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Basics of AR VR in italiano

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Laurea specialistica in Ingegneria Meccanica

Virtual,

Augmented,

Mixed Reality

Ing. Michele Fiorentino Ing. Giuseppe di Gironimo m.fiorentino@poliba.it

Laurea specialistica in Ingegneria Meccanica

Corso di Simulazione e prototipazione virtuale

Politecnico di Bari

(2)

Sommario

Il reality-virtuality

Continuum

Interfacce Multimodali

La realtà virtuale

La realtà virtuale

(3)
(4)

Virtual Reality

Immergere l’utente in un modo simulato e quindi 3D.

Ci sono diverse tecniche, compromesso tra:

compromesso tra:

•livello di immersione •sensi coinvolti

(5)

Virtual Reality: the story

Caratteristiche della VR:

(6)

Virtual Reality

Navigation is the ability to move around and explore a 3D scene.

Interaction is the ability to select and move objects in the scene.

Immersion is achieved by stereoscopic vision.

• Immersion increase the sensation of presence within the virtual world.

(7)

Real-time graphics

High-speed rendering

and

interactivity

is vital to a VR

system: if there is any delay in the images seen by the

user, the illusion is quickly lost.

(8)

Virtual Reality hardware

3. Output devices

– Force

Feedback 1. Stereo Viewing

– Shutter Glasses

– HMD

4. Displays

2. Input devices

– Hand Tracking

– Gloves Wands

– Gestures, Speech

4. Displays

– Projection Walls

– Projection Tables

– Full Immersion

– Autostereoscopic displays

(9)

Virtual Reality: Stereo viewing

VR is that things are presented in three dimensions.

Humans see using stereoscopic vision. stereoscopic vision.

In stereoscopic 3D perception, we use two eyes that are set apart from each other.

The brain uses this to re-create depth information.

(10)

Virtual Reality: Stereo viewing

We perceive as objects at specific locations in the space around us.

3D graphics display means to 3D graphics display means to render two images from slightly different eye points and present them separately to each eye:

Shutter Glasses

(11)
(12)

Evoluzione

Infinitec

super-anaglyph glasses

(13)

Virtual Reality: Shutter Glasses

Shutter glasses allow displaying stereo images. The display alternates rapidly between the left and right eye images.

Each eye only saw the image intended for it by opening a shutter in front of the eye when its image is being displayed.

front of the eye when its image is being displayed.

Shutter glasses typically use electronic shutters made with liquid crystals.

(14)

Head Mounted Display

Another way to present a separate image to each eye is to use a separate monitor for each eye

This can be done by mounting small monitors in some sort of head gear.

Virtual Retina Display

(15)

Auto-stereoscopic Displays

Sharp Electronics

Actius RD3D

www.sharp.com

Dimension

Technologies, Inc.

(The price for the 15" model is $1,699. The 18" model costs $6,999. )

(16)

Autostereoscopic

(17)

Altri sistemi

Actuality Perspecta® display

works by projecting thousands of 2D images per second onto a rotating screen.

http://actuality-systems.com/

The Reachin Display

(18)

Virtual Reality: Input devices

Motion sensors can to track the position of fingers.

Fingers actions can be used to control a program.

This means pushing virtual menu buttons, or grabbing an object and buttons, or grabbing an object and moving it around with hands.

Hands and fingers position and

(19)

Virtual Reality: Input devices

(20)

Tracking System: ART Dtrack

System Specifications

Optical (IR) 2 Cameras

> 4 markers per body Volume: 2 x 1.5 x 1.5 m Volume: 2 x 1.5 x 1.5 m Cost $$$

Validation

(21)

Virtual Reality: Output devices

•haptic devices

return force to the user as feedback through the tactile senses. Thus it is possible to touch, weigh and grasp virtual objects.

• The cables and pulleys on the glove are used to "push back" at the user under

(22)
(23)

Object Collision Feedback

vibrating proximity sensor

two different effects

(in/out)

(24)

Projection

Walls

Projection Walls

(25)

Projection Walls

(26)

Projection Tables

• Single (Small group ) viewing

(27)

Rooms – Cave Systems

•Single (Small group ) viewing

(28)
(29)

VR Applications

• VRCAD

• Education • Training • Training

• Virtual Prototypes • Spatial Visualization • Heritage

(30)
(31)

Virtual Reality: Training

VR is used to use expensive equipment or when the cost of a mistake is very high.

• aircraft simulators to train pilots

• military flight simulators

A Boeing 737-800 fullflight simulator for Lufthansa.

• medicine (virtual surgery)

(32)

Virtual Reality: Virtual Prototypes

Reduce physical prototypes

• Improve ergonomics and functionality.

• Provide manufacturing with early access

to product details.

• Collaborative design.

•understanding of complex 3D assemblies

•present product configuration and

aesthetics.

(33)

Manufacturing Visualization

VR for exploring 3D environments.

Can solve problems as factory construction or reorganization:

overall efficiency

machine accessibility health and safety

(34)

Virtual Reality: Education

3D graphics is a powerful

VR enables a sense and motion learning process, more natural than the symbolic-reconstructive way (ie. writing).

3D graphics is a powerful tool for visualizing and understanding complex

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(36)

Heritage

VR allows:

•access to "monuments" that risk to be damaged

•reconstruction of "scenarios" that do not exist anymore

exist anymore •Time travel

• interaction and avatars

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Scientific Visualization

(38)

VR vs AR

Arbeiten mit

digitalen Produktdaten

Arbeiten am realen Produkt

Produkt Produkt--definition

definition DesignDesign AnalyseAnalyse

Produk

tion BetriebBetrieb WartungWartung RecyclingRecycling

(39)

Augmented vs. Virtual Reality

Augmented Reality

System augments the

real world scene

User maintains a sense

of presence in real

Virtual Reality:

Totally immersive

environment

Visual senses are

of presence in real

world

Needs a mechanism to

combine virtual and

(40)
(41)

Combining Real and Virtual

Needs:

Precise models

Calibration

Locations and properties of camera and display

Locations and properties of camera and display

Registration

(42)

Problems

Tracking the objects

Registration

Objects to behave in

physically plausible

manners when

manners when

manipulated

Occlusion

(43)

Performance Issues

Augmented Reality must:

Run in real-time so that

the user can move in

the environment

the environment

Show a properly

(44)

Display Technologies

Monitor Based

Pico-Projection

Head Mounted Displays:

Head Mounted Displays:

(45)

Monitor Based AR

Simplest available

Little feeling of being

immersed in

(46)

Optical see-through HMD

Pros:

(47)

HMD evolution

(48)

Applications

Medical

Entertainment

Military Training

Engineering Design

Manufacturing,

Maintenance, and

Repair

Consumer Design

Engineering Design

Robotics and

Telerobotics

(49)

Manufacturing & Maintenance

Present to the user: name of parts Function

maintenance or manufacturing records

Etc.. Etc..

highlighting parts and showing the path of extraction.

(50)

Augmented-Reality Application

(51)

Laboratorio di Realtà Virtuale

CRCT

Attrezzature:

3 proiettori BARCO 3200x2560 pixel; Schermo BARCO CADWALL,

6.20x2.20m (il più grande d’europa!!)

occhiali stereoscopici CRYSTALEYE™

CRYSTALEYE™

SGI ONYX300 12x CPU- 12 GB RAM Tracking INTERSENSE IS-900

Sistema di controllo

(52)
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Fine del Modulo

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