Name
Richardus Eko Indrajit
Date of Birth
24 Januari 1969
Zodiak
Aquarius
Home Address
Jalan Bangka VIII A No.4
Kemang, Jakarta 12720
Phone/Fax +62 21 7179-0028
Email and Website
eko@indrajit.org
http://www.indrajit.org
A
Bachelor of Computer Engineering
Surabaya Institute of Technology, Indonesia
Master of Applied Computer Science
Harvard University, USA
Master of Business Administration
Leicester University, UK
Doctor of Business Administration
University of Manyla, Philippines
Candidate Doctor of Information Technology
University of Indonesia, Indonesia
M
Academe Office
Chairman of Stimik Perbanas
Kuningan, Jakarta Pusat
Consultant Office
CEO Prime Consulting Indonesia
Simprug, Jakarta Selatan
Research Office
Director Renaissance Indonesia
Kebayoran, Jakarta Selatan
Other Offices
G
Lemhannas, Merdeka Selatan
G
University of Indonesia, Salemba
G
Bina Nusantara University, Hang Lekir
G
Trisakti University, Slipi
G
Atmajaya University, Semanggi
G
IPMI-Monash University, Kalibata
M
Wife
G
Elisabeth Dhany Retno Putri [Lisa A. Riyanto]
A
Ag
ge
en
nd
da
a ffo
orr T
To
od
da
ayy
G
Introduction
G
Part 1: Principles and New Perspectives of e-Commerce
G
Part 2: Internet Business Models
G
Part 3: Opportunities and Threats of e-Commerce
G
Part 4: World Trend in e-Commerce and ICT Industry
G
Closures
E
Introduction
E
Part 1: Principles and New Perspectives of e-Commerce
E
Part 2: Internet Business Models
E
Part 3: Opportunities and Threats of e-Commerce
E
Part 4: World Trend in e-Commerce and ICT Industry
E
Closures
OLD
ECONOMY
INTERNET
ECONOMY
Bridging
S
OLD
ECONOMY
INTERNET
ECONOMY
Culture ?
Ideology ? Politics ?
Social ?
Religion ?
Business !
Behavior ?
National Defense ?
Education ?
N
“
“
Penghasilan
Sebesar-besarnya
dengan
Pengorbanan
Sekecil-kecilnya
”
”
The Principle of
WEALTH MAXIMIZATION
G
It requires strategy because
of the scarce resources
G
Resource = consist of atoms
which are limited by time and space
O
10010001
atom
bits
text
image
audio
voice
video
data
information
knowledge
process
real things
abstract things
Bits characteristics:
-
easy to duplicate
-
cheap to produce
-
fast to restructure
-
good to represent
unlimited resources
digital economy
D
Digital Economy + Internet Development =
INTERNET
ECONOMY
INTERNET
ECONOMY
T
Th
he
e D
De
effiin
niittiio
on
n
E-CONOMY
The virtual arena in which business actually is conducted, value is
created and exchanged, transactions occur, and one-to-one
relationships mature.
E-BUSINESS
Any internet initiative – tactical or strategic – that transforms
business relationships, whether those relationships be business-
to-consumer, business-to-business, intra-business, or even
consumer-to-consumer.
E-COMMERCE
A particular type of e-business initiative that is focused around
individual business transactions that use the net as medium
of exchange, including business-to-business as well as
THEME
ECONOMY
ORGANISATION
Knowledge
Knowledge becomes an important
element of products
Knowledge work becomes the basis
of value, revenue, and profit
Digitization
Products and services
’
’
forms are
transformed into ones and zeros
format
Internal communication shifts from
analog to digital
Virtualization
Physical things (institution and
relationship) can become virtual
The business transformation into
virtual corporations type company
Molecularization
Replacement of the mass media into
molecular media
End of command-and-control
hierarchy, shifting to team-based,
molecular structures
Internetworking
Networked economy with deep and
reach interconnections of economic
entities
Integration of modular, independent,
organizational components for
network of services
Disintermediation
Elimination of intermediaries and any
stand between producers and
consumers
Elimination of middle managers,
internal agents, etc. who boost the
communication signals
N
THEME
ECONOMY
ORGANISATION
Convergence
Convergence of computing,
communications, and content
Convergence of organizational
structures responsible
Innovation
Innovation becomes the key driver of
business success
The only sustainable advantage is
organizational learning
Prosumption
Gap between consumers and
producers blurs in a number of ways
Consumers of information and
technology become producers
Immediacy
It is a real-time economy that occurs
at the speed of light
Required a new real-time enterprise
that can adjust to changing business
conditions
Globalization
Knowledge knows no boundaries,
there is only a world of economy
The new enterprise enables time and
space independence
Discordance
Massive social contradictions are
arising
Profound organizational
contradictions are arising
N
DISTRIBUTORS
SUPPLIERS
CUSTOMERS
PARTNERS
Finance and
Management
Manufacturing
and Production
R&D and
Engineering
Procurement
Distribution
Supply Chain
Logistics
Marketing
Advertising
Sales
Customer Care
Inward Focused
Core Business
Process and
Applications
Internet/Intranet/Extranet
T
1.
