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vii ABSTRACT

Sutrisno, Sylvia Ridzky. (2015). Designing a Set of English Speaking Materials Using Games for Conversation Class in SMP Taman Dewasa Jetis Yogyakarta. Yogyakarta: English Language Education Study Program Sanata Dharma

University.

In junior high school, English is becoming one of the compulsory subjects. In learning English at school the students are expected to learn all of English

skills, including speaking skill. To improve the students’ speaking skill, many

schools establish an extra-curricular such as English club or English conversation class as a platform for the students to express their idea through spoken language, including SMP Taman Dewasa Jetis.

This study was intended to design a set of speaking materials using games for English Conversation class in SMP Taman Dewasa Jetis. There were two formulated problem to be discussed: (1) How is a set of English material using games for conversation class of SMP Taman Dewasa Jetis designed? and (2) How does a set of English material using games for conversation class of SMP Taman

Dewasa Jetis look like?

The research questions were answered by using two kinds of instructional design models proposed by Kemp (1977) and Yalden (1987). Then, the instructional models were integrated with five stages of R&D cycle proposed by Gall, Gall, and Borg (2007). The five stages were: (1) Needs survey (2) Planning (3) Material Development (4) Material Validation (5) Revision.

The second research question in the problem formulation was answered by the shown presentation of a set of English speaking materials using three adapted games: jumbled-words, role-play, and guessing game. From the material evaluation, it was concluded that the designed materials were appropriate and acceptable for the students and it also fulfilled the needs of the students of English Conversation Class in SMP Taman Dewasa Jetis.

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viii ABSTRAK

Sutrisno, Sylvia Ridzky. (2015). Designing a Set of English Speaking Materials Using Games for Conversation Class in SMP Taman Dewasa Jetis Yogyakarta. Yogyakarta: English Language Education Study Program Sanata Dharma University.

Di Sekolah Menengah Pertama (SMP), Bahasa Inggris merupakan salah satu mata pelajaran wajib. Siswa di SMP dituntut untuk mempelajari seluruh kemampuan berbahasa dalam Bahasa Inggris, termasuk kemampuan berbicara. Untuk mengembangkan kemampuan berbicara siswa, banyak sekolah membentuk sebuah ekstrakurikuler seperti klub Bahasa Inggris atau English conversation

class sebagai wadah bagi siswa untuk berekspresi dalam bahasa lisan.

Studi ini bertujuan untuk merancang satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan permainan untuk

Conversation Class SMP Taman Dewasa Jetis. Studi ini membahas dua masalah:

(1) Bagaimana satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan permainan untuk Conversation Class SMP Taman Dewasa Jetis dirancang? (2) Seperti apakah penyajian satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan permainan untuk

Conversation Class SMP Taman Dewasa Jetis?

Untuk menjawab pertanyaan pertama, penulis menggunakan dua jenis model instruksional dari Kemp (1977) dan Yalden (1987). Kemudian, kedua model intruksional tersebut diintegrasikan dengan lima langkah dari siklus R&D dari Gall, Gall, dan Borg (2007): (1) Needs survey (2) Planning (3) Material

Development (4) Material Validation (5)Revision.

Jawaban dari pertanyaan kedua dari rumusan masalah dalam studi ini merupakan satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan tiga macam permainan, meliputi: jumbled-words, role-play, and

guessing game. Dari hasil evaluasi materi, dapat disimpulkan bahwa materi yang

telah dirancang cukup bagus dan dapat diterima sebagai bahan ajar, serta dapat memenuhi kebutuhan siswa Conversation Class dari SMP Taman Dewasa Jetis.

(3)

i

DESIGNING A SET OF ENGLISH SPEAKING MATERIALS

USING GAMES FOR CONVERSATION CLASS

IN SMP TAMAN DEWASA JETIS YOGYAKARTA

A SARJANA PENDIDIKAN THESIS

Presented as Partial Fulfillment of the Requirements

to Obtain the Sarjana Pendidikan Degree

in the English Language Education

By

Sylvia Ridzky Sutrisno Student Number: 101214106

ENGLISH LANGUAGE EDUCATION STUDY PROGRAM DEPARTMENT OF LANGUAGE AND ARTS EDUCATION FACULTY OF TEACHERS TRAINING AND EDUCATION

SANATA DHARMA UNIVERSITY YOGYAKARTA

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iv

STATEMENT OF WORK’S ORIGINALITY

I honestly declare that this thesis, which I have written, does not contain the work or parts of the work of other people, except those cited in the quotations and the references, as a scientific paper should.

Yogyakarta, August 10th, 2015

The writer,

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v

LEMBAR PERNYATAAN PERSETUJUAN

PUBLIKASI KARYA ILMIAH UNTUK KEPENTINGAN AKADEMIS

Yang bertanda tangan di bawah ini, saya mahasiswi Universitas Sanata Dharma:

Nama : Sylvia Ridzky Sutrisno

Nomor Mahasiswa : 101214106

Demi pengembangan ilmu pengetahuan, saya memberikan kepada Perpustakaan Universitas Sanata Dharma karya ilmiah saya yang berjudul:

DESIGNING A SET OF ENGLISH SPEAKING MATERIALS USING GAMES FOR CONVERSATION CLASS

IN SMP TAMAN DEWASA JETIS YOGYAKARTA

beserta perangkat yang diperlukan. Dengan demikian saya memberikan kepada Perpustakaan Universitas Sanata Dharma hak untuk menyimpan, mengalihkan dalam bentuk lain, mengelolanya dalam bentuk pangkalan data, mendistribusikannya di internet atau media lain untuk kepentingan akademis tanpa perlu meminta ijin maupun royalti kepada saya selama tetap mencantumkan nama saya sebagai penulis.

Demikian pernyataan ini saya buat dengan sebenarnya.

Dibuat di Yogyakarta

Pada tanggal: 10 Agustus 2015

Yang menyatakan,

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vi

DEDICATION PAGE

“EVERYTHING IS OKAY IN THE END,

IF IT IS NOT OKAY,

IT IS NOT THE END”

I dedicated this thesis to:

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vii ABSTRACT

Sutrisno, Sylvia Ridzky. (2015). Designing a Set of English Speaking Materials Using Games for Conversation Class in SMP Taman Dewasa Jetis Yogyakarta. Yogyakarta: English Language Education Study Program Sanata Dharma

University.

