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General Physics 1 (Phys 110 : Mechanics)

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General Physics 1

(Phys 110 : Mechanics)

CHAPTER 4

Motion in 2D and 3D

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Phys 110

1. Position vector (𝒓):

Chapter 4 : Motion in 2D and 3D

Revision :

Lesson 4 of 5 Slide 1

𝒓 𝒕 = 𝒙 𝒕 π’Š + π’š 𝒕 𝒋 + 𝒛(𝒕)π’Œ

Particle’s motion in

2D

Position vector 1

Position vector 2

2. Displacement vector (βˆ†π’“):

(3)

Phys 110

3. Average Velocity (𝒗

π’‚π’—π’ˆ

):

Chapter 4 : Motion in 2D and 3D

Revision :

Lesson 4 of 5 Slide 2

4. Instantaneous Velocity (Velocity) (𝒗):

direction of 𝒗

π’‚π’—π’ˆ

= direction of βˆ†π’“

direction of 𝒗 : along

the tangent to path

(4)

Phys 110

5. Average Acceleration (𝒂

π’‚π’—π’ˆ

):

Chapter 4 : Motion in 2D and 3D

Revision :

Lesson 4 of 5 Slide 3

6. Instantaneous Acceleration (Acceleration) (𝒂):

direction of 𝒂 :

not related to path

(5)

Phys 110

1. to identify the launched angle of a projectile that is measured from the horizontal.

2. to resolve the initial velocity of the projectile into its components and write it in unit-vector notation.

3. to analyze the projectile motion into two one-dimensional independent motions: horizontal and vertical.

4. to identify the horizontal and vertical components of the acceleration of the projectile.

5. to calculate the horizontal and vertical components of the final velocity of the projectile after time t.

6. to calculate the horizontal and vertical displacement of the projectile after time t.

7. to calculate the maximum height that the projectile can reach.

8. to calculate the time that the projectile spend to reach any position.

9. to define the horizontal Range of the projectile.

10. to calculate the horizontal Range of the projectile.

11. to calculate the maximum horizontal Range of the projectile.

12. to describe the path of the projectile (trajectory).

Chapter 4 : Motion in 2D and 3D

Objectives covered in this lesson :

Lesson 4 of 5 Slide 4

Motion in 2D and 3D:

Projectile Motion

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Phys 110

Lesson 4 of 5 Slide 5

Chapter 4 : Motion in 2D and 3D

4-5 Projectile Motion :

It’s a

2D

motion

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Phys 110

Lesson 4 of 5 Slide 6

Chapter 4 : Motion in 2D and 3D

4-5 Projectile Motion :

Q: can we consider the following as projectile motions:

1. a tennis ball in flight.

2. a plane in flight.

3. a duck in flight.

The images show

β€œTypes of Projectile

Motions”.

(8)

Phys 110

Lesson 4 of 5 Slide 7

Chapter 4 : Motion in 2D and 3D

4-5 Projectile Motion :

In studying the projectile motion in this course, we assume that β€œair” has no effect on

the projectile.

y

x ΞΈ0

Projectile’s Path

β€œtrajectory”

Launching point

Landing point Max. height

Projectile

R

The range R

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Phys 110

Lesson 4 of 5 Slide 8

Chapter 4 : Motion in 2D and 3D

4-5 Projectile Motion : Initial Velocity (𝒗

𝒐

) :

π‘£π‘œ is the magnitude of 𝑣 π‘œ .

πœƒπ‘œ is the angle between 𝑣 π‘œ and the positive x direction.

Scalar components:

Position vector 𝒓 of the motion

&

Velocity vector 𝒗 of the motion change continuously

Acceleration vector 𝒂 of the motion is constant and is always directed

downwards

(10)

Position vector 𝒓 Velocity vector 𝒗 Phys

110

Lesson 4 of 5 Slide 9

Chapter 4 : Motion in 2D and 3D

4-5 Projectile Motion :

ΞΈ0 y

x v0

v v

v

v0x v0y

vx vy

vx vy

y x x

y y

y

x y

x

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Phys 110

Lesson 4 of 5 Slide 10

Chapter 4 : Motion in 2D and 3D

4-5 Projectile Motion :

Divide it into two 1D motions:

One in the x-axis (horizontal motion)

One in the y-axis (vertical motion)

and study them separately.

