• Tidak ada hasil yang ditemukan

Untitled - Taylor's University Research

N/A
N/A
Nguyễn Gia Hào

Academic year: 2023

Membagikan "Untitled - Taylor's University Research"

Copied!
421
0
0

Teks penuh

Virtual Reality and Visualization in Immersive Learning (VR&V) was developed to utilize elements of the teaching and learning process. Mastering the Virtual Reality and Visualization course in the online and immersive learning environment can foster the new realm of interactivity and reconceptualization of the relationship between learners and knowledge.

HUMAN COMPUTER INTERACTION PRINCIPLES: DESIGNING WITH THE MIND IN MIND

LEARNING AL QURAN COMPREHENSION, TRANSLATION AND USAGES USING A ‘MULTIPLAYER’ GAME (PAHLAWAN QARIN)

Educating users on the application of Al Qur'an verses in daily life through the Qareen Jinn "creature". A helpful tool for teachers in reciting Al Qur'an and an educational topic in the subject of Islamic studies.

Figure 1: Scenes in Pahlawan Qarin
Figure 1: Scenes in Pahlawan Qarin

HEROPRENEURSHIP ON MOOC AND E-CAMPUS AT UNIVERSITI MALAYSIA KELANTAN

STEMPRENEUR IN ROBOTICS AND COMPUTATIONAL THINKING

GAMIFIKASI GLOBAL HALAL GAME (GHG) DALAM e- PEMBELAJARAN

TEACHING COMPLEX MATHEMATICS OPERATION USING AUGMENTED REALITY

The currently existing applications that teach mathematics using AR rely on 2D flash cards to enable the augmented reality activity. A 3D visualization with shown dimensions and short explanation by augmented reality can be produced based on the selected equation and object captured by the camera.

EDUCATION INSTITUTION INTERNET OF THINGS (IOT) ONLINE DASHBOARD FOR ACADEMIC DATA SHARING

The visitors can copy the figures and they are allowed to download the raw data provided by the researcher.

A WAY TO FUTURE: DISCOVER AND LEARN WITH MOBILE AUGMENTED REALITY (AR)

The AR application developed on the topic of "Cybercrime" has many advantages for students, lecturers and a greater impact on the general audience. Currently, the AR application for the topic “Cybercrime” is freely available for all users, as the HP Reveal platform itself offers a free application for users.

LINPROT: AN INNOVATIVE COURSEWARE WITH INTEGRATION OF AUGMENTED REALITY FOR OPTIMISATION METHODS

The use of elements of multimedia technology is important for the development of LinProT teaching equipment. In addition, the researcher introduces this learning software to some faculty lecturers who have experience in teaching OM subject and experts in educational and development learning software to identify the problems they face or exist.

Figure 1: The interfaces of LinProT  The advantages and disadvantages in LinProT
Figure 1: The interfaces of LinProT The advantages and disadvantages in LinProT

INSPIRING LEGAL INNOVATIONS INTEREST AMONGST LAW STUDENTS THROUGH GAMIFICATION IN SUSTAINING FUTURES FOR LAWYERS

In addition to incorporating technologies in learning law, students are exposed to various gamification in learning law, which includes the use of Augmented Reality and Neuro-Linguistic Programming. Gamification in learning law prepares students to face the various changes in technology that may affect the legal industry.

CREDENTIALISE LEARNING FOR LABORATORY SAFETY INDUCTION COURSE AT HIGHER EDUCATION USING BLOCK CHAIN

TECHNOLOGY

Safety training modules were introduced to newly admitted science students from the Faculty of Health and Medical Sciences, School of Engineering at Taylor's University and Pre-University courses in Taylor's College. We would like to express our sincere gratitude to the Faculty of Health and Medicine, School of Engineering and the eLA team from Taylor's University and Taylor's College for their great support.