In junior high school, English is becoming one of the compulsory subjects. In learning English at school the students are expected to learn all of English

skills, including speaking skill. To improve the students’ speaking skill, many

schools establish an extra-curricular such as English club or English conversation class as a platform for the students to express their idea through spoken language, including SMP Taman Dewasa Jetis.

This study was intended to design a set of speaking materials using games for English Conversation class in SMP Taman Dewasa Jetis. There were two formulated problem to be discussed: (1) How is a set of English material using games for conversation class of SMP Taman Dewasa Jetis designed? and (2) How does a set of English material using games for conversation class of SMP Taman

Dewasa Jetis look like?

The research questions were answered by using two kinds of instructional design models proposed by Kemp (1977) and Yalden (1987). Then, the instructional models were integrated with five stages of R&D cycle proposed by Gall, Gall, and Borg (2007). The five stages were: (1) Needs survey (2) Planning (3) Material Development (4) Material Validation (5) Revision.

The second research question in the problem formulation was answered by the shown presentation of a set of English speaking materials using three adapted games: jumbled-words, role-play, and guessing game. From the material evaluation, it was concluded that the designed materials were appropriate and acceptable for the students and it also fulfilled the needs of the students of English Conversation Class in SMP Taman Dewasa Jetis.

(10)

viii ABSTRAK

Sutrisno, Sylvia Ridzky. (2015). Designing a Set of English Speaking Materials Using Games for Conversation Class in SMP Taman Dewasa Jetis Yogyakarta. Yogyakarta: English Language Education Study Program Sanata Dharma University.

Di Sekolah Menengah Pertama (SMP), Bahasa Inggris merupakan salah satu mata pelajaran wajib. Siswa di SMP dituntut untuk mempelajari seluruh kemampuan berbahasa dalam Bahasa Inggris, termasuk kemampuan berbicara. Untuk mengembangkan kemampuan berbicara siswa, banyak sekolah membentuk sebuah ekstrakurikuler seperti klub Bahasa Inggris atau English conversation

class sebagai wadah bagi siswa untuk berekspresi dalam bahasa lisan.

Studi ini bertujuan untuk merancang satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan permainan untuk

Conversation Class SMP Taman Dewasa Jetis. Studi ini membahas dua masalah:

(1) Bagaimana satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan permainan untuk Conversation Class SMP Taman Dewasa Jetis dirancang? (2) Seperti apakah penyajian satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan permainan untuk

Conversation Class SMP Taman Dewasa Jetis?

Untuk menjawab pertanyaan pertama, penulis menggunakan dua jenis model instruksional dari Kemp (1977) dan Yalden (1987). Kemudian, kedua model intruksional tersebut diintegrasikan dengan lima langkah dari siklus R&D dari Gall, Gall, dan Borg (2007): (1) Needs survey (2) Planning (3) Material

Development (4) Material Validation (5)Revision.

Jawaban dari pertanyaan kedua dari rumusan masalah dalam studi ini merupakan satu set materi pembelajaran berbicara dalam Bahasa Inggris dengan menggunakan tiga macam permainan, meliputi: jumbled-words, role-play, and

guessing game. Dari hasil evaluasi materi, dapat disimpulkan bahwa materi yang

telah dirancang cukup bagus dan dapat diterima sebagai bahan ajar, serta dapat memenuhi kebutuhan siswa Conversation Class dari SMP Taman Dewasa Jetis.

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ix

ACKNOWLEDGEMENTS

First of all, I would like to express my highest gratefullness to Allah

SWT, the one who always brings light to my life. I am really thankful for

everything Allah gives to me. I also thank Allah SWT to send the talented people

that will be mentioned below.

My deep gratitude goes to my advisor, Ag. Hardi Prasetyo, S.Pd., M.A.,

for his patience, support, and encouragement in guiding me to accomplish this

thesis. My deep thanks also go to all of my lecturers in ELESP of Sanata Dharma

University for the chance to learn English and life values together, especially to

Drs. Barli Bram, M.Ed., Ph.D. as my academic advisor. I also want to express

my thankfulness to Ch. Lhaksmita Anandari S.Pd., Ed.M. and Caecilia

Tutyandari, S.Pd., M.Pd. for the help during my revision time. I also thank

Maria Martarina Pamudani for always helping me with the administrative

matters.

My deep gratitude goes to SMP Taman Dewasa Jetis Yogyakarta for

giving me the opportunity and permission to conduct my research, especially to

the head of the curriculum and teaching, Susaryanto, S.Pd., and the English

teacher of Conversation class, Anis Rohmatul Laili, S.Pd., and to the seventh

graders of SMP Taman Dewasa Jetis who join English conversation class, for

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x

My gratefulness goes to my beloved parents, my father Sutrisno and my

mother Andriani Wijayanti, and to my beloved siblings Vemberta Ridzki

Sutrisno and Danang Ari Wibowo, for their irreplaceable care, love, support,

patience and advice. I thank them for the time they spend for and with me. I also

thank them for always understanding me in every tough time I get through.

I warmly thank my fellows: Ika Tyas Intani, Dwi Nugraheni, Yheti

Kartika Sari, Friska Dita and Giovanna Gistha Wicita for the precious time

they contributed during the writing of this thesis. I am really grateful to have them

around me. I thank them for their patience in teaching me how to do this and that.

Without their hands, this thesis would not be accomplished this well.

I would like to give my deepest love and special thanks to my partner in

life, Rendy Lancerianda. I thank him for his love, patience, support, and time he

gives to me up to now.

Last but not least, my gratefullnes goes to all of the people whose names

cannot be mentioned one by one here. May God bless us forever.

