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Page 1 of 19 AY1617 – July 15, 2016 /amagcalas

HOLY ANGEL UNIVERSITY

COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY

SOFTWARE ENGINEERING PRINCIPLES COURSE SYLLABUS

Course Code : 6SOFTENG Prerequisite : 6COMPRO2L

Course Credit : 3 Units (3 hours LEC) Year Level: 3rd year

Degree Program : Bachelor of Science in Information Technology (BSIT) Bachelor of Science in Computer Science (BSCS) Course Description :

The course introduces the fundamentals and principles of Software Engineering. Furthermore, it covers the study of software structure, designs and types along with the underlying Software Engineering Ethics. Throughout the course, one specific software (stand-alone, web-based, LAN based, mobile application or any similar software) will be developed and scrutinized by guest panelists. The careful observation of the differences of one type of software with another will be taken thoroughly. A variety of concepts, principles, techniques, and tools are presented, encompassing topics such as software processes, project management, people management, software requirements, system models, architectural and detailed design, user interface design, programming practices, verification and validation, and software evolution.

At the end of the course, students will be able to:

Course Outcomes Graduate Outcomes aligned to

C1 Identify software engineering solutions for particular problem/s of an organization, institution, society, among others based from information gathering processes.

BSCS01: Apply knowledge of computing fundamentals, knowledge of a computing specialization, and mathematics, science, and domain knowledge appropriate for the

computing specialization to the abstraction and conceptualization of computing models from defined problems and requirements.

C2 Assess a current existing software and or application by applying SWOT analysis to determine its strengths,

BSCS03: Develop and evaluate solutions for complex computing problems, and design and evaluate systems,

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Page 2 of 19 AY1617 – July 15, 2016 /amagcalas

weaknesses, opportunities for improvement and threats in the case improvements were developed.

components, or processes that meet specified needs with appropriate consideration for public health and safety, cultural, societal, and environmental considerations.

C3 Evaluate the pros and cons of a software development plan from the selection of platform to the programming language to be chosen by identifying tradeoffs in terms of reliability, feasibility, design, among others.

BSCS05: An ability to apply mathematical foundations, algorithmic principles and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices.

C4 Develop a software project using modern engineering techniques and tools.

Evaluate resources used for the development of a software prototype.

BSCS06: Create, select, adapt and apply appropriate techniques, resources and modern computing tools to complex computing activities, with an understanding of the limitations to accomplish a common goal.

C5 Develop the software project by following necessary software development processes and selecting appropriate tools to be used by team members in consideration of their current skills and timeline of required output.

Prepare and present action plan, goals and timeline of activities to complete the required group project.

BSCS07: Function effectively as an individual and as a member or leader in diverse teams and in multidisciplinary settings.

C6 Interview target clients to gather adequate information, determine their situation, existing concerns and issues in relation to their planning to adapt software and or

technological tools.

Identify Software Engineering ethical concerns which need to be followed all throughout the software development processes.

BSCS08: Communicate effectively with the computing community and with society at large about complex computing activities through logical writing, presentations, and clear instructions in both English and Filipino.

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Page 3 of 19 AY1617 – July 15, 2016 /amagcalas

Learning Evidences

As proof of achievement of the above-mentioned outcomes, students are required to submit/demonstrate the following:

LE1: A Software Assessment with SWOT Analysis C2

LE2: Case Study: Identifying the best Software for Clients C1, C3, C5, C6 LE3: Deliverable A: Software Project Prototype C3, C4, C5, C6 LE4: Deliverable B: Complete Software Project and Documentation C3, C4, C5, C6

Measurement System:

To assess the level of performance in the learning evidences, the following rubrics will be used:

LE1: A Software Assessment with SWOT Analysis

Area to Assess Allotted Percentage

Software/Application Strengths (design, platform used, memory management, etc.)

25%

Software/Application Weaknesses (design, platform used, memory management, etc.)

25%

Software/Application Opportunities (improvement of design, functions, features, performance, etc.)