SUSTAINABLE LEARNING VIA INSPIRED CONNECTION FOR 21 ST CENTURY LEANERS: SYNCHRONOUS CLASSROOM FOR MPU

STUDENTS IN TAYLOR’S UNIVERSITY

During Synchronous classroom via YouTube live session, students can have a live interactive experience. Using Synchronized Classroom through a live session on YouTube is a very different experience than traditional lessons.

Figure 2: The recorded Hubungan Ethnik Synchronous Classroom Link: https://youtu.be/DkDYjGQLcso  Advantages
Figure 2: The recorded Hubungan Ethnik Synchronous Classroom Link: https://youtu.be/DkDYjGQLcso Advantages

ENHANCING STUDENTS’ EXPERIENCE WITH H5P LEARNING ACTIVITIES DEVELOPED ACCORDING TO TRIPLE E FRAMEWORK (ENGAGE,

ENHANCE & EXTEND)

With these learning analytics, the teacher can monitor student performance and identify weak students in the classroom. Overall, the effects of students achieving an A in the module increase by 24.96%, reducing the failure rate from 1.59% to 0%.

SHAPING THE FUTURE OF LEARNING THROUGH VR IN INNOVATIVE MEDIA

Within a 360 VR learning environment that supports the coexistence of online and mobile self-directed work and collaborative tasks in creating new learning behaviors that are a direct result of new technologies. The 360 ​​VR learning experience, which includes multiple online platforms such as mind map, mood board, healing, allows students to plan their Stop Motion idea from zero to hero.

Figure 1: The 360 VR learning “digital environment” that encourage rigorous learning.
Figure 1: The 360 VR learning “digital environment” that encourage rigorous learning.

PERSONALISED LEARNING THROUGH INNOVATIVE TEACHER-STUDENT PARTNERSHIP

Discuss MySP and MyGC and seek approval of the CQI plan and activities for improvement. From week 15, assessment of the students' performance will be carried out, including the generation of updated copy of the MySP and MyGC for the next cycle of implementation.

BLOCK-BASED PROGRAMMING: THE WAY TO INTRODUCE COMPUTER PROGRAMMING

Overall, the majority of students from semester 1 (68.6%) and semester 2 (85.7%) students would prefer the block-based programming game to be included as part of the learning activity in the course curriculum. This study will further test and evaluate the Keller's ARCS (Attention, Relevance, Confidence and Satisfaction) Model on the outcomes of the block-based programming strategy.

Figure 1: Code Studio Minecraft and Flappy Bird lessons for control flow structures.
Figure 1: Code Studio Minecraft and Flappy Bird lessons for control flow structures.

USE OF H5P INTERACTIVE VIDEO TO SUPPORT ACTION LEARNING OF PLANT TISSUE CULTURE TECHNIQUES

H5P interactive video can engage students and test their knowledge in an active online environment. The use of interactive H5P videos instead of the usual instructional videos prior to the hands-on sessions has shown a significant reduction in contamination levels and recurrences.

TEACH LESS, LEARN MORE: SUSTAINABLE EDUCATIONAL APPROACH THROUGH SAVE MODEL

It will also equip graduates with Taylor's Graduate Capabilities that will prepare them with future-ready skills for the 4th Industrial Revolution. It will empower learners to be analytical and make learning fair through data-driven observation.

Figure 1: Responses of students for the teacher-centered learning and SAVE model
Figure 1: Responses of students for the teacher-centered learning and SAVE model

ADOPTION OF CONVERSATIONAL FRAMEWORK USING MOJO

Whenever I asked the students to submit their tutorials or assignments using MOJO, they seemed surprised because they rarely used these specific skills and talents to such an extent to create videos or voice recordings. Because this approach uses the media platform, the students did not feel stressed, but enjoyed doing the given tasks.

THE ADOPTION OF BIM 360 AS A CLOUD COLLABORATION PLATFORM FOR METHOD OF DOCUMENTATIONS AND MEASURED

DRAWINGS MODULE

BIM 360 Team gives the teacher access to the real-time and updated version of the common data for progress monitoring. The BIM 360 workflow for the coordination of measured drawings. The benefits of cloud collaboration for the coordination of measured drawings.

