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(1)

Ruang Lingkup

Mengapa dan Apa

Siapa Saja yang Terlibat

Konsep dan Dasar

Sejarah dan Paradigma IMK

(2)

Pendahuluan 2/26

Course Overview

Human abilities

Evaluation (without users)

Design

Dialog & interaction

Evaluation (with users)

Special topics

(3)

Pendahuluan 3/26

HCI = Interaksi Manusia & Komputer

What is it?

Can you define/describe it?

Human Computer Interaction (HCI = IMK)

merupakan studi tentang interaksi antara

manusia, komputer dan tugas/ task.

Bagaimana manusia dan komputer secara

interaktif melaksanakan dan

(4)

Pendahuluan 4/26

Why We Are Here

• Look at human factors that affect software design and development

• Central Topic: User interface design

Not just a software interface on a desktop monitor!

• IMK berasal dari berbagai disiplin bidang ilmu, teknik dan kesenian.

Lingustik philosofi antropologi seni Ilmu komputer matematika

Psikologi IMK seni grafik sosiologi

(5)

Pendahuluan 5/26

Yang Terlibat Dalam IMK

Psikologi dan ilmu kognitif : persepsi user,

kognitif, kemampuan memecahkan masalah

Ergonomi : kemampuan fisik user

Sosiologi : kemampuan memahami konsep

interaksi

Ilmu komputer dan teknik : membuat

teknologi

Bisnis : pemasaran

Desain grafis : presentasi interface

(6)

Pendahuluan 6/26

HCI

What happens when a human and a

computer get together to perform a task

task - write document, calculate budget, solve

equation, learn about Bosnia, drive home,...

Why Is This Important ?

1. Computers (in one way or another) now

affect every person in society

Increasing % utilize computers in work

(7)

Pendahuluan 7/26

Apa Interaksi Manusia dan Komputer (Human Computer Interaction) ?

IMK meliputi ergonomi dan faktor manusia.

Ergonomi UK =

Faktor manusia USA

Secara tradisional, ergonomi memfokuskan pada

karakteristik fisik mesin dan sistem dan melihat unjuk kerja (performance) dari user.

Faktor manusia merupakan studi tentang manusia dan tingkah lakunya dalam menggunakan mesin, alat-alat teknologi dalam menyelesaikan tugas.

(8)

Pendahuluan 8/26

Course Aims and Goals

1. Consciousness raising

Make you aware of these issues

2. Design critic

Question bad design

Allow users to carry out tasks

Safely

(9)

Pendahuluan 9/26

Usability

Important issue

Combination of

Ease of learning

High speed of user task performanceLow user error rate

Subjective user satisfactionUser retention over time

•Assume all users are alike

•Assume all users are like the designer

(10)

Pendahuluan 10/26 1. Change attitude of software professional

2. Draw upon fast accumulating body of knowledge regarding H-C interface design

3. Integrate UI design methods & techniques into standard software development methodologies now in place

How do we improve interfaces?

Improving Interfaces

• Know the User!

Physical abilitiesCognitive abilities

Personality differencesSkill differences

Cultural diversityMotivation

(11)

Pendahuluan 11/26

Paradigms

Predominant theoretical frameworks or

scientific world views

e.g., Aristotelian, Newtonian, Einsteinian

(relativistic) paradigms in physics

Understanding HCI history is largely about

understanding a series of paradigm shifts

Not all coming on next slides are really

(12)

Pendahuluan 12/26

Paradigm Shifts

Cards,tape -> VDU

Mainframe -> PC

Glass tty -> WIMP

interface

Commands -> Direct

manipulation

Direct manipulation

-> Agents

Visual ->

Multimedia

Linear -> Web-like

Desktop ->

Ubiquitous, Mobile

Single user ->

CSCW

(13)

Pendahuluan 13/26

History of HCI

Digital computer grounded in ideas

from 1700’s & 1800’s

Technology became available in the

(14)

Pendahuluan 14/26

Vannevar Bush

• “As We May Think” - 1945 Atlantic Monthly

“…publication has been extended far beyond our present ability to make real use of the record.”

• Postulated Memex device

Can store all records/articles/communicationsLarge memory

Items retrieved by indexing, keywords, cross referencesCan make a trail of links through material

etc.

