LISTING PROGRAM
Script Back:
using UnityEngine;
using System.Collections;
public class load : MonoBehaviour {
public void EventStartLevel1 (int startEventLevel1) {
Application.LoadLevel (startEventLevel1); }
public void EventBackHome (int backEventHome) { Application.LoadLevel (backEventHome); }
public void EventARHDD (int AREventHDD) { Application.LoadLevel (AREventHDD); }
public void EventARCD (int AREventCD) { Application.LoadLevel (AREventCD); }
public void EventARRAM (int AREventRAM) { Application.LoadLevel (AREventRAM); }
public void EventARCPU (int AREventCPU) { Application.LoadLevel (AREventCPU); }
public void EventARPSU (int AREventPSU) { Application.LoadLevel (AREventPSU); }
public void EventZoomHDD (int ZoomEventHDD){ Application.LoadLevel (ZoomEventHDD); }
public void EventZoomCD (int ZoomEventCD){ Application.LoadLevel (ZoomEventCD); }
public void EventZoomRAM (int ZoomEventRAM){ Application.LoadLevel (ZoomEventRAM); }
public void EventZoomCPU (int ZoomEventCPU){ Application.LoadLevel (ZoomEventCPU); }
public void EventZoomPSU (int ZoomEventPSU){ Application.LoadLevel (ZoomEventPSU); }
Script changescene: using UnityEngine;
using System.Collections;
public class changescene : MonoBehaviour { //penamaan kelas
public void ButButton (int index) {
Application.LoadLevel(index); }
public void ButButton (string levelName) {
Application.LoadLevel(levelName); }
public void unduh() { Application.OpenURL
Script showhide button mulai: using UnityEngine;
using System.Collections;
public class mulai : MonoBehaviour {
public GameObject Panel; public void ShowPanel() {
Panel.gameObject.SetActive (true); }
public void HidePanel() {
Panel.gameObject.SetActive (false); }
Script showhide button tentang: using UnityEngine;
using System.Collections;
public class tentang : MonoBehaviour {
public GameObject Panel; public void ShowPanel() {
Panel.gameObject.SetActive (true); }
public void HidePanel() {
Panel.gameObject.SetActive (false); }
}
Script zoom:
using UnityEngine;
using System.Collections;
public class zoom : MonoBehaviour {
private float setslider = 100.0f;
public GameObject Object; // objek yang akan di zoom
void Update () {
Object.transform.localScale =new Vector3(0.12f,
0.12f, 0.12f) * setslider * 0.01f;//perubahan ukuran berdasarkan ukuran awal objek
}
void OnGUI() //untuk menampilkan GUI slider {
setslider = GUI.VerticalSlider(new
Rect(30/*posisi x*/, 500/*posisi z*/,180/*lebar*/, 400/*tinggi slider*/) , setslider, 200.0f,
100.0f/*nilai max min zoom objek*/);
} }
Script showhide button keluar: using UnityEngine; using System.Collection
public class keluar : MonoBehaviour {
public GameObject Panel; public void ShowPanel() {
Panel.gameObject.SetActive (true); }
public void HidePanel() {
Nama Lengkap : Firman Gulo
Nama akrab : Firman
Tanggal Lahir : 14 Oktober 1993
Tempat Lahir : Hiliuso, Nias
Tinggi/ Berat badan : 173 cm/ 60 kg
Jenis Kelamin : Laki-laki
Status Perkawinan : Belum Menikah
Agama : Kristen Protestan
Alamat : Pasar 7 Kantil 33 No. 4E Padang Bulan, Medan
Nomor HP : 081376425765
E-mail : [email protected]
2010 sampai dengan 2013 : Manajemen Informatika Harapan 2008 sampai dengan 2010 : SMA Swasta Parulian 1 Medan 2004 sampai dengan 2007 : SMP Nasrani 5 Medan
1999 sampai dengan 2004 : SD Negeri 075046 Hiliuso