Figure 1. The BIM 360 Workflow for Coordination of Measured Drawings  The Benefits of Cloud Collaboration for Coordination of Measured Drawings
Figure 1. The BIM 360 Workflow for Coordination of Measured Drawings The Benefits of Cloud Collaboration for Coordination of Measured Drawings

INSPIRING INNOVATIONS FOR 21 ST CENTURY STUDENTS’ SUSTAINABLE FUTURE

The SHINE portal provides users with the ability to set the values ​​for the various series and learning packages (LP) in the SHINE award program. Students registered for the SHINE award program must take the Taylor's Skill Assessment Test (TSAT).

SUSTAINING ACADEMIC EXCELLENCE WITH MICRO-CREDENTIALS AND DIGITAL BADGES

Digital tokens earned through this microcredential are online credentials that can be shared on social media networks. Developing a framework for university-wide implementation of microcredentials and digital tokens: A case study from a Malaysian private university.

VIRTUAL REALITY: A LOOK INTO UKM FUTURE MEDICAL CLASSROOM

S - D4D, A MOBILE APPLICATION FOR DIET MONITORING AND MANAGEMENT AMONG END VENUES DIET MONITORING AND MANAGEMENT AMONG END VENUES.

RENAL DISEASE (ESRD) PATIENTS

This module will serve as a nutrition education platform for patients, family and caregivers as well as the public. The S – D4D app can become an excellent tool to educate patients as well as the public about chronic kidney disease in terms of treatment regimen and modification of dietary intake.

Figure 1: S.M.A.R.T.S - D4D Dietary Strategy
Figure 1: S.M.A.R.T.S - D4D Dietary Strategy

ATOMICFRENZY AR – FUN WITH CHEMICAL ELEMENTS USING AUGMENTED REALITY

The analysis of the basic questions shows that there is an increase in the average of 2 correctly answered questions after playing ATOMICfrenzy AR for 50 students for 15 minutes (Figure 1). The results of the questionnaire analysis showed that 84% of the students agreed that ATOMICfrenzy AR helped them remember the important information in the periodic table of chemical elements.

Figure 1: Score increment after using ATOMICfrenzy AR (based on the score obtained from the basic question form)  Acknowledgement
Figure 1: Score increment after using ATOMICfrenzy AR (based on the score obtained from the basic question form) Acknowledgement

A DIGITAL LEAP USING AUGMENTED REALITY (AR) IN RESTAURANT TRAINING: TRANSFORMING INTO THE AR-MENU

TEST CAD

Highlights: The purpose of this assessment innovation, namely i-Test CAD, is to improve the test assessment method to measure learning outcomes of CAD software use through e-learning. In the era of Industrial Revolution 4.0, i-Test CAD is designed using e-learning to encourage paperless and sustainable environment.

IMMERSIVE LEARNING THROUGH ROLE PLAYING IN BIOLOGY EDUCATION FOR PROMOTING SUSTAINABILITY

Students' reflection on the techniques addressed using immersive role play is shown in Figure 1. In line with this fact, the current approach using role play in teaching biology has attracted students to learn in a fun way.

Table 1: Demographic profile of respondents (n=42).
Table 1: Demographic profile of respondents (n=42).

QRDICE: INTERACTIVE DIGITAL LEARNING QUIZ PLATFORM USING QR CODE

There are many online quiz platforms available on the internet, but not many of them apply elements of interactivity during the quiz session. QRdice imitates the traditional concept of dice games, where the learner has to roll the QRdice, scan the QR code and answer the random quiz question that appears on the smartphone screen.

Figure 1: Workflow Diagram for QRdice  Conclusion
Figure 1: Workflow Diagram for QRdice Conclusion

OTOMIND: SIMPLICITY OF THOUGHTS

GENIUS

Genius also offers different learning styles for students like chatbots, flip cards, quizzes, mini-games, etc. That's why 'Genius' has an exchange forum for students and educators to share knowledge or ask questions.

