Prologue:
Th S ft P
The Software Process
Main Phases of Software Process 1. Requirements Analysis (answers “WHAT?”)
Specifying what the application must do
2 Design (answers “HOW?”)
2. Design (answers HOW? )
Specifying what the parts will be, and how they will fit together
3. Implementation (A.K.A. “CODING”)
W iti th d Writing the code
4. Testing (type of VERIFICATION) 4. Testing (type of VERIFICATION)
Executing the application with test data for input
5. Maintenance (REPAIR or ENHANCEMENT)
Repairing defects and adding capability Repairing defects and adding capability
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Software Process
Ph P l
Requirements Analysis: Text produced
Phases: Personal Finance Example e.g., “ … The application shall display
the balance in the user’s bank account. …”
Design: Diagrams and text
e g “ The design will consist of the classes e.g., … The design will consist of the classes
CheckingAccount, SavingsAccount, …”
Implementation: Source and object code
Implementation: Source and object code
e.g., … class CheckingAccount{ double balance; … } … T ti T t d t t lt
Testing: Test cases and test results
e.g., “… With test case: deposit $44.92 / deposit $32.00 / withdraw
$101.45 / … the balance was $2938.22, which is correct. …”
Maintenance: Modified design, code, and text
e.g., Defect repair: “Application crashes when balance is $0 and attempt is made to withdraw funds. …”p
e.g., Enhancement: “Allow operation with Pesos.”
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
K C t Æ S ft P Å
Key Concept: Æ Software Process Å -- a procedure followed by the development a procedure followed by the development team to produce an application.
The Waterfall Software Process
titime
Milestone(s) Release product X
Requirements
Analysis Two phases may
occur at the same time Analysis
Design
occur at the same time for a short period Design
Implementation Phases (activities)
Implementation
Testing Testing
Maintenance Maintenance
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Why a Pure Waterfall Process is Usually Not Practical
Don’t know up front everything wanted and needed
o Usually hard to visualize every detail in advance o Usually hard to visualize every detail in advance
We can only estimate the costs of implementing i t
requirements
o To gain confidence in an estimate, we need to design and
ll i l i ll h i ki
actually implement parts, especially the riskiest ones o We will probably need to modify requirements as a result
We often need to execute intermediate builds
o Stakeholders need to gain confidenceg
o Designers and developers need confirmation they're building what’s needed and wanted
Team members can't be idle while the requirements are being completed
being completed
o Typically put people to work on several phases at once
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
The Spiral Process
timeProduct released X Intermediate version* completed X
M I L E S T O N E S
1
Iteration # 2 3
Product released X Intermediate version* completed X
Requirements 1 Requirements
analysis 2 3
Design 1 2 3
Coding 1 2 3
Testing 1 2 3
*typically a prototype
Key Concept: y p Æ Waterfall Process Å -- basic software process in which
i t l i d i di
requirements analysis, design, coding, testing, and maintenance are performed
i b t ith l
in sequence, but with some overlap.
Key Concept: Æ Work Against the Product of Prior Phase Å In each phase of the software process, we design and code within the specifications produced by the prior phase. p p y p p
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Key Concept: Æ Inspections Å -- the process of reading meticulously through an artifact Authors inspect through an artifact. Authors inspect their code before compiling it. Teams i t h th th i d
inspect when the author is done.
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Key Concept: Æ Requirements Analysis Å Key Concept: Æ Requirements Analysis Å -- the process of understanding what’s needed -- the process of understanding what s needed or wanted, and expressing the results in writing.
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
The Challenges of Requirements Analysis
Express requirements in ordinary, clear English
o Non-technical
o From the user’s perspective o From the user s perspective
Organize the requirements into logical groupings
o Make easy to access and change o Challenging for real applications o Challenging for real applications
Arrange for the management of requirements g g q
o A procedure must be developed in advance for keeping the requirements documents up to date keeping the requirements documents up to date
• Who, how, and when
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Requirements For CustomFootnoter 1 of 3
1 O er ie 1. Overview
CustomFootnoter generates e-mail footers to promote CustomFootnoter generates e-mail footers to promote customer relationships. Initial versions will produce simple
t t t t L t i ill t i h l f l ti courtesy statements. Later versions will contain helpful tips and offerings tailored to the recipient's interests.