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xi

TABLE OF CONTENTS

Page

TITLE PAGE... i

APPROVAL PAGES... ii

STATEMENT OF WORK’S ORIGINALITY... iv

PERNYATAAN PERSETUJUAN PUBLIKASI……….... v

DEDICATION PAGE………... vi

ABSTRACT... vii

ABSTRAK... viii

ACKNOWLEDGEMENTS... ix

TABLE OF CONTENTS... xi

LIST OF TABLES... xiii

LIST OF FIGURES... xiv

LIST OF APPENDICES... xv

CHAPTER I. INTRODUCTION………. 1

A. Research Background ... 1

B. Research Problem ... 3

C. Problem Limitation ... 3

D. Research Objectives... 4

E. Research Benefits ... 4

F. Definition of Terms ... 4

CHAPTER II. REVIEW OF RELATED LITERATURE…………. 8

A. Theoretical Description... 8

1. Instructional Design... 8

a. Kemp…... 8

b. Yalden... 13

2. Speaking Skill... 16

a. The Nature of Speaking…... 16

b. The Principles of Teaching... 17

3. Games... 19

a. The Nature of Games... 19

b. The Types of Games... 19

c. Roles of Games in English Language Teaching ………. 20

d. Benefits of Games in Learning Activities………. 20 e. Designing Games... 21

f. Three Adapted Games... 21

4. Task-Based Learning for Defining Tasks in the Designed Materials……… 23

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xii

CHAPTER III. RESEARCH METHODOLOGY………..……….... 35

A. Research Method... 35

B. Research Setting... 38

C. Research Participants... 38

D. Instruments and Data Gathering Technique... 39

E. Data Analysis Technique... 41

F. Research Procedure... 42

CHAPTER IV. RESEARCH RESULTS AND DISCUSSION... 45

A. Steps in Designing the Materials... 45

B. The Presentation of the Designed Materials... 63

CHAPTER V. CONCLUSIONS AND RECOMMENDATIONS…. 65 A. Conclusions... 65

B. Recommendations... 67

REFERENCES... 69

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xiii

LIST OF TABLES

Table Page

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xiv

LIST OF FIGURES

Figure Page

2.1.Kemp’s Instructional Design Model... 13

2.2.Yalden’s Instructional Design Model... 15

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xv

LIST OF APPENDICES

Appendix Page

A. The Letter of Permisison... 70

B. The Interview Form... 72

C. The Pre-Design Questionnaire... 74

D. The Descriptive Statistics of the Pre-Design Questionnaire... 77

E. The Post-Design Questionnaire... 79

F. The Descriptive Statistics of the Post-Design Questionnaire... 81

G. The Detailed Result of the Post-Design Questionnaire……… 83

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1

CHAPTER I

INTRODUCTION

This chapter deals with research background, research problem, problem

limitation, research objectives, research benefits, and definition of terms.

A. Research Background

Junior high school is the middle stage of the educational level that has

English as one of the subjects. The students in Junior High School are expected to

learn all of English skills, including speaking skill. Although not being examined

in the National Examination, excellent speaking skill is very useful for students in

their daily life. The skill includes the pronunciation of English words, so that the

students are all able to implement their knowledge through spoken language.

To improve the students’ English speaking skill, many schools established

extra-curricular programs such as English club or English conversation class. SMP

Taman Dewasa Jetis is one of the schools that established an English conversation

class as the platform for the students to improve their English speaking ability.

The problem was found in the school where the researcher did Program

Pengalaman Lapangan (PPL), SMP Taman Dewasa Jetis Yogyakarta. As an

extracurricular program, SMP Taman Dewasa Jetis Yogyakarta is running a

conversation class. This program has been running for two years. The goal of this

class is to help the students improve their English spoken skill in form of

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the school. The participants of the program were the seventh graders of SMP

Taman Dewasa Jetis Yogyakarta.

In the class, the students are able to listen, read, and write using English.

However, most of the students of the conversation class still found difficulties in

expressing their ideas through speaking. Actually, the students are already able to

get and respond the teacher’s instruction. Yet, they have a limited way of

responding the instruction, especially in form of complete sentences. Furthermore,

not all of the students were confident about their answers. Most of them were only

imitating the teacher’s examples of the topic taught to them. The most important

thing here is that there is no available materials for the students in this class.

In teaching the students, the teacher usually gave exercises to the students

by using spoken instructions only. Sometimes, the teacher wrote down the

example of the exercise on the whiteboard. Then, the students did the exercise by

writing the instructions down on their notebook. In the morning class, the students

used one handbook as the guidance for the teaching and learning activities. Yet, in

the morning class the teacher only emphasizes the writing, listening, and reading

skills. The speaking skill was rarely used in the morning class. Thus, the

conversation class was established as a platform for the students to learn and

improve their English speaking skill.

Here, the research provides a new way or materials to stimulate the

students and make the students more interested in learning English by using

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research can ease the teacher so that the time will be used effectively. This

research aims to give the teacher other views of teaching media, so the students

are not merely taught using old-styled media.

In order to solve the problem, the researcher uses the theory of Research

and Development (R&D) proposed by Gall, Gall, and Borg (2007) to solve the

problem. This research is also based on Kemp’s (1977) and Yalden’s (1987)

models of instructional design.

B. Research Problem

The research questions can be formulated as follows:

1. How is a set of English material using games for conversation class of SMP

Taman Dewasa Jetis designed?

2. How does a set of English material using games for conversation class of SMP

Taman Dewasa Jetis look like?

C. Problem Limitation

The focus of this study is to improve the students’ English speaking ability

by using games. This technique is assumed as an appropriate and applicable to the

students’ needs, interests, and difficulties in speaking skill. By using games, the

study is expected to give various ways of learning English, so that the students

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D. Research Objectives

The study attempts to answer the problem met by the students of SMP

Taman Dewasa Jetis Yogyakarta in constructing sentences. This research finds

out how a set of English materials using games for conversation class of SMP

Taman Dewasa Jetis Yogyakarta is designed and to present the designed English

conversation materials.

E. Research Benefits

This study is intended to give benefits for:

1. The Students of SMP Taman Dewasa Jetis Yogyakarta

The technique aims to help and improve the students’ ability in speaking in

English. By using this technique, the students will find more fun and interesting

way of learning English.

2. The English Teacher of SMP Taman Dewasa Jetis Yogyakarta

The English teacher can use the technique to deliver other spoken

materials, especially for the materials that deal with daily conversation. By using

games in the designed material, the teacher can teach the students efficiently and

effectively.

3. The Researcher

The research is conducted to answer the problems that occured in the

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research found that the students need various way of learning, and game is one of

the answers.

F. Definition of Terms

1. Instructional Design

Design is a plan whose goals are to organize teaching and learning process.

In this research the researcher combines Kemp’s (1977) and Yalden’s (1987)

cycles of instructional design. According to Kemp (1977), an instructional design

is described as the approach and procedures (p. 8). Besides, the researcher used

the Gall, Gall, and Borg (2007) in developing the designed materials. In this

study, the researcher defines the instructional design as the plan and procedures in

designing and developing the materials of teaching and learning process.

2. Speaking

Speaking is one of English productive skill. It aims to express the idea of

the speaker in a form of spoken language. As stated by Nunan (1989), spoken

language consists of short, often fragmentary utterances, in a range of

pronunciations (p. 26). He also concluded that in spoken language, there is often a

great deal of repetition and overlap between the speakers.

