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DESIGNING SUPPLEMENTARY INTERACTIVE SPEAKING MULTIMEDIA USING VIDEO FOR THE TENTH GRADE STUDENTS

OF SMA PANGUDI LUHUR SEDAYU

A THESIS

Presented as Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree

in English Language Education

By

HERONIMUS DITA PRAMUDYANTORO

Student Number: 061214058

ENGLISH LANGUAGE EDUCATION STUDY PROGRAM

DEPARTMENT OF LANGUAGE AND ARTS EDUCATION

FACULTY OF TEACHERS TRAINING AND EDUCATION

SANATA DHARMA UNIVERSITY

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DESIGNING SUPPLEMENTARY INTERACTIVE SPEAKING MULTIMEDIA USING VIDEO FOR THE TENTH GRADE STUDENTS

OF SMA PANGUDI LUHUR SEDAYU

A THESIS

Presented as Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree

in English Language Education

By

HERONIMUS DITA PRAMUDYANTORO

Student Number: 061214058

ENGLISH LANGUAGE EDUCATION STUDY PROGRAM

DEPARTMENT OF LANGUAGE AND ARTS EDUCATION

FACULTY OF TEACHERS TRAINING AND EDUCATION

SANATA DHARMA UNIVERSITY

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O Lord, Open

my lips and

my mouth will

declare your

praise

Psalms 51:15

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STATEMENT OF WORK’S ORIGINALITY

I honestly declare that this thesis, which I have written, does not contain the work

or parts of other people, except those cited in the quotations and references, as a

scientific paper should.

Yogyakarta, 17 May 2011

The writer,

Heronimus Dita Pramudyantoro

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ABSTRACT

Pramudyantoro, Heronimus Dita. 2011. Designing Supplementary Interactive Speaking Multimedia Using Video for the Tenth Grade Students of SMA Pangudi

Luhur Sedayu. Yogyakarta: English Language Education Study Program,

Department of Language and Arts Education, Faculty of Teachers Training and Education, Sanata Dharma University.

Video is a useful medium in language learning in improving students’ skill especially for speaking skill. The use of video is identically with multimedia teaching learning activities because of its requirement which needs a projector to facilitate learning. But the advantages of using video are so many. The using of video supports the students’ enthusiasm because the students can see the visual and hear the audio from the video. By using video to learn speaking, the students identify the native speaker and the vocabulary used. The students will be easy to memorize the materials through video.

This study was aimed to help English teacher in senior high school to provide and arrange interesting teaching learning activities which focus on the speaking skill. The essence of this study was to improve speaking skill. The problem to solve in this study is “What is the design of supplementary interactive speaking multimedia for the tenth grade students of SMA Pangudi Luhur Sedayu?”

This study was done by conducting the steps of Kemp’s instructional design model which was put under the umbrella of R&D cycle by Borg and Gall. This study used the relevant theories related to the use of video for learning, speaking skill, Communicative Language Teaching (CLT), and Learning with multimedia, to design the supplementary interactive speaking multimedia for the tenth grade students of SMA Pangudi Luhur Sedayu.

This study had found the answer to the formulated problem above. The design of supplementary interactive speaking multimedia for the tenth grade students of SMA Pangudi Luhur Sedayu is interactive speaking multimedia which includes the learners’ characteristic and needs, the formulation of goals, general purposes, and topics, subject content, teaching learning activities, design feedback, design improvement, and the final version.

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ABSTRAK

Pramudyantoro, Heronimus Dita. 2011. Designing Supplementary Interactive Speaking Multimedia Using Video for the Tenth Grade Students of SMA Pangudi

Luhur Sedayu. Yogyakarta: Program Studi Pendidikan Bahasa Inggris, Jurusan

Pendidikan Bahasa dan Seni, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sanata Dharma.

Video merupakan media pembelajaran bahasa yang sangat berguna dalam peningkatan kemampuan siswa terlebih dalam kemampuan berbicara bahasa inggris. Penggunaan video mendukung siswa belajar karena menarik untuk dilihat dan didengarkan. Dengan melihat langsung video, para siswa dapat mengidentifikasi native speaker serta perbendaharaan kata yang digunakan. Dengan melihat, maka murid akan mudah untuk mengingat tentang topik yang sudah diajarkan melalui video.

Studi ini bertujuan untuk membantu guru bahasa inggris di sekolah menengah atas (SMA) dengan menyediakan kegiatan belajar mengajar dengan focus pada kemampuan berbicara secara menarik. Dalam studi ini, permasalahan yang harus diselesaikan adalah “Seperti apakah desain interactive speaking

multimedia untuk siswa kelas sepuluh di SMA Pangudi Luhur Sedayu?

Studi ini diselesaikan dengan menerapkan langkah – langkah prosedur dari model pembelajaran Kemp yang dimasukkan kedalam langkah – langkah metode penelitian dan pengembangan pendidikan (R&D) Borg and Gall. Studi ini juga menggunakan teori yang berkaitan dengan penggunaan video, speaking skill, Communicative Language Teaching (CLT), dan multimedia untuk menyusun kegiatan pembelajaran berbicara yang berbentuk interactive speaking multimedia untuk siswa kelas sepuluh di SMA Pangudi Luhur Sedayu.

Studi ini telah menemukan jawaban atas permasalahan yang telah dirumuskan di atas. Desain kegiatan pembelajaran berbicara yang berbentuk interactive multimedia untuk siswa kelas sepuluh di SMA Pangudi Luhur Sedayu adalah desain kegiatan pembelajaran yang mencakup adanya karakteristik dan kebutuhan siswa, standar kompetensi, kompetensi dasar, dan topik, isi subjek, aktivitas pembelajaran, revisi desain, pengembangan desain, dan hasil akhir desain.

