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Arsip Yusuf Ratu Agung, M.Si | Fakultas Psikologi UIN Maulana Malik Ibrahim Malang

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(1)

MATERI 1 :

DASAR-DASAR DESAIN

PELATIHAN

Ratuagung’11

Referensi :

(2)

KISI-KISI

overview of the issues you need to consider when

designing courses

concepts of human performance improvement

adult learning.

What is "

design

" for training?

The basic principles that guide course designers:

human performance improvement and the seven

must-follow principles of adult learning

(3)

THE

INSTRUCTIONAL DESIGN

PROCESS

The framework for analyzing a training

problem,

defining

the

intended

outcomes, determining how to present

the content to learners to achieve those

outcomes, developing the training

course according to the designs,

implementing

the

course,

and

(4)

TRAINING

CHANGE

(PROFESSIONALS)

CHANGING

BEHAVIOR

Physical

Bahavior

Called

Psychomotor

Skills

Intellectual

Bahavior

Called Cognitive

Skills

Attitudes

(5)

PRINSIP DASARNYA....

adult learning

treat adult learners like adults. Adults approach learning differently than children do. Adults enter training with experience, with preconceived notions of the subject, and with other needs

human performance

improvement (

making workers

measurably more effective in their work)

Nb : Not all performance problems can be solved through training. The principles of

promoting effective work are called the principles of human performance

(6)

HUMAN PERFORMANCE IMPROVEMENT

(HPI)

3 Pilar Yang HARUS DIPERHATIKAN :

1.

All Training Programs Must Produce

Measurable Improvements in Human

Behavior

2.

Training Programs Must Address the Gap

Between Current and Ideal Performance

(7)

ADULT LEARNING

7 Prinsip Dalam Pembelajaran orang dewasa :

1.

Adult Learning Is Andragogy, Not Pedagogy

2.

Adult Learners Are Pressed for Time

3.

Adult Learners Are Goal Oriented

4.

Adult Learners Bring Previous Knowledge and

Experience

5.

Adult Learners Have a Finite Capacity for

Information

6.

Adult Learners Have Different Motivation

Levels

(8)

3 FASE LEARNER YANG HARUS

DIPERHATIKAN DESAINER PELATIHAN:

Novice stage: During this stage, the learner's primary learning

goal is getting started— learning enough material to proficiently handle the routine tasks. Learners only need how-to instruction and supervision at this point. Don't overburden students with too much content or overwhelm them with unnecessary choices.

(That is, although five ways to complete a task might exist, just teach the easiest one at this point.)

Feeling arrogant stage: Learners have mastered routine tasks and

gained confidence. Now they want to learn how to handle routine tasks more efficiently and how to handle some less common

tasks. Learners still want instruction at this point, but some do not want supervision or practice. So just tell learners what to do; let them choose whether or not they want to practice.

Feeling humble stage: At this stage, most learners are aware of

the limits of their knowledge. Learning usually happens informally, one expert to another. In situations like these, learners appreciate discussion groups and other, less formal learning programs in

(9)

RAGAM LEARNING STYLE :

Learning Versus Doing.

Some people prefer doing tasks

with minimal briefing. That is, they prefer to pick up content

through trial and error, with little supervision. Then—through

a debriefing process—they put labels on the ideas covered in

the trial-and-error activity and learn how to apply those

concepts more broadly. This is called the

do-then-learn

style.

In contrast, other people prefer to learn everything first, then

perform a task, reducing the likelihood of errors when trying

something for the first time. This is called the

learn-then-do

style.

(10)

PROSES ADDIE DALAM DESAIN

PELATIHAN

A for Analysis

:

Researching the Problem(M3),

Defining the Objectives of the Training Program

(M4), Preparing the Assessment of Learning

(M4)

(11)

ADDIE...2ND

D for Design

: determined which content to

cover in the training course

1.

Choosing the appropriate intervention for

achieving the objectives

2.

Structuring the content for the course (M5)

(12)

ADDIE...3RD

D for Development :

the phase when you convert

your design plans into course materials

identifies the types of materials you must

develop for courses (M7)

describes guidelines for writing and

designing these materials and suggests

some considerations for producing them

(M8)

(13)

ADDIE...4TH

I for Implementation

:

maintaining the course

including :distributing workbooks and teaching

classes, ongoing classroom support, such as

scheduling

class

sessions,

instructors,

(14)

ADDIE...5TH

E for Evaluation :

an activity that is intended to assess

whether the courses have achieved their objectives

4 level evaluasi Kirkpatrick, (1998):

1. Reaction/satisfaction : Assesses learners' initial reactions to a course (smiley

sheet or qualitative feedback)

2. Learning : Assesses the extent to which learners achieved the objectives

(criterion-referenced test)

3. Transfer to the job : Assesses the extent to which learners actually apply the

lessons learned in a course in everyday work six weeks to six months after

taking the course (This assessment is based on the objectives of the course and carried out through tests, observations, surveys, and interviews with co-workers and supervisors)

4. Business results : Assesses the impact of the training course on the bottom line

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