30%

Threats for Improvement (speed, user-friendliness, size, etc.) 20%

TOTAL 100%

LE2: Case Study: Identifying the best Software for Clients

Area to Assess Allotted Percentage

Identification of the main issues/problems 20%

Analysis on identified issues 20%

Comments on effective solutions to be used 30%

Feedback from clients regarding planned solutions 20%

Documentation format 10%

TOTAL 100%

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Page 4 of 19 AY1617 – July 15, 2016 /amagcalas

LE3: Deliverable A: Software Project Prototype

Area to Assess Allotted Percentage

Program Utility 10%

Appropriateness to target user 15%

Prototype's Interaction Usability 15%

Completeness: Breadth of Interface 10%

Completeness: Depth of Interface 10%

Sophistication of Interface 10%

Prototype's Graphical Design 10%

Creativity 10%

Prototype's Feedback to User 10%

TOTAL 100%

LE4: Deliverable B: Complete Software Project and Documentation

Area to Assess Allotted Percentage

Project Design Objectives 10%

Project Methodologies 10%

Project Appearance/Interface 10%

System/Application Functionalities 15%

Difficulty of the Project Output(s) 10%

Logical Orientation (e.g. Validation) 10%

Work/Task Distribution Scheme 10%

Project Documentation 20%

Overall Presentation (Visual Aids) 5%

TOTAL 100%

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Page 5 of 19 AY1617 – July 15, 2016 /amagcalas

Learning Plan:

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output

Identify the

significance of the course in the field of specialization.

Identify importance of software engineering Classify the technical (engineering), managerial, and psychological aspects of software engineering Identify major phases in a software development project Incorporate ethical

dimensions in software engineering on

1 - 2 C2 Origin and Evolution of Orientation/Course

Overview 1. Introduction

1.1. What is Software Engineering 1.2. Phases in the

development of software

1.3. Maintenance or evolution

1.4. From the trenches - Software Engineering

Ethics

2. Introduction to

Software Engineering Management

2.1. Planning a software

development project 2.2. Controlling a software

development project

Expository

Mediated Lecture

Brainstorming

Recitation

Assignment1

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Page 6 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output software planning

Identify key factors affecting time frame and extent to which new

developments impact software engineering practice Determine the contents of a project plan Identify major dimensions along which a software development project is controlled

Differentiate generic models for structuring the software

development process

Classify pros and cons of these

3 C1, C3,

C5, C6

3. Software Life Cycle Revisited

3.1. The Waterfall Model

3.2. Agile Methods 3.3. The Rational

Unified

Process (RUP) 3.4. Model-Driven

Expository Mediated Lecture

Brainstorming Recitation SWOT Analysis

Assessed Software LE1

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Page 7 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output models, in

particular those of the planning- driven and agile methods

Identify similarities

between software maintenance and software

evolution Incorporate process modeling as a way to describe software development processes explicitly

Architecture 3.5. Intermezzo:

Maintenance or Evolution 3.6. Software

Product Lines 3.7. Process Modeling

Exploratory Collaboration Presentation

Quiz1

Collaborated works

Integrate the main tasks and responsibilities of software

configuration management Employ the importance of people issues in software

4 C1, C3,

C5, C6

4. Configuration Management 4.1. Tasks &

Responsibilities 4.2. Configuration Management Plan 4.3. People

Management and Team Organization

4.4. People Management

Expository

Mediated Lecture

Role-playing activity

Seatwork1

Role-playing presentation

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Page 8 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output development

Classify major types of management styles

Critically assess various

taxonomies of quality attributes Use information related to the international standards pertaining to software quality

5 C1, C3,

C5, C6

5. On Managing Software Quality

5.1. On Measures and Numbers

5.2. A Taxonomy of Quality Attributes 5.3. Perspectives on

Quality 5.4. The Quality

System

5.5. Software Quality Assurance 5.6. The Capability

Maturity Model (CMM)

Expository

Mediated Lecture

Branstorming

Case Analysis

Quiz2

Best Software for Clients Case Study LE2

6 Prelim

Examination Identify

quantitative, objective approaches to software cost estimation

7 C1, C3,

C5, C6

6. Cost Estimation 6.1. Algorithmic

Models

6.2. Guidelines for Estimating Cost 6.3. Distribution of

Expository

Mediated Lecture

Recitation Cost- Estimation

Software Estimated Cost

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Page 9 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output

Enumerate factors that affect software

development productivity Determine well- known techniques for estimating software cost and effort

Manpower Over Time

1.4 Agile Cost Estimation

Identify risks which can be prevented from becoming problems Identify

techniques for the day-to-day

planning and control of software development projects Incorporate requirements engineering as a cyclical process involving four

