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M12. STORIES TO ANIMATION LINE (DESIGNING A GAME)

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Teks penuh

(1)

ALGORITMA &

PEMROGRAMAN

(SCRATCH)

(2)

Objectives

 Mahasiswa mampu menstimulasi ide dan

kreativitas desain

 Mahasiswa mampu menerapkan ide dan

kreativitas dengan tool Scratch

 Mahasiswa mampu membuat Sprite

dengan tool Scratch Paint Editor

 Mahasiswa mampu menerapkan Jalur

(3)

Introduction

 In this Lesson of the topic, we will create

an Animation.

 We will frst create a story line.

 Based on the story line, we will create

sprites and scenes, and fnally add scripts to put together the story.

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 The frst step to create an animation is

to have an idea.

 It could be from a joke you’ve heard or a

story you recently read.

 Or better yet, it could be entirely your

own.

 I’ve created a really simple story as

shown in next slide.

(5)

 In a small village far, far, AND far away,

there lived a little boy who dreamed big.

 Bobby was a 9-year-old kid who got

bullied all the time by this crazy bullt and his sidekick.

 Then he met Master Meow, the Kung Fu

Master. Bobby was under intense training for many months.

 Then Bobby entered Kung Fu

competition at school and defeated the bully.

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 From this simple story line, we have this

“ingredient list” for our animation:

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 From this simple story line, we need

these sprites:

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 By now, I trust that you should be pretty

comfortable drawing your own sprites, so well will just create our sprites by importing images from Scratch library.

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 Create or import a sprite and name it

“Bobby”

 Add Costumes : “front”, “right”, “left

kick”, and “right kick”.

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 Add a new sprite and name it “bully”.

 Add costumes : “up”, “down”, and

“defeated”.

(12)

 Add another new sprite and name it

“sidekick”.

 Add costumes: “tease” and “sad”.

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 Add yet another new sprite and name it

“Master Meow”.

 Just give him one costume: “happy”.

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 To create scenes, just add backgrounds

for Stage.

 In the next step, we will create four

backgrounds: village, school, training ground, and fghting stage.

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 Draw outline of mountains using Paint

Brush tool.

 You can change the default Brush Color.

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 Make sure to draw it all the way to the

side of the canvas.

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 We need light blue for sky and light yellow for the sun light.

 To select two colors, click frst either Eyedropper Tool or Fill Tool to turn

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 Click the two-ways arrow to switch

colors, so that blue would become background color.

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 Blue has become the background color.  Select light yellow to be the foreground

color.

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 Click the Fill Tool button, and select

Center Gradient Fill.

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 Bring the littlie paint bucket icon to

where you like the sun to be.

 I like the sun to be at the upper left hand

corner.

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 After flling, the Canvas should look like

this.

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 Next, we will fll the mountains in the

same way.

 We will frst select two color tones: light

green for mountaintops, and darker green for area further away, such as foot of the mountains or the mountain in the shadow of the frst mountain.

 But this time, we will use Top Gradient

Fill.

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 Bring the paint bucket icon to the tip of

the mountain that is closer to the Sun and click to fll.

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 This is the result of the color fll.

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 To make it obvious to viewers that this is

the village scene, I also added story line in the text to the Canvas.

 Select Text Tool and click anywhere in

the Canvas.

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 To start typing, clcik Text Tool, and just

start typing.

 You would see a tiny black square box.  It’s the text handle.

 To move the text, move your mouse over

to where the text handle is and drag it.

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(31)

 For school background, we will draw a

old-school blackboard and several wooden chairs.

 Select Box Tool and Solid Box mode.

Make sure the Fill Color is dark green. Draw a solid green box.

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 Switch color so the main color will be

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 Draw the table top and the side using

Line Tool.

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 Then fnish up the table outline by

adding another two legs using Box Tool in Hollow Box mode.

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 Finally, fll the table with dwooden color

using Fill Tool with Solid Fill.

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 To move this table, use Select Tool to

draw a box around the table and drag it.

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 Select Stamp Tool and draw a box

around the original table to make a copy.

 Drag the copy to where you like and

click to drop the copy.

 Repeat until you have enough tables

that this look like a classroom.

 I know there are not chairs but they,

tables are good enough.

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STEP 5: Importing the

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 Training ground background is the

easiest of all.

 We will just import it from Scratch

Background Library and rename it “training feld”.

STEP 5: Importing the

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STEP 5: Importing the

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STEP 5: Importing the

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 First use Box and Line Tool to create a

fghting stage.

 Select the Fill Tool and the Center

Gradient Fill.

 Then select light blue as frst color and

dark blue as second color.

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 Switch two colors and the select Solid

Fill.

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 Fill the rectangular side with solid Blue.

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 Fill the rest, except the diamond, with

blue gradient fll.

 Use Fill Tool in Top Gradient Fill mode.

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 Change frst color to red and fll the

diamond.

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(55)

 Next we will create shadowing efect by

using light grey and black.

 Select light grey as frst color and black

as second color.

 Then select Top Fill Gradient.

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 Fill from the top of the Canvas.

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 We are done for this lesson.

 Try to add scripts in your sprite based on

this story.

(58)

See, What You Can Do

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