Figure 2:
Figure 2: 'Genius' functionalities

ZTECH DE OBJECT-ORIENTED COMPUTER GAME AS LEARNING TOOL FOR OBJECT-ORIENTED PROGRAMMING IN HIGHER EDUCATION

ZTECH DE OBJECT-ORIENTED COMPUTER GAMES AS A LEARNING TOOL FOR OBJECT-ORIENTED PROGRAMMING IN SECONDARY EDUCATION.

INSTITUTION

Most of the mentioned programming games are compulsory coding exercises, so it is necessary to develop good game-based learning games to teach object-oriented programming. ODYSSEY OF PHOENIX COMPUTER GAME AS A LEARNING TOOL FOR OBJECT-ORIENTED PROGRAMMING IN HIGHER EDUCATION.

ODYSSEY OF PHOENIX COMPUTER GAME AS LEARNING TOOL FOR OBJECT-ORIENTED PROGRAMMING IN HIGHER EDUCATION

Most of the programming games mentioned require coding exercises, so it is necessary to develop proper game-based learning games to learn object oriented programming without coding exercises. The mobile game is designed for them to learn object oriented programming paradigm like class, object, encapsulation, inheritance and polymorphism.

Figure 1.0 In-game Class Structure in Pseudo code and Class Hierarchy  Quest 2  Outcome of extraction and alignment
Figure 1.0 In-game Class Structure in Pseudo code and Class Hierarchy Quest 2 Outcome of extraction and alignment

HATI BUDDYGAMES: MICRO + PUZZLE LEARNING ENHANCING KNOWLEDGE OF TYPE OF BULLYING AMONGST STUDENT

AL-HIJAEI V1

MODEL PEMBELAJARAN ALQURAN BERASASKAN PH2-PSYCO)

Sebagai seorang muslim, membaca al-Quran merupakan salah satu amalan yang wajib, ini kerana setiap muslim perlu menunaikan tanggungjawab individu seperti solat, puasa, zakat dan sebagainya. Sebenarnya solat adalah asas kepada semua amalan seseorang individu muslim. , maka solat individu muslim tidak sah jika tidak membaca ayat al-Quran dalam solatnya. Selain itu, ia dapat menimbulkan minat mereka yang tidak berminat mempelajari al-Quran dan merasakan ianya sukar.

A FUZZY LEARNERS’ KNOWLEDGE MODELLING SYSTEM FOR ONLINE LEARNING

The fuzzy inference system embedded in the proposed system then reasoned the learners' knowledge based on the collected data. Next, the proposed system modeled and reported the knowledge of the vaguely reasoned learners based on the current curriculum.

PROJECT ADEPT: ONLINE PLATFORMS TO IMPROVE PROFESSIONAL DEVELOPMENT

The advantages of both systems are that 1) They are in line with Amendments 2 and 7 of the Malaysian Education Plan (Higher Education); 2) They have increased productivity levels of curriculum design and teaching methods by allowing 24/7 access and collaboration. Feedback for ELITEOnline has also been very positive as users could undergo their online training at their own pace with the facilitation of instructors and peers.

Figure 1 presents the two platforms under Project ADEPT (ELITEOnline and ACCOnline)
Figure 1 presents the two platforms under Project ADEPT (ELITEOnline and ACCOnline)

A 3D-PRINTED TISSUE MIMICKING PHANTOMS FABRICATION FOR ORGAN DOSIMETRY IN MEDICAL IMAGING

It also helps with formal education and distance learning, especially with recent technology that uses a 3D printer to create a 3D printed phantom for organ dosimetry in medical imaging. It improves students' knowledge and strengthens their practical skills in making a 3D printed phantom.

