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Program Studi

Department

TEKNIK INFORMATIKA

INFORMATICS

Jenjang Pendidikan

Programme

PASCA SARJANA

POSTGRADUATE

Kompetensi Lulusan

x Memahami dan menguasai prinsip dasar bidang informatika.

x Merancang dan mengimplementasikan sistem serta

mengintegrasikan hardware dan software.

x Mendayagunakan, mengevaluasi dan mengidentifikasi

pengembangan sistem berbasiskan komputer.

x Menguasai dasar konsep dan keahlian pemrograman komputer .

x Mempunyai keahlian tertentu di topik-topik lanjut komputing.

x Mempunyai keahlian meneliti sesuai dengan metodologi

penelitian.

x Mempunyai keahlian komunikasi interpersonal, teamwork serta manajerial

x Mampu menunjukan sikap yang menghargai, melindungi dan

meningkatkan etika professional.

Graduate Competence

x Understanding and mastering the basic principles of informatics. x Designing and implementing systems and to integrate hardware

and software.

x Utilizing, evaluating and identifying the development of computer-based systems.

x Mastering the basic concepts and computer programming skills. x Mastering a particular expertise in advanced topics komputing. x Mastering research skills in accordance with the research

methodology.

x Having interpersonal communication skills, teamwork, and managerial

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STRUKTUR KURIKULUM/

COURSE STRUCTURE

No. Kode MK

Code

Nama Mata Kuliah (MK)

Course Title

sks

Credits

SEMESTER I

1 KI092301 Kecerdasan Buatan Artificial Intelligence

3 2 KI092302 Jaringan Komputer

Computer Networks

3 3 KI092303 Rekayasa Perangkat Lunak

Software Engineering

3 4 KI092304 Metodologi Penelitian

Research Method

3

Jumlah sks/Total of credits 12

BIDANG KEAHLIAN REKAYASA PERANGKAT LUNAK (RPL) SOFTWARE ENGINEERING EXPERTISE

Semester II

1 KI092331 Topik Dalam Rekayasa Pengetahuan Topic in Knowledge Engineering

3 2 KI092332 Topik Dalam Pengembangan Game

Topic in Game Development

3 3 KI092334 Topik Dalam Rekayasa Kebutuhan

Topic in Requirements Engineering

3 4 KI092336 Topik Dalam Tatakelola dan Audit TI

Topic in IT Governance and Audit

3

Jumlah sks/Total of credits 12

Semester III

1 KI092333 Topik Dalam Manajemen Kualitas Perangkat Lunak Topic in Software Quality Management

3 2 KI092335 Topik Dalam Evolusi Perangkat Lunak

Topic in Software Evolution

3

Jumlah sks/Total of credits 6

SEMESTER IV

1 KI092361 Tesis Thesis

6

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SILABUS KURIKULUM/COURSE SYLLABUS

MATA KULIAH/

COURSE TITLE

KI092303: Rekayasa Perangkat Lunak

KI092303: Software Engineering

Credits :

3

Mahasiswa mampu menjelaskan tahapan dan metodologi pembangunan perangkat lunak secara benar baik secara mandiri atau juga dalam kerjasama tim.

Students are capable of explaining the phase and the methodology of software building process either in personal or in group.

KOMPETENSI/

COMPETENCY

x Mahasiswa mampu menjelaskan model pengembangan perangkat

lunak.

x Mahasiswa mampu merumuskan dengan teliti berbagai macam

metodologi pengembangan perangkat lunak.

x Mahasiswa mampu menganalisis & melakukan perancangan

model perangkat lunak .

x Mahasiswa mampu bekerjasama dan berfikir kreatif dalam

membuat perangkat lunak serta mempresentasikan hasil karya rancangan.

x Students are able to explain software development.

x Students are able to determine in detail the methodologies of software development.

