• Tidak ada hasil yang ditemukan

TEACHING VOCABULARY TO YOUNG LEARNERS THROUGH I TUTOR.NET AS EDUTAINMENT SOFTWARE : A case study at a primary school in Subang.

N/A
N/A
Protected

Academic year: 2017

Membagikan "TEACHING VOCABULARY TO YOUNG LEARNERS THROUGH I TUTOR.NET AS EDUTAINMENT SOFTWARE : A case study at a primary school in Subang."

Copied!
26
0
0

Teks penuh

(1)

TABLE OF CONTENT

APPROVAL PAGE ... i

PREFACE ... ii

AKNOWLEDGEMENT ... iii

DECLARATION PAGE ... iv

ABSTRACT ...v

TABLE OF CONTENT ... vi

CHAPTER I: INTRODUCTION ... 1.1 Background of the Study ...1

1.2 Research Questions ...3

1.3 Purpose of the Study ...4

1.1 Significant of the Study ...4

1.1 Scope of the Study ...5

1.1 Terminology ...5

1.1 Organization of the Paper ...6

1.1 Closing Remarks ...7

CHAPTER II: THEORETICAL FRAMEWORK ...8

2.1 Young learners Learning Characteristics ...8

2.2 The Important Role of Vocabulary ...11

2.2.1 Vocabulary knowledge ...13

2.2.2 Presenting Vocabulary ...15

2.2.3 Assessing Vocabulary ...20

2.3 The Role of Edutainment Software in Vocabulary Learning Process ...21

2.3.1 Types of Edutainment ...25

2.3.2 I Tutor.Net as a Singapore Designed-Edutainment Software ...27

(2)

CHAPTER III: RESEARCH METHODOLOGY ...30

3.1 Research Design...30

3.2 Research Site ...31

3.3 Research Subjects ...32

3.4 Data Collection ...32

3.4 1 Classroom Observation ...33

3.4.2 Documentary Data (students’ works and questioners/students’ response records). .33 3.5 Data Analysis ...34

3.6 Closing Remark ...35

CHAPTER IV: FINDINGS AND ANALYSIS ...36

4.1 Analysis of the Implementation of I Tutor.Net ...36

4.1.1 Activities before using I Tutor.Net as Edutainment Software ...37

4.1.1.1. Prepare the Materials and Equipment ...37

4.1.1.2. Prepare the Environment ...39

4.1.1.3. Prepare the Students ...40

4.1.2 Activities while using I Tutor.Net ...41

4.1.2.1. Activities in the first topic...41

4.1.2.2. Activities in the second topic ...48

4.1.3 Activities after using I Tutor.Net ...54

4.1.3.1 Oral Activities ...54

4.1.3.2 Students’ works ...56

4.2 Analysis of students’ responses toward I Tutor.Net ...57

4.2.1 Data from classroom observation ...57

(3)

4.3 Conclusion of Chapter Four ...61

CHAPTER V: CONCLUSION AND RECOMMENDATION ...63

5.1 Conclusion ...65

5.2 Recommendation ...65

References ...67

APPENDIXES ...73

APPENDIX 1 ...74

APPENDIX 2 ...78

APPENDIX 3 ...95

APPENDIX 4 ...96

APPENDIX 5 ...107

APPENDIX 6 ...112

APPENDIX 7 ...116

APPENDIX 8 ...118

(4)

CHAPTER I

INTRODUCTION

This chapter describes the general idea of the present study. The information

covers the background of the study, the problems of the study, the purposes,

significance and scope of the study. The clarification of the terms used and the outline

for the organization of this thesis are also underlined.

1.1 Background of the study

Nowadays technology advances have been growing very fast. They can come

many advantages in many areas including in today‟s educational settings. In language

teaching, the use of computer-based materials for language teaching often referring to

CALL (Computer Assisted Language Learning) has been known since 1950s (Beatty,

2003, Egbert, 2005). It is constantly undergoing change in more sophisticated both in

their performance and their functions (Beatty, 2003; Dudeney and Hockly, 2007) as a

result of technological innovation creating opportunities to revise old findings, to

conduct new research and to challenge established beliefs about the ways in which

teaching and learning can be carried out to both with and without a teacher (Beatty,

2003).

