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By MARDIANA SARI NIM 200732231 DEPARTMENT OF ENGLISH EDUCATION FACULTY OF TEACHER TRAINING AND EDUCATION

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THE USE OF DICE GAME TO IMPROVE STUDENTS’ MASTERY IN SIMPLE PRESENT TENSE

(A CLASSROOM ACTION RESEARCH

OF THE SEVENTH GRADE STUDENTS OF MTs. MA’AHID KUDUS IN THE ACADEMIC YEAR 2011/2012)

By

MARDIANA SARI NIM 200732231

DEPARTMENT OF ENGLISH EDUCATION

FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MURIA KUDUS

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THE USE OF DICE GAME TO IMPROVE STUDENTS’ MASTERY IN SIMPLE PRESENT TENSE

(A Classroom Action Research of the Seventh Grade Students of MTs. Ma’ahid Kudus in Academic Year 2011/2012)

SKRIPSI Presented to Muria Kudus University

in Partial Fulfillment of the Requirements for Completing the Sarjana Program in The English Education Department

By: Mardiana Sari

2007-32-231

ENGLISH EDUCATION DEPARTMENT

TEACHER TRAINING AND EDUCATION FACULTY MURIA KUDUS UNIVERSITY

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MOTTO AND DEDICATION

Motto:

 There is no impossible word if we never give up. Keep studying and praying

to Allah.

 We are what we think and do. Embed that in your mind.  ‘Ikhlas’ is the key of life to progress

Dedication:

She dedicates this skripsi to:  Allah SWT the Almighty

 Her beloved parents who always gives support  Her beloved little brothers

 Her beloved best friends (Nana R, Rani Rosyidah, Siti

Jumanah, Romdhonah SSR)

 All of Formi’s member who always give motivation

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ADVISOR’S APPROVAL

This is to certify that the skripsi of Mardiana Sari has been approved by the skripsi advisors for further approval by the Examining Committee.

Kudus, February 2012 First Advisor

Diah Kurniati, S.Pd,M.Pd NIS. 0610701000001190

Second Advisor

Ahdi Riyono, SS, M.Hum NIS. 0610701000001160

Acknowledged by

The Faculty of Teacher Training and Education Dean,

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BOARD OF EXAMINERS

This is to certify that the skripsi of Mardiana Sari has been aproved by the examining committee as a requirement for the “Sarjana” Degree in English Education Department.

Kudus, February 2012 Examining Committee

Diah Kurniati, S.Pd,M.Pd. , Chairman NIS. 0610701000001190

Ahdi Riyono, SS, M.Hum , Member

NIS. 0610701000001160

Drs. Suprihadi , Member

NIS.19570616-198403-1-015

Fajar Kartika, SS, M.Hum , Member

NIS.0610701000001191

Acknowledged by:

The Dean of Teacher Training and Education Faculty

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ACKNOWLEDGEMENT

The writer gives her gratitude to Allah SWT for giving her everything in her life, so that she can finish writing the research entitled “The Use of Dice Game to Improve Students’ Mastery in Simple Present Tense (A Classroom Action

Research of the Seventh Grade Students of MTs. Ma’ahid Kudus in the Academic Year 2011/2012)”. Then, the writer would like to express her gratitude to:

1. Drs. Susilo Raharjo, M.Pd. as the Dean of Teacher Training and Education Faculty of Muria Kudus University,

2. Fitri Budi Suryani, S.S, M.Pd. as the Head of English Education Department of Teacher Training and Education Faculty of Muria Kudus University, 3. Diah Kurniati, S.Pd, M.Pd as the First Advisor who has guided and given her

suggestion in finishing this skripsi with a great patience,

4. Ahdi Riyono, SS, M.Hum as the Second Advisor who has given contributive criticism and assistance during completing this skripsi,

5. All of the lecturers who taught her during studying at the English Education Department Teacher Training and Education Faculty,

6. Noor Azis as the Headmaster of MTs. Maahid Kudus, who permits and facilitates her to conduct the research in his school,

7. Agus Salim, S.Pd as the English Teacher of MTs. Maahid Kudus, who allows and helps the writer to carry out the research in his class,

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Finally, the writer would like to express her thanks to all people who helped her in finishing this skripsi. Hopefully, this skripsi would contribute to English learning at Muria Kudus University and can be useful for all.