x Students are able to analyze and construct software model. x Students are able to work as a team and think creatively in

constructing and presenting software application

POKOK BAHASAN/

SUBJECTS

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rancangan sistem secara konseptual, perancangan fisik- keluaran, masukan, antarmuka pemakai dan sistem, platform, basis data, modul, kontrol, dokumentasi, pengujian, ataupun rencana konversi; Implementasi sistem, Pemrograman dan pengujian, Instalasi perangkat keras dan perangkat lunak, Pelatihan kepada pemakai,Pembuatan dokumentasi ; Software Testing Strategies, Unit Testing, Integration Testing; Software Testing Techniques, Whitebox testing, Blackbox testing, System Testing; Quality Assurance; Operasi dan pemeliharaan, Perawatan perfektif, Perawatan adaptif, Perawatan korektif, Evaluasi dan pengukuran produk perangkat lunak, Software metric; Software Performance, SQA & Reviews perangkat lunak, Software Reuse, Manajemen Resiko, Specification Configuration Management; Pembiayaan dan Estimasi Perangkat Lunak, Cocomo, Delphi, Activity Base costing.

x Introduction of Software Model, Software Concept, Case Study:

Adventures Works Cycle Application, Software Product Perspective, Software Process Model, MSF Model, Unified Process, Agile Model, Integrated Activities, System Engineering, Requirement Engineering, Analysis Model; Software Design Model, System

Design: Conceptual and Physic Model, Conceptual Design, Design

Alternative Evaluation, Design Specification Preparation, Conceptual System Design Report Preparation, Physical Output Design, Input, User Interface and System, Platform, Database, module, Control, Documentation, Testing and Conversion Plan,

System Implementation, Programming and Testing, Hardware and

Software Installation, User Training, Documentation, Software

Testing Strategies, Unit Testing, Integration Testing, Software

Testing Techniques, Whitebox Testing, Blackbox Testing, System

Testing, Quality Assurance, Operation and Maintenance, Perfective Maintenance, Adaptive Maintenance, Corrective Maintenance, Evaluation and Measurement of Software Product, Software Metric, Software Performance, SQA & Reviews, Software Reuse, Risk Management, Specification Configuration Management, Software Cost & Estimation, Cocomo, Delphi, Activity Base Costing.

PUSTAKA UTAMA/

x Pressman, R. S., Software Engineering: A Practitioner's Approach, 8th Edition, McGraw-Hill, 2008

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Kurikulum/

x Stephen R. Schach: Object-Oriented and Classical Software

Engineering, 7th Edition, 2007

x Analyzing Requirements and Defining Microsoft.NET Solution

Architecture, Microsoft, 2003

MATA KULIAH/

COURSE TITLE

KS091202 : Topik Dalam Rekayasa Pengetahuan

KS091202 : Advanced Topic in Knowledge Engineering

Credits :

3

Mahasiswa mampu merepresentasikan pengetahuan dari analisa permasalahan nyata ke dalam lingkup rekayasa pengetahuan, melakukan perancangan model dan mengimplementasikannya ke sistem komputer baik secara mandiri atau juga dalam kerjasama tim serta mengekplorasi keterbaharuan dari topik-topik terkait.

Students are able to represent knowledge from the analysis of real problems into the sphere of engineering knowledge, to design and implement the model into a computer system either independently or also in the team and explore keterbaharuan of related topics.

KOMPETENSI/

COMPETENCY

x Mahasiswa mampu memahami penggunaan teori dasar dan

teknik-teknik yang diperkenalkan dalam lingkup rekayasa pengetahuan agar dapat menerapkan pemakaiannya untuk permasalahan nyata.

x Mahasiswa mampu menganalisis data dan informasi untuk

mendefinisikan model suatu sistem komputer berbasis pengetahuan.

x Mahasiswa mampu mengimplementasikan rancangan model

dalam suatu sistem komputer yang mengelola pengetahuan.

x Mahasiswa mampu bekerjasama dalam memecahkan

permasalahan nyata berkaitan dengan rekayasa pengetahuan mulai dari tahap analisa sampai implementasi.

x Mahasiswa mampu mengekplorasi topik-topik penelitian di bidang rekayasa pengetahuan.

x Students are able to understand the use of basic theories and techniques introduced in the scope of engineering knowledge in order to implement its use for real problems.