Recently, in creating a motivating and successful environment for learning by

(5)

“entertainment” has been evolved from the definiton of educational technology. It

becomes greatly popular and keeps growing fast since early 1990s (Kazanci & Okan,

2009). The edutainment software which promises the learner with cognitively

challenging, attractive material ((Kazanci & Okan, 2009; Zin & Zain, 2010) is widely

expected to be able to make the process of learning is going to be colorful and fun in

such a way that students get so lots of information in the fun learning that they do not

realize they are learning at the same time.

However, the effect of edutainment software which is adapted in EFL

classroom still remains and concerns both educators and parents (Kazanci & Okan,

2009). A number of empirical studies have been conducted, which either support

(Wood, 2001; Chapelle, 2001; Sato & Suzuki, 2010) or oppose (Olson et al., 2001;

Setzer and Monke, 2001) the use of edutainment software in the classroom. Resnick

(2004) supporting Olson (2001) and Setzer & Monke (2001) argued that the

edutainment as artificial sweetener to make learning become palatable to children.

Conversely, Zin & Zain (2010) gave evidence that edutainment software can increase

students understanding toward the topic that has been taught and students‟ interest in

teaching and learning process. Moreover, Alemi (2010) supports Wood (2001) that

educational games can help learners to expand vocabulary which is a central

component of verbal comprehension (Cheng Sieh, 2008; Ryan in Schmitt et al., 2001;

Thornbury, 2002) and has positive correlation with later literacy development in both

first language and foreign or second language (Neuman & Dickinson, 2011; Brown,

(6)

Considering there are still a few studies in the field of edutainment software,

especially related to the young learners‟ vocabulary, thus the present study focuses on

teaching vocabulary using edutainment software. This study uses i tutor.net since the

edutainment software is a comprehensive multimedia learning package consisting of

animated lessons and interactive activities. The software which was designed by a

Singapore company and approved by e-ASEAN endorsed project is distributed in

franchise system by a private company having bought the license to use in Indonesia.

The software is aimed at equiping learners with more academic knowledge, nurture

them into creative thinking and present fun learning which makes the students

especially young learners happy. It promises children are being motivated and

involved in doing many activities since it contains all kinds of language skills and

aspects; speaking, reading, listening, writing, grammar, and vocabulary. Hopefully

the finding of this study will provide a better insight especially for teachers of young

learners in teaching vocabulary to their students through edutainment software and a

useful consideration for policy making in the school to improve English education in

the school.

1.2 Research Questions

Connected with what has been discussed above, the questions in this study are

formulated as follows:

1. How is i tutor.net as edutainment software implemented in teaching

(7)

2. What are the responses of the learners toward i tutor.net as edutainment

software?

1.3 Purpose of the Study

The purposes of this study are formulated based on the problems investigated.

This study intends:

a. To portray what happens in the classroom when i tutor.net as edutainment

software is implemented in teaching English vocabulary to young learners in

primary school context.

b. To find out the responses of the learners toward i tutor.net as edutainment

software.

1.4 Significance of the Study

The result of this study will provide information on the use of edutainment

software in teaching vocabulary to young learners and the benefits and barriers of

using the software. It will contribute some aspects as follows:

a. The information can be used to support the previous theory about the use of

edutainment software in teaching young learners and provide new information

(8)

b. Practically, the information will be valuable for English teachers as this study

proves practical guidance on how to use edutainment software in the

classroom.

c. Additionally, the result of the study can be useful for policy makers in school

to improve the school policy, primarily about the implementation of

edutainment software in the extracurricular activity.

1.5 The Scope of the Study

This study explores i tutor.net as edutainment software used to teach

vocabulary to the learners. Nineteen learners of third grade of a pilot elementary

school with international standard (RSDBI) in Kalijati, Subang are involved in this

study which focuses on teaching vocabulary to young learners through i tutor.net as

edutainment software and learners‟ responses towards the software.

1.6 Terminology

There are three key terms used in this study; edutainment software, vocabulary, and

young learner which will be briefly defined below.

The first is „edutainment software,‟ which is education that has been placed

within the framework of entertainmentso children could enjoy what they learn with a

combination of many mediums (sound, animation, video, text, and images) by simply

(9)

and stories as well as information that will come alive on a computer screen (Gross,

2003).

The second term is „vocabulary‟ which is the knowledge of words and word

meanings (Diamond and Gutlohn, 2006). The last is „young learners‟. This term

covers a wide age range which can be anybody from the age of five to the age of

twelve (Rixon, 1999). For the purpose of this study, young learners are defined as

children between the ages of about 8 years old to 9 years old that are in the third

grade of elementary school students.

