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AND VOCABULARY MASTERY AT THE MEMBER OF LIBAM IAIN PAREPARE

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First of all, the author would like to express her gratitude to the lord Allah SWT. All lecturers from the English Program who have already taught the author during her studies in IAIN Parepare. The big family in LIBAM (Lintasan Imajinasi Bahasa Mahasiswa) IAIN Parepare, who always motivates, supports and advises the writer to complete this thesis.

ABSTRACT

LIST OF TABLES

LIST OF APPENDICES

Research Question

The objective of Research

Significance of the Research

  • The Concept of Online Scrabble Game a. The Definition of Online Game
  • The Concept of Vocabulary a. The Definition of Vocabulary

Although the game has rules that are like laws, playing a game is vocabulary and cannot be imposed on the players. Thus, there are two definitions, namely the victory condition or requirement and the strategy required to win the game. 10http://www.spellingcity.com/importance-of-vocabulary.html . has a winner and a loser, the goal of the game must be something measurable, relatively simple to measure and depicted in a game.

Also, the outcome of each game is unknown and it is uncertain who will win the game. The reason for this lies in the rules of the game and the changes, which play a greater or lesser role in each game. In this case, the players compete against one of the predetermined situations, that is, the players play cooperatively against the game system.

They can make a word out of the 7 letters each player is given to place on an available scratch board in the game. One of the players must get the highest score to win the game.12 In the Oxford Advance Dictionary (1985), scrabble is a board game in which players try to make words from letters printed on small plastic blocks and connect them with the words that have already been placed in the table. 13. Passive vocabulary refers to words that students will recognize when they encounter them, but may not be able to produce them.18 A student's passive vocabulary is words that they understand but do not yet use.

Based on this research, the researcher can conclude that the function of the dictionary is for the students to be able to know everyone.

The Previous Related Finding

The title is The effect of using Scrabble Game on the seventh grade students' vocabulary achievement at Mts Negeri Sukowono 2015/2016. There is a significant effect of using Scrabble Game on the seventh grade students' vocabulary achievement at Mts Negeri Sukowono. This means that the experimental group that was taught vocabulary through Scrabble Game got better vocabulary performance test than the control group.27.

Conceptual Framework

  • Hypothesis
  • Variable and Operational Definition a) Variable of the research

The title is The Effect of Using Scrabble on the Vocabulary of Grade Seven Students at Mts Negeri Sukowono. The online scrabble game is a game that is played with an internet connection or a network connection, where there are 7 letters that will be sorted into a known word and each letter has a certain point according to the results of building the word, which will get a score until the game is over and you get the last score when playing a game of Scrabble. Vocabulary Link is the ability to add new vocabulary from the results of building words in a scrabble game.

The hypothesis is the conclusion of the research that was not perfect, so it must be refined to prove the authenticity of the hypothesis through research. 28. There is a significant positive correlation between online scratch games and vocabulary mastery in LIBAM IAIN Parepare. The variable in this researcher is that the student plays the online scratch game and gets the total score from playing the online scratch game.

The variable for this researcher is the total score generated based on the vocabulary skill result. Variable in this researcher is that the student plays an online scrabble game and achieves total scores by playing online scrabble games. The media is used to identify students' vocabulary mastery; the media used for the student score in this test, the implementation of the scrabble media followed the teacher's instruction during the lesson.

This researcher realized the score from the instrument, the total score created from the vocabulary mastery scores.

Location and Duration of the research

  • Description of Scrabble Game score

Basically, this research was kind of associative quantitative research design with the level of explanation of quantitative correlational design. The samples of this research based on population above, the sample of this research was 35 students out of 70 members. The researcher collected the sample name and found 35 numbers of participants selected as sample.

The instrument used in this research based on the existing data collection techniques are:. Writing was an appropriate test to measure the students' mastery of the entire language aspects taught in the teaching and learning process. In addition, the researcher asked students to spell the letter of words in each cycle although it was explained on observation checklist.

The documentation in this researcher is used to know some data information is the results of the last result playing the Scrabble game. The researcher took the last sample performance from the mentor in the LIBAM division scratch game as the research document which becomes the research instrument. The research findings were a response to the problem statements formulated in the first chapter.

These findings were divided into two friendly explanations, which showed about the description of Scrabble game score and vocabulary mastery as hypothesis testing.