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model of a knowledge-based computer systems.

x Students are able to implement the design model in a computer system to manage knowledge.

x Students are able to cooperate in solving real problems associated with engineering knowledge from analysis to implementation phase.

x Students can explore topics of research in the field of engineering knowledge.

POKOK BAHASAN/

SUBJECTS

x Pengenalan tentang Rekayasa Pengetahuan; Data, informasi dan

pengetahuan, teknik-teknik mendapatkan pengetahuan, Teknik pemodelan pengetahuan.

x Sistem Berbasis Pengetahuan; definisi sistem berbasis

pengetahuan, macam-macam sistem berbasis pengetahuan (Sistem pakar, Case-based reasoning, sistem tutor cerdas), Skema Representasi Pengetahuan, Mengekspresikan Pengetahuan.

x Sistem Pakar; Pengenalan tentang sistem pakar, pemodelan

pengetahuan untuk sistem pakar, Pemilihan kakas perangkat lunak, Kakas untuk membangun Sistem Pakar, Pembahasan makalah dengan topik terkait.

x Case-based reasoning; Definisi dan pengenalan case-based

reasoning, Reasoning, Definisi dan teknik-teknik dalam case-based reasoning, Pembahasan makalah dengan topik terkait.

x Semantic Web; Semantic Web Roadmap, Ontology and knowledge

representation on semantic web, Semantic web education, Pembahasan makalah dengan topik terkait.

x Introduction of Knowledge Engineering; data, information and knowledge, the techniques have knowledge, knowledge modeling techniques.

x Knowledge-Based Systems; definition of knowledge-based systems, all kinds of knowledge-based systems (expert systems, case-based reasoning, intelligent tutoring systems), Knowledge Representation Scheme, Expressing Knowledge.

x Expert system; introduction of expert systems, knowledge modeling for expert systems, software selection kakas, Kakas to build expert systems, discussion papers related to the topic. x Case-based reasoning; definition and introduction of case-based

reasoning, reasoning, definitions and techniques in case-based reasoning, discussion papers related to the topic.

x Semantic Web; Semantic Web Roadmap, Ontology and knowledge-representation on semantic web, Semantic Web education, discussion papers related to the topic.

PUSTAKA UTAMA/

x Malcolm Creen, An Introduction to Knowledge Engineering,

Springer-Verlag, 2006

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REFERENCES Inc., 2009.

x P.Jackson, Introduction to Expert Systems, Addison-Wesley, 1999.

x R.J.Brachman and H.J.Levesque, Knowledge Representation and

Reasoning, Elsevier, 2004. (chapters 1-7)

x Devedziq, Vladan, Semantic Web and Education (Integrated Series in Information System), Springer-Verlag, 2006

MATA KULIAH/

COURSE TITLE

KS091202 : Topik Dalam Pengembangan Game

KS091202 : Advanced Topic in Game Development

Credits :

3

Mahasiswa mampu mengenal pengembangan dan karir dalam game, menganalisa serta melakukan perancangan game.

Students can recognize and career development in the game, analyze and perform game design.

KOMPETENSI/

COMPETENCY

x Mahasiswa mampu mengklasifikasikan game-game yang ada,

x Mahasiswa memahami proses dan karir dalam pengembangan

game,

x Mahasiswa mampu menganalisis dan melakukan perancangan

game berdasarkan pembagian karir dalam pembuatan game.

x Mahasiswa mampu mengenal dan mempraktekkan pembuatan

prototype game sederhana.

x Students are able to classify games available,

x Students understand the process and careers in game development,

x Students are able to analyze and to design games based on the division of a career in making games.

x Students are able to know and practice the simple game prototype.