1.7 Organization of the Study

This thesis is organized in five chapters. The first chapter gives a general

description of the introduction to the topic of the research. It includes the research

questions, the research aims, scope and limitation of the study, significance of the

study. The second chapter describes theoretical framework covering the theories and

references for this study. The third chapter deals with the methodology that will be

used to conduct the research. It presents the participants, research design, and the

procedure of data collection and analysis. The fourth chapter describes research

finding and discussion. The last chapter presents the conclusion of the thesis and

(10)

1.8 Closing Remark

This chapter has presented the introduction of the whole study which

includes background of the study, the research questions, the research aims, scope

and limitation of the study, significance of the study and organization of this paper.

(11)

CHAPTER III

RESEARCH METHODOLOGY

This chapter elaborates aspects related to the research methodology

employed in the present study. The discussion covers a description of research design

used in the study and then the site, the subjects of the study. Data collection and

analysis will be included as well.

3.1 Research Design

An exploratory case study used when little is known about the case being

examined is employed in this study (Yin cited in Heigham and Croker, 2009). It can

also be considered as a case study dealing with a single case or small-scale case

(Merriam, 1998) and typically emphasizing features that make one person or

organization different from others (Thomas, 2003). The researcher explores a single

entity or a case bounded by time and activity (a program, event, process, institution,

or social group and collects detailed information by using a variety of data collection

procedures during a sustained period of time (Cresswell, 1994).

Two data collection techniques were used in this study to gain the data

needed. The techniques are observations including transcripts, field notes and

document from students’ works and their responses obtained from activities in the

classroom and questionnaire. Classroom observations were carried out to examine

(12)

students’ efforts in reaching the objectives which have been set for learning over a

unit of work or a length of time (McKay, 2006). The observation is a non-intrusive

tool to assess children’s performance since the children are often not even aware that

they are being assessed (Pinter, 2006). Students’ works were utilized to know their

ability in learning vocabulary using edutainment software. Meanwhile students’

responses from teaching learning process using i tutor.net and questionnaire were

used to know students’ responses toward the English teaching learning process

through edutainment software.

3.2 Research Site

This study was carried out in a public elementary school in Subang for two

reasons. First, this school is a pilot elementary school with international standard

(Rintisan Sekolah Dasar Bertaraf Internasional/RSDBI) in Kalijati, Subang in which

English has been taught to the learners since they are in the first grade. Second, this

school is equipped with appropriate facilities including computers and LCD projector.

The strategy used in this study required the facilities that were very helpful in the

vocabulary teaching and learning process. However, based on the information from

the teacher, these tools are never used in vocabulary teaching and learning process.

She just gives some vocabularies from the text book to mention and write and

memorize through direct instruction and translation. Hence, the researcher met a

challenge to implement a different technique that can help the students to acquire

vocabularies more effectively and keep the vocabularies in their minds for the longer

(13)

3.3 Research Subjects

The 19 third grade learners of a public elementary (RSDBI) in Subang were

chosen as the subjects of this study for three reasons. First, the school has been

endorsed as RSDBI since three years ago, so they consisting of 10 males and 9

females are the first group prepared and designed to have the capabilities with

international standard. As a result, English is one of the lessons which are stressed to

learn by the students. Second, the information and technology course both in theory

and in practice has been given to the learners. The students have been introduced to

operate computer. It is beneficial when the English teaching and learning process is

brought in the classroom through edutainment software, a computer-based technique.

In using technology with ELLs, it is important to become familiar with our own

students’ familiarity with technology (Erben, et al., 2009).Third, the learners’ ages

are ranging from 8 to the 9 which develop the ability to apply logical reasoning in

several areas of knowledge at the same time (such as math, science and map reading)

but this ability is restricted to the immediate context. This means that at this concrete

operational stage, they cannot yet generalize their understanding (Pinter, 2006).

