40
Through implication we explored different deliberating ways of abstract exposing ways of progress related data in everyday life. By familiarizing these interactive referents as everyday product that relates with will, this can lead to continuous recognition of their behavior and understand their pattern and make the thoughts and processes of will more active. By expand the reading activity into any kinds of one-off plans which were difficult to perform due to the weak motivation, we could apply the value into more various goals (Figure 27). Such short-term plans that is seriously considering doing but hasn’t committed to take action which can be found in the stage 2, contemplation stage. So, by using the Transtheoretical Model, expected iteration is as followed (Figure 31).
First by selecting one plan to use with the device, a one of short-term plan which was stuck in the contemplation phase can move to the preparation stage. User will be keep reminded with the device’s constant interaction in everyday life and eventually there will be some subsequent preparational trials.
The trials can come together to reach a small trial like action and eventually final action. Even after one short-term plan is finished, the presence of device will soon connect the users to consider the next short- term action, which will bring them to another contemplation phase and go through this in cycle. This can be seen as a maintenance stage for the execution of one-off plans towards another. In brief, this expand from the reading activity to small unfulfilled goals due to weak motivation and expected to supplement the behavior stages that Bookly could not cover which are the 2nd stage and the last stage (Figure 31).
6.2 EVERYDAY DESIGN ARTIFACT FOR ACHIEVING SMALL
41
While expanding from certain activity(reading) from various kinds of one-off planed activity, we considered how to cover different characteristic and context of different goals with one same device. To blend into the everyday context, we came up with the similar term “D-day counting”. The part getting closer to one’s desired but unfulfilled behavior can be seen similar as D-day setting. To increase the self-reflection phase and minimize constant negative motivation which will directly affect the experience to pressure of the goal, we carefully considered familiar factor in everyday living and decided to use light and slow playback like movement as indirect reminding interaction.
Design of ReeLit
The design of ReeLit (Figure 33) aims to naturally encourage the user to remind their willing activity by gradual lighting expansion feedback and continuous playback of belt movement during set day.
ReeLit is a referent object that playback of willingness of one’s goal and constantly nudge them to think about their previous set goal and what to set. ReeLit’s main features are as follows:
Goal inside a dial
To allow to set any kinds of goals that different users have in mind, we needed 1) a token to indicate the set goal or 2) a related item or 3) something to write down. These inputs should be not vague to avoid neglecting the goal, or to convey it so strongly that it puts pressure on reminding too directly. To do this, we thought of the direction of sealing the indication of a goal in any way and connect it to the object to be a button to set D-day. Therefore, by using a small box that could hold a post-it to write down the goal with a pen, its usage could be naturally connected to the input button of a dial interaction when it is closed.
Figure 33 ReeLit waiting to start the slow counting to the goal day.
42
Gradual Change: Brightening Area of Light
By using the amount of light to convey the passage of time abstractly, we wanted to deliver a contained message and naturally merge in everyday life at the same time. The indirect lighting will face the wall so that the brighter the light gets, the larger the size of the light reflects on the wall. Also, like Bookly’s way of delivering message through volumatic change, ReeLit also counts every second but reduced the accuracy of the delivery to reduce the degree of pressure to promote integration and reflection of self- interpretation.
Continuous Change: constant rotation of belt
The belt’s continuous movement was used as an interaction to indicate instant progress toward the goal. Like the cassette reel, it visually expresses the progression that the music (main interaction) is playing which goes towards the end of the tape. As such, the part that reel quietly shows the progress in the same speed was inspired to put constant belt movement as one of the interactions. The gradual change of light requires a long time to see the temporal change towards the goal, and the belt’s movements focus on the instantaneous flow rather than the overall change.
Usage of ReeLit
When the user has come up with a goal to set, he/she can plug in the ReeLit’s power. Then the light will brighten to maximum amount (Figure 34a). The user can take out the green button and open to write down the goal inside (Figure 34b). After writing, they he/she set the day by rotating the lid in clockwise. One big tick is one day, and one full rotation is 7 days (Figure 34c). The settable day is limitless. By waiting 5 seconds, the button will automatically return to the initial position and light will be in minimal size. The counting start from that moment. The light gradually brightens up and shows full brightness when it reaches the D-day (Figure 34d). The belt rotates continuously and stop when the D-day comes (Figure 34e). The user will see the brightest constant light until they set another goal by rotating the lid again whenever he/she wants.
43
Figure 34 Usage steps of ReeLit. A) take out the button to write goal, B) write what you want to set inside the button,
C) Rotating belt and gradual change of light until D-day.
B.
C.
44
Figure 354 Usage steps of ReeLit. D) Gradually brightens up until the D-day, E) continuously rotating belt that stops when the D-day comes.
D.
E.
45