First of all, we express our heartiest thanks and gratitude to Almighty God for his divine blessing which enables us to successfully complete the final year project. We have run out of words to thank our respected supervisor Dr. Salah Uddin, Lecturer, Department of MCT, Daffodil International University, for his tireless support throughout the entire process of this project. We are also grateful to him for allowing us to work with the deep knowledge and keen interest of our supervisor in the field of "VR APPLICATIONS FOR CHILDREN'S EDUCATION" to carry out this project.
Shaikh Muhammad Allayear, Professor and Head of MCT Department, DIU, also for his generous suggestions and comments on this project. Apurba Ghosh from Department of MCT, Daffodil International University, for his kind assistance in completing our project. When he/she chooses an alphabet, the apps will tell the name of the alphabet.
For a long time we dreamed of the possibility of AR and the history of medium expansion back before we even had a term for it. Replacing the real world with a digital reality was one of the human species' first attempts. The rapid development of smartphones has actually contributed to the rise of VR and AR companies.
Motivation
AR is basically created using the front-rear cameras on our phone. Virtual Reality (VR) has had a more prominent profile until now, gaining its fame through gaming and requiring you to put resources into headsets and support equipment. 94% of UK teachers believe VR will be useful in the classroom, according to a report from Lenovo.
We would like to create an Augmented and Virtual reality application for mobile devices through which children who love to learn with the help of smartphones and technology. And if the child holds the camera in any picture of the book, the smartphone will tell the name of the alphabet and also tell a word with that particular word and will show a 3D visual model of the object on the mobile screen. Within the environment there will be some alphabets placed in some fixed according to order and the child must collect them by walking within the environment.
Completing this project will give us more opportunity to show and share what we have learned so far as a student of the Department of Multimedia & Creative Technology at Daffodil International University.
Objectives
It helps children learn at a low cost, in a short time and in an interesting way. Above all, the main purpose of the project is to teach the child and can be replaced by the textbook.
Background Study
- Introduction
- Survey Report
- Augmented Reality
- Virtual Reality
- Alphabet VR Game Workflow
6 From this research we know from parents that their children enjoy going to school. From this research we know that 30% of the children use the smartphone to play the game, 30% of the children use the smartphone for learning purposes, 20% of the children use the smartphone to watch cartoons and the rest of 20% use the smartphone for entertainment purposes. From this research we know that 50% of parents know VR and 50% know nothing about VR.
From this survey we know that 100% of parents will allow using VR Box to teach their child. From this survey, we know that 100% of parents will allow using the smartphone to teach their child. The explanation will be divided into a section; this section demonstrates the workflow of the "Alphabet VR Game" application.
In this section, we will explain the workflow process of the "Alphabet VR Game" application. 3.2.1 3D Mode Design and Collection: We design and collect five different 3D environment models for the “Alphabet VR Game” application. Then go to Player Settings and set the company name, product name and package name from Other Settings, select API level from Other Settings.
PlayerMovement” script includes player movement, inventory system, pick object and sound play, collect all alphabet and go to next level.
Software’s & Plugins
- Introduction
- Unity
- Adobe Illustrator
- Autodesk Maya
- Google VR SDK
- Adobe After Effects
- Microsoft Visual Studio 2017
Adobe Illustrator was rated as the best vector graphics editing program by PC Magazine in 2018. Due to a user-friendly interface, Maya has become one of the preferred 3D modeling and animation tools for industry professionals. After the initial release, the software is being enhanced with newer and smarter features and the latest versions include realistic shaders and dynamic simulation tools to get physically and visually perfect models and animations.
We chose this software for all 3D design and modeling parts of our project. Asynchronous Reprojection: Find out how Daydream and Daydream Standalone maintain a comfortable, fluid expertise even when there are no more frames. This software has a reputation in the film, television and gaming industries for its capabilities in motion graphic animation, visual effects production, 2D animation, video and audio editing.
This is the one-stop solution for almost every type of composing job in the industry right now. The software was first released in 1993 and since then it has been improved with several newer versions. Although there are other powerful node-based compositing tools in the industry now, Adobe after effect is still the first choice for artists like me who like to work with layers and timelines.
In our project we used Adobe after effects for the introduction video of the project. This software is used to develop desktop programs, websites, applications, mobile applications and many other items. The integrated debugger also enables source-level and machine-level debugging.
Since Unity game engine needs an IDE to write for the product, it includes some external IDE in addition. Microsoft Visual Studio is preferred by the Unity officials for its latest versions and this persuaded me to use it for my project's back end.
Final Output & Evaluation 5.1 Introduction
- Building the. apk File
- Compositing the Intro
- Children evaluation
- Lacking and Bugs
- Future Possibilities
- Opportunities with this project in near future
- Discussion
- Introduction
- Discussion
- Conclusion
The design used in the applications was used to create this video, with visual effects added and composited with Adobe After Effects. Other problems are not working, "Alphabet AR Book" and "Alphabet VR Game" app lower Android version, low ROM and RAM smartphones. So this app will need smartphones with high or latest Android version, lots of ROM and RAM to play.
This "Alphabet AR Book" and "Alphabet VR Game" is a milestone in the electronic medium of learning representation. There are areas to add newer features and make this app more useful for a larger number of users. In the near future, we add more like words, spelling, sentences, counters and calculations.
This first-person character experience could be transformed into virtual reality if one day VR devices become more comfortable and popular. In this chapter, I have presented a comparative discussion about my project and other ways of presenting AR & VR. While academics should not necessarily be forced to recruit all students to science, their goal is to get them curious about a topic.
The potential of combining smartphones and Augmented Reality and Virtual Reality for education is great, but has yet to be fully discovered. However, it is challenging as ongoing academic subjects need to be conducted concurrently with this project. Therefore, multitasking is very important because this project must be completed without affecting academic performance.
In addition, time management is also a key factor to ensure that this project hits the checkpoint throughout the process and can be completed on time. Through interaction, unlike VR, AR features could help to carry out a virtual practice - with extended tutorials, digital modeling and simulations and acquire some experience in the end. In this century, human life has been largely affected by the electronic devices around them, and the speed is still increasing.
For example, it can be designed to serve as a smart education system in Augmented Reality and Virtual Reality applications. As Augmented Reality and Virtual Reality technology grows, automated control of the education system is another emerging technology. Both ideas can be put together to produce smart book apps and gaming apps.