3.4 Data Collection

This study utilized classroom observation and document from students’

works and questionnaire as the technique of data collection. They will be described

(14)

3.4.1 Classroom Observation

The classroom observation was carried out for twelve sessions that spent one

hour in average for each which then it was recorded and transcribed. At each occasion

of teaching and learning process using i tutor.net, the researcher’s role was ‘teacher

as researcher and as a participant observer, consequently, the researcher was able to

engage in each activity intended to be observed (see Cohen and Manion, 1994). After

the class ended, all the activities happened in the classroom during the observation

were taken note by the researcher. It is in line with Fraenkel and Wallen (2007) who

state that events were then reconstructed into field notes. The existing activities were

compared with some theories of edutainment and teaching vocabulary to young

learners. Then the data were concluded in findings. A colleague will be invited to

observe the class because no observation is value-free or theory-free (Fraenkel and

Wallen, 2007). Moreover, it is conducted to increase the reliability of observational

evidence.

3.4.2 Documentary Data (students’ works and questionnaires)

In the case of this study, documentary data which were collected after the

class ended are students’ works done in worksheets both individually and in group.

Most of the works or tasks are similar with the activities in the computer. The tasks

available in the worksheets were intended to give a chance for the students who did

not have a turn yet to do an exercise in the computer. The tasks provided in the

(15)

filling, word-searching, and word-arranging, picture cloze, picture-matching, and

picture labeling. They are suitable to the topics presented. The students did the tasks

by cutting and sticking a picture to the right blank box provided, coloring the words

found in the table, and labeling the picture in familiar learning contexts. The ways the

students did the tasks were intended to encourage their confidence and build their

self-esteem. As a result they are not worried about being assessed (Pinter, 2006).

Another data obtained from document in this study were questionnaires. The

questioners which were collected at the end of each topic contained information to

know students’ response toward the teaching vocabulary using edutainment software

and a questionnaire for their English teacher. In this study, the students were asked to

put a tick in the column like when they felt happy with the lesson and on the other

hand, when they felt unhappy they put a tick in the column dislike. Then, they gave

their comments about the reason of like or dislike of the lessons. Meanwhile, their

English teacher who was also as an observer was asked to fill a questionnaire after the

program ended.

3.5 Data Analysis

Data analysis in this study was conducted during and after data collection. It

was carried out simultaneously with ongoing activities related to teaching and

learning activities by implementing i tutor.net, as edutainment software in teaching

vocabulary in the classroom. As Maxwell (1996) states that the data analysis is done

as soon as the observation carried out otherwise it will lose visual details that might

(16)

observation data recorded were transcribed, classified, and interpreted in information

which had been summarized (Alwasilah, 2002, p. 229) and finally concluded. Data

analysis and interpretation were also based on documentary data consisting of

students’ works and questionnaires. The data were also classified, interpreted,

summarized, and concluded.

In attempting to make the data valid and reliable, data source triangulation

(see Cohen and Manion, 1994; Merriam 1998) was carried out. It was intended to

make contrast and comparison of all data gained from different sources i.e. classroom

observations and document analysis.

3.6 Closing Remarks

This chapter has been written to discuss the research methodology and

design in this study. It includes the research site, participant, data collection and data

(17)

CHAPTER IV

CONCLUSION AND RECOMENDATION

This chapter describes the conclusion of the research findings based on the

questions proposed in chapter one and some recommendations. This chapter then is

divided into two parts, the first one presents the conclusions of the study derived from

the findings and discussions presented in the previous chapter. The second part is

concerned with the recommendations relevant to the study.

5.1 Conclusion

This study has portrayed the implementation of edutainment software in the

teaching vocabulary to young learners, especially primary students. Based on the

research findings in Chapter Four, the first research question has been answered. The

use of i tutor.net as edutainment software in teaching of vocabulary to young learners

can be implemented through some sequence activities generally divided into three

main stages, related to the typical of most lessons, i.e. the activities before, during,

and after using edutainment software (Brewster & Ellis, 2002; Heinich et al., 1996).

The activities before using edutainment software consist of preparing appropriate

conditions including materials and equipment, environment, and students’

participation. The preparation stage is useful to make the teaching learning process

(18)

The activities while using edutainment software include activities in the topic

about My New School describing things in the classroom and the school environment

and About Me discussing parts of body comprising body, face, arms, and legs. In this

stage, the students get the form and meaning of new words from the edutainment

software. They hear, see and have experience through movie, reading, listening,

vocabulary, grammar, and activities in the computer. Mostly, the teacher acted as

facilitator who assisted the students doing the activities in the computer, corrected

their pronunciation when they made mistake in it, or helped them to read lengthy

words which made some of the students get bored.

