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A DIGITAL LEAP USING AUGMENTED REALITY (AR) IN RESTAURANT TRAINING: TRANSFORMING INTO THE AR-MENU

Dalam dokumen Untitled - Taylor's University Research (Halaman 65-69)

Kandappan Balasubramanian1, Rupam Konar2

1,2Faculty of Social Sciences and Leisure Management, Taylor’s University, Malaysia

1[email protected], 2[email protected]

Highlights: The purpose of this transformation is to explore the dining experience of consumers towards augmented reality (AR) integrated healthy dining menu in training restaurants. Focusing from the perspective innovative approach, AR integration within traditional restaurant menu enhances the research scope while incrementally increasing knowledge capacities and capabilities of 21st century students.

Keywords: Augmented Reality, Healthy dining menu, 21st century skills, restaurant sustainability Introduction

Numerous studies conducted earlier have confirmed the present generation of consumers are more conscious to their own health; thus, healthful eating and grown interest on health and nutrition have become the attitudes of the consumer (Feiner, 1999; Baillot and Rosenblum, 2001a; Nam, DiSalvo, and Mendenhall, 2010). Consequently, to fulfil such need of consumers the restaurant sector is going through a paradigm shift, focusing more on the integration of more information and services in order to attract more consumers to their establishments. The emergence of augmented reality (AR) and ambient intelligence has unfastened a whole new pathway for restaurant sectors and motivated several research efforts to integrate the technological enrichments within the restaurant establishments.

Hence, fostering augmented dining tables, menus, facilities and service delivery processes; such initiatives are aimed to entertain the guests, socialization during dinner, and informs about the health information to the consumers (Margetis et al., 2013). This shift of service delivery using AR towards consumers redefines the service experience and supplements the physical space of the establishments. While the research community largely agrees upon the adaptation of AR systems within the establishments in order to enhance the consumer experience, majority of restaurant business still lacking structural (tangible evidence and physical environment) and infrastructural resources (people, service delivery system, skills and knowledge).

The Innovation

The purpose of this innovation is to explore the dining experience of consumers towards augmented reality (AR) integrated healthy dining menu in training restaurants. Focusing on the perspective innovative approach, AR integration within traditional restaurant menu enhances the research scope while incrementally increases the knowledge capacities and capabilities of 21st-century students.

It allows the students to apply their learning experience into the real-business environment for expanding their knowledge beyond the walls of the classroom. It provides an opportunity for students and educators to collaborate with industry to create new customer experience among competitors.

• Humanizing the technology to redesign the dining experience in the training restaurant.

• Bring the real business experience into the classroom

• Increasing business and industrial revolution 4.0 Competence skills

• Bridging the curriculum and industry through humanizing the technology

• Develops the 21st-century skills among the students to become future-ready graduates.

• Bridging the curriculum and technology

• Creating new customer experience in the restaurant industry

• Showcasing the transformation of a menu with AR integration to the industry practitioners.

• Developing an AR app exclusively for the Malaysian market to create a healthy dining experience.

• Builds a stronger relationship with educator and industry practitioners globally

• Research cluster opportunities between other institutions and industry

• Collaborative with industry to create realistic/immersive dining space of eating with nutritional information Acknowledgement

We are entirely grateful to the immense and continuous motivation from the Faculty of Social Sciences and Leisure Management, Centre of Research & Development for funding the ERGS funding and the intensive support from the eLearning (eLA) department of Taylor’s University.

References

Feiner, S. 1999. The importance of being mobile: Some social consequences of wearable augmented reality systems. In Proc. IWAR ’99 (IEEE and ACM Int. Workshop on Augmented Reality), pages 145–148, San Francisco, CA.

DeTAR Putra, Universiti Malaysia Sarawak

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Baillot, Y., and Rosenblum, L. 2001a. User interface management techniques for collaborative mobile augmented reality. Computers and Graphics, 25(5):799–810.

