General Physics 1
(Phys 110 : Mechanics)
CHAPTER 4
Motion in 2D and 3D
Phys 110
1. Position vector (π):
Chapter 4 : Motion in 2D and 3D
Revision :
Lesson 4 of 5 Slide 1
π π = π π π + π π π + π(π)π
Particleβs motion in
2D
Position vector 1
Position vector 2
2. Displacement vector (βπ):
Phys 110
3. Average Velocity (π
πππ):
Chapter 4 : Motion in 2D and 3D
Revision :
Lesson 4 of 5 Slide 2
4. Instantaneous Velocity (Velocity) (π):
direction of π
πππ= direction of βπ
direction of π : along
the tangent to path
Phys 110
5. Average Acceleration (π
πππ):
Chapter 4 : Motion in 2D and 3D
Revision :
Lesson 4 of 5 Slide 3
6. Instantaneous Acceleration (Acceleration) (π):
direction of π :
not related to path
Phys 110
1. to identify the launched angle of a projectile that is measured from the horizontal.
2. to resolve the initial velocity of the projectile into its components and write it in unit-vector notation.
3. to analyze the projectile motion into two one-dimensional independent motions: horizontal and vertical.
4. to identify the horizontal and vertical components of the acceleration of the projectile.
5. to calculate the horizontal and vertical components of the final velocity of the projectile after time t.
6. to calculate the horizontal and vertical displacement of the projectile after time t.
7. to calculate the maximum height that the projectile can reach.
8. to calculate the time that the projectile spend to reach any position.
9. to define the horizontal Range of the projectile.
10. to calculate the horizontal Range of the projectile.
11. to calculate the maximum horizontal Range of the projectile.
12. to describe the path of the projectile (trajectory).
Chapter 4 : Motion in 2D and 3D
Objectives covered in this lesson :
Lesson 4 of 5 Slide 4
Motion in 2D and 3D:
Projectile Motion
Phys 110
Lesson 4 of 5 Slide 5
Chapter 4 : Motion in 2D and 3D
4-5 Projectile Motion :
Itβs a
2D
motion
Phys 110
Lesson 4 of 5 Slide 6
Chapter 4 : Motion in 2D and 3D
4-5 Projectile Motion :
Q: can we consider the following as projectile motions:
1. a tennis ball in flight.
2. a plane in flight.
3. a duck in flight.
The images show
βTypes of Projectile
Motionsβ.
Phys 110
Lesson 4 of 5 Slide 7
Chapter 4 : Motion in 2D and 3D
4-5 Projectile Motion :
In studying the projectile motion in this course, we assume that βairβ has no effect on
the projectile.
yx ΞΈ0
Projectileβs Path
βtrajectoryβ
Launching point
Landing point Max. height
Projectile
R
The range R
Phys 110
Lesson 4 of 5 Slide 8
Chapter 4 : Motion in 2D and 3D
4-5 Projectile Motion : Initial Velocity (π
π) :
π£π is the magnitude of π£ π .
ππ is the angle between π£ π and the positive x direction.
Scalar components:
Position vector π of the motion
&
Velocity vector π of the motion change continuously
Acceleration vector π of the motion is constant and is always directed
downwards
Position vector π Velocity vector π Phys
110
Lesson 4 of 5 Slide 9
Chapter 4 : Motion in 2D and 3D
4-5 Projectile Motion :
ΞΈ0 y
x v0
v v
v
v0x v0y
vx vy
vx vy
y x x
y y
y
x y
x
Phys 110
Lesson 4 of 5 Slide 10
Chapter 4 : Motion in 2D and 3D
4-5 Projectile Motion :
Divide it into two 1D motions:
One in the x-axis (horizontal motion)
One in the y-axis (vertical motion)
and study them separately.
Phys 110
Lesson 4 of 5 Slide 11
Chapter 4 : Motion in 2D and 3D
4-6 Projectile Motion Analyzed :
Projectile Motion
Vertical Motion (y-axis) Horizontal Motion (x-axis)
No acceleration
(π
π= π) Free-fall motion
(π
π= ππππππππ = βπ)
Substitute:
π β π
π β ππ β (βπ) ππ β πππ β ππππππ½π
π β ππ Substitute:
π β ππ β (π) ππ β πππ β ππππππ½π
π β ππ π£π₯ = π£ππ₯
π₯ β π₯π = π£ππ₯π‘ π£ππ₯ = π£ππππ ππ
Phys 110
Lesson 4 of 5 Slide 12
Chapter 4 : Motion in 2D and 3D
4-6 Projectile Motion Analyzed :
Phys 110
Lesson 4 of 5 Slide 13
Chapter 4 : Motion in 2D and 3D
4-6 Projectile Motion Analyzed :
the motion in x the motion in y
substitute ππ = π , ππ = π then, combine by eliminating ( t )
Note:
When solving problems: always put the
origin of the xy-graph at the start of the
motion, so that π
π= π , π
π= π.
Phys 110
Lesson 4 of 5 Slide 14
Chapter 4 : Motion in 2D and 3D
4-6 Projectile Motion Analyzed :
the motion in x the motion in y
The Range (R): is the horizontal distance the projectile has travelled when it returns to its initial (launch) height.
substitute π β ππ = πΉ , π β ππ = π then, combine by eliminating ( t ) and using πππ ππ½ = π πππ π½ πππ π½
Phys 110
Lesson 4 of 5 Slide 15
Chapter 4 : Motion in 2D and 3D
4-6 Projectile Motion Analyzed :
Note: If the projectileβs final height is not the same as its initial height:
The horizontal range β the horizontal distance travelled
The maximum horizontal range β the maximum horizontal distance travelled
R
Horizontal distance y
R x
Horizontal distance
Phys 110
Lesson 4 of 5 Slide 16
Chapter 4 : Motion in 2D and 3D
4-6 Projectile Motion Analyzed :
Maximum Height:
x H
Max. height
Phys 110
Lesson 4 of 5 Slide 17
Chapter 4 : Motion in 2D and 3D
Answer: (a) π£π₯ is constant.
(b) π£π¦ is initially positive, decreases to zero, and then becomes progressively more negative.
(c) ππ₯ = 0 throughout the motion.
(d) ππ¦ = βπ throughout the motion.
4-6 Projectile Motion Analyzed :
Phys 110
Lesson 4 of 5 Slide 18
Chapter 4 : Motion in 2D and 3D
Problem 21 :
Phys 110
Lesson 4 of 5 Slide 19
Chapter 4 : Motion in 2D and 3D
Problem 21 :
Phys 110
Lesson 4 of 5 Slide 20
Chapter 4 : Motion in 2D and 3D
Problem 38 :
Phys 110
Lesson 4 of 5 Slide 21
Chapter 4 : Motion in 2D and 3D
Problem 38 :
Phys 110
Lesson 4 of 5 Slide 22
Chapter 4 : Motion in 2D and 3D
Sample Problem (4-7) :
Phys 110
Lesson 4 of 5 Slide 23
Chapter 4 : Motion in 2D and 3D
Sample Problem (4-7) :
Motion in 2D and 3D:
Projectile Motion.
Projectile Motion Analyzed.
Phys 110
Lesson 4 of 5 Slide 24 (last)
Summary:
Any Questions?
Next lesson we will cover:
Section (4-7).
Sample problem (4-10).