In the last stage, the teacher checks students’ comprehension to know how

well they understand the language they learnt and examine their feedback to know

their response toward the lesson. Sometimes some students got bored when they

didn’t have a turn to do the exercises in computer. They felt disappointed when there

were only some of their friends who had a turn to do the exercises in the computer.

This happened when the exercise had a few items, so there were only some students

had a turn. However, based on all data obtained, the students give positive responses

toward the lesson. This can be observed from their attitude that seemed enthusiast do

some tasks both in computer and in worksheet, or their manners that happily imitated

some actions of the character in the lesson or laughed at funny actions of the cartoon

character.

The positive responses were obtained since the i tutor.net as edutainment is

(19)

take positive responses. Consequently, having positive responses to the media used in

this study promotes the students learning through exploration, interactivity, trial and

error, and repetition in such a way that students get so lots of fun that they do not

realize they are learning at the same time.

Additionally, it seems that the making of the software were carefully created

for young learners since it attends to young learners learning characteristics. Those

characteristics were learn through the environment, limited attention span, fun

learning, learn when kept as a whole, meaningful, and interesting, and learn through

repetition. They can be observed in terms of presenting images, animations, sounds,

and activities into stages that engage the student’s senses and allotting relatively short

time, having specific topic, and recycling materials in the lessons.

Finally, i tutor.net as the edutainment software in this research provides

authentic and meaningful language. The topics about My New School and About Me

discussed in each session are within young language learners’ world presented by

native speakers. Accordingly, they may be willing to learn word’s form, word’s

meaning, and word’s use if the language can be used for here and now.

5.2 Recommendation

This section presents some suggestions offered on the basis of findings of this

research that hopefully enhance the practice of teaching vocabulary to young learners

especially in primary school.

Since i tutor.net as the edutainment software was designed by attending to

(20)

especially for schools with computer facilities would be recommended. Because

young learners are easily get bored, presenting the edutainment software that offering

rich experiences would be fun and enjoyable. Thus, learning English is not

monotonous.

The use of single computer in the classroom causes the students queue to do

tasks in the computer. Therefore, besides to check students’ understanding to the

lesson, literacy tasks are necessary to give to the students to avoid boredom when

they have to wait their turn or when they do not have a turn.

Although i tutor.net, the Singapore designed edutainment software, can be

used in our country schools, it is very important to sort out materials which are

appropriate to the syllabus of the schools to reach the objectives of the schools that

have been decided.

Obviously, teachers’ ability in computer technology is needed a lot. They help

students in doing some works in computer. Besides, teacher roles are still very

important to enrich students’ knowledge and help the students when it is needed.

Hopefully there will be a further research to develop edutainment software

that can be accessed easily and economical, relevant to the curriculum determined but

have a good quality. The government plays a major role in facilitating the research.

Hence, many schools can apply it to increase the quality of output of English teaching

(21)

REFERENCES

Ahmad, K., Corbett, G., Rogers, M., & Sussex, R. (1985). Computers, language learning, and language teaching. Cambridge: Cambridge University

Alderson, J.C.2000. Assessing Reading. Cambridge: Cambridge University Press

Alemi, Minoo. 2010. Educational Games as a Vehicle to Teaching Vocabulary. The Modern Journal of Applied Linguistics,2, pp. 425-438

Alwasilah, A.C.2009. Pokoknya Kualitatif: Dasar-dasar Merancang dan Melakukan Penelitian Kualitatif. Jakarta: PT Dunia Pustaka Jaya

Beatty, K. 2003. Teaching and Researching Computer-assisted Language Learning. England: Pearson Education Limited

Blachowicz, Camille L.Z et al. 2005. Integrated Vocabulary Instruction Meeting the Needs of Diverse Learners in Grades K5. Available at www.learningpt.org/pdfs/literacy/vocabulary.pdf, current as of October 2, 2011

Brewster, J and Ellis, G. 2002. The Primary English Teacher’s Guide. England: Pearsons Education Limited

Brown, H. D. 2001. Teaching by Principles: An Interactive Approach to Language Pedagogy. San Francisco: Pearson Education Press

___________ 2004. Language Assessment: Principles and Classroom Practices. New York: Pearson Education Inc

Brown, Faith A. 2010. Vocabulary Knowledge and Comprehension in Second Language Text Processing: A Reciprocal Relationship? Asian EFL Journal. Vol 12, issue 1, pp. 88-133