Desain yang berbentuk interactive speaking multimedia terdiri dari empat unit. Kegiatan pembelajaran yang diajarkan di tiap unit terdiri dari tiga bagian. Bagian Lead in Activity berfungsi untuk mengingat kembali ilmu atau materi. Bagian Language Focus berfungsi untuk menyediakan informasi yang akurat tentang berbagai macam ekspresi. Bagian Communicative Task berfungsi untuk memfasilitasi murid berbicara. Kegiatan pembelajaran setiap unit memiliki prosedur yang sama. Kegiatan Lead in Activity berisi kegiatan membaca bacaan, pengucapan kata, dan melihat video. Kegiatan Language Focus berisi kegiatan pengucapan ekspresi, melihat video, dan praktek bicara sederhana. Dan kegiatan

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LEMBAR PERNYATAAN PERSETUJUAN

PUBLIKASI KARYA ILMIAH UNTUK KEPENTINGAN AKADEMIS

Yang bertanda tangan di bawah ini, saya mahasiswa Universitas Sanata Dharma:

Nama : Heronimus Dita Pramudyantoro Nomor Mahasiswa : 061214058

Demi pengembangan ilmu pengetahuan, saya memberikan kepada Perpustakaan Universitas Sanata Dharma karya ilmiah saya yang berjudul:

“DESIGNING SUPPLEMENTARY INTERACTIVE SPEAKING MULTIMEDIA USING VIDEO FOR THE TENTH GRADE STUDENTS

OF SMA PANGUDI LUHUR SEDAYU”

beserta perangkat yang diperlukan (bila ada). Dengan demikian saya memberikan kepada Perpustakaan Universitas Sanata Dharma hak untuk menyimpan, mengalihkan dalam bentuk media lain, mengelolanya dalam bentuk pangkalan data, mendistribusikan secara terbatas, dan mempublikasikannya di Internet atau media lain untuk kepentingan akademis tanpa perlu meminta ijin dari saya maupun memberikan royalty kepada saya selama tetap mencantumkan nama saya sebagai penulis.

Demikian pernyataan ini yang saya buat dengan sebenarnya.

Dibuat di Yogyakarta

Pada tanggal 17 Mei 2011

Yang menyatakan

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ACKNOWLEGDEMENTS

I would like to thank Jesus Christ who has granted the abundant grace. I am grateful that I am allowed to finish this thesis. The power of God is real. His bless and his love is very real in assisting me so far.

I would also wanted to express my regard to my parents Yusup Suranto dan Fransika Romana Marsiati for the endless love to finance my study, the knowledge that I did not get in school and for the protection that I got so far.

I would also thank and appreciate to my thesis advisor, G. Punto Aji, S.Pd., M.Hum for the guidance, advice, suggestion, motivation and encouragement that I get to finish this thesis as soon as possible. I would also thank to Christina Laksmita Anandari, S.Pd., M.Ed., Lucianus Suharjanto, SJ., S.S., B.S.T., M.A., and Yohanes Bambang Suharya S.Pd. sincerely for their help to evaluate my designed materials and give feedback, criticisms, and advices. The tenth grade students of SMA Pangudi Luhur also deserved to have my gratitude for the participation to share the information related to their English teaching learning activities.

I would thank to all PBI secretariat staff, BAA staff, Dekanat staff, and USD library staff who had facilitated the administration and providing information

My appreciation goes to my best friend Yuki Mijayati who gave assist, support and becoming great friend in having discussion work together. My thankfulness also goes to my friend Lugas Prastowo for his help to arrange, inspire, and tutor the application patiently and support to finish the thesis as soon as possible. My thankfulness goes to my very amazing classmates who shared great experiences Alex Irfan, Mupet, Oda Arinda, Yoga, Sari, Susan, Nesya, Guntur, Tata, and all 2006 PBI students who could not be mentioned one by one, I hope we always keep our friendship.

My gratitude goes to all PBI lecturers for their dedication to give the best for all the students and improve the quality of PBI study program.

Last but not least, my deepest appreciation goes to my only love, Pricilia Nesty Eka Putri for being my best motivator, inspirator, and sponsor in finishing my thesis. Moreover, I would thank her for her insistence, patience, sincerity, and love during finishing of this thesis.

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TABLE OF CONTENTS

Page

TITLE PAGE ……….…….... i

APPROVAL PAGES ………..……… ii

DEDICATION PAGE ………..………... iv

STATEMENT OF WORK’S ORIGINALITY …………..……… v

ABSTRACT ………... vi

ABSTRAK ……….. vii

LEMBAR PERNYATAAN PERSETUJUAN PUBLIKASI ……….. viii

ACKNOWLEDGEMENTS ………. ix

TABLE OF CONTENTS ………. x

LIST OF TABLES ………... xiii

LIST OF FIGURES ………. xiv

LIST OF APPENDICES ……….……… xv

CHAPTER I. INTRODUCTION ……….. 1

A. Background of the Study ……… 1

B. Problem Formulation ……….... 5

C. Objectives of the Study ………...….... 5

D. Problem Limitation ……… 5

E. Benefits of the Study ……….. 6

F. Definition of Terms ……… 6

1. Interactive Multimedia ……….. 7

2. Video ……… 7

3. Supplementary material ……….. 7

4. Design ……….. 7

5. The tenth grade students of Senior High School ………… 8

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CHAPTER II. REVIEW OF RELATED LITERATURE ……….. 9