Power Shift to Customer
2.
Global Sales Channel
3.
Reduced Costs of Buying and Selling
4.
Converging Touch Points
5.
Always Open for Business
6.
Reduced Time-to-Market
7.
Enriched Buying Experience
8.
Customization
9.
Self-Service
10.
Reduced Barriers of Market Entry
11.
Demographics of the Internet User
12.
Power Shift to Communities-of-Interest
13.
Cybermediation
14.
Logistics and Physical Distribution
15.
Branding: Loyalty and Acceptance Still
Have to be Earned
16.
When Most Markets Behave Like the
Stock Market
17.
Auctions Everywhere
18.
Hyper-Efficiency
1
S
Siim
mp
plle
e C
Co
om
mm
me
errc
ce
e
Access
Distribution
Customers
Online Ads
Online Orders
Standard Orders
Follow-On Sales
Electronic
Customer Support
Searches
Queries
Surfing
e
Phone, Fax,, Email
Website
Website, Phone,
Fax, Email
Emailing Lists
SELLLER
BUYER
send info
request info
demos,
reviews
credit cards,
digital cash
P.O.s
e
eP
Pa
ayym
me
en
ntt S
Syysstte
em
m
E
Browser
E
Credit card info
E
Checking account info
E
Digital cash
E
Receipt management
E
Security
E
Transaction management
E
Security
E
Chargeback/return
management
E
Capture/settlement
E
Protocol conversion
over SSL or private
network
E
Stand-in authorization/
management
E
Security
E
Financial host interface
E
Inventory
E
Accounting
E
Fulfillment
E
Marketing
CONSUMER
MERCHANT/
COMMERCE SERVER
GATEWAY
ACQUIRING
BANK
Monthly statement,
other communication
between bank and customer
authorization/
settlement
T
Th
he
e S
Se
ec
cu
urriittyy
THE INTERNET
Recipient
’
s
Public Key
Recipient
’
s
Private Key
Original Message
(plain text)
Encrypted Message
(cipher text)
Encrypted Message
(cipher text)
Original Message
(plain text)
encrypt
E-commerce
selling products
and services in
the internet
E-Commerce
follows / mimics
how business
is performed
E-Commerce
transforms
the way business
is performed
Follower
New Rules of the Game
M
Customers
Unrelated
Industry
Corporate
Related
Industry
Similar
Firms
New Types of
Delivery Channels
New Types of
Payment Alternatives
Competitors
Try to offer in a
cheaper-better-faster way
C
PHYSICAL WORLD of value chain
E
Business on the 80s-90s
E
Business after the year of 2000
VIRTUAL WORLD of value chain
+
N
1.
Flow of Physical/Digital Products
2.
Flow of Money/Financial Data
3.
Flow of Documents/Information
4.