In this study, English speaking skill is one of English productive skill that

requires oral practice. In speaking, the speakers have to mind their pronunciation

in order to deliver the message to the listener. It means that the pronunciation of

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conversation class learn about speaking and the pronunciation of English words,

the researcher designed a set of English speaking materials by using games for the

class. The designed materials contain the language focus that could help the

students to understand more about the pronunciation and the sentence structure.

3. Educational Games

In this research, game is assumed as the media for teaching and learning

English. It aims to engage the students’ interests in learning English conversation.

Wright, Betteridge, and Buckby (2006) concluded,game is defined as an activity

that can entertain, engage, and challenge students to do their task” (p. 1).

In this study, the game that is used is an educational game. It is called as an

educational game because of its character and role in fulfilling the students’ needs.

The educational games can both educate and entertain the students. In this study,

the educational games that are used are jumbled words, role-play, and guessing

game.

4. Conversation Class of SMP Taman Dewasa Jetis Yogyakarta

SMP Taman Dewasa Jetis is one of Junior High Schools located in

Yogyakarta. It is one of the schools that belong to Taman Siswa Foundation. The

school is located at Jl. A.M Sangaji 39, Jetis, Yogyakarta.

The school has two classes of conversation program. This program is

attended by the seventh and eight graders of SMP Taman Dewasa Jetis

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the research object. There were actually 12 students in the class. Yet, time by time

there are only 9 students now. They are between 13 to 14 years old. Most of the

students of the conversation class had not reached the goal of the speaking skill

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8

CHAPTER II

REVIEW OF RELATED LITERATURE

This chapter discusses the related theories used as the foundation in

designing a set of English conversation materials in this research. There are two

sections in this chapter: theoretical description and theoretical framework. The

theoretical description defines the detailed steps of designed English conversation

materials.

A. Theoretical Description

This part discusses about the theories related to the topic of the study. The

theories include the instructional design models, speaking skill, and games as the

consideration before designing the materials. The discussion is presented as

follows.

1. Instructional Design

a. Kemp

According to Kemp (1977), there are eight stages in designing

materials. They are:

1) Recognize the Goals, List the Topics, and State the General Purposes

Kemp (1977) described about the first step of the instructional

design as:

Instructional design planning starts with a recognition of the broad

goals of the school system or institution. The educational program

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explicitly expresses the general purposes (what students generally are expected to learn as the result of instruction (p. 13).

First, before designing the materials, the researcher needs to

recognize the goals of the course taught to the students. The researcher then

should also list some major topics that become the scope of the course. It

aimed as the bridge to help the researcher reach those goals. After that, the

researcher states the general purposes for each topic. They describe what the

researcher wants the students to accomplish in the course.

2) List the Learners‟ Characteristics

Knowing the students‟ characteristics is very important so that the

researcher can design the methods, technique, and materials that are

appropriate for them. The learners‟ characteristics include their academic

factors and social factors. Those information can be obtained by using

interview, observation, and data analysis.

Additionally, there are two other factors take important parts in

planning a design, learning condition and learning style. Learning style

relates to the students‟ best way or method of absorbing information. Some can learn better by only listening or reading, some may absorb more from

only visual approach, others may obtain the information from physical

activities.

3) Define the Learning Objectives

After distinguishing the learners‟ characteristics, the researcher

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the learners should achieve. It also aimed to inform the students in what

ways should they behave differently after studying certain topic. Learning

objectives must be in the form of measurable outcomes produced by the

learners. “Writing objectives is a developmental activity that requires refinements, changes, and additions as the writer develops subsequent

planning steps” (Kemp, 1977, p. 24).

The statement shows that the writing of the objectives is flexible. It

means that the researcher can either specify the objectives along with the

process of making the planning steps or right after developing all the patent

planning steps.

4) List the Subject Content

The next step is listing the subject content. Subject content comprises

the selection and organizing of the specific knowledge (facts and

information), skills (step-by-step procedures, conditions, and requirements),

and attitudinal factors of any topic (Kemp, 1977, p. 44).

Subject content includes outline or notes of information for the

preparation of any lesson, speech, or a report. In organizing the content, the

research needs to consider the four levels of objectives categorized by

Gagne. They are facts, concept, principles, and problem solving. All of them

are related one another.

The lowest level is factual information, in which the students are lead

to the concept of certain topics. It means when students are able to organize

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information as well. Then, after gaining the concepts, the students intended

to understand the relationship between the concepts, called as principles.

The students are expected to be able to solve the problem rises in certain

situation by understanding and using principles.

5) Enhance the Pre-assessment

Pre-assessment gives the information about what each student has

acquired and mastered about the object to be studied. According to Kemp

(1977), pre-assessment can give the researcher information about 1) to what

extent each student has acquired the necessary prerequisites for studying the

topic and 2) what the student may have already mastered about the subject

to be studied.

Pre-assessment is used to ensure the researcher whether the students

already know about the topic or not. Therefore, there is no time wasted by

the students on studying the same topic twice. In short, the learning

activities are efficiently and effectively used by both the researcher and the

students.

6) Teaching or Learning Activity and Resources

In reaching the learning objectives, as stated before, the researcher

needs to list the subject content. Then, the researcher needs some selected

teaching or learning activities to help the student reach the learning

objectives.

“you must determine the most efficient and effective methods and then select the materials to provide learning experiences that will

utilize the content associated with each objective” (Kemp, 1977,

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Thus, the researcher is expected to choose the best methods that are

appropriate and helpful for the students.

7) Organize the Support Services

To plan some learning activities, the researcher must require any

support services to implement the instructional plan. The support services

include budget, personnel, facilities, equipment, and schedules.

Support services must be considered at the same time instructional plans are being made and materials, being selected. In addition, consideration must be given to coordinating the planned program with other operational aspects of the institution (student schedules, guidance services, and so forth) (Kemp, 1977, p. 85).

8) Evaluate the Students‟ Learning

After all of the previous stages are completed, the researcher then

measured the learning objectives accomplished by the students. The purpose

is to revise and evaluate any phases of the plan if there is any improvement

needed. “Your objectives indicate what the evaluation should be. By stating them clearly, you have assured measuring directly what you are teaching”

(Kemp, 1977, p.91).