Kudus, February 2012

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ix ABSTRACT

Sari, Mardiana. 2012. The Use of Dice Game to Improve Students’ Mastery in Simple Present Tense (A Classroom Action Research of the Seventh Grade Students of MTs. Ma’ahid Kudus in the Academic Year 2011/2012. Skripsi, English Education Department Teacher Training and Education Faculty Muria Kudus University. Advisors: (1) Diah Kurniati, S.Pd, M.Pd, (2) Ahdi Riyono, SS, M.Hum.

Key words : Dice Game, Simple Present Tense and Classroom Action Research. As an International language, English plays an important role in connecting people in the world. One way of mastering English is by improving the mastery of grammar, especially Simple Present Tense. Simple Present Tense is the first tense that is introduced to the students of junior high school because this tense commonly used in daily conversation. Unfortunately, the students have difficulties in constructing a sentence in Simple Present Tense. Therefore, the teacher must use the appropriate teaching media to improve the students’ mastery. Dice game is one of the alternative teaching media that can be used in teaching English to improve students’ mastery in Simple Present Tense. So, in this research, the writer uses dice game as a teaching media in teaching English.

The objective of this research is to improve students’ mastery in Simple Present Tense by using dice game at the Seventh Grade Students of MTs. Ma’ahid Kudus in academic year 2011/2012 through Classroom Action Research (CAR).

The classroom action research is used to design this research and followed by three cycles. Each cycle is conducted through four steps; they are: planning, action, observation and reflection. This research is conducted at the seventh grade students of MTs. Ma’ahid Kudus in academic year 2011/2012. The class consists of three classes; they are class A, B and C. In this research, the writer chooses class VII-A that consists of 38 students to conduct the research.

In the result, the students’ mastery in Simple Present Tense improves from cycle I until cycle III. In cycle I, the average score is 65.76, in cycle II the average score is 69.76 and in cycle III the average score is 73.34. Besides, the students feel more enjoy and fun in playing dice game. Therefore, the writer can conclude that the use of dice game can improve students’ mastery in Simple Present Tense at the Seventh Grade Students of MTs. Ma’ahid Kudus in academic year 2011/2012.

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x ABSTRAKSI

Sari, Mardiana. 2012. The Use of Dice Game to Improve Students’ Mastery in Simple Present Tense (A Classroom Action Research of the Seventh Grade Students of MTs. Ma’ahid Kudus in the Academic Year 2011/2012. Skripsi, English Education Department Teacher Training and Education Faculty Muria Kudus University. Advisors: (1) Diah Kurniati, S.Pd, M.Pd (2) Ahdi Riyono, SS, M.Hum

Key words : Dice game, Simple Present Tense and Classroom Action Research. Sebagai bahasa Internasional, Bahasa Inggris mempunyai peran penting dalam menghubungkan orang-orang di dunia. Salah satu cara menguasai Bahasa Inggris adalah dengan meningkatkan grammar, khususnya Simple Present Tense. Simple Present Tense adalah tenses pertama yang diajarkan kepada siswa SMP karena tenses ini biasa digunakan dalam percakapan sehari-hari. Sayangnya, siswa-siswa mengalami kesulitan dalam membuat kalimat menggunakan Simple Present Tense. Oleh karena itu, guru harus menggunakan media pembelajaran yang tepat untuk meningkatkan kemampuan siswa. Permainan dadu merupakan media pembelajaran yang dapat digunakan dalam mengajar Bahasa Inggris untuk meningkatkan kemampuan siswa dalam memahami Simple Present Tense. Sehingga, dalam penelitian ini, penulis menggunakan permainan dadu sebagai media pembelajaran dalam mengajar Bahasa Inggris..

Tujuan penelitian ini adalah untuk meningkatkan kemampuan siswa dalam Simple Present Tense dengan menggunakan permainan dadu sebagai media pembelajaran pada siswa kelas VII di MTs. Maahid Kudus tahun ajaran 2011/2012 dengan menggunakan Penelitian Tindakan Kelas (PTK).