Nam, H.Y., DiSalvo, C., Do, E.Y.L., Mendenhall, S. (2010) Dinner Party sociable interfaces in a tabletop art project. In: First International Conference on Intelligent Interactive Technologies and Multimedia, pp. 306–310. ACM

Margetis, G., Ntelidakis, A., Zabulis, X., Ntoa, S., Koutlemanis, P., Stephanidis, C.: Augmenting physical books towards education enhancement. In: Workshop on User-Centred Computer Vision, in Conjunction with Workshop on the Applications of Computer Vision 2013, Florida (2013)

DeTAR Putra, Universiti Malaysia Sarawak

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I-TEST CAD

Mohd Salman Abu Mansor

School of Mechanical Engineering, Engineering Campus, Universiti Sains Malaysia, Seri Ampangan, 14300 Nibong Tebal, Seberang Perai Selatan, Pulau Pinang, Malaysia

[email protected]

Highlights: The purpose of this assessment innovation namely i-Test CAD is to improve the test assessment method to measure learning outcomes of CAD software use through e-learning. Two new features were developed namely

“Paperless test question and answer” and “Quick initial test results”. The targeted groups are mechanical and manufacturing engineering undergraduate students. In the era of Industrial Revolution 4.0, i-Test CAD was designed by using e-learning to encourage paperless and sustainable environment. Through this assessment innovation, the learners’ attention is focused via online test assessment, initial performance is quickly evaluated , and a sustainable environment is created. to.

Keywords: Test, CAD, e-Learning, Paperless, Sustainability, Assessment.

Background of the innovation

Previous assessment method for learning outcome of CAD software in Engineering Drawing course is in the form of hardcopy test papers and it is quite costly. Thus, there are no opportunities for the learners and examiners to answer and evaluate respectively the paperless answer scripts, and to know the initial test results quickly. In addition, a lot of papers were required for preparing the test questions with its answer scripts, required massive collection and time consuming for conducting the test.

Description of the innovation

Therefore, an online test namely i-Test CAD for assessing the learning outcomes of CAD software is innovated for encouraging paperless and sustainability environment. The i-Test CAD is an abbreviation that stands for innovative- Test Computer Aided Design. i-Test CAD is introduced in order to improve the test assessment method for learning outcome of CAD software through e-learning. Two new features are developed namely “Paperless test question and answer” and “Quick initial test results”. The theoretical framework used is Outcome-based education (OBE). It is an educational theory that base on teaching and learning approach to achieve a goal by attaining a set of expected outcomes.

Important to education Since the previous assessment method for learning CAD software in Engineering Drawing course is no longer adequate for the assessment process especially in the era of Industrial Revolution 4.0, thus i-Test CAD is designed by using e-learning to attain these three objectives i.e. (i) to provide a platform where the paperless test question and answer scripts can be employed, (ii) to obtain the initial test results quickly, and (iii) to encourage paperless test for sustainability environment in the era of Industrial Revolution 4.0. The existence of i-Test CAD is in line with the university, national and international sustainable agendas i.e. (i) Universiti Sains Malaysia Accelerated Programme for Excellence (USM APEX) vision which is “Transforming Higher Education for a Sustainable Tomorrow”, (ii) Malaysian Education Blueprint 2015-2025 (Higher Education) and (iii) Sustainable Development Goals (SDGs). In addition, it is suit with the theme of International University Carnival on E-Learning (IUCEL) 2019 which is "Inspiring Innovations for Sustainable Futures".

Advantages of the innovation

Through this assessment innovation, the advantages are i-Test CAD can grab the learners’ attention via online test assessment, evaluate their initial performance quickly, and encourage learners to work in sustainability environment.

Consequently, the marking and grading can (i) be done online, (ii) be anywhere at any time, (iii) save a lot of time and paper, (iv) avoid to carry answer scripts and (v) avoid missing answer scripts. On top of that, cost for the test can also be reduced.

Commercial value

The targeted groups for i-Test CAD are mechanical and manufacturing engineering undergraduate students.

However, it is also can be employed by the others who are really interested to encourage paperless assessment such as test, exam, etc for sustainability environment. Thus, i-Test CAD has a very high potential to be employed especially by higher learning institutions and training centres in term of marketability. It is also can attain a very high profitability and great impact.

DeTAR Putra, Universiti Malaysia Sarawak

59 Acknowledgement

The author would like to thank School of Mechanical Engineering, Centre for Development of Academic Excellence (CDAE) and Universiti Sains Malaysia for supporting this assessment innovation work and giving the opportunity to participate in the International University Carnival on E-Learning (IUCEL) 2019.

DeTAR Putra, Universiti Malaysia Sarawak

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Dalam dokumen Untitled - Taylor's University Research (Halaman 65-69)

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