A. Theoretical Description ………. 9

1. Instructional Design Model ..……….. 9

2. Educational Research and development ……….. 14

3. Learning with Multimedia ……… 16

4. Video ……… 19

5. Speaking Skill ………... 23

6. Communicative Language Teaching ……… 27

B. Theoretical Framework ……….. 31

1. Identifying Learners’ Characteristic and Needs ………….. 32

2. Formulating Goals, Topics and General Purposes ………… 33

3. Formulating Learning Objectives ……… 33

4. Choosing Subject Content ………... 33

5. Teaching Learning Activities ………... 34

6. Support Services ……….. 34

7. Evaluating Designed Materials ………. 35

8. Changing to Improve ………... 35

CHAPTER III. RESEARCH METHODOLOGY ……… 36

A. Research Method ……… 36

1. Research and Information Gathering ………... 37

2. Planning ……… 37

3. Developing Preliminary Form of Product ……… 38

4. Preliminary Field Testing ………. 38

5. Main Product Revision ………. 38

B. Research Participant ………... 40

C. Research Instruments ………... 41

D. Data Gathering Technique ……….. 42

E. Data Analysis Technique ……….... 44

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CHAPTER IV. RESEARCH RESULTS AND DISCUSSION ……….. 47

A. The Learners’ Characteristic and Needs ………. 48

B. The Formulation of Goals, General Purposes, and Topics ……. 54

C. The Formulation of Learning Objectives ……… 58

D. Subject Content ……….. 60

E. Teaching Learning Activities ……….. 62

F. Design Feedback ……… 69

G. Design Improvement ………... 74

H. Final Version of the Designed Materials ………. 75

CHAPTER V. CONCLUSIONS AND SUGGESTIONS ……… 77

A. Conclusions ………. 77

B. Suggestions ……… 79

REFERENCES ……….. 80

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LIST OF TABLES

Tables Page

3.1 The Expected Data ………... 43

4.1 Learners’ Characteristic ……….. 50

4.2 The Competence Standard, Basic Competence, and Topics …. …. 56 4.3 The Indicators of Each Topic ………. 59

4.4 Subject Content ………. 61

4.5 Learners’ Interests ………. 62

4.6 Learners’ Experiences in English Classroom ………... 65

4.7 Major Activities Applied in the Design ………. 68

4.8 Description of Preliminary Field Testing ………... 69

4.9 Degree of Agreement on the Designed Materials ………... 70

4.10 The Result of the Preliminary Field Testing ………... 71

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LIST OF FIGURES

Figure Page

2.1 Kemp’s Instructional Design Model ………... 13

3.1 The Researcher’s Theoretical Framework ……….……. 39

4.1 Students’ Learning Experience Using Video ………... 51

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LIST OF APPENDICES

A. Appendix 1: Surat Permohonan Ijin Penelitian ………... 84

B. Appendix 2: General Description of the Designed Interactive Multimedia ………. 86

C. Appendix 3: 1. Questionnaires of the Research and Information Collecting ….. 91

2. The Research and Information Collecting Questionnaires Results ……….... 94

3. Questionnaire of the Preliminary Field Testing (Evaluation) …. 97 4. The Results of Preliminary Field Testing (Evaluation) ……….. 100

D. Appendix 4: Syllabus ……… 103

E. Appendix 5: Lesson Plans ……….... 111

F. Appendix 6: Designed Interactive Multimedia……….. 120

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CHAPTER I

INTRODUCTION

This chapter elaborates background of the study, problem formulation,

objectives of the study, benefits of the study, research area limitation, and

definition of terms.

A. Background of the Study

As we know today English has been very familiar and important because

of its status which is an international language. Almost all of the countries need it

as an instrument to make relationship to each other. English is no longer a strange

subject for students because English is supposed to be introduced to students since

they were kids. The Indonesian government realizes it so that it is taught as a

compulsory subject in school from the elementary level.

There are four basic skills to be taught based on competency (speaking,

listening, reading, and writing) which also include three elements namely

grammar, vocabulary, and pronunciation.

Students who are in the tenth grade of Senior High School had

experienced many ways of English learning since they have learned English at

least 3 years in Junior High School. They are at the time when English should be

familiar for them. In that age, although they are tenth graders, they still have

certain obstacles and various problems concerning English learning.

In the researcher’s interview with the tenth grade students in the SMA

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school, however, only emphasizes on the grammar, reading and vocabulary.

Moreover, it is difficult for the teacher to ask students to speak English because of

the limited time in classroom. Conducting an English activity for the tenth grade

students of SMA Pangudi Luhur Sedayu is rather difficult because the teacher has

some difficulties in encouraging the students to speak in class. Most of students

are afraid of speaking English. The tendency is that students find boredom in

conducting speaking activities because they have the tendency to focus on a

certain textbook (textbook oriented). Usually the teacher only follows the

direction from the textbook without paying attention to the certain factors

influencing students’ motivation. Another finding is that actually the students

were very eager to speak the target language but they felt ashamed of making

mistakes. Sometimes they did not have any idea what to say even though they

have already learnt English since they were in elementary school. The students

admit that they still have problems such as the limitation of mastering vocabulary,

the motivation to learn English, and grammar understanding.

In Indonesia, Videos develop listening and speaking skill since they

encourage students to understand the meaning. English videos have various

elements facilitating students to learn English. Those are vocabulary mastery,

understanding word in context, and receiving messages. According to Rice

(1993) “video in the classroom has a purpose beyond entertainment: it is a tool to

help your students learn English”.

Knowing the classroom problems and the obstacles that students meet, the

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speaking materials using video in the form of interactive multimedia which focus

on the problems mentioned previously. The interactive multimedia is chosen since

the researcher plan to design interesting English activities and fortunately SMA

Pangudi Luhur Sedayu has sophisticated multimedia lab supported by internet

connection. The researcher will develop interesting materials as the requirement

of the students’ needs. The researcher suggests video as an alternative to help

students to express themselves in speaking and develop the students’ interest in

English. The purpose is to create certain speaking activity which is full of

enjoyment in the classroom. By using video in the interactive multimedia, the

students are expected to learn English enthusiastically and have great motivation.

The researcher hopes that after getting student’s motivation, English will be an

enjoyable subject in classroom.

Thus by using video in conducting speaking activities, students are helped

to speak and enjoy it. This study is also an effort to provide useful activities where

the students are directed to focus on meanings rather than on the grammar rules. It

does not mean that students do not focus on the grammar but they emphasize on

the conversation they make based of the content of the video. The research is

conducted in order to trigger students to speak fluently and confidently.

The creative materials should be created to refresh the students’ learning

habits. The researcher chooses speaking skill as the skill to improve because the

classroom activity only emphasizes on grammar, reading comprehension and

vocabulary. It results that there are no opportunities to do speaking activities.

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so that it makes the students bored. Then a certain approach is needed to enhance

students’ motivation to learn English that is using video. The researcher offers the

materials as supplementary materials because it will become an alternative for

teacher to apply the materials beside the textbook. Not all materials will be used

during whole semester because of its nature which is supplementary. Here, the

researcher provides suitable topics based on the syllabus used for tenth grade.

B. Problem Formulation

In this study, the researcher would like to find out the answer of the

question “What is the design of supplementary interactive speaking multimedia

using video for the tenth grade students of SMA Pangudi Luhur Sedayu?”

C. Objectives of the Study

The objectives of the study are:

1. To design supplementary interactive speaking multimedia using video for the

tenth grade students of SMA Pangudi Luhur Sedayu.

2. To validate supplementary interactive speaking multimedia using video for the

tenth grade students of SMA Pangudi Luhur Sedayu.

D. Research area limitation

The research is limited on the field of English Language Teaching. Then,

the research focuses on material development which lies on speaking skill for the

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limited to designing English instructional speaking material using video. The

consideration is that the students in this grade are already familiar and sufficient

with English and know many vocabularies since they have been learning English

for more or less 5 years. Furthermore, the design focused on the speaking ability

that improves students’ speaking skill.

E. Benefits of the Research

The writer hopes that this research can give benefits to:

1. The English Teacher of Senior High School.

Hopefully, this research will benefit Senior High School teacher in providing

appropriate material for tenth grade students in teaching speaking.

2. The students of Senior High School.

By applying this research students are expected to be more motivated in

learning English especially speaking skill. Further, the motivation is not only

for speaking skill but also other skills.

3. The other writers or researchers.

After reading this research, other writers will have consideration to do the

same research to the different levels.

F. Definitions of Terms

There are several terms which need to clarify to avoid misinterpretation or

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1. Interactive Multimedia

As it is cited in ATSF White Paper Interactive Multimedia (2002),

interactive multimedia is the integration of digital media including combinations

of electronic text, graphics, moving images, and sound, into a structured digital

computerized environment that allows people to interact with the data for

appropriate purposes.