POKOK BAHASAN/

SUBJECTS

x Pengantar Game: Sejarah, klasifikasi game, jenis-jenis dan platform game.

x Industri game: struktur industri game.

x Pengembangan Game: proses global dalam pengembangan game,

karir dalam pengembangan game.

x Game Tools: bahasa pemrograman, software animasi / 3D.

x Karir Game: Desainer, Programmer, Seniman.

x Desain: UI, Level, World builder, Kecerdasan Buatan, pemodelan FSA, GameEngine: pemrograman XNA

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x gaming industry: the structure of the gaming industry.

x Game development: a global process in game development, career in game development.

x Game Tools: programming languages, software animation / 3D. x Career Game: Designer, Programmer, Artist.

x Design: UI, Level, World builder, Artificial Intelligence, modeling the FSA, GameEngine: XNA programming

PUSTAKA UTAMA/

REFERENCES

x Flint Dille & John Zuur Platten, “The Ultimate Guide to Video Game Writing and Design”, First Edition Lone Eagle Publishing Company 2007.

x Steve Rabin, “AI Game Programming Wisdom”, ISBN:

1-58450-077-8, Charles River Media, Inc 2002

x Chad Carter, “Microsoft XNA Unleashed”, SAMS Publising 2007

x Benjamin Nitschke, “Professional XNA Game Programming”, Wiley Publishing, Inc 2007

x Martin J Wells, “J2ME Game Programming”, Thomson Course

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Kurikulum/

KS091202 : Topik Dalam Manajemen Kualitas Perangkat

Lunak

KS091202 : Advanced Topic in Software Quality

Management

Mahasiswa mampu merencanakan dan menilai kualitas perangkat lunak yang dibangun dengan menggunakan standart terbaru.

Students are able to plan and assess the quality of software built using the latest standards.

KOMPETENSI/

COMPETENCY

x Mahasiswa mampu menerapkan model-model kualitas yang ada

x Mahasiswa mampu memanfaatkan metric kualitas perangkat

lunak

x Mahasiswa mampu memahami kualitas proses dan produk

perangkat lunak

x Mahasiswa mampu mengukur kualitas proses dan produk

perangkat lunak dengan metrik yang sesuai

x Mahasiswa mampu merencanakan dan membuat dokumen

kualitas sebuah PL untuk proses dan produk perangkat lunak

x Mahasiswa mampu memanfaatkan pengujian perangkat lunak

untuk mendukung kualitas perangkat lunak

x Mahasiswa mampu menggunakan standard penilaian kualitas

terbaru dalam studi kasus

x Mahasiswa mengetahui karir dalam bidang kualitas perangkat

lunak

x Mahasiswa mampu membuat publikasi dalam bidang manajemen

kualitas PL

x Students are able to apply quality models available x Students can take advantage of software quality metric

x Students are able to understand the quality of processes and software products

x Students are able to measure the quality of processes and software products with the appropriate metric

x Students are able to plan and create a quality document for the PL and software products

x Students can take advantage of software testing to support the software quality

x Students are able to use the latest quality assessment standards in a case study

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x Students are able to make publication in the field of quality management PL

POKOK BAHASAN/

SUBJECTS

x Konsep perangkat lunak dan kualitas; Tujuan, faktor kualitas,

jaminan kualitas, model kualitas.

x Jaminan kepastian kualitas perangkat lunak: Tujuan, tanggung

jawab, Aktivitas, Metric.

x Kualitas proses dan produk PL: Kualitas produk, kualitas proses, Model untuk kualitas produk PL,

x Pengukuran dan metrik kualitas PL:Pendahuluan, Jenis2 Metric, Manfaat, Perencanaan program metric, Issue metrik PL, Metrik berorientasi obyek.

x Perencanaan Jaminan Kualitas PL; Tujuan, Isi dokumen

perencanaan kualitas PL, Jaminan perencanaan kualitas PL.

x Standard kualitas PL: Tanggung jawab, Tujuan, Peran, Kebutuhan dan aktivitas jaminan kualitas PL, Standard ISO.

x Metrik kualitas PL: Tujuan, metrik PL, Metrik framework kualitas PL, Pembangunan metrik kualitas PL, Pemilihan metrik kualitas PL.

x Model kualitas PL: Tujuan, Model Hierarky, Model Non Hierarki, CMM Maturity level.

x Metrik dan pengukuran Kualitas untuk PL yang berorientasi obyek : Tujuan, Kualitas untuk desain PL berorientasi obyek, Paradigma pendekatan obyek, Metrik desain OO, SATC.