PREDICTIVE LEARNING ANALYTICS ON E-LEARNING PLATFORM

LEVERAGING LEARNING DATA FOR STUDENT SUCCESS

MOBILE PARENTING SOCIO-LITERACY LEARNING APPS (M-PASL)

COUNSELING PRACTICUM SYSTEM – COUNSELATOR

Therefore, to further prove the needs of a new systematic online documentation system, researchers conducted a survey of guidance students and found that it is currently 71.4%. Finally, to prove the usability of the new online documentation system Counselor, researchers conducted a quick usability test with accompanying students.

LEARNING PROGRAM FOR CHILDREN SELF-PROTECTION AND AWARENESS

95 The design concept of the product is "one and for all", in other words this product can be used by everyone. The school can make use of the designed e-learning package and is widely used by teachers, parents and individuals.

THE EFFECTIVENESS OF E-ALMUNAWWAR AS AN INTERACTIVE TOOL FOR LEARNING ARABIC LANGUAGE IN UNIVERSITI MALAYSIA

THE EFFECTIVENESS OF E-ALMUNAWWAR AS AN INTERACTIVE TOOL FOR LEARNING ARABIC LANGUAGE IN UNIVERSITI MALAYSIA.

KELANTAN

We would like to thank Universiti Malaysia Kelantan (UMK) for funding this research under the University Grant Research Scheme (SGJP).

EVIDENCE-BASED TEACHING AND SUPERVISION USING MOOC

The author thanks Universiti Malaysia Kelantan for the support on the MOOC platform and funding assistance to participate in IIDEL, IUCEL 2019. Innovation and Research, Universiti Malaysia Kelantan 2018 – Use the methodology in research interventions that help to commercialize two products – mobile applications in TVET2U (Silver Award) And Silver (OKU2U).

Figure 7 : New Skills Developed
Figure 7 : New Skills Developed

STARTUP USING QUADRUPLE HELIX MODEL USING E-CAMPUS

Students develop new approach and then try it again and again; and evaluate the impact on the communities and become part of the norm. By calculating the average score (total marks/number of students), divided by weight of each of the learning outcomes and multiplied by 4.0.

Table 1: Integrated Model of Entrepreneurial Learning-by-Doing  Stage  Gibb’s Model (2002)  Raja Suzana etal (2017) –
Table 1: Integrated Model of Entrepreneurial Learning-by-Doing Stage Gibb’s Model (2002) Raja Suzana etal (2017) –

ENGLISH LANGUAGE PROBLEM-BASED LEARNING VIA MINECRAFT

HACKING THE TRADITIONAL LESSON PLANS

  • SEARCHING FOR INFORMATION LESSON 1
  • CREATING PRODUCT FOR AWARENESS PURPOSE LESSON 4
  • DESIGNING MINECRAFT LESSON 5,6 & 7
  • SHARING EXPERIENCE LESSON 8

As far as language teaching is concerned, the similarity for the use of games in a second language lesson can be found in the way that games offer many benefits to students. Minecraft can provide a service to those students who like to participate in virtual communication, both written and oral.

The Self-Care Guide for Stress Management Strategies mobile application module

MOBILE LEARNING FRAMEWORK: GAMIFICATION OF LANGUAGE TEACHING AND LEARNING

The implementation of mobile learning, for example, is in sync with this particular idea of ​​21st century learning, where students can access a wealth of knowledge about cultures and nations, the world's problems, and the solutions that will are discussed in a problem-based class. This innovative product proposes a possible guided mobile learning intervention module to improve students' language performance.

GoFIT: An Integrated Online Platform for Free Independent Traveller- An aid in tourism classroom

O.A.R MODEL: SHIFTING FROM “CLASSROOM MANAGEMENT” TO

CLASSROOM LEADERSHIP”

It is important to note that any group member can become a leader through these necessary actions (ie, the teacher is not necessarily the leader), and different leadership actions can be provided by different group members (ie, the teacher may choose to share different aspects of leadership with class members). These behaviors include clear lessons, variety in instruction, teacher orientation toward tasks, student engagement in learning, and high levels of student achievement (Thomas, 2014).

