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Implementasi Augmented Reality Pada Alat Musik Bonang Jawa Berbasis Android

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LISTING PROGRAM

Source Code Tbl_Script.cs using UnityEngine;

using System.Collections;

public class Tbl_Script : MonoBehaviour {

public void TblStart (int Menu) {

Application.LoadLevel (Menu);

}

public void TblBack (int home) {

Application.LoadLevel (home);

}

public void TblTentang (int tentang) {

Application.LoadLevel (tentang);

}

public void TblMain (int Main) {

Application.LoadLevel (Main);

}

public void TblInfo (int info) {

Application.LoadLevel (info);

}

(2)

Application.LoadLevel (tutorial);

}

public void TblPetunjuk (int petunjuk) {

Application.LoadLevel (petunjuk);

}

public void TblBack1 (int menu) {

Application.LoadLevel (menu);

}

public void TblBack2 (int pilihan) {

Application.LoadLevel (pilihan);

}

public void TblPilihan(int pilihan) {

Application.LoadLevel (pilihan);

}

public void TblAR (int AR) {

Application.LoadLevel (AR);

}

(3)

Source Code Keluar.cs using UnityEngine;

using System.Collections;

public class keluar : MonoBehaviour {

public void ExitApplication()

{

ExitApplication();

}

}

Source Code Marker.cs using UnityEngine;

using System.Collections;

public class marker : MonoBehaviour {

public void unduh (){

Application.OpenURL

("https://drive.google.com/file/d/0B25p_FPCHTVmaEt5RFY4Mn

BHeEE/view?usp=sharing");

}

(4)

Source Code VirtualButtonEventHandler.cs using UnityEngine;

using System.Collections.Generic;

using Vuforia;

public class VirtualButtonEventHandler : MonoBehaviour, IVirtualButtonEventHandler {

public AudioSource Sound;

public AudioSource Sound1;

public AudioSource Sound2;

public AudioSource Sound3;

public AudioSource Sound4;

public AudioSource Sound5;

public AudioSource Sound6;

public AudioSource Sound7;

public AudioSource Sound8;

public AudioSource Sound9;

void Start() {

// Search for all Children from this ImageTarget with type VirtualButtonBehaviour

VirtualButtonBehaviour[] vbs =

GetComponentsInChildren<VirtualButtonBehaviour>();

for (int i = 0; i < vbs.Length; i++) {

// Register with the virtual buttons TrackableBehaviour

vbs[i].RegisterEventHandler(this);

(5)

public void

OnButtonPressed(VirtualButtonAbstractBehaviour vb) {

//Debug.Log(vb.VirtualButtonName);

Debug.Log("Button pressed!");

//AudioSource audio = GetComponent<AudioSource>();

//audio.Play();

switch(vb.VirtualButtonName) {

case "markseam":

Sound.Play();

break;

case "markseam1":

Sound1.Play();

break;

case "markseam2":

Sound2.Play();

break;

default:

case "markseam3":

Sound3.Play();

break;

case "markseam4":

Sound4.Play();

break;

case "markseam5":

Sound5.Play();

(6)

case "markseam6":

Sound6.Play();

break;

case "markseam7":

Sound7.Play();

break;

case "markseam8":

Sound8.Play();

break;

case "markseam9":

Sound9.Play();

break;

throw new UnityException("Button not supported: " + vb.VirtualButtonName);

break;

}

}

// Called when the virtual button has just been released:

public void

OnButtonReleased(VirtualButtonAbstractBehaviour vb) {

Debug.Log("Button released!");

}

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