Kemp‟s instructional design plan is a flexible process. The eight stages presented by Kemp are interdependence among each other. In

completing this study, the researcher only takes some of the stages that are

really needed. The researcher then combines them with another theory of

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[image:30.595.99.496.109.575.2]

Figure 2.1 Kemp’s Instructional Design Model (Kemp, 1977, p.9)

b. Yalden

In Yalden‟s (1987) instructional design model there are seven stages in developing language program. They are all summarized as follows.

1) The Needs Survey

The needs survey aims to obtain as much information as possible

about the learners, including the learners‟ purpose in acquiring the target

language and what the learners desire or want in the program.

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infromation gathering is to understand as much about the learrners as possible prior to the beginning of the program, in order to establish realistic and acceptable objectives (Yalden, 1987, p.101).

2) The Description of Purpose

The purpose of this step is to clarify the purpose of the language

program. “The more accurately one can predict what the learners‟ language

or communicative needs will be, the more clearly the content of a syllabus

can be delineated” (Yalden, 1987, p. 107). It means that the designer needs to specify the learners‟ purpose in acquiring the program. The description of

purpose helps the designer to step on the next stage.

3) The Choice of a Syllabus Type

This is the step when the designer should decide which one of the

syllabus model fits to the learners‟ characters, needs, and purposes in acquiring the program. “There is no single model of syllabus design which

is universally agreed upon” (Yalden, 1987, p. 108). That is why the designer should modify the syllabus that will be used in the language program.

4) The Proto-Syllabus

After deciding the syllabus for the language program, the designer

then describes the content that the syllabus will have. The collected

information about the learners can be very helpful in determining the

components that will be used in the syllabus. In short, the researcher should

(32)

5) The Pedagogical Syllabus

After describing the content of the syllabus, the course designer will

develop all of the approaches of the teaching, learning, and testing activity.

6) Development and Implementation of Classroom Procedures

After acquiring all of the approaches in the pedagogical syllabus

process, the designer will develop the teaching and learning procedures. It

includes the selection of the exercise, teaching technique, lesson plan, and

weekly schedule that will be applied in the class. The designer has to design

the exercise by using interesting teaching technique, without ignoring the

learners‟ needs and characteristics.

7) Evaluation

Evaluation step, or also called as recycling step, is the last step of

Yalden‟s instructional design model. In this step, the course designer

[image:32.595.101.514.233.678.2]

evaluates the learners, the designed program, and the teaching process.

Figure 2.2 Yalden’s instructional design model (Yalden, 1987, p. 88)

Evalua

tion

Developent and implement

(33)

2. Speaking Skill

The researcher, as written in the title, is going to design a set of materials

for speaking skill that is wrapped in a form of conversation class. Thus, in this

section the researcher is going to explain the theories about speaking skill that

are used as the base of this research. The theories are divided into three major

parts: the nature of speaking, the principles of teaching, and the teaching

speaking.

a. The Nature of Speaking

In Nunan (1989, pp. 26- 27), Brown and Yule (1983) begin their

discussion on the nature of spoken language by distinguishing between

spoken and written language. Spoken language, consists of short, often

fragmentary utterances, in a range of pronunciations. While, written

language, is characterized by well-formed sentences which are

integrated into highly structured paragraphs.

They suggest that in contrast with the teaching of written

language, the teachers concerned with the spoken language must

confront the following questions taken from Brown and Yule (1983) in

Nunan (1989):

1) What is the appropriate form of spoken language to teach?

2) From the point of view of pronunciation, what is a reasonable

model?

(34)

4) Is it any more important than teaching appropriate handwriting in the

foreign language?

5) If so, why?

6) From the point of view of the structures taught, is it all right to teach

spoken language as if it were exactly like the written language, but

with a few „spoken expressions‟ throw in?

7) Is it appropriate to teach the same structures to all foreign language

students, no matter what their age is or their intentions in learning

the spoken language?

8) Are those structures which are described in standard grammars the

structures which our students should be expected to produce when

they speak English?

9) How is it possible to give students any sort of meaningful practice in

producing spoken English?

(Brown and Yule, 1983)

b. The Principles of Teaching

According to Nunan (2003, pp. 54-56) the teacher should be

aware of these following points as the principles for teaching speaking.

1) The Differences between Second Language and Foreign Language

Learning Context

Speaking is learned in two broad context: foreign language and

second language situations. Foreign language is when the target

(35)

While, second language is when the target language is the language

used for communication in the society.

2) Fluency and Accuracy

Fluency is the extent to which speakers use the language quickly

and confidently, with few hesitations or unnatural pauses, false starts,

word searches, etc.

Accuracy is the extent to which students‟ speech matches what people actually say when they use the target language.

3) Group Work, Pair Work, and Limiting Teacher Talk

Teachers need to consider their existence in the class and be

aware of how much they are talking in class, so they will not take up all

the time the students could be talking. Thus, the teachers can use group

or pair work to maximize the students‟ time in speaking in the target

language during the lesson.

4) Speaking Tasks than Involve Negotiation for Meaning

The principle is the students‟ communication or interaction

using the target language indicates the students‟ progress in learning, because it involves trying to understand and make her or himself

understood.

In order to understand and be understood in speaking in the

target language, the students must really pay attention to what the

(36)

information given, clarifying their understanding, and then confirming

that someone has already understood what the students‟ meaning.

5) Design Classroom Activities that Involves Guidance and Practice in

Transactional and Interactional Speaking

The difference of the transactional and interactional speaking is

in their purposes. Transactional speech is used to get something done,

while interactional speech is for communicating with someone in

special purposes.

Speaking activities inside the classroom need to embody both

transactional and interactional purposes, since the learners will have to

speak the target language in both transactional and interactional

settings.

3. Games

a. The Nature of Games

“Game is an activity which is entertaining and engaging, after

challenging, and an activity in which the learners play and usually interact

with others” (Wright, Betteridge, & Buckby, 2006, p. i).

b. Types of Games

There are several types of games that can be used as the means in teaching.

(37)

c. Roles of Games in English Language Teaching

Here, game is chosen as one of the most appropriate activities

because of its important roles in language learning. Bell and Wieckert

(1985) concluded that games increase motivation, help the socialization

process, clarify perplexing concepts, and integrate students with diverse

ability levels.

d. Benefits of Games in Learning Activities

Game is chosen as the one of the best media in teaching and learning

activities because according to Wright, Betteridge, and Buckby (2006),

games have these following features:

1) Language learning is hardwork

Games help and encourage the learners to sustain their interest and

work.