In the context of this study, interactive multimedia is media using

computer which provides interaction between the media and the user in a form of

flash player by presenting content such as text, graphics, animation, video, and

audio.

2. Video

According to Longman Dictionary of Contemporary English, video means

“pictures and sound that gives facts and information about something” (2001:

525).

In the context of this study, video is a media displaying audiovisual in

classroom to facilitate students in learning English especially speaking skill.

3. Supplementary material

As it is cited in Journal Publishing Tag Library (2003), supplementary

material is described as "Additional data files that contain information directly

supportive of the document, for example, an audio clip, movie, database,

spreadsheet, applet, or other external file. Supplementary material is material

added to the work for enhancement purposes, such as a quiz, an instructional

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In the context of this study, supplementary material is a set of material

consisting of content which is used to guide student to learn something. It is

usually followed by a clear instruction to assist students’ activities. The materials

are the addition or alternative way for teacher or educator to use the appropriate

one in the classroom activity.

4. Instructional Design

"Instructional design means using a systematic process to understand a

human performance problem, figuring out what to do about it and then doing

something about it" (McArdle, 1991). "Instructional design is also the science of

creating detailed specifications for the development, evaluation and maintenance

of situations which facilitate the learning" (Richey, 1986). While Briggs (1977)

stated that "Instructional design is the entire process of analysis of learning needs

goals and the development of a delivery system to meet the needs".

In this study, design is planning of developing learning material in the area

of English language teaching. It is essentially a rational, logical, sequential

process intended to solve classroom problems.

5. The tenth grade students of Senior High School

The tenth grade students of Senior High School are those who are in the

first year of SMA. SMA stands for “Sekolah Menengah Atas”. Students reach this

level after graduating from Elementary school and Junior High School which is

called nine years basic education. In this research, they are the first grade students

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6. Speaking Skill

• Speaking

According to Longman Dictionary of Contemporary English, speak means

“say something or particular language that expresses ideas or opinion” (2001:

1742).

• Skill

According to Longman Dictionary of Contemporary English, skill means

“an ability to do something well” (2001: 525).

In this study, speaking skill is one part of the four skills; reading, listening,

writing, and speaking. Speaking skill here means the ability to speak English

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CHAPTER II

REVIEW OF RELATED LITERATURE

This chapter contains a discussion on related literature. This chapter is

divided into two parts, namely theoretical description and theoretical framework.

In the theoretical description the researcher presents some theories related to this

study. A theoretical description is important because it provides some theories

which can be used as the basis to conduct study.

The theoretical framework discusses the relation among the theories stated

before as the basis of designing a set of instructional material using video for tenth

grade student of SMA Pangudi Luhur Sedayu.

A. Theoretical description

In this part there will be explanation in several theories which support this

study. All of them will be described in greater length in order to provide a

complete base of this study. The explanation will be divided as follows so that the

explanation will be well organized.

1. Instructional design model

There are a lot of Instructional design models to be employed when

developing material. In this study the writer refers to instructional design model

offered by Kemp. He offers a model of instructional design which is called

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of procedure for solving them, and then evaluates the result (Kemp, 1977:7). It

will be adopted and modified to design the material to enhance speaking skill

using video for tenth grade student of SMA Pangudi Luhur Sedayu.

Kemp’s model can be used in all education level from elementary school

up to college. Another benefit of this model is that it can be implemented in the

instructional unit for a single subject.

According to Kemp, when the designers plan to design courses, they must

be able to answer three questions, which are considered the essential elements of

instructional technology (Kemp, 1977:8). Those questions are:

1. What must be learned?

2. What procedures and resources will work best for the learners?

3. How we evaluate the learning result?

There are eight elements in designing the program development in Kemp’s

model (1977:8-9). The eight elements are independent but they can be rearranged

depending on the need.

a. Considering goals, topics, and general purposes for teaching each topic.

First, instructional design planning should be started with the recognition

of the broad goals of the school system or institution. After establishing the goals,

the major topics should be listed within the content area. Finally, the precise

general purposes should be stated to derive objectives that will serve as specific

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b. Identifying the important characteristic of the learners

The designer should recognize and respect the students as individual

learners and assist them in pursuing learning at their own pace, on their own

schedule, and their own learning experiences and materials. To serve that, the

designer should obtain information about the learners’ capabilities, needs, and

interests. Then the designer should decide the most appropriate information for

the design.

The designer must know the students’ characteristics. The first is academic

factor. It consists of the number of students and academic background,

grade-point average and level of intelligence, study habits and learners’ motivation for

studying the subject, expectations of the course, vocational and cultural

aspirations. The second is social factor. It consists of age and maturity, attention

span, special talent, physical and emotional handicaps, relation among students,

socioeconomic situation. Finally, designers must create appropriate learning

conditions and learning style.

c. Specifying the learning objectives

Since learning requires active effort by the learners, all objectives must be

stated in terms of activities that will best promote learning. Objectives of learning

can be grouped into three major categories. First is cognitive domain. It includes

objectives concerning knowledge, or information. The second is psychomotor

domain. It treats the skills requiring use and coordination of skeletal muscles and

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affective domain. It involves objectives concerning attitudes appreciations, values,

and all emotions.

d. Listing the subject content that supports each objective

Subject content in the content of instructional design comprises the

selection and organizing of the specific knowledge, skills, and attitudinal factors

of any topic. Then task analysis should be made to make sure all elements of a

procedure are considered in the planning and will therefore be treated properly

during instruction.

e. Developing pre-assessment

There are two kinds of pre-assessment that should be conducted. They are

prerequisite testing and pre-testing. Prerequisite testing is conducted to obtain the

information about the learners’ background knowledge toward the topic.

Meanwhile, pre-testing is conducted to find out how far the students achieve the

objectives.

f. Selecting teaching-learning activities and resources

The designer should use the appropriate teaching methods and techniques

in order that the objectives will be achieved in time. This selection must be based

on consideration to determine the most efficient and effective methods along with

the best way to provide the learning experience.

g. Specifying support services

The designer should prepare any support services which are likely to help

in designing materials including funds, facilities, equipment, and personnel whose

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h. Evaluating the students’ learning

The last step is evaluating the learners’ knowledge whether the learning

objectives had been achieved or not. As mentioned in the third part, specifying the

objectives involving three domains such as: cognitive, psychomotor and affective

domain. The evaluation that is planned should indicate the objectives from each

domain. Furthermore the designer will do some revision and re-evaluation to any

stages which need improvement.

