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HOLY ANGEL UNIVERSITY
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY ANIMATION PORTFOLIO
COURSE SYLLABUS Course Code : 6ANIMPORT
Prerequisite : 6ANIM2D
Course Credit : 3 Units (3 hours LEC) Year Level: 3RD/4TH year Degree Program : BSIT with Area of Specialization in Animation
Course Description:
This course introduces students to the importance of compiling, assessing and appraising animation outputs to be used for marketability and referencing. It focuses on the design and execution of a professional portfolio that will represent the student's skills in animation. The course will also cover self-promotion, resumes and reel distribution. Students will also be exposed in other
variations of animation in relation to the many different fields and industry of animation.
At the end of the course, students will be able to:
Course Outcomes Graduate Outcomes aligned to
C1 Client’s target audience or market segment and their needs are identified;
Identify range of visual design and communication techniques available and select appropriate one to meet the creative, technical and production of creative
resume, personal blogs, animation portfolio and flat book;
Gather and analyze relevant materials, media and information based on their compatibility on the specifications given for the required product/output - creative resume, personal blogs, animation portfolio and flat book; and
Validate and coordinate all relevant factors which may determine and affect visual design and communication concepts and applications
BSEMC04: Identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer-based systems/creative works
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C2 Review creative solutions with regards to design guidelines, appropriateness to the user/audience and technical feasibility;
Formulate set of alternative solutions to address design problems; and
Create designs and models with resourcefulness, imagination, insight, originality, aesthetic judgment, enterprise and risk taking approach to meet specified user/audience needs with appropriate consideration for public health and safety, cultural, societal, and
environmental considerations
BSEMC05: Design, implement, and evaluate computer- based systems/designs or multimedia products, processes, components, or programs to meet desired needs and requirements under various constraints
C3 Independently source necessary knowledge, assistance, skills and resources to complete tasks;
Perform tasks independently without the need for prodding;
Coordinate with other business professionals and
professionals from other disciplines to achieve goals and complete tasks; and
Collaborate and comply with the assigned tasks or assignments which might have a great impact on the needs and satisfaction in the accomplishment of a goal.
BSEMC07: Function effectively as a member or leader of multi-disciplinary and multi-cultural teams, recognizing the different roles within a team to accomplish a common goal.
C4 Write effective reports and documentations about the results of performing specific computing and professional tasks/creative designs and multimedia production tasks;
Develop effective presentation material that will enhance understanding of ideas being communicated;
Deliver presentations effectively and efficiently to various audience (computing community, society at large, and users) using English and Filipino as needed, with
appropriate tone, correct grammar and construction; and Choose appropriate language suitable to the audience and respectful to the audience background and culture
BSEMC09: Communicate effectively with the computing community and with society at large about complex computing activities through logical writing, presentations, and clear instructions in both English and Filipino.
C5 Make design and implementation decisions considering BSEMC10: Analyze the local and global impact of
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the societal, health, safety, legal and cultural issues involved and the impact to these to such decisions; and Act upon the consequential social, moral, legal and professional responsibilities
computing information technology on individuals, organizations, and society.
C6 Consistently conform to the professional code of ethics, and professional norms governing the performance of computing activities;
Perform responsibilities and accept accountability of the consequences of not performing responsibilities as expected; and
Consider the effects and impact of entertainment and multimedia computing projects on nature, society and of their social and ethical responsibilities
BSEMC11: Understand professional, ethical, moral, legal, security and social issues and responsibilities in the utilization of information technology
Learning Evidences
As proof of achievement of the above-mentioned outcomes, students are required to submit/demonstrate the following:
LE1: Creative Resume with Personal Logo and Business Card
C1, C2, C6 LE2: Animation Portfolio with Personal Blog C4, C5, C6 LE3: Flat book with Demo Reel C1, C2, C3,
C5, C6 Measurement System:
To assess the level of performance in the learning evidences, the following rubrics will be used:
LE1: Creative Resume (with Personal Logo and Business Card)
Creativity 20%
Originality 20%
Aesthetics 20%
Quality of Information 20%
Completeness of Content 20%
TOTAL 100%
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LE2: Animation Portfolio (with Personal Blog)
Creativity 20%
Originality 20%
Aesthetics 20%
Quality of Information 20%
Completeness of Content 20%
TOTAL 100%
LE3: Flat book (with Demo Reel)
Creativity 20%
Originality 20%
Aesthetics 20%
Quality of Information 20%
Completeness of Content 20%
TOTAL 100%
Score and Description:
Beyond Expected Satisfactory Acceptable Unacceptable
96-100 71-95 46-70 21-45 1-20
Learning Plan:
Intended Learning Outcome
Unit (Hours /Weeks)
Course Outcome
Topic Learning
Activities
Assessment Activity
Student Output Integrate
perspectives of quality with the portfolio creation Describe the ways to promote student’s skills in animation and apply the
Week 1-2 C1, C2 The concept of portfolio and its integration with animation.