8 C3, C4,

C5, C6

7. Project Planning and Control

7.1 A Systems View of Project Control 7.2 A Taxonomy of

Software Development Projects

7.3 Risk Management 7.4 Techniques for 7.5 Project

Planning and Control

7.6 Requirements Engineering 7.7 Requirements

Elicitation 7.8 Requirements

Documentation and

Expository

Mediated Lecture

Sharing identified facts Developing Prototype

Seatwork2

Software Prototype LE3

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Page 10 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output types of activity:

elicitation, specification, validation, and negotiation Distinguish number of requirements elicitation techniques Identify the contents of a requirements specification document Identify various techniques and notations for specifying requirements Identify different ways to structure a set of

requirements

Management 7.9 Requirements

Specification Techniques 7.10. Verification and Validation

Differentiate various classic modeling techniques

9 C3, C4,

C5, C6

8. Modeling

8.1. Classic Modeling Techniques 8.2. On Objects and

Expository

Mediated Lecture

Brainstorming within groups

Initial Software

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Page 11 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output

Integrate the role of software architecture in software development Incorporate the relation between software

architecture and design decisions Determine software architecture in different views Include the role and purpose of software architecture assessments

Related Stuff

8.3. The Unified Modeling Language 8.4. Software

Architecture 8.5. Software

Architecture and the Software Life Cycle

8.6. Architecture Design

Documentation

Quiz3

Documentation

Determine desirable properties of a software design Identify some widely known classical design methods

10 C3, C4,

C5, C6

10. Software Design 10.1. Design

Considerations 10.2. Classical Design

Methods

10.3. Object-Oriented Analysis and Design Methods 10.4. How to Select a

Expository

Mediated Lecture

Software Project Designing

Software Design

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Page 12 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output

Consolidate the general flavor of object-oriented analysis and design methods Determine the role of design patterns and be able to illustrate their properties

Design Method 10.5. Design Patterns 10.6. Design

Documentation 10.7. Verification and

Validation

Differentiate major software testing

techniques Employ different test objectives to the selection of different testing techniques Classify testing techniques, based on the objectives they try to reach

Differentiate testing

techniques with

11 C3, C4,

C5, C6

11. Software Testing 11.1. Test Objectives 11.2. Testing and the

Software Life Cycle 11.3. Verification and

Validation Planning and Documentation 11.4. Manual Test

Techniques 11.5. Coverage-Based

Test Techniques 11.6. Fault-Based Test

Techniques 11.7. Error-Based Test

Techniques 11.8. Comparison of

Test Techniques

Expository

Mediated Lecture

Collaborative activity

Brainstorming

Prototype testing

Seatwork2

Enhanced Prototype

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Page 13 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output respect to their

theoretical power as well as their practical value Use information on some

mathematical models to estimate the reliability of software

11.9. Test Stages 11.10. Estimating Software Reliability

12 Midterm

Examination Determine major

causes of maintenance problems Incorporate reverse

engineering, its limitations, and tools to support it Identify different ways in which maintenance activities can be organized Classify major

13 C1, C3,

C4, C5, C6

12. Software Maintenance 12.1. Maintenance Categories

Revisited 12.2. Major Causes of

Maintenance Problems 12.3. Software Evolution Revisited 12.4. Organizational and Managerial Issues

Expository

Mediated Lecture

Project

Documentation Checking

Enhanced project

documentation

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Page 14 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output differences

between

development and maintenance and the

consequences of them

Distinguish various

dimensions along which tools can be classified Identify major trends in (collections of) software tools

C1, C3, C4, C5, C6

13. Software Tools 13.1. Toolkits 13.2. Language- Centered Environments 13.3. Integrated Environments and

Workbenches 13.4. Process- Centered Environments

Expository

Mediated Lecture

Boardwork Checking Project Used Tools

Enhanced Project Software

Identify different architectural styles for interactive systems

Determine role of various models in user interface design

Incorporate user-

14 C1, C3,

C4, C5, C6

14. User Interface Design 14.1. Where Is The User

Interface?