Kemps explain that developing an instructional system is a flexible

process. There is interdependence among the eight elements; decisions relating to

one may affect others. Each step of development has a direct relation with an

activity called revision. The designers are free to start whichever element to start

with and then move back and forth to the other steps (Kemp, 1977:9).

Figure 1. Kemp’s Instructional Design Model (Kemp, 1977:9)

Goals, topics,

general purposes

Pre -assessment

Learning Objectives Supporting

Services

Learners’ characteristics

Subject Content Learning

activities, resources Evaluation

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2. Educational Research and Development

Educational research and development (R&D) is a process used to develop

and validate educational products. The step of this process are usually referred to

as the R&D cycle, which consist of studying research finding pertinent to the

product to be developed, developing the product based on the findings, field

testing, and revising it to correct the deficiencies found in the field-testing stage

(Borg and Gall, 1983: 772). The goal of educational research is to develop

products, discover new knowledge, and answer specific questions about practical

problems. The contribution of educational R&D is becoming a way to bridge the

gap between research and practice. It takes the findings generated by basic and

applied research and uses them to build tested products that are ready for

operational use in the school or institutions (Borg and Gall, 1983: 773). There are

10 major steps in the R &D cycle:

1. Research and information collecting

It includes review of literature, classroom observation, and preparation.

2. Planning

The most important aspect of planning is the statement of the specific

objectives to be achieved by the product. Planning is necessary to anticipate

needed materials, professional help, and field-test sites. Planning includes

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3. Develop preliminary form of product

This part includes preparation, handbook, and evaluation. An important

principle in this part is to structure the product so as to permit obtaining as much

feedback as possible from the field test.

4. Preliminary field testing

It includes the using of instruments such as interview, observation and

questionnaire to collect data. It is conducted in from 1 to 3 schools, using 6 to 12

subjects. The purpose of this step is to obtain an qualitative evaluation of the new

educational product.

5. Main product revision

It includes revision of the product as suggested by the preliminary field-test

result.

6. Main field testing

The purpose of this step is to determine whether the educational product under

development meets its performance objectives. It includes conduction in schools

and collecting data in pre-course and post-course performance.

7. Operational product revision

It includes revision of the product as suggested by the preliminary field-test

results.

8. Operational field testing

The purpose of this step is to determine whether an educational product is

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complete and tested in every respect. It includes the conduction in schools and

analyzing the data collected.

9. Final product revision

It includes revision of the product as suggested by operational field-test result.

10.Dissemination and Implementation

Dissemination is a process of helping potential users become aware of R&D

products. It is necessary to demonstrate that the R&D product is implemented

according to the developers’ specification. While implementation is the process of

helping the adopter of an R&D product to use it in the way intended by the

developers. Those two include the report on product at professional meetings and

journals.

3. Learning with Multimedia

Multimedia presents the prospect that the various advantages of the

individual. Media can be brought together in a single instructional environment

and strategically used to facilitate learning (Kozma, 1991: 205).

Brown, Lewis and Harclerod (1973) in Kozma’s journal (1991) states that

the term multimedia has been around for several decades. Until recently, the term

has meant the use of several media devices, sometimes in a coordinated fashion,

such as synchronized slides and audiotape, perhaps supplemented by video.

However, advances in technology have combined these media so that information

previously delivered by several devices is now seamlessly integrated into one. The

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symbols systems, presenting text, then in another window presenting visuals. It

also processes information it receives, collaborating with the learner to make

subsequent selections and decisions.

Kozma (1991:205) explains that the real world can be connected the

mental models with interactive video. Interactive video integrates computer and

video technologies in a way that allows both video and computer-generated

information to be displayed together. In some implementations this information is

displayed on the same screen and can be overlaid. So for example, the video could

present a view of a boulder rolling down a hill in one window on the screen. The

computer could generate force vectors and overlay them on the moving object. In

another window, a graph could be generated that plotted velocity or acceleration

over time. Alternatively, the student may be given a workspace within which she

or he could compute acceleration or velocity.

Integrated multimedia environments bring together the symbolic and

processing capabilities of various media described above to help learners connect

their knowledge to other domains. Interactive videodisc environments hold the

potential for helping learners build and analyze mental models of problem

situations, particularly social situations. Hypermedia environments are designed to

help the reader build links among texts and other symbolic expressions and

construct meaning based on these relationships. While plausible rationales have

been given for the expected effectiveness of such environments, these must be

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instructional designers will find these to be powerful development environments

and they have important implications for practice (Kozma, 1991: 206).

For example, these environments may dramatically change the nature of

the media decisions made by instructional designers. Until now, the selection of

media has been a macro-level decision. That is, the decision should video be used

or is audiotape sufficient?--has been based on various instructional considerations

in balance and it applies to the entire instructional presentation and to all learners.

The desirability of presenting visual information for one component of the task

would have to be balanced against the increased cost for the entire presentation

(Kozma, 1991: 208).

The structure of these traditional, macro-level decisions has affected the

conduct of media research. The important question for media researchers has

been: What is the overall impact of one medium versus another across learners,

and is this impact going to be sufficient enough to justify the additional

production and delivery costs that might be involved? This is the meta-question

that has driven research on media for the past thirty years and has resulted in little

understanding of learning with media (Kozma, 1991: 211).

On the other hand, media decisions for integrated multimedia

environments will be micro-level decisions. With these environments it is possible

to reconfigure a presentation on the fly in response to the needs of a particular

learner. The moment to moment selection of appropriate media can respond to

specific learner needs and task demands. While audio-linguistic or even text

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visual information can easily be presented to a particular learner, for a particular

segment, at a particular moment, and for a particular purpose (Kozma, 1991: 212).

4. Video

According to Rice (1993) video in the classroom has a purpose beyond

entertainment: It is a tool to help students learn English. Students must be actively

engaged in their own learning process, not passively sitting back row. Rice

proposed the benefits of the video to teach. They are:

1. Bring native speaker into the classroom, relieving reader, the teacher, of the

necessary of providing the only model for pronunciation, intonation, and register.

2. Motivate students to learn by utilizing interesting story lines and character

interaction which makes them eager to understand what people are saying.

3. Increase oral comprehension: student can understand much more from

watching a video (in which body language accompanies speech) than from merely

listening to an audio tape.

4. Stimulate students’ interaction and communication with other classmates by

having them discuss the video itself or ways in which it relates to their lives and

experiences.

5. Promote cross-cultural awareness by enabling students to observe similarities

and differences between the lives of the characters in a program and those of their

own families and friends.

6. Are adaptable to use with students at any English-language proficiency level,

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material that seems above their level if the accompanying activities are at their

level.

