• Tidak ada hasil yang ditemukan

S KOM 0808549 Bibliography

N/A
N/A
Protected

Academic year: 2017

Membagikan "S KOM 0808549 Bibliography"

Copied!
5
0
0

Teks penuh

(1)

Gilang Abdul Aziz, 2015

GAME EDUKASI AUGMENTED REALITY SEBAGAI PENYEDERHANA ABSTRAKSI LINKED LIST Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

DAFTAR PUSTAKA

Azuma, R. T. (1997). A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments 6.

Barata, G., Gama, S., Jorge, J., & Goncalves, D. (2015). Gamification for Smarter Learning: Tales From The Trenches. Smart Learning Environments.

Boertz. (2010, Desember 18). "AHLAN WASAHLAN WA MARHABAN" Om Boer. Dipetik Agustus 24, 2015, dari Plato dan Aristoteles: https://boertz.wordpress.com/2010/12/18/plato-dan-aristoteles/

Boletsis, C., & McCallum, S. (2013). The Table Mystery: An Agumented Reality Collaborative Game for Chemistry Education. Serious Games Development and Applications (hal. 86-95). Dordrecht: Springer.

Borg, W., & Gall, M. (1979). Educational Research: An Introduction (3rd ed.). London: Longman Inc.

Butchart, B. (2011). Augmented Reality for Smartphones: A Guide for developers and content publishers. Bristol: JISC Observatory.

Chen, J. (2007). Flow in games (and everything else). Commun ACM 50, 31-34.

Choi, W. B. (1996). The Effect Of Extrinsic Reward On Sport Performance, Perceived Competence And Intrinsic Motivation . Melbourne: Victoria University Of Technology.

Creswell, J. W. (2009). Research design: Qualitative, quantitative, and mixed methods approaches. (3rd ed.). Thousand Oaks: Sage.

de Aguilera, M., & Mendiz, A. (2003). Video games and education: (education in the face of a "parallel school"). Comput Entertainment 1, 1:10.

Drozdek, A. (2001). Data Structures and Algorithms in C++ (2nd ed.). Pacific Grove: Brooks/Cole.

(2)

Gilang Abdul Aziz, 2015

GAME EDUKASI AUGMENTED REALITY SEBAGAI PENYEDERHANA ABSTRAKSI LINKED LIST Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Evans, D., Gruba, P., & Zobel, J. (2014). How to write a better thesis. Dordrecht: Springer.

Gee, J. (2003). What video games have to teach us about learning and literacy.

Comput Entertainment 1, 20.

Kaufmann, H., & Meyer, B. (2008). Simulating Educational Physical Experiments in Augmented Reality.

Proceedings of ACM SIGGRAPH ASIA 2008 Educators Program (hal. 8). New York: ACM Press.

Klopfer, E. (2008). Augmented Learning: Research and Design of Mobile Educational Games. Massaschusetts: The MIT Press.

Lainema, T., & Saarinen, E. (2010). Explaining The Educational Power of Games.

Design and Implementation of Educational Games: Theoretical and

Practical Perspectives (hal. 17-31). Hershey: Information Science Reference.

Leacock, T., & Nesbit, J. (2007). A Framework for Evaluationg the Quality of Multimedia Learning Resources. Edicational Technology & Society, 10, 44- 59.

Marchi, F., Marliere, S., & Florens, J. L. (2010). An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform.

Transaction on Edutainment IV (hal. 157-175). Berlin: Springer.

Mardika, N. (2008, Januari 1). Pengembangan Multimedia Pembelajaran Kosakata Bahasa Inggris. Dipetik Agustus 2015, dari Nyoman Mardika: http://mardikanyom.tripod.com/Multimedia.pdf

McAuley, E., Duncan, T., & Tammen, V. (1989). Psychometric Properties of Intrinsic Motivation Inventory In a Competitive Sport Setting: A Confirmatory Factor Analysis. Research Quarterly for Exercise and Sport, 60, 48-58.

(3)

Gilang Abdul Aziz, 2015

GAME EDUKASI AUGMENTED REALITY SEBAGAI PENYEDERHANA ABSTRAKSI LINKED LIST Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

The SPIE Conference on Telemanipulator and Telepresence Technologies, 282-292.

Motivation in Sport & Recreation: Measurement of Motivation. (2013, Maret 20). Dipetik Agustus 2015, dari University of Idaho: http://www.webpages.uidaho.edu/sportpsych/561/Measurement%20MP% 20%20pdf%202-25-13.pdf

Mulyadi, A. W. (2010). Pengembangan Multimedia Pembelajaran Interaktif CAI Model Instructional Games untuk Meningkatkan Motivasi Belajar Siswa.

Universitas Pendidikan Indonesia: Bandung.

Munir. (2008). Kurikulum Berbasis Teknologi Informasi dan Komunikasi.