(22)

Chapelle, Carol A. 2001. Computer application in second language acquisition: Foundations for teaching, testing, and research. Cambridge: Cambridge University Press

Cheng Sieh, Yu. 2008. A Possible role for the First language in Young Learners’ Processing and Storage of Foreign Language Vocabulary. ARECLS, Vol.5, pp. 136-160

Cohen, L. and Manion, L. 1994. Research Design and methods: A Process Approach. Fourth edition. London: Routledge 11 New Fetter Lane

Creswell, J.W.1994.Research Design Qualitative & Quantitative Approaches. USA: Sage Publications, Inc

Diamond, Linda and Gutlohn, Linda. 2006. Teaching vocabulary. Available at http://www.readingrockets.org/article/9943/, current as of October 2, 2011

Dudeney, G and Hockly, N.2007. How to teach English with Technology. Harlow, Essex, England: Pearson Education Limited.

Egbert, J. 2005. CALL Essentials: Principles and Practice in CALL Classrooms. Maryland, USA: Capitol Communication Systems, Inc.

Ellis, R. 1994. The study of Second Language Acquisition. New York: Oxford University Pres

Erben, T, Ban, R and Castanede, M. 2009. Teaching English Language Learners through Technology. New York: Routledge.

Fraenkel, J.R and Wallen, N.E. 2007. How to Design & Evaluate Research in Education. New York: McGraw-Hill Companies, Inc.

Grabe, W and Stoller, F.L.2002. Teaching and Researching Reading. England: Pearson Education Limited.

Gebhard, J.G. 1996. Teaching English as a Foreign or Second Language. USA: The University of Michigan Press.

Gros, B.2003. The impact of digital games in education. First Monday: Pre Reviewed

Journal on the Internet. Available at

(23)

Hadley, A.Omaggio.2001. Teaching Language in Context. USA: Heinle & Heinle.

Halliwel, Susan. 2003. Teaching English in the Primary Classroom. England: Longman.

Harmer, J. 2007. How to teach English. England: Pearson Education Limited.

________.2001.ThePractice of English Language Teaching, England: Longman Pearson Education Limited.

Heigham, J and Croker, R.A. 2009. Qualitative Research in Applied Linguistics: A Practical Introduction. New York: Palgrave Macmillan.

Heinich, R, et al. 1996. Instructional Media and Technologies for Learning. New Jersey: Prentice-Hall, Inc.

Hood, S, Solomon, N, and Burns, A. 1996. Focus on Reading. Sidney: Macquarie University.

Hutchinson, T and Waters, A. 1987. English for Specific Purposes: A learning-centred approach. Cambridge: Cambridge University Press.

Kara, Yilmaz and Yesilyurt, Selami.2007. Assessing the effects of tutorial and edutainment software programs on students‘ achievements, misconceptions and attitudes towards Biology. Asia-Pacific Forum on Science Learning and Teaching. Volume 8, Issue 2, pp. 1-22

Kazanci, Z and Okan, Z. 2009. Evaluating English Language Teaching Software For Kids:Education Or Entertainment Or Both? The Turkish Online Journal of Educational Technology. ISSN: 1303-6521 volume 8 Issue 3, pp 30-38

Kwiatkowska, A. 2008. Ideas on classroom management in young learners classes. Available at http://www.englishclub.com, current as of October 2, 2011.

Larsen, M. D. (1983). Persistent problems of computer-assisted instruction. CALICO, Journal, 1(5), 31-34.

(24)

Linse, C.T. 2005. Practical English Language Teaching: Young Learners. New York: McGraw-Hill Companies, Inc.

Liu, Meng and Huo, Hong. 2007. Computer Assisted Language Learning (CALL) in

China: Some Common Concerns. Asian EFL Journal. Vol 19. Issue 1. Retrieved from on October 2, 2011 available at http://www.asian-efl-journal.com/pta

Maxwell, J. A. 1996. Qualitative Research Design: An Interaction Approach. California: Sage Publications, Inc

McGinnis, D.J and Smith, D, E. 1982. Analyzing and Treating Reading Problems. USA: Macmillan Publishing Co, Inc.

McKay, P. 2006. Assessing Young Language Learners. Cambridge: Cambridge University Press.