(12)

Phys 110

Lesson 4 of 5 Slide 11

Chapter 4 : Motion in 2D and 3D

4-6 Projectile Motion Analyzed :

Projectile Motion

Vertical Motion (y-axis) Horizontal Motion (x-axis)

No acceleration

(𝒂

𝒙

= 𝟎) Free-fall motion

(𝒂

π’š

= 𝒄𝒐𝒏𝒔𝒕𝒂𝒏𝒕 = βˆ’π’ˆ)

Substitute:

𝒙 β†’ π’š

𝒂 β†’ π’‚π’š β†’ (βˆ’π’ˆ) 𝒗𝒐 β†’ π’—π’π’š β†’ π’—π’π’”π’Šπ’πœ½π’

𝒗 β†’ π’—π’š Substitute:

𝒂 β†’ 𝒂𝒙 β†’ (𝟎) 𝒗𝒐 β†’ 𝒗𝒐𝒙 β†’ π’—π’π’„π’π’”πœ½π’

𝒗 β†’ 𝒗𝒙 𝑣π‘₯ = π‘£π‘œπ‘₯

π‘₯ βˆ’ π‘₯π‘œ = π‘£π‘œπ‘₯𝑑 π‘£π‘œπ‘₯ = π‘£π‘œπ‘π‘œπ‘ πœƒπ‘œ

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Phys 110

Lesson 4 of 5 Slide 12

Chapter 4 : Motion in 2D and 3D

4-6 Projectile Motion Analyzed :

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Phys 110

Lesson 4 of 5 Slide 13

Chapter 4 : Motion in 2D and 3D

4-6 Projectile Motion Analyzed :

the motion in x the motion in y

substitute 𝒙𝒐 = 𝟎 , π’šπ’ = 𝟎 then, combine by eliminating ( t )

Note:

When solving problems: always put the

origin of the xy-graph at the start of the

motion, so that 𝒙

𝒐

= 𝟎 , π’š

𝒐

= 𝟎.

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Phys 110

Lesson 4 of 5 Slide 14

Chapter 4 : Motion in 2D and 3D

4-6 Projectile Motion Analyzed :

the motion in x the motion in y

The Range (R): is the horizontal distance the projectile has travelled when it returns to its initial (launch) height.

substitute 𝒙 βˆ’ 𝒙𝒐 = 𝑹 , π’š βˆ’ π’šπ’ = 𝟎 then, combine by eliminating ( t ) and using π’”π’Šπ’ 𝟐𝜽 = 𝟐 π’”π’Šπ’ 𝜽 𝒄𝒐𝒔 𝜽

(16)

Phys 110

Lesson 4 of 5 Slide 15

Chapter 4 : Motion in 2D and 3D

4-6 Projectile Motion Analyzed :

Note: If the projectile’s final height is not the same as its initial height:

The horizontal range β‰  the horizontal distance travelled

The maximum horizontal range β‰  the maximum horizontal distance travelled

R

Horizontal distance y

R x

Horizontal distance

(17)

Phys 110

Lesson 4 of 5 Slide 16

Chapter 4 : Motion in 2D and 3D

4-6 Projectile Motion Analyzed :

Maximum Height:

x H

Max. height

(18)

Phys 110

Lesson 4 of 5 Slide 17

Chapter 4 : Motion in 2D and 3D

Answer: (a) 𝑣π‘₯ is constant.

(b) 𝑣𝑦 is initially positive, decreases to zero, and then becomes progressively more negative.

(c) π‘Žπ‘₯ = 0 throughout the motion.

(d) π‘Žπ‘¦ = βˆ’π‘” throughout the motion.

4-6 Projectile Motion Analyzed :

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Phys 110

Lesson 4 of 5 Slide 18

Chapter 4 : Motion in 2D and 3D

Problem 21 :

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Phys 110

Lesson 4 of 5 Slide 19

Chapter 4 : Motion in 2D and 3D

Problem 21 :

(21)

Phys 110

Lesson 4 of 5 Slide 20

Chapter 4 : Motion in 2D and 3D

Problem 38 :

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Phys 110

Lesson 4 of 5 Slide 21

Chapter 4 : Motion in 2D and 3D

Problem 38 :

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Phys 110

Lesson 4 of 5 Slide 22

Chapter 4 : Motion in 2D and 3D

Sample Problem (4-7) :

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Phys 110

Lesson 4 of 5 Slide 23

Chapter 4 : Motion in 2D and 3D

Sample Problem (4-7) :

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Motion in 2D and 3D:

Projectile Motion.

Projectile Motion Analyzed.

Phys 110

Lesson 4 of 5 Slide 24 (last)

Summary:

Any Questions?

Next lesson we will cover:

Section (4-7).

Sample problem (4-10).

Chapter 4 : Vectors

Referensi

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