2) Experiencing language

Games help the teachers to create context in which the language is

useful and meaningful. Games also help the learners to experience

the language, not merely study it.

3) Repeated use of language items

By producing speech such as information and opinion, games

(38)

4) Central learning

Games provide intense and meaningful practice of language, then

they must be regarded as central to a language.

e. Designing Games

In designing the games as the main technique of teaching, the

researcher should consider the construction of games stated by Bell and

Wieckert (1985):

Construction of games: Step 1: Develop the theme Where the need is greatest. Step 2: Determine the Purpose

Write down the statements that clearly define the purpose and the scope of the game.

Step 3: Dertermine the Grade Level

Tailor the game so that the skills and information to be learned match the range of abilities in the class or media center.

Step 4: Determine the Number of Players Step 5: Determine the Format

Is it board game, card game, or roleplay game? Step 6: Determine the Method of Checking Step 7: Design and Gather the Materials

Step 8: Define the Players‟ Roles

Is it individual, maintenance, or task roles? Step 9: Decide upon the Procedure and Time

Be exact about how the game is to be played and make the rules brief but clear.

Step 10: Trial Run Step 11: Evaluation

f. Three Adapted Games

There are three adapted games provided by the researcher. Those three

chosen games are considered as the most suitable technique for the characters

(39)

1) Role-Play

By having role-play, the students are expected to make and

practice the conversation in pairs. Role-play aims to improve the

students ability in constructing sentence and speaking English in a fun

way. This game is created to give more confidence to the students.

2) Jumbled Words

In jumbled-words, the students have to arrange the words into a

good sentence. This game is in a form of puzzle. Thus, this game

improves the students‟ psychomotor. The goal is to apply the students‟

understanding about sentence construction. This is to strengthen

students‟ grammar ability.

3) Guessing Game

Guessing game is the last game that is trusted to help the

students to reach the objectives of the course. This game needs two

persons, one who gives the clues and the other guesses the answer.

The one who gives the clues will be a good speaker. He or she has to

learn about how to construct sentence correctly and clearly so that the

one who guesses will understand what he or she says. Likewise, the

one who guesses the answer will be learning to be a good listener. He

or she has to learn about how to understand what the clue-giver is

(40)

4. Task-based Learning for Defining Tasks in the Designed Materials

In the designed materials, the researcher uses games as the technique for

teaching and learning activity. Since games is a branch of Communicative

Language Teaching (CLT), the researcher also uses Task-Based Learning (TBL)

approach for defining the tasks. It is supported by the statement said by Richards

and Rodgers (2001) “a variety of games, role plays, simulations, and task-based

communication activities have been prepared to support Communicative

Language Teaching classes.” While, talking about tasks, Hudelson (1993) states,

“a task is an activity or a goal that is carried out using language.”

According to Willis (1996) in task-based learning, “communication tasks (where language forms are not controlled) involve learners in an entirely

different mental process as they compose what they want to say, expressing what

they think or feel.” (p. 77). Based on that statement, it means that the students

are to express what they want. While, the teacher‟s role is to give the tasks that

accomodate the students but without shutting out the students‟ needs.

The role of students‟ tasks in teaching-learning process is supported by

the students‟ past experience, as Nunan (2004) explains:

The main characteristic of task-based learning focuses on the experiential

learning where the learners‟ past experiences become the starting point in learning, while their persona experience when doing the tasks becomes the central point of learning (p. 87).

In task-based learning, there are two main types of tasks. The first is tasks

based on the analysis of communicative language use, and the second is tasks

(41)

to the analysis of communicative language use. They are: listing tasks, sorting

and ordering, comparing, problem-solving, problem-solving, sharing personal

experience, and creative tasks (p. 26). Those six types are described as follow:

a. Listing

Listing tasks provide a lot of opportunities for the learners to express

their ideas. Before expressing their idea, they have to brainstorm their ideas

about the topic they are learning. The brainstorming will be in form of a

complete list, mind map is possible. In listing, there is no need to give too

many explanations.

b. Sorting and Ordering

These tasks involve four main processes: sequencing items, actions

or events in logical or chronological order, ranking items based on the

personal values or specified criteria, categorizing items in given groups or

grouping them under the given headings, and classifying items in different

ways, which the categories themselves are not given. These kinds of tasks

provide the clue of the arrangement of the task through numbers or letters.

c. Comparing

Comparing task involves comparing information from two or more

sources to identify common points. The processes involved are: matching to

identify specific points and relate them to each other, finding the similarities

(42)

d. Problem-Solving

This task allow the learners to show their intellectuality and ability

to think and analyze. The activities in this task are quite challenging and

engaging. In this task, the learners will never stop to solve the selected

problems if it is interesting. The duration and processes depend on the type

and complexity of the problem.

e. Sharing Personal Experience

Sharing personal experience task is not as goal-oriented as in other

tasks since the result of this task is more like casual social conversation. It

is because in this task the leaerners are encouraged to talk more freely

about themselves and share about what they have experienced to others.

f. Creative Tasks

Creative tasks tend to have more stages than other tasks since these

tasks are often combined with the other task types: listing, ordering and

sorting, comparing and problem solving. This kind of task involves some

pairs or groups of learners in some kinds of free creative works. The

combination of the tasks often take longer time to finish compared with

other individual task.

Moreover, Richards and Rodgers (2001) states that in the analysis

of communicative language use the classification of tasks is defined into:

jigsaw task, information-gap task, problem-solving task, decision-making

task, and opinion exchange task (p. 48). The description of each task is

(43)

a. Jigsaw Task

In jigsaw task, the learners have to combine different pieces of

information in order to make them a complete piece of information. For

example, the learners are expected to arrange three different parts of a

story into a good order.

b. Information-Gap Task

In this task, the learners are required to perform the negoitation of

meaning and find out what the task should be. This task requires at least two

students who have a set of information.

c. Problem-Solving Task

This task expects the learners to find the way out from the problem

given by the teacher. The learners are also given a set of information to

solve the problem.

d. Decision-Making Task

In decision-making task, the learners have to have a discussion to

find out some solution of a problem and then they negotiate about the best

solution.

e. Opinion-Exchange Task

In this task, the learners are engaged in a discussion and exchange of

ideas. Yet, they do not need to reach any agreement for the discussion.