Flow of Services and Other Resources
K
FIRM INFRASTRUCTURE
HUMAN RESOURCE MANAGEMENT
TECHNOLOGY DEVELOPMENT
PROCUREMENT
INBOUND
LOGISTICS
OPERATIONS
OUTBOUND
LOGISTICS
MARKETING
AND SALES
SERVICE
FIRM INFRASTRUCTURE HUMAN RESOURCE MANAGEMENT
TECHNOLOGY DEVELOPMENT PROCUREMENT INBOUND
LOGISTICS OPERATIONS
OUTBOUND LOGISTICS
MARKETING
AND SALES SERVICE
FIRM INFRASTRUCTURE HUMAN RESOURCE MANAGEMENT
TECHNOLOGY DEVELOPMENT PROCUREMENT INBOUND
LOGISTICS OPERATIONS
OUTBOUND LOGISTICS
MARKETING
AND SALES SERVICE
FIRM INFRASTRUCTURE HUMAN RESOURCE MANAGEMENT
TECHNOLOGY DEVELOPMENT PROCUREMENT INBOUND
LOGISTICS OPERATIONS
OUTBOUND LOGISTICS
MARKETING
AND SALES SERVICE
G
Industry Based Value Chain
G
Best Practice Oriented
G
Software/Application Minded
G
Physical Flow of Goods
P
Gather
Organize
Select
Synthesize
Distribute
Business Model:
G
Info Based Process
G
Flow of Bits
G
Bit Restructuring
G
Digital Asset
D
Opportunity in the Internet Economy
T
P
1Purchasing
and Inbound
Logistic
Logistic and
Distribution
Supports and
Customers
Customers
Enterprise A
Enterprise B
Enterprise C
Enterprise D
P
1P
1P
1& Winner
P
4Payment
& Settlement
N
Ne
ew
w T
Tyyp
pe
e o
off C
Co
om
mp
pa
an
nyy
PHYSICAL COMPANY
KNOWLEDGE COMPANY
G
Procure
G
Inbound Logistics
G
Manufacturing
G
Transportation
G
Distribute
G
Delivery
G
Customer
G
Value-Added Networks
G
Internet
G
Extranet
G
Web TV
G
Wide Area Networks
G
E-Marketplaces
G
Intranet
G
Private Network
G
Market Strategy
G
Product Design
G
Marketing
G
Customer Management
G
Value Network Management
G
E-Catalogues
G
ERP
G
G
E-Collaboration
G
E-Forms
G
WWW
G
EDI
G
Electronic Funds
G
E-Bulleting Boards
E
Introduction
E
Part 1: Principles and New Perspectives of e-Commerce
E
Part 2: Internet Business Models
E
Part 3: Opportunities and Threats of e-Commerce
E
Part 4: World Trend in e-Commerce and ICT Industry
E
Closures
Communities
Of Interests
Brochureware
Customer
Interaction
Transaction
Enabler
Real-Time
Organization
Time
Evolution of
Internet Usage
C
Commodity
Exchanges
Value-Added
Services
Knowledge
Networks
Value Trust
Networks
Value Proposition
C
o
mp
le
xi
ty
B
S
Sttrra
atte
eg
giic
c R
Re
evvo
ollu
uttiio
on
n
Channel
Enhancement
Value-Chain
Integration
Industry
Transformation
Convergence
Leverage of e-Business
Business
Value
LOW
Value Integration
HIGH
SELF
ORGANIZING
HIERARCHICAL
Control
T
Seller
Seller
Seller
Buyer
Buyer
Buyer
O
Seller
Seller
Seller
Aggregator
Buyer
Buyer
Buyer
A
Seller
Seller
Seller
Seller
Seller
Seller
Buyer
Buyer
Buyer
Integrator
V
Value Space
Seller
Seller
Seller
Buyer
Buyer
Buyer
A
BACK
BACKWARD INTEGRATION
INTERNAL INTEGRATION
FORWARD INTEGRATION
Retail
And
Corporate
Customers
Company Resources
Suppliers
and
Business
Partners
Reach
versus
Richness
Connectivity
Bandwidth
Corporate Enhancement
Old Company plus Internet
DotCom
Start from Scratch in Internet
Extended Supply Chain
Upstream Connection through Internet
(Suppliers)
Customer Relation
Downstream Connection through Internet
(Customers)
1
2
3
4
F
S
Customers, Resellers
Selling Chain Management
Customer Relationship Management
Marketing – Sales – Customer Service
Business Partners
Suppliers, Distributors, Resellers
Supply Chain Management
Enterprise Resource Planning
Logistics – Production - Distribution
Consumer
&
Settlement
Web-Enabled
Call Center
Payment
Source Product
and Delivery
Services
Track and
Trace
Merge in Transit
and Installation
Services
Delivery
Inventory
Management
Availability to
Promise
Business Operations Management
Information flow
Money flow
Physical flow
End
being fulfilled ?
Who is supplying
the product ?
