ADOPSI E COMMERCE DENGAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL (TAM) BAGI UKM (Studi Kasus Pada UKM kota Solo Tahun 2010)
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Hasil penelitian menunjukan terdapat 3 dari 5 hipotesis yang berpengaruh positif signifikan yaitu variabel perceived ease of use terhadap perceived usefulness dengan
characteristics, computer self-efficacy, self-directed learning), affective factors: perceived usefulness, perceived ease of use, perceived enjoyment and satisfaction,
Pengaruh Perceived Ease of Use berpengaruh positif signifikan terhadap Attitude Towards Using pada penggunaan mesin CDM Perceived Usefulness Perceived Ease of Use Attitude
According to the study findings, there was a positive impact of system quality, computer self-efficacy, and com- puter playfulness on students’ perceived ease of use of e-learning
Hasil pengujian dari data pasca UTS diketahui bahwa variabel Infromation Quality IQ memiliki pengaruh positif signifikan terhadap Perceived Usefulness PU, Computer Self-Efficacy CSE
Hasil Uji statistic pada hipotesis 1 Sumber : Hasil Olah SPSS, 2016 Hipotesis kedua menyatakan bahwa Perceived Ease of Use PEOU berpengaruh signifikan terhadap Attitude Toward Using
Analysis of Perceived Ease of Use Dimensions The results of the recapitulation of the Perceived Ease of Use dimension can be seen in Figure 8, where respondents who chose the answer
H1 : Persepsi kemanfaatan Perceived Ease of Use berpengaruh positif terhadap penerimaan sistem MyUNNES-Keuangan Pengaruh Persepsi Kemudahan Penggunaan Terhadap Penerimaan Sistem