This requirements specification is for a prototype which accepts command line input and generated console output accepts command-line input, and generated console output.
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
2. Detailed Requirements Requirements For CustomFootnoter 2 of 3 2.1 Input
1) CustomFootnoter will accept the first 10
CustomFootnoter 2 of 3 1) CustomFootnoter will accept the first 10
characters of the recipient’s first name as follows.
Pl i h d ’ fi
Please type in the sender’s first name:
Abcd
2) The application will accept a single middle initial with the following format
with the following format.
Please type in the sender’s middle initial:
M M
3) The application will accept the first 10 characters ) pp p of the recipient’s last name as follows.
Please type in the sender’s last name: yp Xyz
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
4) The application will accept the sender’s name in the same manner
manner
2 2 Output Requirements For CustomFootnoter 3 of 3 2.2 Output
5) CustomFootnoter outputs the following text to the console if it ) p g is less than or equal to 60 characters long
---- To A b c d M. X y z from E r i c J. B r a u d e. ----
(the number and position of blanks as indicated by the example) Otherwise the three initials may be used, as in
---- To A. M. X. from E. J. B. ----
2 3 U I t f 2.3 User Interface
The requirements in sections 2 1 and 2 2 will conform to the I/O The requirements in sections 2.1 and 2.2 will conform to the I/O
format in the following example.
Input / Output Format for Requirement Specifications
Design for CustomFootnoter CustomFootnoter
______________CustomFootnoter______________
senderFirstName: String senderMidInitial: char senderMidInitial: char senderFirstName: String
recipientMidInitial: char p recipientLastName: String
__________recipientLastName: String___________p g CustomFootnoter()
main() getSenderName() getRecipientName()
createExpandedVersionOf( String aName ): String createFootnote(): String
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Tips on
Code only against a design
Coding
Code only against a design
This book explains how to express designs
Specify precisely what each method accomplishes
Specify precisely what each method accomplishes
Chapter xx explains how to do this in comment sections
Before compiling, satisfy yourself that the code you have typed is correct. Read it meticulously.
o ‘correct’ means that is satisfies what’s required of it o This is “author-inspection”p
Build-a-little-Test-a-little
1 Add a relatively small amount of code (“build-a-little”) 1. Add a relatively small amount of code ( build a little ) 2. (Again): Read what you have typed and correct it if
necessary until you are totally satisfied it’s correct necessary until you are totally satisfied it s correct 3. Compile
4 Test the new functionality (“test-a-little”) 4. Test the new functionality ( test-a-little )
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Key Concept: Æ Author-Inspect Before Compiling Å Inspect and edit the block of code you have just written until you are convinced it does exactly written until you are convinced it does exactly what it is meant to do. Only then compile it.
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Informal developer tests Types of
o Performed by individual developers; documented
Testing
developers; documented informally in their notebooks
Unit tests
o On parts such as methods or
White box
o On parts such as methods or classes
White box
Black box
o May be formally documented r
Intermediate tests
Black box
Intermediate tests
System tests
o On whole application o Thoro ghl doc mented o Thoroughly documented
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Output of a White Box Test
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Tips on Testing
Test early and often
Tips on Testing
Test early and often
Test with extreme values
o Very small, very big, etc.
o Borderline o “Illegal” values
V
Vary test cases
o Don’t repeat tests ith same test data o Don’t repeat tests with same test data
except when specifically intended p p y
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.
Key Concept: Æ Testing Å Test early and often: Note that “passed all tests” doesn’t equate to “bug free.”
all tests doesn t equate to bug free.
Types of Maintenance
Defect Removal
o Finding and fixing all inconsistencies with the requirements document
requirements document
Enhancement
o Introducing new or improved capability
Summary of Software Process
A way of going about the creation and y g g upkeep of a software product
Commonly based on the Waterfall process
1 S if i t
1. Specify requirements
2. Create design In sequence
2. Create design 3. Write code
In sequence with some overlap 4. Test
5 Maintain
overlap.
5. Maintain
Adapted from Software Design: From Programming to Architecture by Eric J. Braude (Wiley 2003), with permission.