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Chen and Liu, (2013) suggested an increase in student learning outcomes after using media such as games (board games) which was used as a learning facility could assisted students
Pemilihan warna pada ilustrasi dengan tingkat kecerahan yang tinggi (High Value) yang dapat memberikan kesan menyenangkan, sesuai dengan konsep pesan yang ingin di
Moreover, the low outcomes of students learning related with netto, bruto, or tara and generally about social arithmetic were caused by the teacher centred, the material did not related
CONCLUSION Based on the results of the research and discussion that have been done, it can be concluded that the webgame-based learning media is valid, practically seen from the
RESULT AND DISCUSSION Result Based on the analysis of user needs, data is obtained that students need learning media in the form of board games, board games use color combinations
number : 15.1300.162 Place and Date of Birth : Parepare, 13th July 1997 Study Program : English Education Faculty : Tarbiyah Title of Skripsi : Encouraging Students’ Vocabulary
Jika dilihat dari hasil uji coba baik kecil ataupun besar, dapat ditarik kesimpulan bahwa kemampuan pemecahan masalah siswa dapat ditingkatkan dengan implementasi media papan puzzle
From the comparison of students' answers when working on pretest and posttest questions about mathematical reasoning ability on sequences dan series topics, it can be seen that before