Types of Portfolio
Definition of Portfolio
The Art of Self- Marketing and Promotion
How to promote
Expository and Exploratory
Assignment
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importance of Self-Image
yourself
Art Materials and Techniques Identify the
appropriate color and shapes to use in designing their works and portfolio
Identify the guidelines in designing their works
Integrate the fundamentals of a good logo, tagline and networking card
Week 3-4 C1, C2, C6 The Meaning of Color in Advertising
- Color Theory and Wheel
- Attributes of Color - Rule of Thirds and - The Golden Mean - Geometrical Shapes Designing Do’s and Don’ts
- Personal Logo - Personal Tagline - Personal Business
Card
Expository and Exploratory
Create and present personal logo, tagline and business card
Personal Logo, Business Card (LE1)
Conceptualize the student’s
personal Letter Head, Cover Letter & Resume
Week 5 - 6 C1, C2, C6 Composition and design of animators Letter Head, Cover Letter, Resume
Exploratory Student’s personal letter, cover letter and resume
Creative Resume (LE1)
Incorporate the guide and
recommendations in developing the online portfolio Critique the works that the student will place in his portfolio.
Week 7-9 C4, C5, C6 Planning and writing the Content of Portfolio
- Home Page - About Page - Works
- Contact Page
What to include and not to include in the portfolio
- Original Best works - Order of Portfolio
Expository and Exploratory
Compilation
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Describe the legal responsibilities in developing and marketing their works
- Updating of Portfolio - Legalities and How
much to include in the animator’s portfolio Apply the
recommendation needed for their portfolio content according to their skills and forte To create a blog or be a member of a social networking sites.
Week 10- 13
C4, C5, C6 Content Recommendation - Concept and
Storyboard artist - Layout artist - Character Artist - Character Rigger - Character Animator - Lighting and Effects
Artiest
- Technical Artist - Motion Graphic
Designer
Networking through Blogs and Online Forums
Expository and Exploratory
Present personally designed/own character
Blogging
Character Designs – Portfolio of Best works or
projects (LE2)
Personal Blog (LE2)
To create the breakdown of the student’s
personal Demo Reel.
To identify how long should a demo reel run.
Describe the proper way to bring together the breakdown of
Week 14- 16
C1, C2, C4 Contents to be included in the Demo Reel
- Specialization Reels Versus
Generalization Reels - The Breakdown of
Demo Reel - The Duration of
Demo Reel Assembling the Reel
- Slate of Animated Logo Introduction - Non-Linear Editing
Expository and Exploratory
Intro of the student’s demo reel, back - ground music for the demo reel
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their demo reel Describe the proper way to bring together the breakdown of their demo reel Incorporate suitable background music for their portfolio
Describe the legal concerns with music
Music and Timing - Legal issues with
Music - Text Analogy
Publishing the student’s online portfolio
Finalizing the recording their demo reel in a DVD
Describe how the students will present their portfolio Discussion of their project for Finals
Week 17- 18
C1, C2,
C3, C5, C6 Web Publishing Demo Reel in a DVD Presentation of Portfolio, Demo Reel and Flat book
Exploratory Demo Reel and Flat book
Flat book (LE3)
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Course References:
Creating Your Skills Portfolio: A Fifty-Minute Book by Carrie Straub, Course Technology Crisp
Getting a Job in CG. Real Advice from Reel People Wagstaff, Sean and Derakhshani, Dariush.
Web References:
http://www.pixar.com/careers/Creating-a-Demo-Reel Creating a Demo Reel
By Pixar
http://www.fastcompany.com/3032287/hit-the-ground-running/the-art-of-self-promotion-on-social-media The Art Of Self-Promotion On Social Media
By Lee, Kevin
http://www.helpscout.net/blog/psychology-of-color/
The Psychology of Color in Marketing and Branding By Ciotti, Gregory
http://www.digitaltutors.com/11/demoreel.php Demo Reels. What it takes to get noticed by Digital Tutors
http://webdesignledger.com/tips/20-dos-and-donts-of-effective-web-design 20 Do’s and Don’ts of Effective Web Design
By Stone, John
http://www.forbes.com/sites/bonniemarcus/2012/02/22/mastering-the-art-of-authentic-confident-self-promotion/2/
Mastering the Art of Authentic Confident Self-Promotion By Marcus, Bonnie
http://www.color-wheel-pro.com/color-meaning.html Color Meaning
By QSX Software Group Grading System
The final grade in this course will be composed of the following items and their weights in the final grade computation:
Lecture
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Class Standing – 70%
Learning Evidences – 30%
Passing Raw Grade 50%
RANGE EQUIVALENTS (COMPUTED AVERAGES & TRANSMUTED VALUES) Range of computed
average
Range of Transmuted Value Grade General Classification
96.40 100.00 97 100 1.00 Outstanding
92.80 96.3999 94 96 1.25 Excellent
89.20 92.7999 91 93 1.50 Superior
85.60 89.1999 88 90 1.75 Very Good
82.00 85.5999 85 87 2.00 Good
78.40 81.9999 82 84 2.25 Satisfactory
74.80 78.3999 79 81 2.50 Fairly Satisfactory
71.20 74.7999 76 78 2.75 Fair
70.00 71.1999 75 3.00 Passed
BELOW Passing Average 5.00 FAILED
Failure due to Absences 6.00 FA
Unauthorized Withdrawal 8.00 UW
Officially Dropped 9.00 Dropped