x Pengujian Perangkat Lunak: Tujuan pengujian, daur hidup

pengujian PL, Peran dan tanggung jawab dalam pengujian, alat uji, rencana uji, Teknik pengujian, Metrik pengujian, Pengujian yang didasarkan pada resiko, Otomatisasi pengujian dan alat bantu pengujian, Pengujian yang ekstrim.

x Karir dalam bidang kualitas PL: gambaran, pendahuluan, peran

profesional kualitas, sertifikasi kualitas.

x Pembuatan publikasi paper karya ilmiah: Penentuan topik/judul, studi literatur, metodologi, ujicoba, kesimpulan.

x The concept of software and quality; objective, quality factors, quality assurance, quality models.

x Assurance of software quality assurance: The purpose, responsibility, activity, Metric.

x Quality of process and product PL: Quality products, quality processes, product quality model for PL,

x Measurement and quality metrics PL: Introduction, Jenis2 Metric, benefits, program planning metric, Issue PL metrics, object-oriented metrics.

x Quality Assurance Plan PL; purpose, content quality planning documents PL, PL quality assurance plan.

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x Metric PL quality: Objectives, PL metrics, quality metrics framework PL, PL Development of quality metrics, quality metrics Election PL.

x Model quality PL: Destination, Hierarky Model, Non-Hierarchical Model, CMM Maturity level.

x Quality Metrics and measurement for object-oriented PL: Objectives, PL Quality for object-oriented design, object paradigm approach, OO design metrics, SATC.

x Software Testing: The purpose of testing, testing life cycle PL, The role and responsibilities in testing, test equipment, test plans, testing techniques, test metrics, testing based on risk, testing and Automation testing tools, which extreme testing.

x Careers in the field of quality OT: An introduction, the role of quality professionals, quality certification.

x Making the publication of scientific paper: Determination of the topic / title, the study of literature, methodology, testing, conclusion.

PUSTAKA UTAMA/

REFERENCES

x Khan K Mustafa, SI Ahson “Software Quality Concepts and

Practices”, Alpha Science, 2006

x Nina S Godbole ”Software Quality Assurance Principles and

Practice” , Alpha Science, 2007

x

Daniel Galin.,”Software Quality Assurance From theory to

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Kurikulum/

KS091202 : Topik Dalam Rekayasa Kebutuhan

KS091202 : Advanced Topic in Engineering Needs

Credits :

3

Mahasiswa mampu membuat dan mendokumentasikan spesifiksi

kebutuhan perangkat lunak dengan baik, baik secara mandiri atau juga dalam kerjasama tim

Students can create and document software requirements spesifiksi well, either independently or also in teamwork.

KOMPETENSI/

COMPETENCY

x Mampu menjelaskan aktivitas-aktivitas dalam rekayasa kebutuhan perangkat lunak.

x Mampu memodelkan kebutuhan sistem menggunakan

pendekatan berorientasi obyek.

x Mampu memodelkan kebutuhan sistem menggunakan

pendekatan terstruktur.

x Mampu mendokumentasikan spesifikasi kebutuhan perangkat

lunak.

x Mampu memecahkan suatu permasalahan ke dalam bentuk

program yang berorientasi obyek

x Ability to explain the activities in software engineering needs x Ability to model the system requirements using object-oriented

approach.

x Ability to model the system requirements using a structured approach.

x Ability to document the software requirements specification. x Ability to solve a problem in the form of object-oriented programs.

POKOK BAHASAN/

SUBJECTS

x Pengenalan Rekayasa Kebutuhan: Definisi, Permasalahan,

Tahapan, Kebutuhan fungsional, Kebutuhan non-fungsional, SMART Requirement;

x Pengumpulan Kebutuhan; Definisi, Permasalahan, Teknik-Teknik

Pengumpulan Kebutuhan;

x Analisa Kebutuhan; Permasalahan, Analisa Berorientasi Obyek,

Analisa Terstruktur, VORD, Konflik, Prioritas;

x Spesifiksi Kebutuhan: Deskripsi kebutuhan, Struktur dokumen

spesifikasi kebutuhan, Tracebility;

x Validasi Kebutuhan: Aktivitas-aktivitas, Perubahan

kebutuhan,Manajemen perubahan kebutuhan;

x Creativty Thinking: Teknk-Teknik berpikir kreatif, Workshop;

x Skenario: Definisi, Skenario yang baik, Struktur skenario;

