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Interaksi Manusia dan Komputer - Prototipe

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(1)

Prototyping

(2)

What is a Prototype?

Concept which reflects the elements of the end

state

Includes critical functionality

Partially operational

Not necessarily able to implement

Evolves iteratively

– “Build a little, test a little . . .”

Measures usability

Reviewed by experts

those in the trenches

(3)

Why Prototype

Test ideas; engage and involve stakeholders

Identify and evaluate alternatives

Synthesize optimal solution

Clarify requirements

Validate consistency with overall system

(4)

Prototype Fidelity

Degree of granularity and detail

Low-fidelity

Simple

Inexpensive

Easy to produce

Easy to modify

High-fidelity

More complex

Resembles the final product

(5)

Effectiveness of Prototypes

Type

Advantages

Disadvantages

Low-fidelity prototype

 Lower development cost

 Evaluate multiple design concepts

 Useful communication device

 Address screen layout issues

 Useful for identifying market requirements

 Proof-of-concept

 Limited error checking

 Poor detailed specifications for coding

 Facilitator driven

 Limited utility after

requirements established

 Navigational and flow limitations

High-fidelity prototype

 Complete functionality

 Fully interactive

 User driven

 Clearly defined navigational scheme

 Use for exploration and test

 Look and feel of final product

 Serves as living specification marketing and sales tool

 More expensive to develop

 Time consuming to create

 Inefficient for proof of concept designs

(6)

Paper Prototyping

(7)

Prototyping

Process for demonstrating the

feasibility of an approach

Based on a hypothesis

Validates

Invalidates

Levels of fidelity

Low

Medium

(8)

Early Paper Prototype

Sample

(9)

Developing a Paper Prototype

Paper prototype represents the first

stage of detailed interaction design

Follows

Concept of operation diagram(s)

Conversation diagrams

Documents

what

the computer will

present to the user

Address the Purchase Order Scenario

Creating a new purchase order

(10)

Concept of Operations

Purchase

Order Process

1. Need for supplies determined

2. Need communicated to purchasing department

3. Purchasing Agent prepares Purchase Order and sends to supplier

4. Supplier processes order and ships to customer

5. Item(s) ordered delivered to requestor

6. Supplier bills customer 7. Customer review bill;

coordinates

with Purchase Order

(11)

LOGIN Screen ‘START’ Signal LOGIN Screen USERID PASSWORD DOMAIN SUBMIT PROGRAM U S E R ID P A S S W O R D D O M A IN S U B M IT ERROR MESSAGE W/PROMPTS SCREEN OF ALLOWED APPLICATIONS

List of Applications

Submit button

SCREEN OF ALLOWED APPLICATIONS APPLICATION SELECTION (PO ENTRY) SUBMIT PROGRAM APPLICATION SELECTED REQUESTOR INFORMATION SCREEN REQUESTOR INFORMATION SCREEN Name Department Location Phone Fax e-mail PROGRAM ERROR MESSAGE W/PROMPTS BILL TO INFORMATION SCREEN BILL TO INFORMATION SCREEN Name Department Location Phone Fax e-mail PROGRAM ERROR MESSAGE W/PROMPTS SHIP TO INFORMATION SCREEN Name Department Location Phone Fax e-mail

Sample Conversation Diagram

Message –

“Please enter

Entry fields

- userid - password - domain

(12)

SHIP TO INFORMATION SCREEN Name Department Location Phone Fax e-mail SHIP TO INFORMATION SCREEN Name Department Location Phone Fax e-mail PROGRAM ERROR MESSAGE W/PROMPTS LINE ITEM ENTRY SCREEN Catalog/SKU Item Description Quantity Unit Price Discount Terms LINE ITEM ENTRY

SCREEN Catalog/SKU

Item Description Quantity Unit Price Discount Terms PROGRAM ERROR MESSAGE W/PROMPTS CONTINUE SCREEN

Lind Item Accepted Additional Entry CONTINUE

SCREEN Yes/No

Response PROGRAM SAVE OR SUBMIT SCREEN SAVE OR SUBMIT SCREEN Save Submit Save Submit PROGRAM CONFIRMATION W/ NEW or EXIT OPTION

EMAIL TO APPROVER

(13)

LOGOUT PROGRAM PROGRAM

CONFIRMATION W/ NEW or EXIT OPTION CONFIRMATION

W/ NEW or EXIT OPTION

REQUESTOR INFORMATION

SCREEN

Exit

New

(14)

Conversation Components

Login

Application Selection

Purchase Order

Requestor information

– “Bill to” information

– “Ship to” information

Line item information

Approval information

Information messages

(15)

Developing the Prototype

Identify the screens

Understand the scenario

Use the conversation components

Integrate with conversation diagram

List screen components

Outputs to user

Inputs from user

Recommended tools

#2 pencils

Quadrille tablet

(16)

Login Screen

System messages and/or prompts

Error message placement, as required

User entries

(17)

Application Selection

System messages

and/or prompts

Error message placement,

as required

User selection mechanism

Authorized application choices based on authentication processing

(18)

Action Selection

System messages

and/or prompts

User selection mechanism

Focus action

Allowed actions

Specify purchase order of interest

Error message placement, as required

System messages

(19)

Purchase Order Creation (1)

Identifying the Requestor

System messages and/or prompts

System messages and/or prompts

Error message placement, as required

System messages and/or prompts

User entries

(20)

Purchase Order Creation (2)

Identifying the Ship To

System messages and/or prompts

System messages

and/or prompts System messages

and/or prompts

User entries

User entries

User entries

(21)

Purchase Order Creation (3)

Identifying the Bill To

System messages and/or prompts

System messages and/or prompts System messages

and/or prompts

User entries

User entries

User entries

(22)

Purchase Order Creation (4)

Line Item Entry

System messages and/or prompts

User entries

Error message placement, as required

(23)

Purchase Order Creation (5)

Completion

User selection mechanism

System messages and/or prompts

(24)

Final Confirmation

User selection mechanism

Error message placement, as required

(25)

Question ?

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