Rice (1993: 7) said that the most important goal of teaching with video is

to improve listening and speaking comprehension, not memory. Therefore it is

important for students to know exactly what they will have to do before students

view video. In this case, teacher’s role remains vital: to introduce the program and

set the pace, to assist the students as they watch video and work on its

corresponding viewing activities. Rice (1993:26) proposed five techniques of

using video in classroom:

1. Freeze Frame

Freeze frame is a simple, basic technique that the teacher use dozens of

times in the course of a lesson. To use it, just press the Pause or Still button on the

video recorder so that the picture “freezes” on the screen. All of the activities

with pictures in the classroom are still valid: describing the people or the scene,

introducing new vocabulary, making inferences about the characters’ habits,

livelihoods, or economic status from their clothing or physical characteristic.

Freeze Frame is also useful for pronunciation and grammar practice (Rice, 1993:

26).

2. Silent Viewing

In silent viewing, students make judgment about person’s age, physical

appearance, economic status, and mood. If teacher observes small details, as in

video close-ups, he can find out additional information: whether a person is

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readily available for class discussion if teacher uses the silent viewing technique.

To use this technique, turn the volume control to its lowest setting so that the

soundtrack is inaudible. Watching a scene with the sound off gives students two

major benefits: 1) time in which to absorb the content of sequence without the

anxiety of having to understand the language, and 2) a chance to fit the language

that they will hear when sound is added to the visual context. Silent Viewing is

excellent for stimulating speaking and writing. Students want to communicate

their interpretations of the people and actions they have seen on the screen (Rice

1993: 27).

3. Sound Only

While Silent Viewing involves getting information through eyes, Sound

only involves listening for aural clues to the action. These include sound effects

such as ambulance sirens and car horns, animal sounds, door slamming, a baby

crying, and a telephone ringing. To use this technique, turn the brightness control

down until the television screen goes dark. What is left is students listen to the

sounds and conversations and make predictions about what is happening. They

can also try to describe the characters from listening to their voices: is a person

tall or short? Old, middle aged, r a teenager? Well-or poorly-educated? The major

advantage of this method over audio tape is that students can positively confirm

their guesses by viewing the accompanying video section. Sound Only is also a

good technique to use when teacher wants students to pay close attention to a

small piece of dialogue while avoiding the distraction of the action on the screen

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4. Jigsaw Viewing

This technique is based on the idea that student partners will each know a

different, incomplete version of the same story. In order to recreate the original,

they will need to share their information. While creating print or audio tape

materials to use with this technique is an arduous task, video, with its separate

visual and sound tracks, is easily adaptable. The classic mode for Jigsaw Viewing

requires sending half of the class out of the room for q few minutes. The

remaining half watches the video with the sound off. The students then switch

places and the second group listens with the picture off. If teacher has second

room available, he can make an audio tape copy of the soundtrack for the

listeners. Teacher will want to create viewing and listening task sheets for the

students to complete individually. Then they will come back together to share

their information (Rice, 1993: 29).

5. Normal Viewing

Watching a video with both the sound and the picture on does not seem to

fit the label of “video technique”. It qualifies as one in an educational sense:

teacher is choosing to show the video in this fashion in order to give students the

visual and verbal information they need to complete a task. Because the

combination of both the visual and audio tracks supplies an overwhelming amount

of information, it is the best to show only very short segments to class-one to two

minutes of tape is about all that students can retain in short-term memory. Teacher

wants to create very structures tasks for class if Normal Viewing is used as an

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students, teacher can create activities that focus on ordering of events, checking

off things that they see listening for paraphrases, and gathering impressions that

can lead into writing assignments (Rice, 1993: 30).

5. Speaking Skill

a. The nature of speaking

According to Luoma (2004:9), speaking skill is an important part of the

curriculum in language teaching, and this makes them an important object as well.

When people hear someone speaking, they pay attention to the speaker’s sounds

like almost automatically. On the basis of what they hear, they make some

tentative and possibly subconscious judgment about the speaker’s personality,

attitudes, home region, and native/non native speaker status. As speakers,

consciously or unconsciously, people use their speech to create an image of

themselves to others. By using speed and pausing, and variations in pitch, volume

and intonation, they also create a texture for their talk that supports and enhances

what they are saying. The sound of people’s speech is meaningful, and that is why

this is important for assessing speaking.

Speaking skill deals with grammar. Luoma states that planned speech,

where speakers have prepared and possibly rehearsed their presentation in

advance, or they express well thought-out points and opinions, which they may

have voiced many times before. Unplanned speech, in contrast, is spoken on the

spur of the moment, often in reaction to other speakers. It is particularly, in

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although even in planned speech, idea units are usually shorter than in writing,

because the speakers know that their talk has to be understood by listeners

(Luoma 2004: 12).

Many spoken idea units are clauses. But the way that idea units are

structured is often slightly different from standard written clauses. Two structures

that clearly belong to spoken-like language use are topicalisation and tails.

Topicalisation gives special informational emphasis to the initial element of a

clause in informal speech. It breaks the standard word order of written language.

Tails, in turn, are noun phrase that come at the end of a clause. In a way they are

the mirror image of topicalisation, in that they repeat a pronoun that has been used

earlier in the clause. By using tails speaker can emphasize the comment they make

at the beginning of the clause, and still make it clear what they are talking about,

as in It’s very nice (Luoma 2004: 15).

Speech has a purpose. One way in which speech events differ from each

other is the purpose for which the people are talking to each other. With this

approach to analyzing talk, there are two extremes namely chatting or

listener-related talk and information listener-related talk. They stress that this is not a clear-cut

dichotomy but rather a dimension along which sections of talk will be situated.

Both types of talk can occur in one and the same speech event. Chatting is to

make and maintain social contact, to oil the social wheels, and thus chatting forms

a large part of anyone’s social life. While information-related talk refers to speech

aimed at transferring information on a particular topic. For instance, policemen

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Another feature that influences speaker’s choice of words in interaction is

speaker’s roles and role relationship. Together with the social and contextual

feature of the speaking situation, they can particularly be seen in the way that

politeness appears in the talk. Politeness is usually the reason why people do not

communicate ‘maximally efficiency’, as they would if they followed Grice’s

(1975) four conversational maxims:

1. Quantity: give sufficient information but not too much;

2. Quality: say only what you know to be true;

3. Relation: be relevant;

4. Manner: be brief, clear and orderly.

b. Assessing speaking

It is an obligatory to assess speaking skill. Luoma (2004: 170) states that

speaking is special because of its interactive nature which often tested in live

interaction. Some variability in the rating process involves human raters. Then

Luoma suggests those procedures to ensure the reliability and validity of the

scores.