D
Engineering
Contractor
Value Added
Suppliers
3
rdParty
Logistics
Installers
Commodity
Suppliers
Contract
Manufacturing
3
rdParty
Service
e-Supply Chain Management
Collaborative Planning
G
On-line collaborative planning and forecasting
G
Supply chain available-to-promise
G
Inventory and order visibility
G
Dynamic scheduling and reprioritization
G
Real-time decisions based on demand, capacity, costs, and
responsiveness
G
Real-time demand profiles
Web Fulfillment
G
Real-time capture of customer orders into manufacturing systems
G
On-line training and information
G
Real-time product information / engineering changes
e-Supply Chain Management
G
Utilize information as a substitute for inventory
G
Compete on supply chain agility and speed
G
View partner collaboration as a strategic asset
E
Joint Offering
Partners
Indirect Channels
Partners
Existing
Customers
New Customers
New Markets
e-Customer Relationship Management
Real-Time Ordering
G
Customer-specific pricing and products
G
Accurate order status 24 x 7
G
Real-time available-to-promise
Opportunity Management
G
Competitive intelligence capability
G
Tracking of channel partner performance
G
Customer and channel partner incentive programs
Value Added Services via the Web
G
Training
G
Customer-specific functionality and branding
G
Demand full from customers
’
service provisioning
G
Cycle time monitoring from lead to installation
Customer and Partner Self-Service
G
Interactive customer assistance
G
Personalized extranets
e-Customer Relationship Management
G
Anticipate customer needs
G
View customer information as a strategic asset
G
Treat each customer as unique
G
Provide single face to customer
G
Mine customer information for sales purposes
G
Provide integrated multi-channel customer service
C
P
Po
orrtta
all B
Bu
ussiin
ne
essss
Sell-Side
Sites
1:M
Single supplier
Limited products
Fixed pricing
Inventory risk
Long-term scale
One-to-Many Model
Distribution
Portal
m:M
Few suppliers
Aggregate catalogs
Streamline selling
Larger audience
Many-to-Many Model
Vertical
Exchanges
M:M
Many buyers
Many sellers
Dynamic pricing
Most liquid
Efficient marketplaces
Many-to-Many Model
Procurement
Portals
M:m
Industry giants
Auto, computers
Combine purchasing
Force suppliers to join
Many-to-Many Model
Buy-Side
Sites
M:1
Attract many suppliers
Bid on major buyers
Business
Many-to-One Model
Customer Relation Management
Supply Chain Management
Marketplace Platform Providers
S
Sttrra
atte
eg
giic
c A
Alllliia
an
nc
ce
ess
Secure High-Speed Backbone
Manufacturing
Third-Party
Logistics
Distribution
Warehousing
Strategic Service Partners
Finance
Human
Resource
Indirect
Processes
Travel
Nonstrategic Service Partners
Commodity
Suppliers (CS)
Value-Added
Suppliers (VAS)
Network
Operations
Partner (NOP)
Application
Service
Provider (ASP)
E
Introduction
E
Part 1: Principles and New Perspectives of e-Commerce
E
Part 2: Internet Business Models
E
Part 3: Opportunities and Threats of e-Commerce
E
Part 4: World Trend in e-Commerce and ICT Industry
E
Closures
Know the
Paradigm
Impact on
Existing
Business
Reactive
Action
Highly Possible
Output
Yes
Yes
Yes
Survive
Yes
Yes
No
Business Threat
Yes
No
Yes
Opportunities Taken
Yes
No
No
Adding Knowledge
No
Yes
Yes
Boomerang
No
Yes
No
Dangerous
No
No
Yes
Gambling Adventure
No
No
No
Nice Watcher
Population
Internet Users
Internet
Business
B2B
B2C
C2C
1
2
3
V
1.
New Business (products/services)
2.
New Market (customers)
3.
New Revenue (business model)
4.
New Company (business transformation)
5.
New Image (business community)
6.
New Wealth (paradigm shift)
Etc.
Key Points:
A
From
“
nothing
”
to
“
existing
”
A
From
“
existing
”
to
“
creating
”
A
From
“
creating
”
to
“
improving
”
A
From
“
improving
”
to
“
growing
”
A
From
“
growing
”
to
“
performing
”
T
1.
Loss market share (products and services)
2.
Loss revenue (customers)
3.
Loss competitive advantage (business model)
4.
Loss trust (business community)
5.
Loss resources (competition)
6.
Loss opportunity (cost)
Etc.
