Jerome Bruner
Theory
Jerome Bruner’s Theory
• Learning is an active process where learners create
new ideas or concepts based on their current or past knowledge
• The learner chooses and transforms information,
establish hypotheses, and make decisions, relying on a cognitive structure to do so
• Cognitive structure (i.e., schema, mental models)
provides meaning and organization to experiences and allows the individual to "go beyond the
Jerome Bruner’s Theory
• Instructor should try and encourage students to
discover principles by themselves
• Instructor and student should engage in an active
dialog (i.e., Socratic learning)
• Task of the instructor is to translate information to be
learned into a format appropriate to the learner's current state of understanding
• Curriculum should be organized in a spiral manner so
Jerome Bruner’s Theory
Bruner (1966) states that a theory of instruction should address four major aspects:
1. Predisposition towards learning
2. The ways in which a body of knowledge can be structured so that it can be most readily grasped by the learner
3. The most effective sequences in which to present material, and
4. The nature and pacing of rewards and
punishments. Good methods for structuring
Jerome Bruner’s Principles
1. Instruction must be concerned with the
experiences and contexts that make the
student willing and able to learn (readiness).
2. Instruction must be structured so that it can
be easily grasped by the student (spiral
organization).
Jerome Bruner’s Beliefs
Bruner held the following beliefs regarding learning and education:
• He believed curriculum should foster the development of
problem-solving skills through the processes of inquiry and discovery.
• He believed that subject matter should be represented in terms
of the child's way of viewing the world.
• That curriculum should be designed so that the mastery of skills
leads to the mastery of still more powerful ones.
• He also advocated teaching by organizing concepts and learning
by discovery.
• Finally, he believed culture should shape notions through which
Three Stages Of Cognitive
Representation
1. Enactive
– The representation of knowledge
through actions
(the first to appear)• For example, a baby shakes a rattle and
Three Stages Of Cognitive
Representation
2. Iconic
– The visual summarization of
images
(appears from ages one to six years old)
• For example, a child drawing an image
Three Stages Of Cognitive
Representation
3. Symbolic representation
– The use of
words and other symbols to describe
experiences
(appears from ages seven and above)
• For example, the word 'dog' is a
Three Stages Of Cognitive
Representation
Three Stages Of Cognitive
Representation
Three Stages Of Cognitive
Representation
References
http://www.instructionaldesign.org/theories/constructivist.html
https://www.slideshare.net/sanjeevmehta52/jerome-bruner-lear ning-theory