DAFTAR PUSTAKA
Akbar, Fadhil. 2010. Implementasi Augmented Reality untuk Pembelajaran Huruf Hijaiyah Bagi Anak-Anak, S-1 Teknologi Informasi.Skripsi. Universitas Sumatera Utara.
Andrews-Polymenis H.L., Baumer A.J., McCormick B.A and Famg F.C. 2010. Tamingg the elephant: Salmonella biology, pathogenesis and prevention. Infect Immun, 78(6):2356-2359.
Azuma, Ronald T. (August 1997). "A Survey of Augmented Reality". In Presence: Teleoperators and Virtual Environments 6, 4: 355-385.
Brankston G, Gitterman L, Hirji Z, Lemieux C and Gardam M. 2007. Transmission of influenza A in human beings. The Lancet Infectious Diseases 7(4): 257-265.
Buddha Basnyat, MD. 2010. Tracing back vibrio cholera.
Egils Ginters., Arnis Cirulis. & Gatis Blums. 2013. Markerless outdoor AR-RFID solution for logistics. Procedia Computer Science 25: 80 – 89.
2
Endang Setyati., David Alexandre. & Daniel Widjaja. 2012. Face Tracking Implementation with Pose Estimation Algorithm in Augmented Reality Technology. Procedia - Social and Behavioral Sciences 57: 215 – 222.
Fadhil Noer Afif. & Ahmad Hoirul Basori. 2013. Orientation control for indoor virtual landmarks based on hybridbased markerless augmented reality. Procedia - Social and Behavioral Sciences 97: 648 – 655.
Furht, Borko. (2011). Handbook of Augmented Reality
Jacobs William. 2015 Virology : Ups and downs in the search for a Herpes Simplex Virus
vaccine.
2016).
Kirschner D.E., Young D. & Flynn J.L. 2010 Tuberculosis: global approaches to a global disease. Curr Opin Biotechnol). 21(4): 524-531.
Nathan Elliott., Simon Choppin., Simon R. Goodwill. & Tom Allen. 2014. Markerless tracking of tennis racket motion using a camera. Procedia Engineering 72: 344 – 349.
Pulkit Khandelwala., Dr. Swarnalatha P., Neha Bishta. & Dr. S Prabub. 2015. Detection of Features to Track Objects and Segmentation using GrabCut for Application in Marker-less Augmented Reality. Procedia Computer Science 58:698 – 705.
Raharja, Tedja. 2009. Analisis Penerapan Augmented Reality dalam Rancangan Sistem Katalog Design Perumahan CV. Raft Origin, S-1 Ilmu Komputer. Skripsi.
Universitas Sumatera Utara.
Rahmat, Berki. 2007. Analisis dan Perancangan Sistem Pengenalan Bangun Ruang Menggunakan Augmented Reality, S-1 Ilmu Komputer.Skripsi. Universitas Sumatera Utara.
Rosyad, Prima. 2009. Pengenalan Hewan Augmented Reality Berbasis Android, S-1 Teknik Elektro. Skripsi. Universitas Muhammadiyah Surakarta.
Skypixel. 2012. singolo simbolo rosso delle cellule del virus.
Sugianto, D. S., Oslan, Y., & Kristanto, H. 2013. Computer Aided Instruction untuk Pembelajaran Pengenalan Bentuk untuk Anak Prasekolah Berbasis Augmented Reality. Jurnal Eksis 6(1):8-15.
Sultanti,N. 2010. Implementasi Augmented Reality untuk Pembelajaran Sel Hewan pada Platform Android, S-1 Ilmu Komputer. Skripsi. Universitas Sumatera Utara.
Turi, Jon. 2014. Gadget Rewind 2008: T-Mobile G1 (HTC Dream). http://www.engadget.com, 22 June 2014 (Diakses 24 Maret 2016)