Key Points:
A
From
“
performing
”
to
“
stopping
”
A
From
“
stopping
”
to
“
decreasing
”
A
From
“
decreasing
”
to
“
surviving
”
A
From
“
surviving
”
to
“
eliminating
”
T
AA: Traditional
“
invest
for future
”
going-
concern success
AB: Dark Model
Profitless growth, war
of corporate attrition
AC: Black Hole
Massive company
generates negative
cash flow, never recovers
T
F
Fo
orrm
mu
ulla
a 4
40
0/
/4
40
0
40%
60%
16%
24%
Total Demand, All Channels
First 40%
Critical Market Penetration
as Online Sector for That Service
Has or Will Achieve Around 40%
Penetration of Overall Demand from
All Channels and Sources.
Second 40%
CHARACTERISTICS
NET-PHASE 1
NET-PHASE 2
Ideal company
Thin float IPO, all-new online
standalone start up
Second generation bricks
‘
n clicks
hybrid with compelling market
proposition
Foundation investor/shareholders
Individual online investor, buying
anything in current Cant Miss
sector on dips
Institution, adapting value
investment principles to volatile
internet
Key player
Startup originators, early stage
angles, VC, top IPO investment
bankers
Killer model developers, secondary
(mainstream) financiers
Primary management focus
Positioning: Being in the right
sector
Viable business plan that ensures
survival today, segment leadership
tomorrow
Presence
Participation
Domination (40/40)
Market share capture approach
Bottom up
Top down
N
CHARACTERISTICS
NET-PHASE 1
NET-PHASE 2
Positive cash flow in the future
Communicated via
“
perceptions
management
”
Through specific forecasts and
commitments
Net-Brand development
Reliance on high risk, low-yield,
high-cost traditional media
Extending the few highly
successful key net nameplates and
bricks
‘
n clicks hybrid nameplates
leveraging on traditional market
presence
Mergers and acquisitions emphasis Cross-Dot-Com commercial
contracts with spin as special
alliances
Industry group strategic alliance
announcement: overpromise
Market share capture strategy
Bottom up
Top down
N
C
Co
om
mm
mo
on
n M
Miisstta
ak
ke
ess
1.
“
Field of Dreams
”
Syndrome
2.
Inadequate architecture
3.
Putting lipstick on a bulldog
4.
Islands of webification
5.
“
Me too
”
strategies
6.
One-time-effort mentality
C
Co
osstt T
Trra
an
nssp
pa
arre
en
nc
cyy
E
Avoid from having a high profit margin
E
Change the product into commodity
E
Weaken customer loyalty to brand
e
eE
En
nttrre
ep
prre
en
ne
eu
urrssh
hiip
p
1.
Understand the principles of
new economy
2.
Have a good vision
3.
Excellence in working
stamina
4.
Able to cope with change
5.
Can manage people
6.
Collaborate to compete
7.
Combine professional with
R
Re
eq
qu
uiirre
ed
d S
Sk
kiillllss a
an
nd
d C
Co
om
mp
pe
ette
en
nc
ciie
ess
G
eCommerce Program Managers
G
Enterprise architects
G
Business and Information architects
G
Infrastructure architects
G
Application architects
G
Solution developers
G
Component developers
W
Wh
ha
att IIss a
an
n IIS
SP
P?
?
ISP - Internet Service Provider
E
Types of ISPs
–
Corporate ISPs - target enterprises
–
Residential ISPs - offer services to the consumer market
E
Services
–
Basic Internet access services through analog dial-up, ISDN,
xDSL, leased-lines or Frame Relay
–
e-mail services
–
Web hosting (including creation and maintenance services)
–
Application hosting (ASP) - corporate applications
T
T
Th
he
e IIS
SP
P’’ss F
Fu
uttu
urre
e
ISPs
(Internet Service Providers)
ISPs
C
Customer Service
Account Administration
Billing
Reporting
Site Security & Maintenance
Database Service Storage Management / Capacity Planning
Firewall & Installation Remote Firewall Management DNS Services FTP Email
Browser Directory Basic Web Hosting, Cache, Staging Usenet Search Engnie
Enhanced Directory Publishing Fax InfoXchange Paging Chat BBS/Forums Agents
New Feeds Authentication Encryption IP Voice Realtime Audio/Video Page Generation
Audio/Video Streams URL Controls Call Centre Services MM Players Workflow Tools
Collaboration T
o ova Plugins Inventory Management Document Archive MM Archive
Transaction Processing Commerce Fulfillment Webcasting
System Integration
Legacy Integration
Service Customization
Custom Programming
Consulting
Training
S
CUSTOMER LAYER
Business, Consumers,
Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public,
In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk,
Fax, Telephone, Television,
Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting,
Messaging, Online Support,
Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure
Internet Infrastructure
Managed Network Services
Application Integration Services
COMMUNICATION
Transaction Processing
E-Commerce Based Apps.
