• Tidak ada hasil yang ditemukan

The Influence of Miming Game in Undestanding Simple Past Tense. (An Quasi-Experimental Research at Mts Al-Khairiyah Pontang VIII Grades Serang Banten) -

N/A
N/A
Protected

Academic year: 2024

Membagikan "The Influence of Miming Game in Undestanding Simple Past Tense. (An Quasi-Experimental Research at Mts Al-Khairiyah Pontang VIII Grades Serang Banten) -"

Copied!
4
0
0

Teks penuh

(1)

82

REFERENCES

Agus Santoso, (2010). Descriptive Study of Effect Size of Researches at the Faculty of Psychology, Sanata Dharma University, in Journal of Research, 14, (1)

Amelia, F. (2019). The effectiveness of using Miming Game in understanding present continuous tense. Journal of English Language Teaching and Linguistics, 4(1).

Anas Sudijono, (2014). Introduction to Education Statistics. Jakarta: PT Raja Grafindo.

Anderson. J. Charles and Bacham, Lyle. F. (2002). Assessing Writing (editor Series). United Kingdom: Cambridge University Press.

Arikunto, Suharsimi. 2006. Research Procedures A Practical Approach.

Jakarta: PT Rineka Cipta.

Ary, et al. 2006. Introduction to Research in Education. Wadsworth:

Cengage. Learning.

Azar, B. S. (2019). Understanding and Using English Grammar. New York:

Pearson Longman.

Battistella, P., & von Wangenheim, C. G. (2016). Game for teaching computing in higher education–a systematic review. IEEE Technology and Engineering Education, 9 (1).

Bean, J. C. (2011) Engaging Ideas: The Professor’s Guide to Integrating Writing, Critical Thinking and Active Learning in the Classroom.

2ed edn. Florida: John Wiley & Sons.

Beto Andrias. (2023). Assessing Writing. Blogspot.com. http://betoandrias.

blogspot.com/2016/04/assessing-writing.

Broukal, M. (2007), Grammer form and Function. New York: The McGraw- Hill Companies.

Brumfit, C. (2001). Individual Freedom in Language Teaching: Language

Education and Applied Linguistics. Oxford University Press

Cameron, Lynne. (2001). Teaching Languages to Young Learners.

Cambridge. Cambridge : University Press.

(2)

83

Creswell, J. W. (2017). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research 3rd Edition, Boston: Pearson Educatio.

Firdausi, A. N. (2015). Using Miming Game in Teaching Present Continuous Tense.

Goleman, D. Emotional Intelligence. London: Bloomsbury. 1996.

Harmer, J. (2005). How to Teach English: An Introduction to the Practice of. English language teaching. New York: Longman.

Hartani, L. (2012). The Effectiveness of Mime Game in Teaching English Grammar.

Hidayanti,I, N. (2010). The Use of Mime Game to Improve Students’

Understanding on PresentContinuous Tense.

I Wayan E, Mahendra and Ni Nyoman Parmithi, (2015). Basic Statistics in Education Research. Surabaya: Paramita.

Joyce, B, et al. (2015). Models of teaching. Pearson.

Kartikasari, E.D (2017). The Effectiveness of Using Miming Game on Students’ Vocabulary to the Eight Grade Students at SMPN 7 Kediri in Academic Year 2016/2017. Simki-Pedagogia.Vol. 01.No. 12

Korsfinos Anggiray. (2019). Improving student speaking skills by using Miming Game for The Eighth Grade of SMP N 1 Bawen in the Academic Year Of 2018/2019. Thesis (IAIN Salatiga).

Kirszner, Laura G, et al. (2006), Fiction: Reading, Reacting, Writing. Edisi ke 6. Boston: Cengage Learning.

Lamda, (2012) Mime Matters, London : Examinations.

Leong, L. M. (2017). Using Miming Game to Teach Idioms: An Exploratory Study. RELC Journal.

Leo, Sutanto (2013). Surefire Tips for Writing Thesis, and Dissertation.

Jakarta: Erlangga.

Ma'ruf, M. R. (2019). Sharing for Caring: Sharing Knowledge and Benefits in English Learning Through Games. J-PAL. Journal of Indonesian Language and Literature Education.

(3)

84

84

Noermanzah, N. (2017). Single Sentence Structure of Sindang Language in Lubuklinggau City and its Effect in Indonesian Language Learning.

AKSIS: Journal of Indonesian Language and Literature Education, 1(1).

Peggy, Pek Tao Tuan.( 2008). Using Mime in the Language Classroom, TESL Reporter. Vol. 41, No.1.

Putri, Maya Yulia Eka and Nurhuda (2017). The Effect of Study time utilisation,Learning facilities utilisation Learning facilities and Motivation on Student Learning Outcomes Majoring in Accounting in SMK Lab Assisted by FKIP UNRI. Journal of Accounting Economics Education FKIP UIR Vol 5 No 1.

Rivers, W.M. (1981) Teaching Foreign-Language Skills. Chicago: The University of Chicago Press.

Sudijono, A. (2014). Introduction to Education Statistics, Jakarta: PT Raja Grafindo.

Sugiyono. (2013). Quantitative, Qualitative and R&D Research Methods.

Bandung: Alfabeta.

Sugiyono, (2015). Combination Research Methods (Mix Methods).

Bandung: Alfabeta.

Tjung, A. N., & Wulandari, N. F. (2020). The Effect of the Miming Game Method on Increasing Learning Activities of Grade III Elementary School Students. (Scientific Journal of Elementary School Teacher Education).

Triono, M. (2012). The effectiveness of Miming Game in vocabulary learning: A study at SMP Negeri 3 Purbalingga. English Education Journal.

Ur, P. (1988). Grammer Activies, a Practical guide for Teacher, New York:

Cambridge University Press.

Visakha, Jennifer Aster. (2019). The Effect of Vocabulary and Grammar Mastery on English Descriptive Text Writing Ability. Journal of English Language Teaching Vol. 2, No. 1.

Wright, Andrew,et al. (2006). Game For Language Learning. Cambridge:

Cambridge University Press.

Yule, G. (2014). The Study of Language. Cambridge University Press.

(4)

85

Zahrotul, F,et al. (2022). The Effectiveness of Using Miming Game in Teaching Vocabulary at Seventh Grade Students of Islamic Junior High School. International Journal of Linguistics, Literature and Culture.

Referensi

Dokumen terkait

Therefore, there is a significant influence of using magic wheel game towards students’ simple past tense mastery at the first semester of the eighth grade at MTs Negeri 2

13 Scientific Journal of Preschool and Early School Education JIN Volume III, Number I, March 2018, Pg.13-22 http://journal.umpo.ac.id/index.php/indria/index THE EFFECTS OF