Narrative Formation Of Mass Effect 3 Video Game: A Future Narrative
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THE EFFECT OF VIDEO GAME TOWARDS STUDENTS’ READING COMPREHENSION OF NARRATIVE TEXT (A Quasi-experimental Study at the Eighth Grade of SMP Negeri 96 Jakarta in the.. Academic
Harvest Moon, pada label poster game tersebut tertera jelas, usia minimal yang pantas untuk memainkan game itu adalah tujuh tahun misalnya, game tersebut di
Saran untuk penelitian selanjutnya adalah melakukan penelitian longitudinal atau eksperimen untuk menangkap hubungan kausalitas, menggali lebih dalam tentang dinamika SDO dan
Boot, Florida State University, USA Keywords: video games, expertise, cognitive training, transfer of training, perceptual learning Video-game play particularly “action” video-games
Қалыптастыру моделін іске асыру технологиясы ЖОО жағдайындағы болашақ менеджерлердің ұйымдастыру-басқару мәдениеті Мақсаты: Басқару ерекшелігімен байланысты шешімдердің тиімділігін
These include: - development of students' ideas about the immediate and final goals of education; - development of the system of knowledge regarding the theoretical and practical
The research determined that human-centric game design focusing on affective empathy provides a high possibility of a more engaging game experience that is strengthened by in-game
The data collection method used pretest and posttest while data analysis used t-tests in SPSS 16.0 The study of results showed that the mean scores in the pre-test and post-test in