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x Introduction to Engineering Needs: Definition, Problems, Stages, functional requirements, non-functional requirements, SMART Requirement;

x Collection Requirements; Definitions, Problems, Techniques Collection Requirements;

x Needs Analysis; Problems, Object Oriented Analysis, Structured Analysis, VORD, Conflict, Priority;

x Spesifiksi Needs: Description of the needs, requirements specification document structure, Tracebility;

x Validation Requirements: The activities, needs change, needs change management;

x Creativty Thinking: Teknk creative-thinking techniques, Workshop. x Scenario: Definition, a good scenario, scenario structure;

x Exploration and Scientific Research.

PUSTAKA UTAMA/

REFERENCES

x Ian K. Bray, “An Introduction to Requirements Engineering”,

Addison Wesley, 2002.

x R.H. Thayer & M. Dorfman, “Software Requirements Engineering”, Second Edition, John Wiley & Sons, 1999.

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Kurikulum/

KS091202 : Topik Dalam Evolusi Perangkat Lunak

KS091202 : Advanced Topic in Software Evolution

Credits :

3

Mahasiswa mampu menjelaskan tentang definisi dan aktivitas-aktivitas di bidang evolusi perangkat lunak, serta teknik-teknik dalam mengerjakannya.

Mahasiswa mampu memunculkan topik-topik tesis baru di bidang evolusi perangkat lunak.

Students are able to explain the definition and activities in the field of software evolution, and techniques in the work.

Students can raise the topics of new theses in the field of software evolution.

KOMPETENSI/

COMPETENCY

x Mahasiswa mampu menjelaskan tentang definisi dan

aktivitas-aktivitas di bidang evolusi perangkat lunak.

x Mahasiswa mampu menjelaskan teknik-teknik dalam mengerjakan

evolusi perangkat lunak.

x Mahasiswa mampu menjelaskan topik-topik terkini di bidang

evolusi perangkat lunak.

x Mahasiswa mampu memunculkan topik-topik tesis baru di bidang

evolusi perangkat lunak.

x Students are able to explain the definition and activities in the field of software evolution.

x Students are able to explain the techniques in working on software evolution.

x Students can explain the latest topics in the field of software evolution.

x Students able to raise the topics of new theses in the field of software evolution.

POKOK BAHASAN/

SUBJECTS

x Pengenalan: definisi, sejarah, perbedaan dan persamaan dg

perawatan PL, pelaku evolusi PL;

x Pemahaman dan Analisa tentang Evolusi Perangkat Lunak:

Identifikasi dan analisis kloning Perangkat Lunak, Analisis Repository Perangkat Lunak, Memprediksi ‘bugs” dari sejarah Perangkat Lunak itu sendiri;

x Rekayasa Ulang Sistem Warisan (Legacy Systems): Rekayasa ulang berbasis O-O, Migrasi sistem informasi warisan, Transformasi arsitektural: dari warisan ke Three-Tier dan Services;

x Trend-Trend Terkini dalam Evolusi Perangkat Lunak: Pengujian

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perangkat lunak, Evolusi perangkat lunak open source.

x Introduction: definition, history, differences and similarities dg PL treatment, actors evolution PL;

x Understanding and Analysis of Software Evolution: Identification and cloning analysis of the Software, Analysis Software Repository, Predicting 'bugs' of the Software history itself;

x Re-Engineering Legacy Systems (Legacy Systems): OO-based Reengineering, Migration legacy information systems, architectural transformation: from heritage to the Three-Tier and Services;

x Trend-Trend Latest in Software Evolution: Testing software vs. software evolution: the effect of understanding the software program structure, evolution of software architecture, evolution of open source software.