To assess speaking skill, Brown (2004:141) states that we need to know

and review type of spoken language and micro- and macroskills of speaking. The

microskills refer to producing the smaller chunks of language such as phonemes,

morphemes, words, collocations, and phrasal units. The macroskills imply the

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and nonverbal communication. Brown cited five categories of oral production

assessment tasks.

1. Imitative

At one end of the continuum of types of speaking performance is the

ability to simply parrot back (imitate) a word or phrase or possibly a sentence.

While this is a purely phonetic level of oral production, a number of prosodic,

lexical, and grammatical properties of language may be included in the criterion

performance. The only role is in the short term storage of a prompt, just long

enough to allow the speaker to retain the short stretch of language that must be

imitated.

2. Intensive

A second type of speaking frequently employed in assessment contexts is

the production of short stretches of oral language designed to demonstrate

competence in a narrow band of grammatical, phrasal, lexical or phonological

relationships (such as prosodic elements-intonation, stress, rhythm, juncture) the

speaker must be aware of semantic properties in order to be able to respond, but

interaction with an interlocutor or test administrator is minimal at best. The

example is sentence and dialogue completion; limited picture-cued tasks,

including simple sequences.

3. Responsive

Responsive assessment includes interaction and test comprehension but at

the somewhat limited level of very short conversations, standard greetings, and

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always a spoken prompt, which perhaps the only one or two follow-up questions

or retorts.

4. Interactive

The difference between responsive and interactive speaking is in the

length and complexity of the interaction, which sometimes includes multiple

exchanges and/or multiple participants. Interaction can take the two forms of

transactional language, which has the purpose of exchanging specific information

or interpersonal exchanges, have the purpose of maintaining social relationship. In

interpersonal exchanges, oral production tasks can become pragmatically complex

with the need to speak in a casual register and use colloquial language, ellipsis,

slang, humor, and others.

5. Extensive (monologue)

Extensive oral production tasks include speeches, oral presentations, and

storytelling, during which opportunity for oral interaction from listeners is either

highly limited or ruled out altogether. Language style is frequently more

deliberative and formal for extensive tasks, but we cannot rule out certain

informal monologue such as casually delivered speech.

6. Communicative Language Teaching

According to Richards and Rodgers (2001:159) the communicative

approach in language teaching starts from a theory of language as communication.

The goal of language teaching is to develop “communicative competence”.

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Communicative Language Teaching as acquiring the linguistic means to perform

different kinds of function. Richards and Rodgers (2001: 60) describes seven

basic functions that language performs for children learning their first language:

1. The instrumental function: using language to get things.

2. The regulatory function: using language to control the behavior of others.

3. The interactional function: using language to create interactions with others.

4. The personal function: using language to express personal feelings and

meanings.

5. The heuristic function: using language to learn and to discover.

6. The imaginative function: using language to create a world of the imagination

7. The representational function: using language to communicate information.

At the level of language theory, CLT has a rich, if somewhat eclectic,

theoretical base. Some of the characteristics of this communicative view of

language are as follows (Richards and Rodgers, 2001:161):

1. Language is system for the expression of meaning.

2. The primary function of language is to allow interaction and communication.

3. The structure of language reflects its functional and communicative uses.

4. The primary units of language are not merely its grammatical and structural

features, but categories of functional and communicative meaning as

exemplified in discourse.

Richards and Rodgers (2001:161) proposes elements as the

communication principle, the first is activities that involve real communication

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which language is used for carrying out meaningful tasks promote learning. The

third element is the meaningfulness principle, which defined as language that is

meaningful to the learners supports the learning process. Learning activities are

consequently selected according to how well they engage the learner in

meaningful and authentic language use (rather than merely mechanical practice of

language patterns).

a. Type of learning and teaching activities

The range of exercise types and activities compatible with a

communicative approach is unlimited, provided that such exercises enable

learners to attain the communicative objectives of the curriculum, engage learners

in communication, and require the use of such communicative processes as

information sharing, negotiation of meaning, and interaction. Classroom activities

are often designed to focus on completing tasks that are mediated through

language or involve negotiation of information and information sharing. (Richards

and Rodgers, 2001:165).

b. Learners’ roles

The emphasis in CLT on the processes of communication rather than

mastery of language forms leads to different roles for learners from those found in

more traditional second language classrooms. Breen and Candlin (qtd in R&R

2001) describe the learner’s role of CLT in the following terms:

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with the role of join negotiator within the group and within the classroom procedures and activities which the group undertakes. The implication for the learners is that he should contribute as much as he gains, and thereby learn in an interdependent way. (1980:110)

The cooperative (rather than individualistic) approach to learning stressed

in CLT may likewise be unfamiliar to learners. CLT methodologists recommend

that learners learn to see that failed communication is a joint responsibility and not

the fault of speaker or listener. Similarly, successful communication is an

accomplishment jointly achieved and acknowledged (Richards and Rodgers,

2001:166).

c. Teachers’ roles

Several roles are assumed for teachers in CLT, the importance of

particular roles being determined by the view of CLT adopted. Breen and Candlin

(qtd in R&R 2001) describe the teacher roles of CLT in the following terms:

The teacher has two main roles: the first role is to facilitate the communication process between all participants and the various activities and texts. The second role is to act as an independent participant within the learning-teaching group. The latter role is closely related to the objectives of the first role and arises from it. These roles imply a set of secondary roles for the teacher: first as an organizer of resources and as resource himself, second as a guide within the classroom procedures and activities. (1980:99)

d. Need analyst

The CLT teacher assumes a responsibility for determining and responding

to learner language needs. This may be done informally and personally through

one-to-one sessions with students, in which the teacher talks through such issues

as the students’ perception of his or her learning style, learning assets, and

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instrument. Typically, such formal assessments contain items that attempt to

determine an individual’s motivation for studying the language. On the basis of

such needs assessments, the teachers are expected to plan group and individual

instruction that responds to the learners’ need (Richards and Rodgers, 2001: 167).

e. The role of instructional materials

A wide variety of materials have been used to support CLT. Practitioners

of CLT view materials as a way of influencing the quality of classroom interaction

and language use. Materials thus have the primary role of promoting

communicative language use. Richards and Rodgers (2001:168-169) consider

three kinds of materials currently used in CLT and label these text-based,

task-based, and realia.

B. Theoretical Framework

In the theoretical description, the researcher presents a model of

instructional design. The researcher applies the cycle of Educational Research and

Development (R&D). R&D has several steps to carry out to obtain the main goal

of the study. On the other hand, the procedures inside the theory of R&D are very

common. The researcher would need more guidance to make the product.