Talking about the strategies behind the task, Nunan (2004) classifies

task into five catefories: cognitive, interpersonal, linguistic, affective and

(44)
[image:44.595.102.520.122.633.2]

Table 2.1 Nunan’s Task Classification (Nunan, 2004, p.59)

Cognitive Tasks

Classifying Putting similar things together in groups

Predicting Predicting what is to come in the learning process Inducing Looking for patterns and regularities

Taking notes Writing down the important information in a text in your own words

Concept mapping Showing the main ideas in a text in the form of a map Inferencing Using what you know to learn something new

Discriminating Distinguishing between the main idea and supporting information

Diagramming Using information from a text to label a diagram

Interpersonal Tasks

Co-operating Sharing ideas and learning with other students Role-playing Pretending to be somebody else and using the

language for the situation you are in

Linguistic Tasks

Conversational patterns

Using expressions start conversations and keep them going

Practicing Doing controlled exercises to improve knowledge and skills

Using context Using the surrounding context to guess the meaning or an unknown words, phrase, or concept

Summarizing Picking out and presenting the major points in a text in summary form

Selective listening Listening for key information without trying to understand every word

Skimming Reading quickly to get a general idea of a text

Affective Tasks

Personalizing Learners share their own opinions, feelings, and ideas about a subject

Self-evaluating Thinking about how well you did on a learning task, and rating yourself on a scale

Reflecting Thinking about ways you learn best

Creative Tasks

Brainstorming Thinking as many new words and ideas as one can

According to Willis (1996), “the framework of task-based learning

(45)

a. Pre-Task Phase

This phase starts with a teaching-learning process in the classroom.

This is the introduction of the topic of the teaching and learning process.

For that reason, the teacher should lead the learners to define the topic they

are going to learn. This task includes the use of pictures that are related to

the topic. This task‟s function is to recall and activate the words and phrases that will be used in the topic. In this phase, the learners are guided

to their experience they had related to the topic. The goal is to make the

learners familiar with the learning topic. In this task, the teachers should

ensure that all learners reach the understanding of the tasks involve, the

goals, and the outcomes required.

b. Task Cycle Phase

This is the main phase, where the learners are encouraged to work

with others to achieve the set goals by keeping a minimum interference on

learners‟ work. There are three components involved in this step: task,

planning, and reports. The first component is task. In task, the learners do

the task, either in pairs and small groups while the teacher guides the

learners improving their language.

c. Language Focus Phase

This is the last phase of all. In this phase, the learners will discuss

some specific features of language that come naturally during the second

phase, task cycle phase. The purpose is to make the learners understand

(46)

involved in this phase: analysis and practice. The first component is

analysis, it requires the learners to analyze certain texts, transcripts and

sets of examples taken from familiar data while the teacher reviews the

analyzed data with the class. The second component is practice, where the

learners do some exercises about some new words, phrases, and patterns

that occur during the analysis which will be practiced by the learners. The

[image:46.595.104.518.276.579.2]

components of task-based learning framework is presented in Figure 2.3.

Figure 2.3. Willis’ Task-Based Learning Framework (Willis, 1996, p. 38)

5. Conducting Material Adaptation in the Designed Materials

In designing the materials the researcher conducted material

adaptation. In adapting the materials the researcher applies the existing

materials, yet still considering the learners‟ characteristics. According to

Pre-Task

Introduction to topic and task

Teacher explores the topic with the class, highlights useful words and phrases, helps students understand task instructions and prepare. Students

may hear a recording of others dong a similar task.

Task Cycle Task

Students do the task, in pairs or small gorups. Teacher monitors

from a distance

Planning

Students prepare to report to the whole class (orally

or in writing) how they did the task, what they decided or discovered

Report

Some groups present their reports to the class,

or exchange written reports, and compare

results.

Language Focus Analysis

Students examine and discuss specific features of the text or transcript if it is recording.

Practice

Teacher conducts practice of new words, phrases, and patterns occuring

(47)

Tomlinson and Masuhara (2004) “materials adaptiation is adjusting and/or

changing the existing materials into suitable one which depends on the need

of the learners, students, and the situation” (p. 10).

The material adaptation can shorten or lengthen an activity, skip an

activity and go on the next one, and change the order of the activities.

Tomlinson and Masuhara (2004) suggest “teacher may decide to use only

part of a unit, add or delete texts or activities, and replace or supplement

texts or activities with ones from other sources” (p. 11). In adapting

material, the teacher can filter the suitable materials for the learners by

adding or replacing the texts or activities.

In mateirals adaptation, there are three main techniques namely plus

(+), minus (-), and zero (0) category (Tomlinson and Masuhara, 2004, p.

16). The description of each category can be seen as follow.

a. Plus Category

In this category, there are two techniques namely: addition and

expansion. The addition technique means that the teacher may add different

texts and/or activities. On the other hand, in the expansion technique, the

teacher may expand the texts and activities by increasing the lengthm,

difficulty, and depth.

b. Minus Category

In minus category, there are three techniques in adapting materials.

The techniques are: deletion, substraction, and reduction. The first is

(48)

activities altogether. The second is substraction technique. In this technique,

the teacher may decrease the number of sentences in a text or part of an

activity. The last is reduction technique, where the teacher may reduce texts

and activities by decreasing the length, difficulty, depth, etc.

c. Zero Category

This is the last category. There are five techniques in this category,

namely: modification, replacement, reorganization, resequencing, and

conversion. The first is modification technique. Here, the teacher made

changes on the instructions. The second technique is replacement, where the

teacher swapped one activity with another. The third is reorganization

technique. In this technique, the teachers change the positions of the texts

and illustrations. The forth is resequencing technique, here the teacher

changed the sequence of the activities. The fifth technique is conversion. In

this step, the teacher changed the genre of a text or move the content from

one medium to another. However, the researcher only used several material

adaptation tehniques. It depended on the time allotment provided in the

lesson plans.

B. Theoretical Framework

Speaking is one of English production skills. Since English is widely used

by people around the world, it can be very useful for the students in their daily

life. There are many problems that may be faced by the students during the

(49)

and technique in teaching speaking to the students. A suitable method is needed to

draw the students‟ interest and attention in learning the material.

In this research, the researcher is going to have designed materials that

aimed to help the students and the teacher in teaching and learning English

speaking. The researcher designed a set of English speaking materials using

games for conversation class of SMP Taman Dewasa Jetis. By considering the

students and classroom condition, the games used in the research is regarded as

the suitable and applicable technique for the class. Through games, the students

are believed to put their interest in the learning activity more. They can be more

active in learning by having some more practice provided by the materials.

In the research, the researcher designed the materials using the

combination of Kemp‟s (1977) and Yalden‟s (1987) models which is clarified as

follows.