Merriam, S. B. 2008. Case Study Research in Education: A Qualitative Approach. San Fransisco: Jossey-Bass

Moon, J. 2005. Children Learning English. Oxford: Oxford University Press.

Mooney, C.G. 2000. Theories of childhood: An Introduction to Dewey, Montesori, Erikson, Piaget, and Vygotsky. St. Paul, USA: Redleaf Press.

Musthafa, B. 2008. Teaching English to Young Learners: Principles and Techniques. Bandung: UPI

Neuman, S.B and Dickinson, D.K.2011. Handbook of Early Literacy Research. New York: The Guilford Press.

Nunan, D. 2003. Practical English Language Teaching. New York: McGraw-Hill Companies, Inc.

________ 2002. How Young is Young? Available at http://www.richmondpark.net/events/chat1.html, current as of September 15, 2011

(25)

Paul, D. 2003. Teaching English to Children in Asia. Hongkong: Pearson Education Asia

Pikulski, John J and Templeton, Shane. 2004. Teaching and Developing Vocabulary: Key to Long-Term Reading Success. USA: Houghton Mifflin Company.

Pinter, A. 2006. Teaching Young Language Learners. Oxford: Oxford University Press.

Rixon, Shelagh.1999. Young learners of English: some research perspectives. London:Longman.

_____________ 2003. Assessment of young learners of English. Disney Pearson Longman

Sato, Takeshi and Suzuki, Akio. 2010. Do multimedia-oriented visual glosses really facilitate EFL vocabularylearning? : A comparison of planar images with three-dimensional images. Asian EFL Journal. Vol.12 issue 4, pp. 160-172

Schmitt, N and McCarthy, M. 1997. Vocabulary: Description, Acquisition and Pedagogy. Cambridge: Cambridge University Press.

Shin, Joan Kang. 2006. Ten helpful ideas for teaching English to young learners. English Teaching Forum. Vol.44 No.2

Thomas, R. M. 2003. Blending Qualitative & Quantative Research Methods in Theses and Dissertations. California: Corwin Press, Inc

Thornbury, S. 2002. How to teach vocabulary. England: Pearson education Limited.

Veltman, Kim H. 2003. Edutainment, Technotainment and Culture. Available at

http://www.mmi.unimaas.nl/people/Veltman/veltmanarticles/2004%20Edutain

ment,%20Technotainment%20and%20Culture.pdf, current as of October 10,

2011

Wallace, C. 2003. Critical Reading in Language Education. New York:Palgrave Macmillan

(26)

Warschauer, M, Shetzer, H, and Meloni, C. 2000. Internet for English teaching. Maryland, USA: Capitol Communication Systems, Inc.

Wood, Julie.2001. Can Software Support Children’s Vocabulary Development? Language Learning and Technology. Vol. 5, No. 1, pp. 166-201. Available at http://llt.msu.edu/vol5 num1/wood/default.html, current as of October 5, 2011

Ytreberg, L.H and Scott, W.A. 2004. Teaching English to Children. England: Longman

Zin, HM and Zain, NZM. 2010. The Effects of Edutainment towards Students’ Achievements. Available at http://etd.eprints.ums.ac.id, current as of October 5, 2011

Referensi

Dokumen terkait

Just like this study which attempts to explore the process of teaching English to EFL young learners through children poetry, the specific purpose is to satisfy

This study is aimed to find out how theme-based teaching improves young learners’ English vocabular y and to find out students’ response s towards the theme-based

THE USE OF STORYTELLING TECHNIQUE IN TEACHING VOCABULARY TO YOUNG LEARNERS Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu.. TABLE

Teaching Vocabulary to Young Learners Through I TUTOR.NET as Edutainment Software Universitas Pendidikan Indonesia | repository.upi.edu.. TABLE

Teaching Vocabulary to Young Learners Through I TUTOR.NET as Edutainment Software Universitas Pendidikan Indonesia | repository.upi.edu..

This research entitled “ teaching vocabulary using flashcard to young learners” is a study to investigate the influence of using flashcard in teaching vocabulary to students of

The Use of Dynamic Immersion Method in Young Learners’ Vocabulary Mastery The findings from observation using field notes during the learning process showed that the students‟

THE PRAXIS OF INTEGRATING VIRTUAL REALITY INTO VOCABULARY TEACHING TO YOUNG LEARNERS Nia Kurniawati English Study Program, Faculty of Education and Teacher Training Universitas