THE USE OF SOFTWARE GAMES TO IMPROVE STUDENTS’ VOCABULARY MASTERY (A CLASSROOM ACTION RESEARCH ON THE FOURTH GRADE OF SD NEGERI KARANGPUTAT 01 IN 2008 2009ACADEMIC YEAR)
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“c rossword puzzle ” game. The students answered “ menyenangkan buk, gamenya gampang”. The teacher felt glad hearing the students answer. After finishing the discussion,
This thesis has been examined by the Board of Thesis Examiners of English Education Department of Graduate School of Sebelas Maret University Surakarta.. on
By using Ostensive Means is expected that the teacher will be able to improve the students’ vocabulary mastery and the students are active in teaching learning process of
This thesis has been approved by the advisor on 1 st August 2016 to be examined by. the board
This thesis has been approved by the advisor on 30 June 2016 to be examined by.. the board
This thesis has been approved by the board of examiners, English Study Program, Faculty of Humanities, Dian Nuswantoro University on l August 20L6. Board of
This thesis has been approved by the advisor on July 19, 2016 to be examined by. the board
The final project has been examined and approved by the Board of examiners of the English Education Study Program Faculty of Teacher Training and Education of Subang