1. Conducting need analysis

The first step is collecting information and data that are needed in the

research. The data is taken from the students and the teacher of the conversation

class. There are observation, interview and questionnaire as the means of

gathering the data.

2. Listing the goals, topics, and general purposes

The researcher stated the goals, topics, and the general purposes of the

material. After listing the topics, the researcher has to define the goal of the topic

(50)

3. Defining the learning objectives

The learning objectives contain what the students could get from the

materials. It aimed to promote the materials so that the students will be

interested in learning the materials.

4. Developing the general guideline

The researcher then develops the general guideline of the course in the

form of syllabus. The making of the syllabus is considering the students‟ needs.

It aimed to make the learning materials stay in the target and the main purposes

in teaching the students.

5. Listing the subject contents

The researcher lists the subject content in order to clarify the learning

objectives stated in each unit.

6. Selecting the teaching and learning activity and resources

After all, the researcher decides what teaching and learning activity will

be used in the materials. The selected teaching and learning activity should be

suitable for the students‟ needs. It has to be interesting and attracting materials

so that the students will be enthusiastic being involved in the learning activity.

7. Designing the message and developing materials

The researcher designs and develops speaking materials by using games

(51)

students ability in English speaking. Thus the researcher still has to consider the

students‟ needs.

8. Evaluating and revising the designed materials

Evaluation is needed in developing the designed materials. The feedback

is gotten from the questionnaire distributed to the teacher of the conversation

class. The questionnaire then can be used as the source for revising the designed

(52)

35

CHAPTER III

RESEARCH METHODOLOGY

In this chapter, the researcher describes the research method, research

setting, research participants, instruments and data gathering technique, data

analysis technique, and research procedure.

A. Research Method

The researcher conducted this research to find out whether games can

improve the students’ ability in speaking in English or not. In doing this research,

the researcher used the cycles of educational Research and Development (R&D)

based on Gall, Gall, and Borg (2007) models. There were ten steps of R&D cycle,

namely:

1. Identification of the goal for the instructional programs or product which can

be done by having need analysis.

2. Analysis of the instruction which is undertaken to specify the specific skills,

procedure, learning task that are involved in reaching the goals of instruction.

3. Identification of the learners’ entry level and instructional setting.

4. Translating needs and goals of the instructions into specific performance

objectives.

5. Developing the instructional assessments which are related directly to the

(53)

6. Developing a specific instructional strategy for assisting learners with their

efforts to achieve each performance objective.

7. Developing the instructional materials.

8. Designing and conducting formative evaluation of instruction.

9. Revising the instruction.

10.Designing and conducting summative evaluation.

From all of those ten steps, the researcher only used nine of them. The

tenth step was omitted because the researcher did not conduct any summative

evaluation. The researcher only conducted the formative evaluation of the

designed materials. Thus, those nine steps were summarized into five adopted

steps of this research. They are explained as follows.

1. Needs survey

In this step, the researcher combined the first, second, and the third steps

of R&D cycles. The researcher started to collect the data about the students and

the teacher of the conversation class. The data and information were mostly

gathered by having an interview with the teacher. While, the information from

the students was gathered by distributing the questionnaire to the students of the

(54)

2. Planning

The next step is planning step; that is the fourth step of Gall, Gall, and

Borg’s R&D cycles. In this step, the researcher decided what the students are

going to learn in the class. This step included the designed syllabus and lesson

plan.

3. Material development

After that, the researcher combined the fifth, sixth, and seventh steps of

R&D cycles by Gall, Gall, and Borg (2007). In this step, the researcher designed

the materials that were suitable to the students’ need. The material referred to the

curriculum used by the teacher of the conversation class.

4. Material validation

The next step is the eighth steps of R&D cycles. In this step, the

researcher needed the help of five material design experts to give the evaluation

on the designed materials. The result of the questionnaire was used to improve

and revise the designed materials conducted by the researcher. The respondents

of the questionnaire were: the teacher of the conversation class of SMP Taman

Dewasa Jetis, an English teacher of SMPN 1 Sentolo, an English teacher of

conversation class of SMP Pangudi Luhur 1, an English tutor of Alpha English

(55)

5. Revision

The last step is the ninth step of R&D cycle‘s steps, the revision of the

designed material. In this step, the researcher had to revise and improve the

designed materials in order to get the best and the most suitable materials for the

students of the conversation class.

B. Research Setting

The research was conducted at conversation class of SMP Taman Dewasa

Jetis Yogyakarta on March 2015. The research is done in the second semester of

the school year.

C. Research Participants

The research participants of this research were grouped into two.

1. Participants of information collecting

The participants of this research were the English teacher and the grade

seven students of conversation class of SMP Taman Dewasa Jetis Yogyakarta.

There were 9 students in the class. They were the students in 2014/2015

academic year. Based on the observation done by the researcher, the students of

the conversation class found difficulties in expressing their idea through spoken

language. It was shown when the students were asked to answer a question by

the teacher. The students were mostly only imitated the teacher’s example by

(56)

2. Participants of material validation

In the step of material validation, the researcher used the help from one

English teacher of the conversation class of SMP Taman Dewasa Yogyakarta,

one English teacher of a conversation class of SMP Pangudi Luhur Yogyakarta,

one English teacher of SMP N 1 Sentolo, one Englist tutor of Alpha English

Course, and one English lecturer from Sampoerna University. Their validation

was needed to improve the designed materials revision. All of the five people are

chosen because of their capability and experience in English teaching.

D. Instruments and Data Gathering Technique

In doing the research, the researcher used some instruments. The use of

the instruments was to facilitate both the researcher and the research participants

in doing the research. The instruments provided during the process of the

research were including interview and questionnaire.

1. Interview

Interviews consist of oral questions asked by the interviewer and oral

responses by the research participants (Gall, Gall, and Borg, 2007, p. 228). The

researcher interviewed the English teacher of the conversation class once. Here,

the researcher observed the classroom situation and tried to find out the problem

faced by the teacher in teaching the course. The interview was to find the

problems of the classroom in details, so that the researcher could only f

Gambar

Figure 2.1.Kemp’s Instructional Design Model.....................................
Figure 2.1 Kemp’s Instructional Design Model (Kemp, 1977, p.9)
Figure 2.2 Yalden’s instructional design model (Yalden, 1987, p. 88)
Table 2.1 Nunan’s Task Classification (Nunan, 2004, p.59)
+5

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