• Envisioned as microfilm, not computer

(15)

Pendahuluan 15/26

J.R. Licklider

1960 - Postulated “man-computer

symbiosis”

Couple human brains

and computing machines

tightly to revolutionize

(16)

Pendahuluan 16/26

Vision/Goals

Immed Intermed Long-term

•Time sharing •Electronic I/O •Interactive, time system •Large scale information storage and retrieval •Combined speech recognition, character recognition, pen editing •Natural language understanding •Speech recognition of arbitrary users

•Heuristic programming

• Computers too expensive for individuals -> timesharing

increased accessibility

interactive systems, not jobstext processing, editing

email, shared file system

Mid 60’s

(17)

Pendahuluan 17/26

Ivan Sutherland

SketchPad

- ‘63 PhD thesis at MIT

Hierarchy - pictures & subpictures

Master picture with instances (ie, OOP)

Constraints

Icons

Copying

(18)

Pendahuluan 18/26

Douglas Engelbart

• Landmark system/demo:

hierarchical hypertext, multimedia, mouse, high-res display, windows,

shared files, electronic messaging, CSCW, teleconferencing, ...

Inventor of mouse

• Dynabook - Notebook sized computer loaded with multimedia and can store everything

Alan Kay

Desktop interface Personal

(19)

Pendahuluan 19/26

Video Display Units

More suitable medium than paper

Sutherland’s Sketchpad as landmark

system

Computers used for visualizing and

(20)

Pendahuluan 20/26

• System is more powerful if it’s easier to use

• Small, powerful machines dedicated to individual

• Importance of networks and time-sharing

• Kay’s Dynabook, IBM PC

Personal Computers

‘70’s IBM PC

Text and command-basedSold lots

PCs with GUIs,

Xerox Star - ’81, Star, Apple

(21)

Pendahuluan 21/26

WIMP

Windows, Icons, Menus, Pointers

• Can do several things simulataneously

• Familiar GUI interface

• Xerox Alto, Star; early Apples

• All use is problem-solving or learning to some extent

• Relating computing to real-world activity is effective learning mechanism

File management on office desktopFinancial analysis as spreadsheets

(22)

Pendahuluan 22/26

Direct Manipulation

• Coins and explores notion of direct manipulation of interface

• Long-time Director of HCI Lab at Maryland

• ‘82 Shneiderman describes appeal of graphically-based interaction

object visibility

incremental action and rapid feedbackreversibility encourages explorationreplace language with action

syntactic correctness of all actions

(23)

Pendahuluan 23/26

Multimodality

• Mode is a human communication channel

Not just the senses, e.g., speech and non-speech audio are two modes • Emphasis on simultaneous use of multiple channels for I/O

Hypertext – Ted Nelson

• Computers can help people, not just business

• Coined term “hypertext”

• Think of information not as linear flow but as interconnected nodes

• Bush’s MEMEX, Nelson’s hypertext

• Non-linear browsing structure

(24)

Pendahuluan 24/26

Nicholas Negroponte

• MIT machine architecture & AI group ‘69-’80s

• Ideas:

wall-sized displays, video

disks, AI in interfaces

(agents), speech recognition, multimedia with hypertext

• Introduced notion of “calm technology”

It’s everywhere, but recedes quietly into background

• CTO of Xerox PARC

(25)

Pendahuluan 25/26

Language (Agents)

• Actions do not always speak louder than words

• Interface as mediator or agent

• Language paradigm

• Computer-Supported Cooperative Work

• No longer single user/single system

• Micro-social aspects are crucial

• E-mail as prominent success but other groupware still not widely used

(26)

Pendahuluan 26/26

Ubiquity

Person is no longer user of virtual

device but occupant of virtual,

computationally-rich environment

Can no longer neglect macro-social

aspects

Referensi

Dokumen terkait

• Mengaktifkan dan mematikan komputer harus dilakukan dengan prosedur yang benar. Jika tidak akan mengakibatkan rusak pada software, sistem operasi dan

the tool mediates human labor activity and the semiotic notion of how sign systems mediate human social processes and thinking. • His point is that instruments are not only used

“Most popular” shelf: 20% most popular books.. 5 ft

• Character data is composed of letters, symbols, and numbers that will not be used in arithmetic operations. – Numeric data is used in arithmetic calculations, and is

– Low latency: turn on faucet and water comes out – High bandwidth: lots of water (e.g., to fill a pool) • What is “High speed Internet?”. – Low latency: needed to

or she may face both academic sanctions imposed by the instructor of the course and disciplinary sanctions imposed either by the provost of his or her college or by the

• Design a testing protocol to compare the VRD with a standard computer screen display (CRT) • Conduct vision tests with low vision subjects. with different low

Modul Interaksi Manusia Komputer ini membahas tentang konsep Interaksi Manusia Komputer secara