Table 3.1 Population of the members
Table 3.1 Population of the members

Scrablle Games Online

Description of Vocabulary Score

Vocabulary Score

Assumsion Test

Before performing the test, the researcher must perform the pre-requisites of the correlation test such normality test for both variables:. a) Normality test. Table 4.4 shows that vocabulary test distributed normally as (sig= . 0.064>0.05) It may be sum that the data is available for next analysis. Based on the theory, it summarizes that there is relationship between Scrabble game and students' vocabulary mastery because (Say 0.00 < 0.05), H1 is accepted which shows positive correlation because the score of Person Correlation in Positive Score.

According to the theory, the value of person Correlation in 0.917, it means that the category of correlation in a very strong correlation. In other words, the correlation between scribble games online and vocabulary mastery in Lebam's member is very strong correlation.

Table 4.4 Normality Test for Vocabulary Test  One-Sample Kolmogorov-Smirnov Test
Table 4.4 Normality Test for Vocabulary Test One-Sample Kolmogorov-Smirnov Test

DISCUSSION

After the researcher tested the data normally status, Furthermore, the researcher performed a regression test to identify either the correlation of the variable. The researcher explained various aspects about online scribble game and vocabulary mastery, the researcher did the online game to the students of LIBAM which became one of LIBAM programs to improve students English vocabulary, basically online scribble game became one of LIBAM techniques to improve the to develop quality of their member. To make a new word, recognize the letter that will form a word. It has been very effective for students at LIBAM in developing their quality on vocabulary as the main program here, this kind of online game really develops the students' vocabulary.

Online scrabble games really help students to develop vocabulary mastery, it has been shown that students remember the word more after playing the games than memorizing the word by memorization technique, students will become more attractive after playing the scrabble game than other games, this kind of games are have become an educational game to stimulate students' creativity, but also a cognitive game from an affective side, which really converts students in memorizing vocabulary, therefore it also directs them to know the types of vocabulary. Vocabulary types can help the researcher to stimulate students' vocabulary and can also facilitate these types. Online scrabble games encourage students' creativity towards their achievement and cognitive stimulation.3 This supports students in promoting their skill and understanding of English materials that are really related to the game of scrabble.

This explanation also supports the results above, which really shows a very positive correlation, the researcher believes that the more often the students play the scrabble game, the more master there is in vocabulary, so the researcher really appreciates LIBAM's program to use online scrabble game in to develop the quality of their members especially for vocabulary mastery. The correlation between online scrabble games and students' vocabulary mastery was shown on the result of the SPSS software, by identifying whether the online scrabble games have correlation to students' vocabulary mastery or not. The researcher can conclude that the more scores the students get from online scrabble games, the more the students master the vocabulary; it indicated that the validity of this research followed the rule of the positive correlation that the higher the variable X, the more variable Y is.

There is a positive correlation between online scratch games and students' vocabulary mastery, which is identified at the full correlation level.

Suggestion

While analyzing all the data by regulating research, it found that the hypothesis Alternative (Ha) is accepted while the hypothesis Null (Ho) is rejected. The result of this research can be used for the research to identify the student's vocabulary mastery and also for the next researcher who wants to make an experimental class, by reading and understanding the result of this research, they can make better research than this research. Good in Ni'matul Wafaa, Teaching Students' Vocabulary Using Spelling Games” .Unpublished skripsi UIN Alauddin Makassar.

Vocabulary teaching through alphabet game technique can make fifth year students of SDN 97 Pinrang interested in learning vocabulary" (SkripsiSarjana; DurusanTarbiyahParepare. Yeni Rahmawati, unpublished thesis under the title "Effect of using SeventsNegerabulits in ThedenchivethScrabbleiu kowono game” (Jember: UniversitasJember 2016) Yulianti and Dwi Anggani Linggar Bharati, unpublished journal titled “Effectiveness of Scrabble nadWordsearch game to teach vocabulary to students with different interests” (Semarang: UniversitasNegeri Semarang, UniversitasNegeri Semarang).

APPENDICES

CURRICULUM VITAE

Gambar

Table Number  Name of Tables  Page
Figure 2.3 Conceptual Framework
Table 3.1 Population of the members
Table 3.3 Research Instrument
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