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Pengaruh Bermain Game Terhadap Peningkatan Kemampuan Visual Selective Attention
Chairunnisa1 dan Dina Nazriani2
ABSTRAK
Bermain game dapat memberikan dampak pada pemain-pemainnya. Tidak hanya dampak negatif, namun juga menimbulkan dampak positif. Penelitian ini bertujuan untuk melihat pengaruh bermain game terhadap peningkatan salah satu aspek kognitif, yaitu visual selective attention. Jumlah responden dalam penelitian ini sebanyak 37 orang yang merupakan siswa dan siswi Sekolah Dasar yang berada di tingkat ke lima dan enam. Responden terbagi ke dalam dua kelompok, yaitu kelompok eksperimen (20 orang) dan kelompok kontrol (17 orang) dengan menggunakan metode random assignment. Kelompok eksperimen mendapatkan perlakuan yaitu bermain game “Don’t Tap the White Tile” pada smartphone
selama tiga hari, setiap harinya dikenakan waktu bermain selama 60 menit, sementara kelompok kontrol tidak diberi perlakuan apapun.
Alat ukur yang digunakan dalam penelitian ini adalah Multi-Operational Apparatus for Reaction Time (MOΨART) yang dikembangkan oleh Lafayette
Instrument. Data yang didapat pada penelitian dianalisis menggunakan uji perbedaan independent sample t-test. Berdasarkan hasil analisa, diperoleh perbedaan peningkatan rata-rata kecepatan reaksi yang cukup signifikan antara kelompok eksperimen dan kelompok kontrol. Maka, dapat dikatakan bahwa terdapat pengaruh yang signifikan bermain game terhadap peningkatan visual selective attention.
Kata kunci: Selective Attention, Visual Selective Attention, Don’t Tap the White Tille
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1Mahasiswa Fakultas Psikologi Universitas Sumatera Utara
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Dosen Departemen Psikologi Umum & Eksperimen Fakultas Psikologi Universitas Sumatera Utara
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The Effect Playing Game on the Improvement of Visual Selective Attention Skill
Chairunnisa1 and Dina Nazriani2
ABSTRACT
Playing game can bring many effects on its users. But not only negative effect, playing game also bring positive effect. This study investigated the effect of playing game on the improvement of visual selective attention skill. The number of respondents in this study were 37 people who were fifth and sixth grade student. They were divided into two groups, the experiment group (20 students) and control group (17 students) by using random assignment method. The treatment that was given to experiment group was playing “Don’t Tap the White
Tile” game which already installed on respondents’ smartphones during three
days, play time for each day were sixty minutes, while the control group was not given any treatment.
Measuring instruments that used in this study is Multi-Operational Apparatus for
Reaction Time (MOΨART), developed by Lafayette Instrument. The research data were analyzed using independent sample t-test. According to data analysis, there is a significant difference in mean of reaction time between the experiment group and the control group. So, in the other words, there is a significant effect of playing game on the improvement of visual selective attention skill.
Keywords: Selective Attention, Visual Selective Attention, Don’t Tap the White Tile
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1 Student of Faculty of Psychology, University of North Sumatera
2 Lecturer of Department of General and Experimentl Psychology, University of North Sumatera