Desain yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas yang diikuti dengan tiga siklus. Setiap siklus terdiri dari empat tahapan, yaitu perencanaan, pelaksanaan, pengamatan dan refleksi. Penelitian ini dilakukan pada siswa kelas VII MTs. Maahid Kudus tahun ajaran 2011/2012 yang terdiri dari tiga kelas, yaitu kelas A, B dan C. Dalam penelitian ini, peneliti memilih kelas A yang terdiri dari 38 siswa.

Hasil penelitian menunjukkan bahwa kemampuan siswa dalam memahami Simple Present Tense meningkat dari siklus I sampai siklus III. Nilai rata-rata siswa di siklus I adalah 65.76, di siklus II menjadi 69.76 dan di siklus III 73.34. Disamping itu, siswa merasa lebih menikmati dan senang bermain permainan dadu. Oleh karena itu, peneliti menyimpulkan bahwa penggunaan permainan dadu sebagai media pembelajaran dapat meningkatkan kemampuan siswa dalam Simple Present Tense kelas VII di MTs. Maahid Kudus tahun ajaran 2011/2012.

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CHAPTER II: REVIEW TO RELATED LITERATURE 2.1 Games as Media of Teaching ... 7

2.1.1 The Benefits of Using Games ... 8

2.1.2 The types of Games ... 9

2.2 Dice Games ... 10

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3.6 Technique of Data Analysis ... 30

CHAPTER IV: FINDING OF THE RESEARCH 4.1 Preliminary Research ... 33

4.2 Cycle I ... 34

4.2.1 Planning ... 34

4.2.2 Action ... 35

4.2.3 Observation ... 36

4.2.4 Reflection ... 37

4.3 Cycle II ... 40

4.3.1 Planning ... 40

4.3.2 Action ... 41

4.3.3 Observation ... 42

4.3.4 Reflection ... 42

4.4 Cycle III ... 45

4.4.1 Planning ... 45

4.4.2 Action ... 46

4.4.3 Observation ... 47

4.4.4 Reflection ... 48

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5.2 The Improvement of The Students’ Mastery In Simple Present Tense of The Seventh Grade Students of MTs. Maahid Kudus In Academic Year

2011/2012 ... 54

5.3 The Effect of Using Dice Game In Teaching Simple Present Tense for Seventh Grade Students of MTs. Maahid Kudus In Academic Year 2011/2012 ... 56

CHAPTER VI: CONCLUSION AND SUGGESTION 6.1 Conclusion ... 59

6.2 Suggestion ... 60

BIBLIOGRAPHY ... 61

APPENDICES ... 62 STATEMENT SHEET

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LIST OF TABLES

Table Page

3.1 The measurement of the student’s achievement ... 32 4.1. The frequency distribution of the students’ mastery in Simple

Present Tense cycle I ... 38 4.2 The measurement of the student’s achievement in cycle I ... 39 4.3 The frequency distribution of the students’ mastery in Simple

Present Tense cycle II ... 43 4.4 The measurement of the student’s achievement in cycle II ... 44 4.5 The frequency distribution of the students’ mastery in Simple

Present Tense cycle III ... 49 4.6 The measurement of the student’s achievement in cycle III ... 50 4.7 Recapitulation of the students’ score of Simple Present Tense taught

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LIST OF FIGURE

Figure Page

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Appendix 4 Table of Specification for Simple Present Tense cycle I ... 70

Appendix 5 The Lay Out of Achivement Test in cycle I ... 72

Appendix 6 The Test Score of Cycle I ... 76

Appendix 7 Table of Specification for Simple Present Tense cycle II ... 77

Appendix 8 The Lay Out of Achivement Test in cycle II ... 79

Appendix 9 The Test Score of Cycle II ... 83

Appendix 10 Table of Specification for Simple Present Tense cycle III .. 84

Appendix 11 The Lay Out of Achivement Test in cycle III ... 86

Appendix 18 Teacher’s observation sheet cycle III ... 96

Appendix 19 Questionnaire Form ... 97

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Gambar

Table of Specification for Simple Present Tense cycle I .....    70

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