Therefore, the researcher applies Kemp’s model as the theory of instructional

design and other theories which had been explained in the theoretical description

section, such as multimedia, video, speaking skill, and Communicative Language

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Those theories are put under the umbrella of R&D and R&D becomes the

main framework for the study. Then, there are seven major steps of Kemp’s

adapted model as the specific step to develop the product.

In the materials, the researcher tries to create various speaking activities

using video suggested by Rice to change boredom into enjoyable classroom

activities. Furthermore, the researcher will design the materials using some

techniques of using video in classroom proposed by Rice such as freeze frame,

silent viewing, sound only, jigsaw viewing, and normal viewing.

The speaking activities built in the materials will be planned speech

because of the opportunities given to prepare the speech as stated by Luoma

where speakers have prepared and possibly rehearsed their presentation in

advance, or they express well thought-out points and opinions, which they may

have voiced many times before.

The steps done by the researcher were as follows:

1. Identifying learner characteristic and needs

In this step, the researcher applied Research and Information Gathering from

R&D model as the umbrella of identifying learner characteristic and needs from

Kemp’s model. In this step, the researcher collected any data from grade X

students of SMA Pangudi Luhur Sedayu and also the English teacher of SMA

Pangudi Luhur Sedayu. In this step, the researcher conducted gathering data. The

data was collected by interviewing the English teacher to know the activities of

speaking in class. Besides, the researcher also distributed questionnaires to the

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learning English especially related to speaking skill. In order to find out some

sources as guideline to collect research findings and some other information

concerned with the planned design, the writer employed review of literature. It

can be from journal, SMA curriculum used, and some educational books.

2. Formulating goals, topics, and general purposes

In this step, the researcher applied planning from R&D model as the umbrella

of formulating goals, general purposes, and topics from Kemp’s model. After

gathering the data needed, the writer started to collect some sources which were

used in designing materials. In order to design a set of speaking materials using

video, then the researcher made a kind of frameworks. In this step, the writer

formulated the goals, topics and general purposes, and learning objectives in order

to plan the materials design. Curriculum review was used in this step.

3. Formulating learning objectives

In this step, the researcher applied planning from R&D model as the umbrella

of formulating learning objectives from Kemp’s model. In this step, the researcher

stated learning objectives representing activities that will best promote learning.

The researcher explained the students’ achievement that should be expected.

4. Choosing appropriate subject content

In this step, the researcher applied developing preliminary form of product

from R&D model as the umbrella of choosing appropriate subject content from

Kemp’s model. In this step, the researcher chose the appropriate subject content

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5. Teaching Learning Activities

In this step, the researcher applied developing preliminary form of product

from R&D model as the umbrella of teaching learning activities from Kemp’s

model. Based on the students’ needs from the interview, and from the results of

questionnaires the writer attempted to design the appropriate teaching learning

activities for the students. It was very important to consider the students’ needs

because it determined the students’ point of view as the target of the research.

In this step, the theories used were freeze frame, normal viewing, summative

assessment such as imitative, intensive, and responsive, and type of teaching

activities from CLT.

6. Support Services

In this step, the researcher applied developing preliminary form of product

from R&D model as the umbrella of support services from Kemp’s model. The

researcher plans the support services required to implement to the design. Those

services include funds, facilities, equipment, and personnel. The researcher

applied facilities and equipment to the designed materials since the multimedia

learning was conducted to the activities.

In this step, the theory from multimedia was used. The support services

needed were adobe flash player application, and computers. This interactive

multimedia could be operated both students and the teacher or the teacher alone

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7. Evaluating the designed material

In this step, the researcher applied preliminary field testing from R&D model

as the umbrella of evaluating the designed materials from Kemp’s model. This

step is conducted to get evaluation and suggestion about the products.

Questionnaire is constructed to get some evaluation and suggestion from the

respondents. The respondents of the evaluation and suggestion are two English

SMA Teacher and two PBI lecturers of Sanata Dharma University. The main

purpose of the step is to measure whether the design was appropriate and relevant.

8. Changing to improve

In this step, the researcher applied main product revision from R&D model as

the umbrella of changing to improve content from Kemp’s model. Based on the

questionnaire distributed, the writer revised the designed materials. The basis of

revising the designed materials was the result of the questionnaire from SMA

teacher and lectures of Sanata Dharma University. In this step, the researcher

conduct evaluation as it allowed the researcher to do revision before the final

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CHAPTER III

METHODOLOGY

This chapter presents the methodology which is used to accomplish the

study. The methodology is used to answer the research problem as stated in

chapter I. This problem is discussed into six parts. They are research method,

research participants, research instruments, data gathering technique, data analysis

technique, and research procedure.

A. Research Method

The research method was conducted to answer the research question. The

question is “What is the design of supplementary interactive speaking multimedia

for the tenth grade students of SMA Pangudi Luhur Sedayu?”. In order to solve

the problems, the writer used Research and Development method (R &D).

According to Borg and Gall (1983: 771-772) in Educational Research: An

Introduction, educational research and development is a process to develop and

validate educational products which can be in forms of teaching materials,

teaching methods and method for organizing instruction. While the goal of R&D

is to develop research knowledge and integrate it into a product by combining

educational research and educational practice. The researcher modified R&D

steps as the requirement of the method. The researcher used R&D as the umbrella

or framework of the whole project, and then Kemp’s instructional models are

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five steps of R&D were used in this research because this study was only

designing materials. The steps are Research and Information Collecting, Planning,

Develop Preliminary Form of Product, Preliminary Field Testing, and Main

Product Revision. Those five steps were considered enough to carry out the

research as well to answer the problem formulation.

1. Research and information gathering

In this step, the researcher applied the identification of learners’

characteristic and needs step from Kemp’s model under the research and

information gathering step from R&D. the researcher conducted needs analysis by

doing questioners to the students in order to gather data consisting of their

necessities, lack, and wants. The researcher also conducted interview with the

English teacher to gather data about the students’ characteristic and find out how

the classroom activities were. Based on this data the writer has consideration to

construct an appropriate material for the students.

2. Planning

In this step, the researcher applied the formulating goals, topics, and

general purposes, and formulating learning objectives steps from Kemp’s model

under the planning step from R&D. Within this step, the researcher tried to

formulate specific purposes which derived from the goals and the needs analysis.

After stating the learning objectives, the researcher made list of topic based on the

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3. Developing preliminary form of product

In this step, the researcher applied c

Gambar

Figure 1. Kemp’s Instructional Design Model (Kemp, 1977:9)
Figure 3.1 The Researcher’s Theoretical Framework
Table 3.1 The Expected Data
Table 4.1 Summary of Learners’ Characteristics
+7

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