PUSTAKA UTAMA/

REFERENCES

x Tom Mens and Serge Demeyer, “Software Evolution”,

Springer-Verlag Berlin Heidelberg, 2008.

x Lehman, M.M. and L. Belady, Program Evolution: Processes of

Software Change. 1985, London: Academic Press.

x Carrol, P.B., Computer Glitch: Patching up Software Occupies

Programmers and Disables Systems. Wall Street Journal, 1988.

x Hanna, M., Maintenance Burden Begging for a Remedy, in

Datamation. 1993. p. 53-63.

x Pfleeger, S.L., Software Engineering: Theory and Practice. 1998: Prentice-Hall.

x Hearnden, D., et al. Automating Software Evolution. in 7th

International Workshop on Principles of Software Evolution (IWPSE’04). 2004: IEEE Computer Society.

x Hunt, A. and D. Thomas, The Pragmatic Programmer: From

Journeyman to Master. 1999: Addison-Wesley.

x Mathai, J. Care, Feeding and Growth of Software Systems. in

Proceedings of the Second International Conference on Software Engineering and Formal Methods. SEFM 2004. 2004: IEEE Computer Society.

x Belady, L.A. and M.M. Lehman, A Model of Large Program

Development. IBM System Journal, 1976. 15(1): p. 225-252.

x Lehman, M.M., et al. Metrics and Laws of Software Evolution - the Nineties View. in 4th International Symposium on Software Metrics (Metrics 97). 1997: IEEE Computer Society.

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(ICSM 2001). 2001: IEEE Computer Society.

x Kemerer C.F., S.S., Empirical Approach to Studying Software

Evolution. IEEE Transactions on Software Engineering, 1999. 25(4): p. 493-509.

x Vaclav, R. Role of Concepts in Software Evolution. in 4th

International Workshop on Principles of Software Evolution (IWPSE). 2001: ACM Press.

x IEEE Std 1219-1998: IEEE Standard for Software Maintenance.

1999.

x Bennett, K. and V. Rajlich. Software Maintenance and Evolution: A Roadmap. in Proceedings of the Conference on the Future of Software Engineering. 2000. USA: ACM Press.

x Lientz B.P., S.E.B., Software Maintenance Management: a Study of the Maintenance of Computer Application Software in 487 Data Processing Organizations. 1980: Addison-Wesley.

x Chapin N., H.J., Khan K., Ramil J., Than W.G., Types of Software Evolution and Software Maintenance. Journal of Software Maintenance and Evolution, 2001: p. 3-20.

x Buckley, J., et al., Towards a Taxonomy of Software Change.

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Kurikulum/

KS091202 : Topik Dalam Tata Kelola dan Audit Teknologi

Informasi

KS091202 : Advanced Topic in Corporate Governance

and Audit of Information Technology

Credits :

3

Mahasiswa mampu menata pengelolaan SI/TI dan melakukan pengawasan pengelolaan tersebut melalui Audit SI/TI.

Students can organize the management of the SI / IT and to supervise the management of the Audit SI / TI.

KOMPETENSI/

COMPETENCY

x Mahasiswa mampu mengorganisir pelaksanaan aktivitas terkait

dengan pengelolaan SI/TI yang efektif

x Mahasiswa mampu mengembangkan rumusan pelaksanaan Audit

SI/TI

x Mahasiswa mampu melaksanakan Audit SI/TI seusai dengan

rumusan yang telah disusun

x Mahasiswa mampu menentukan objektif kontrol dan

mengembangkan kontrol dari Proses TI

x Mahasiswa mampu menerjemahkan hasil ketidakpatutan dalam

temuan audit dan mengembangkan rekomendasi perbaikan yang mengarahkan terhadap perbaikan sumber daya TI dan Proses TI

x Mahasiswa mampu melaporkan hasil temuan audit dengan jelas

x Mahasiswa mampu mengoptimalkan penggunaan sumber daya TI

dengan mengacu pada rekomendasi audit

x Mahasiswa mampu mengarahkan hasil audit ke dalam

rekomendasi perbaikan berkelanjutan

x Students are able to organize the implementation of activities related to the management of the SI / IT effectively

x Students are able to develop formulations SI implementation of Audit / IT

x Students able to carry out audits the SI / IT after the formulation has been developed

x Students are able to determine the control objectives and control of the process to develop IT

x Students are able to translate the results of infelicity in the audit findings and develop corrective recommendations directed toward improving IT resources and IT Processes

x Students are able to report audit findings clearly

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x Students able to direct the audit results to the continuous improvement recommendations