Multimedia Features
Workflow Tools
Call Center Services
Solutions Consulting Services
COMMUNITY
Content Providers
Business Verticals
Affinity Groups
SOHO Verticals
Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
EDL Layers
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support,
Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
E-T
G
PC penetration (0.8%), phone line
penetration (3.67%), and internet
penetration (0.15%) in Indonesia is
the lowest in the South East Asia
region [WDR Research]
G
Facts from the research:
G
21% of the respondents have
subscribed internet at home (in
ten big cities)
G
Prefer to access internet from
office or warnet (83%) due to
cost structure (the growth of
internet users > internet
subscribers)
G
Use the internet for basic
communication such as email
(79%) and surfing (52%)
Trend Highlights:
G
Multimedia features (50%)
G
Entertainment Purposes (62%)
EDS Layers
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support, Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
E-T
G
Telkom and Indosat are the main
players in connectivity industry
G
There are approximately 35 active
ISPs
G
More convergent products and
services
G
Fast growing internet community
G
Facts from the research:
G
Criteria in choosing the
internet connectivity and
communication provided by
ISPs: number of internet
subscribers, features, access
speed, and reliability
Highlights:
G
Scalability is the key
G
Free competition, no exclusive rights
Cost
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support, Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
E-T
G
Facts from the research:
G
The cost of linking to the
internet is expensive:
G
PC
G
Telephone
G
Electricity
G
ISP
G
More people will subscribe
internet as long as the cost is
not expensive (79%)
G
Flat rate for internet
connection is required
Highlights:
G
Telephone pulse/internet is public good
G
Alternative technology that is cheaper
Speed
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support, Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
E-T
G
Facts from the research:
G
For basic internet features
(email, chatting, and surfing),
the access is low but
acceptable (37%)
G
Become serious problem for
multimedia features:
G
Picture
G
Video
G
Audio
Highlights:
G
Broadband technology
Reliability
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support, Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
E-T
G
Facts from the research:
G
74% of the respondents have
ever faced problems while
accessing internet
G
65% is uneasy to access
internet
G
71% experiences
“
“
hang
”
”
and
“
“
disconnected
”
”
G
Average of 72% has a
frequency of once/twice within
4 times access found the
problems:
G
Not easy to access
G
Browsing too long
G
Often disconnected
G
Offen
“
“
hang
”
”
Highlights:
G
Service level agreement and penalty
G
Transmission media alternative
Security
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support, Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
E-T
G
Facts from the research:
G
88.4% knows about purchasing
online through internet
G
But 83.7% has not yet using
internet for purchasing
transaction:
G
No guaranteed payment
security system
G
Afraid of mis-operating the
transaction procedure
G
Example: Not all
companies have been
using internet banking yet
Highlights:
G
Hard and soft security aspects
G
Guarantee from third party
Scalability
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support, Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market
Devices Layers
Community Layers
Cost
Speed
Scalability
Security
Reliability
E-Technology Infrastructure
E-T
G
The fast growth of subscribers
should not decrease the
performance (internet access)
G
Switch of ISPs exists due to the
scalability problem (getting slower
as the subscribers grow)
Highlights:
G
Service level agreement and penalty
Development Stage
G
Facts from the research:
G
59% aware of advertisement in
internet (Level 1:
Brochureware)
G
59% using internet for
business and personal
purposes (Level 2: Customer
Interaction)
G
16% using internet for
purchasing transaction (Level
3: Transaction Enabler)
CUSTOMER LAYER
Business, Consumers, Families, Communities,
Institutions
LOCATION LAYER
At Work, In Public, In Vehicle, At Home
APPLIANCES LAYER
Personal Computer, Kiosk, Fax, Telephone, Television, Intelligent Monitor, PDA
INTEGRATION
MANAGEMENT LAYER
INTERNET PROTOCOL
LAYER
Calling, Conferencing, Chatting, Messaging, Online Support, Retailer Transaction, Email
CONNECTIVITY
Telecom. Infrastructure Internet Infrastructure Managed Network Services Application Integration Services
COMMUNICATION
Transaction Processing E-Commerce Based Apps.
Multimedia Features Workflow Tools Call Center Services Solutions Consulting Services
COMMUNITY
Content Providers Business Verticals Affinity Groups SOHO Verticals Consumer Verticals
Mass Market