
conceptualizing a character design based from the personality of the characters in the story
Week 1 - 2 C1, C2 Origin and Evolution of Animation
Introduction to Animation Different Types of
Animation
- Traditional Animation - Stop-motion Animation - Computer/ Graphic
Animation
Introduction to Animation Pipeline:
- Pre-production - Production - Post-production
Expository
Exploratory Character Designing
Character Designs (LE1)
Compare the different
Week 3 - 5 C1, C2, C3 Pre-production Stage - Preparation for the
Expository
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animation
production stages and integrate each of them in the creation of the required projects and/or activities Integrate the different camera angles and shot types in the creation of the storyboard
Animation
project/Conceptualization - Model Sheets
Turnaround chart
Expression chart
Poses chart
Mouth chart
Scale chart
Background/Environ ment Designing - Camera Angles and Shot
types
- Storyboarding - Animatics
Principles of Animation
Exploratory Story
Conceptualizat ion, Character
& Background Designing
Story Concept, Character and Background Designs (LE1)
Display skills in drawing and demonstrate knowledge on the different model sheets used for the pre-
production stage deliverables
Week 6 C2, C5, C6 Presentation of Proposal Exploratory Presentation Pre-production Deliverables (LE1)
Create a frame by frame animation
Week 7-8 C1 Frame by frame Animation Exploratory Frame by frame animation
Frame by frame animated 2D object (LE2) Exhibit the use of
the graphic symbols
Create a concept where motion tween and motion
Week 9-10 C1 Tweening and Keyframes Exploratory Tweening and keyframing
Animated 2D object using tweening (LE2)
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path can be applied
Differentiate the use of frame by frame animation and motion tween with motion path Apply cut-outs, objects or
puppets create a more cohesive story through Stop-motion Animated Film
Week 11 C3, C4 Presentation of Stop- motion Animated Film
Exploratory Presentation Stop-motion Animated Film (LE2)
Incorporate the use of Bone Tool and Armature to simplify the animating process of the objects
Week 12 C1 Armature and Compositing Exploratory Compositing Animated 2D object using armature and bone tool (LE2)
Apply and demonstrate skill in editing
background audio
Week 13 C1 Applying Audio, Sound Effects, Background Music and Voice-over
Exploratory Audio Editing Dancing character with audio (LE3)
Demonstrate skills in applying effects in the animation project
Week 14 C1 Applying Visual Effects, Transitions, Titles and Credits
Exploratory Video Editing Clip with visual effects (LE3)
Create the flow of the 2D animated short film by arranging the
Week 15 C1 Compilation and
Integration of Clips/Scenes
Exploratory Rendering Integrated scenes for the project (LE3)
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clips using a software Explore the activities done in the Post
Production Stage Finalized and furnish the final requirement – 2D animated short story
Week 16- 18
C1, C2, C3, C4, C5, C6
Project making and submission
Exploratory Project Finalization
Short Animated Film (LE3)
Course References:
A. Published Materials
The Animator’s Survival Kit by Richard Williams
How to Draw Brilliant Cartoons by David Mostyn
Wiley-Flash-CS4-Professional-Bible-Feb-2009.pdf B. Web References
http://www.kkelley.net/2d/handouts/Syllabus%20ca253%20winter%202007.pdf Title: The Art Institute of Houston
Author: Kathy Kelley
http://www.aaart.lib.il.us/course-materials/mmw/mmw-204/MMW204.pdf Title: The American Academy of Art
Author: Marc Soehl
http://dkrikun.files.wordpress.com/2011/02/2d_animation.pdf Title: 2D Animation
Author: Deborah Krikun
http://www.edexcel.com/migrationdocuments/BTEC%20Nationals%20from%202010/Unit-37-2D-Animation-Production.pdf Title: 2D Animation Production
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Author: Edexcel BTEC Level 3 Nationals specification in Information Technology
http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html#
Title: 12 Principles of Animation
Author: Center for Animation and Interactive Media
https://www.cs.washington.edu/education/courses/459/12au/exercises/animation_principles.html Title: Animation Principles
Author: Not Indicated
http://www.mediacollege.com/video/shots/
Title: Shot Types
Author: MediaCollege.com
http://www.wikihow.com/Create-a-Stop-Motion-Animation Title: How to Create Stop Motion Animation
Author: Not Indicated
http://miracleanimationstudiosinc.com/2013/04/24/production-process-for-2d-animation/
Title: 2D Animation Author: Deborah Krikun
http://canimation.wordpress.com/2010/06/25/the-animation-production-process-part-2-the-visual-stream/
Title: Production Process for 2D Animation Author: Miracle Animation Studios Inc.
http://www.justdisney.com/animation/animation.html Title: Walt Disney Studios Animation
Author: Not Indicated
http://www.wideopenspace.co.uk/animation-tutorial/post-production.html Title: Animation Tutorial
Author: Not Indicated
http://helpx.adobe.com/audition/topics.html Title: Adobe Audition
Author: Adobe.com
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http://tv.adobe.com/show/learn-premiere-pro-cs6/
Title: Learn Premiere Pro CS6 Author: Adobe.com
http://helpx.adobe.com/after-effects/topics.html?promoid=KFOKE Title: After Effects
Author: Adobe.com
http://helpx.adobe.com/pdf/after_effects_reference.pdf Title: After Effects
Author: Adobe.com
Grading System
The final grade in this course will be composed of the following items and their weights in the final grade computation:
Laboratory
Class Standing – 60%
Learning Evidences – 40%
Passing Raw Grade 50%
RANGE EQUIVALENTS (COMPUTED AVERAGES & TRANSMUTED VALUES) Range of computed
average
Range of Transmuted Value Grade General Classification
96.40 100.00 97 100 1.00 Outstanding
92.80 96.3999 94 96 1.25 Excellent
89.20 92.7999 91 93 1.50 Superior
85.60 89.1999 88 90 1.75 Very Good
82.00 85.5999 85 87 2.00 Good
78.40 81.9999 82 84 2.25 Satisfactory
74.80 78.3999 79 81 2.50 Fairly Satisfactory
71.20 74.7999 76 78 2.75 Fair
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70.00 71.1999 75 3.00 Passed
BELOW Passing Average 5.00 FAILED
Failure due to Absences 6.00 FA
Unauthorized Withdrawal 8.00 UW
Officially Dropped 9.00 Dropped