14.2. Human Factors in Human- Computer Interaction 14.3. The Role of Models in Human-

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Page 15 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output interface

considerations Cite differences between a user- centered approach to the design of interactive systems and other

requirements engineering approaches

Computer Interaction 14.4. The Design of Interactive Systems 14.5. Task Analysis 14.6. Specification of the User

Interface Details 14.7. Evaluation

Incorporate number of composition- based and

generation-based reuse techniques Employ reuse which can be incorporated into the software life cycle

Identify the relation between reuse and various other software engineering

15 C3, C4,

C5, C6

15. Software Reusability 15.1. Reuse

Dimensions 15.2. Reuse of Intermediate Products

15.3. Reuse and the Software

Life Cycle

15.4. Reuse Tools and Techniques 15.1. Perspectives of

Software Reuse 15.2. Non-Technical

Aspects of Software Reuse

Expository

Mediated Lecture

Presentation1 Group Final Project LE4

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Page 16 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output concepts and

techniques Determine major factors that impede

successful reuse Classify the essentials of component-based software

engineering Identify

characteristics of components and component models

To be aware of software development processes for component-based systems

Determine the mutual relations between software architecture and component models

16 C3, C4,

C5, C6

16. Component-Based Software Engineering 16.1. Component

Models and Components 16.2. Component-

Based

Development Process and Component Life Cycle

16.3. Architectural Approaches in Component-

Based Development

Expository

Mediated Lecture

Presentation2 Group Final Project LE4

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Page 17 of 19 AY1617 – July 15, 2016 /amagcalas

Intended Learning Outcome

Unit (Weeks)

Course Outcome

Topic Learning

Activities

Assessment Activity

Student Output

Determine the essentials of service orientation Use the

characteristics of a service-oriented architecture (SOA)

Determine on how Web services implement services Identify the essentials of service-oriented software

engineering (SOSE)

Identify different approaches for addressing the challenges of global software development

17 C1, C3,

C4, C5, C6

17. Service Orientation 17.1. Services, Service Descriptions, and Service

Communication 17.2. Service-Oriented

Architecture (SOA)

17.3. Web Services

17.4. Service-Oriented Software

Engineering 17.5. Global Software Development 17.6. Challenges of

Global System Development 17.7. How to

Overcome Distance

Expository

Mediated Lecture

Presentation3 Group Final Project LE4

18 Final

Examination

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Page 18 of 19 AY1617 – July 15, 2016 /amagcalas

Course References:

A. Published Materials

 Sommerville, Ian, ‘Software Engineering’, 2004 Pearson Education , Boston

 Sharma, Pankaj, ‘Software Engineering’, 2004

 Vliet, Hans Van, Wiley, John, ‘Software Engineering: Principles and Practice’, 2008, 3rd Edition

 Pfleeger, Shari Lawrence, ‘Software Engineering : Theory and Practice’, 2006 Pearson Education , New Jersey

B. Web References

 www.cse.wustl.edu/~cdgill/courses/cse436/SoftReq1.ppt (Software Requirements: Overview and Motivation)

 www.cs.ccsu.edu/~stan/classes/CS530/Slides/SE-18.pdf (Software Reuse)

 www.uncp.edu/home/lilliec/Fall2014/csc2920/slides/Ch24.ppt (Software Quality Management)

 www.unf.edu/~broggio/cis6516/classnotes/Talk-Software_Ethics.ppt (Software Engineering Code of Ethics)

 www.coe.utah.edu/~cs3500/examples/DEC07/ethics.ppt (Software Engineering Code of Ethics and Professional Practice)

 www.cs.vu.nl/~hans/SEslides/global.ppt (Global Software Development)

Grading System

The final grade in this course will be composed of the following items and their weights in the final grade computation:

Class Standing 70%

Major Exam 30%

FINAL GRADE = Class Standing + Major Exam

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Page 19 of 19 AY1617 – July 15, 2016 /amagcalas

Transmutation Table:

Minimum Passing Percent Average of Subject : 50

RANGE EQUIVALENTS (COMPUTED AVERAGES & TRANSMUTED VALUES)

Range of Computed Average Range of

Transmuted Values Grade General Classification

94.0000 100.0000 97 100 1.00 Outstanding

88.0000 93.9999 94 96 1.25 Excellent

82.0000 87.9999 91 93 1.50 Superior

76.0000 81.9999 88 90 1.75 Very Good

70.0000 75.9999 85 87 2.00 Good

64.0000 69.9999 82 84 2.25 Satisfactory

58.0000 63.9999 79 81 2.50 Fairly Satisfactory

52.0000 57.9999 76 78 2.75 Fair

50.0000 51.9999 75 3.00 Passed

Below Passing Average 5.00 Failed

Failure due to absences 6.00 FA

Unauthorized Withdrawal 8.00 UW

Officially Dropped 9.00 Dropped

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