The Use of Flash Game as A Media to Improve Students Vocabulary (A Case of Year Seventh Students of SMP N I Kaliwungu).
Teks penuh
Gambar
Dokumen terkait
Thesis title : The Effect of “Kim’s Memory Game” on Students’ Vocabulary Mastery viewed from Students’ Motivation (An Experimental Study at the Seventh
Is there any different influence of Kim’s memory game and Translation toward students’ vocabulary mastery of the seventh grade students of SMP N 2 Pedan, Klaten in
The aims of the research are to find out how far the students‘ achievement in English vocabulary before applying Spelling Bee game at the seventh grade students of SMP
OF THE EIGHTH GRADE STUDENTS OF SMP 1 KALIWUNGU KUDUS IN THE ACADEMIC YEAR 2011/2012.. TAUGHT BY USING
THE EFFECTIVENESS OF HANGAROO GAME FOR TEACHING VOCABULARY (An Experimental Research at Seventh Grade Students of SMP Negeri 3 Purwokerto in.. Academic
The Effectiveness of Circle Game in Teaching English Vocabulary (An Experimental Research at Seventh Grade Students of SMP. Negeri 4 Purbalingga in Academic
Findings After conducting this research it was found that there was an improvement on students’ vocabulary after using Simon Says Game in teaching vocabulary at the first grade of
The Implementation of Spelling Bee Game to Improve the Students’ Vocabulary Mastery A Pre-Experimental Research at the Seventh Grade Students of SMP Aisyiah Paccinongan supervised by