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DESIGNING AN ACGUSAY GAME TO TEACH SPEAKING SKILL

SKRIPSI

NURHAYATI 190388203005

ENGLISH LANGUAGE EDUCATION STUDY PROGRAM FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITAS MARITIM RAJA ALI HAJI TANJUNGPINANG

2023

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DESIGNING AN ACGUSAY GAME TO TEACH SPEAKING SKILL

Skripsi

Submitted as a Partial Fulfilment

for the Undergraduate Degree in English Language Education

NURHAYATI 190388203005

ENGLISH LANGUAGE EDUCATION STUDY PROGRAM FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITAS MARITIM RAJA ALI HAJI TANJUNGPINANG

2023

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MOTTO

Be grateful with what we have. Don’t chase after the

mortal world and leave the eternal afterlife. Remember that happiness is simple. Keep smiling and cheer up! Allah

SWT. always with us.

@hayatinurzeti8

DEDICATION

The researcher has dedicated this thesis to her gratitude all this time and to the people that she loves and who

always support and pray for her.

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ACKNOWLEDGEMENT

The researcher express her gratitude for the presence of Allah SWT because with His grace and gift, the researcher was given the ease of completing the skripsi entitled "Designing an ACGUSAY Game to Teach Speaking Skill". Shalawat and greetings to the Prophet Muhammad's natural lord as a role model for all His people.

The researcher found many obstacles in completing this thesis. Thanks to the assistance and encouragement from various parties, the obstacles encountered in writing this skripsi can be resolved. On this occasion, the researcher would like to thank you to:

1. Prof. Dr. Agung Dhamar Syakti, S.Pi, Dea., as the Rector of the Maritime Universitas Maritim Raja Ali Haji (Umrah) who has given the author's opportunity to complete the study.

2. Assist. Prof. Satria Agust, S.S., M.Pd., as the Dean of the Teachers and Training Education Faculty at the Universitas Maritim Raja Ali Haji (Umrah), as well as a Supervisor I who had taken the time and provided guidance in writing this thesis.

3. Assist. Prof. Dewi Nopita, S.Pd., M.Pd., as Chair of the English Education Study Program, Faculty of Teacher Training and Education at the Maritime University of Raja Ali Haji (Umrah).

4. Assist. Prof. Dewi Murni, S.S., M.Hum., As a supervisor II who gave advice and input in writing this thesis.

5. Assist. Prof. Gatot Subroto, S.Pd., M.Pd., as an academic supervisor who provides reinforcement and motivation in writing this thesis.

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6. All lecturers of the English Education Study Program Faculty of Teacher Training and Education, Raja Ali Hajj University, who have provided useful knowledge for researchers in completing this thesis.

7. Dra. Eny Yusmiati and Kurnia Rahma Sari, S.Pd., as an English teacher at MAN Tanjungpinang who has helped and provided assistance in the preparation of this thesis.

8. Both beloved parents, Mr. Ishar and Mrs. Sumita who always pray, give love, and provide moral and material support in completing this thesis.

9. My dear brother and sisters, Nurhasanah, S.Pd., Siti Kamalia, S.Pd., Nurul Jamalia, S.Pd, Rafika Husna, Zulfaiza Ningati, and Patih Zakwan who have given enthusiasm and motivation in completing this thesis.

10. The closest friends, PLP comrades, and other parties who are unable to be able to mention one by one, who have helped, support in writing this thesis.

The researcher realizes that the skripsi of this study is not perfect. Therefore, researcher expects constructive criticism and suggestions for improvement in the future. Finally, hopefully this thesis can be useful for readers specifically, as well as for the advancement of education in Indonesia.

Tanjungpinang, January 6th , 2023 The Writer

Nurhayati 190388203005

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TABLE OF CONTENTS

COVER ... i

APPROVAL SHEET ... ii

STATEMENT OF THE ORIGINALITY OF SKRIPSI ... iv

MOTTO ... v

DEDICATION ... v

ACKNOWLEDGEMENT ... vi

TABLE OF CONTENTS ... viii

LIST OF TABLES ... xi

LIST OF FIGURES ... xii

ABSTRAK ... xiii

ABSTRACT ... xiv

CHAPTER I INTRODUCTION ... 1

1.1 Background of Study ... 1

1.2 Research Question ... 5

1.3 Purpose of Study ... 5

1.4 Specification of Product ... 6

1.5 Significance of Study ... 6

1.6 Assumption and Limitation ... 7

1.7 Definition of Key Terms ... 7

CHAPTER II REVIEW OF RELATED LITERATURE ... 9

2.1 Review of Related Theories ... 9

2.1.1 Learning Media ... 9

2.1.2 Speaking Skill ... 12

2.1.3 ACGUSAY Game ... 16

2.2 Review of Related Findings ... 17

2.3 Conceptual Framework ... 20

CHAPTER III RESEARCH METHOD ... 23

3.1 Research Design ... 23

3.2 Research Procedures ... 23

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3.2.1 Analysis ... 23

3.2.2 Design ... 24

3.2.3 Development ... 24

3.2.4 Implementation ... 24

3.2.5 Evaluation ... 24

3.3 Data Collection Instrument ... 25

3.3.1 Interview ... 25

3.3.2 Expert Validation Sheet ... 25

3.3.3 Questionnaire ... 25

3.4 Technique of Analyzing Data ... 25

CHAPTER IV FINDING AND DISCUSSION ... 29

4.1 Research Result ... 29

4.1.1 Result of Analysis ... 29

4.1.2 Result of Design ... 31

4.1.2.1 Selecting Material ... 31

4.1.2.2 Selecting Media ... 32

4.1.3 Result of Development ... 33

4.1.3.1 Material Validation ... 35

4.1.3.2 Media Validation ... 36

4.1.4 Result of Implementation ... 39

4.1.4 Result of Evaluation ... 42

4.2 Discussion ... 43

4.3 Limitation of The Research ... 44

CHAPTER V CONCLUSION AND SUGGESTION ... 45

5.1 Conclusion ... 45

5.2 Suggestion ... 45

5.2.1 English Teacher ... 45

5.2.2 Students ... 45

5.2.3 Other Researchers ... 46

REFERENCE ... 47

APPENDIX ... 52

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CURRICULUM VITAE ... 68

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LIST OF TABLES

Table 3.1 Number of Population ... 26

Table 3.2 The Calculation of Positive Statement ... 27

Table 3.3 The Calculation of Negative Statement ... 27

Table 3.4 Range of Score Interpretation Criteria ... 28

Table 4.1 Material Validation Result ... 35

Table 4.2 Media Validation Result ... 36

Table 4.3 Questionnaire Result of Class XII IPS 1 ... 39

Table 4.4 Questionnaire Result of Class XII Bahasa ... 41

Table 4.5 Material and Media Expert comments and suggestions ... 42

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LIST OF FIGURES

Figure 2.1 Conceptual Framework ... 22

Figure 3.1 ADDIE Model ... 23

Figure 4.1 An ACGUSAY Game Design ... 33

Figure 4.2 An ACGUSAY Game ... 33

Figure 4.3 Cards in ACGUSAY Game ... 34

Figure 4.4 Emoji Smile ... 34

Referensi

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