POKOK BAHASAN/

SUBJECTS

x Konsep Tata Kelola TI (IT Governance);

x Kerangka kerja Tata Kelola TI;

x Analisis peran Tata Kelola TI dalam organisasi;

x Analisis lingkungan regulasi dan pengaruhnya terhadap TI;

x Desain pengelolaan Proses TI;

x Analisis pengalokasian tanggung jawab dalam pengelolaan TI;

x Desain dan Analisis pengukuran kinerja Proses TI;

x Analisis peran kontrol dan audit;

x Desain fungsi Audit SI/TI internal;

x Konsep Audit SI/TI;

x Pengembangan rumusan proses Audit SI/TI;

x Desain prosedur Audit SI/TI;

x Konsep audit dengan menggunakan CAATs;

x Penyusunan proposal Audit SI/TI;

x Desain objektif kontrol dan kontrol Proses TI;

x Analisis regulasi yang terkait dengan pengelolaan Proses TI;

x Konsep pengelolaan resiko;

x Analisis tingkat resiko;

x Desain ruang lingkup dan tujuan Audit SI/TI;

x Pelaksanaan Audit SI/TI;

x Analisis perubahan dalam pelaksanaan Audit SI/TI;

x Analisis perolehan temuan (findings) berdasarkan hasil

pelaksanaan Audit SI/TI;

x Penyusunan rekomendasi berdasar hasil Audit SI/TI;

x Pelaporan hasil Audit SI/TI;

x Evaluasi hasil Audit SI/TI;

x Desain perbaikan tata kelola TI berdasarkan hasil Audit SI/TI

x The concept of IT Governance (IT Governance); x Governance Framework IT;

x Analyze the role of IT Governance within the organization; x Analysis of regulatory environment and its impact on IT; x Design of IT process management;

x Analysis of the allocation of responsibilities in the management of IT;

x Design and Analysis of IT performance measurement process; x Analyze the role of control and audit;

x Design the function of the Audit SI / TI internal; x Draft Audit SI / TI;

x Development of audit process formulation SI / IT; x Design audit procedures the SI / IT;

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x Preparation of proposals Audit SI / TI;

x Design of control objectives and control IT processes;

x Analysis of regulation related to the management of IT processes; x The concept of risk management;

x Analysis of risk levels;

x Design the scope and purpose of the Audit SI / TI; x Implementation of Audit SI / TI;

x analysis of changes in the implementation of the Audit SI / TI; x acquisition analysis findings (findings) based on the results of the

implementation of the Audit SI / TI;

x Formulation of recommendations based on the results of the Audit SI / TI;

x Reporting audit results of the SI / IT; x Evaluate the results of the Audit SI / TI;

x Design improvement of IT governance based on the results of the Audit SI / TI

PUSTAKA UTAMA/

REFERENCES

x Sarno, Riyanarto. Audit Sistem Informasi/Teknologi Informasi, ITS Press, 2009.

x Sarno, Riyanarto. Sukses Bisnis dengan Teknologi Informasi, ITS Press, 2009.

x Sarno, Riyanarto & Iffano, Irsyat. Sistem Manajemen Keamanan Informasi, ITS Press, 2009.

x Davis, Chris, Schiller, Mike & Wheeler, Kevin. IT Auditing : Using Controls to Protect Information Assets, McGraw-Hill, 2007.

x ISACA, The IT Governance Institute. COBIT 4.1, USA, 2007.

x ISO/IEC. ISO/IEC 38500 : Corporate Governance of Information Technology, Switzerland, 2008.

x Senft, Sandra & Gallegos, Frederick. Information Technology Control Audit 3rd Edition, CRC Press, 2009.

x Weill, Peter & Ross, Jeanne W. IT Governance : How Top

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