Bandung: SPS Universitas Pendidikan Indonesia.

Paltridge, B., & Starfield, S. (2007). Thesis and dissertation writing in a second language: A handbook for supervisors. London: Routledge.

Papegay, Y. (2006). Exploring Board Game Strategies: A Recreational Application of GUIKit. The Mathematica Journal 10.

Parlett, D. (1999). Oxford History of Board Games. Oxford: Oxford University Press.

Pedoman Penulisan Karya Ilmiah Universitas Pendidikan Indonesia. (2014). Bandung: Universitas Pendidikan Indonesia.

Plant, R., & Ryan, R. (1985). Self-conciousness, Self-awareness, Ego-involvement, and Intrinsic Motivation: on Investigation of Internally Controlling Styles.

Journal of Personality, 53, 435-444.

Pribeanu, C., & Iordache, D. D. (2008). Evaluating The Motivational Value of an Augmented Reality System for Learning Chemistry. HCI and Usability for Education and Work (hal. 31-42). Berlin: Springer.

Prieto, G., & Velasco, A. (2010). Does Spatial Visualization Ability Improve After Studying Technical Drawing? Quality & Quantity, 1015-1024.

(4)

Gilang Abdul Aziz, 2015

GAME EDUKASI AUGMENTED REALITY SEBAGAI PENYEDERHANA ABSTRAKSI LINKED LIST Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Rosa, A. S., & Shalahuddin, M. (2010). Modul Pembelajaran Struktur Data.

Bandung: Penerbit Modula.

Ryan, R., & Deci, E. (1984). Intrinsic motivation in Sport: A cognitive evaluation theory interpretation: In Straub, W. F., & J. M., Williams (eds.). Cognitive Sport Psychology, 142-231.

Ryan, R., Mims, & Koestner, R. (1983). Relation of Reward Contingency and Interpersonal Context to Intrinsic Motivation. A Review and Test Using Cognitive Evaluation Theory. Journal of Personality and Social Psychology, 736-750.

Sadiman, A. (2009). Media Pendidikan. Jakarta: Rajawali Press.

Sanchez, J. L., Tello-Leal, E., Carreon-Gutierrez, J. A., Saldivar-Alonso, V. P., & Guerrero-Melendez, T. Y. (2013). An Augmented Reality System Approach for Mobile Devices. International Journal of Latest Research in Science and Technology, 2, 9-11.

Slijepcevic, N. (2013). The Effect of Augmented Reality Treatment on Learning, Cognitive Load, and Spatial Visualization Abilities. University of Kentucky: Kentucky.

Sugiyono. (2009). Metode Penelitian Kuantitaif, Kualitatif dan R&D. Bandung: Alfabeta.

Tang, S., & Hanneghan, M. (2010). Designing Educational Games: A Pedagogical Approach. Design and Implementation of Educational Games: Theoretical and Practical Perspectives (hal. 108-124). Hershey: Information Science Reference.

The Oxford Dictionary of English (3rd ed.). (2010). Oxford: Oxford University Press.

(5)

Gilang Abdul Aziz, 2015

GAME EDUKASI AUGMENTED REALITY SEBAGAI PENYEDERHANA ABSTRAKSI LINKED LIST Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Referensi

Dokumen terkait

APLIKASI AUGMENTED REALITY GAME EDUKASI UNTUK PENGENALAN ORGAN TUBUH

PENGEMBANGAN GAME EDUKASI BERGENRE PLATFORMER GAME PADA MATERI JARINGAN DASAR PENGENALAN PERANGKAT KERAS JARINGAN.. Universitas Pendidikan Indonesia | repository.upi.edu |

LIBRARY CYBIL2D SEBAGAI ALTERNATIF LAPISAN ABSTRAKSI TINGKAT TINGGI OPENGL EMBEDDED SYSTEMS.. Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

IMPLEMENTASI MODEL RUANG VEKTOR UNTUK PENCARIAN DOKUMEN TEKS Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu..

Adapun teori- teori yang dikaji yaitu mengenai batik secara umum, augmented reality, android, software library OpenCV yang akan digunakan untuk membangun aplikasi augmented

IMPLEMENTASI ALGORITMA HAMMING CODE PADA MARKER BASED AUGMENTED REALITY PADA PLATFORM ANDROID UNTUK MEMPERKENALKAN FILOSOFI BATIK.. Universitas Pendidikan Indonesia |

IMPLEMENTASI METODE MARKERLESS AUGMENTED REALITY UNTUK MEMVISUALISASIKAN INFORMASI FILOSOFI BATIK BERBASIS ANDROID.. Universitas Pendidikan Indonesia | repository.upi.edu

SISTEM PENGUKUR KUALITAS LAYANAN PENDIDIKAN MENGGUNAKAN EDUCATIONAL QUALITY Universitas Pendidikan Indonesia | repository.upi.edu |perpustakaan.upi.edu..