AUGMENTED REALITY FOR THE SPECIAL EDUCATION CLASSROOM

We are grateful to the Center for Excellence and Academic Development and the Faculty of Creative Technology and Heritage, Universiti Malaysia Kelantan (UMK) for giving us the opportunity to participate in the International University Carnival of e-Learning 2019 (IUCEL 2019). Retrieved from https://www.jadurbox.com.bd/product/animated-coloring-books-for-kids-planets-and-space/.

Figure 2: UN Sustainable Development Goals  Market and Commercial Potential
Figure 2: UN Sustainable Development Goals Market and Commercial Potential

KEBERKESANAN PENGGUNAAN MOOC FALSAFAH ILMU DI UNIVERSITI MALAYSIA KELANTAN

Kaedah pengajaran Falsafah Sains MOOC dapat meningkatkan kefahaman pelajar untuk lebih memahami subjek yang dipelajari. Oleh itu, pengajaran maya ini seharusnya terus meningkatkan kefahaman pelajar terhadap mata pelajaran Falsafah Sains.

Jadual 1 di bawah merupakan keputusan Pre-Test dan Post-Test yang telah dijalankan.
Jadual 1 di bawah merupakan keputusan Pre-Test dan Post-Test yang telah dijalankan.

READ AND WRITE (ME) QR CODE IN READING AND WRITING MODULE

Proceedings of the Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD'06).

PENGHAYATAN DAN KEBERKESANAN PENGGUNAAN MULTIMEDIA DALAM KURSUS MAGNUM OPUS MELAYU DI UNIVERSITI MALAYSIA

E.L.T - VOCABULARY ENHANCEMENT TOOL

The researchers use mobile game apps known as Battle Text, where the game involves matching vocabulary or competing with other players. For example, at Malaysia's University of Kelantan, English language proficiency among some students from the Faculty of Creative Technology and Heritage is below the expected level.

BLUETOOTH SMART BASED ATTENDANCE SYSTEM FOR TEACHING AND LEARNING

INTERACTIVE APPROACH IN LEARNING WASTE MANAGEMENT AND POLLUTION PREVENTION COURSE

Apart from that, the development of this product through Pathbrite, also known as e-curriculum vitae, will enable future employers to identify and get a complete picture of all content related to waste management and pollution prevention. It is expected that this improvement will provide a lot of knowledge and better learning outcomes for waste management and pollution prevention.

IMMERSIVE LEARNING EXPERIENCE ON PORTFOLIO DESIGN THROUGH ONLINE COURSE

The knowledge gained through online portfolio design course is effective and able to create more professional students. In addition, this course answers why students need portfolio design development as well as meeting current industry requirements.

INTERACTIVE PHYSICAL ACTIVITY EDUCATION PROGRAM (IPAEP)

It is believed that the constructive integration of numerous online applications as a medium for teaching and learning can spark student creativity and provide a flexible and conducive study environment. Physical activity and overweight/obesity among Malaysian adults: findings from the 2015 National Health and Morbidity Survey (NHMS).

Figure 1: Model of Interactive Physical Activity Education Program (IPAEP)
Figure 1: Model of Interactive Physical Activity Education Program (IPAEP)

BLENDS OF AUGMENTED REALITY AND INFOGRAPHIC IN LABORATORY PRACTICAL EXPERIENCE

Practical guide (book) with compilation on AR-embedded Infographic of all topics can be produced and marketed. Moreover, AR embedded Infographic poster can also be designed and distributed to authorities such as hospitals, museums, zoos, etc.

THE AUGMENTED REALITY DESIGN OF CARDIOVASCULAR SYSTEM- ARCORE BASED TECHNOLOGY (CSAR) FOR UNDERGRADUATE

PHYSIOTHERAPY PROGRAM IN UNIKL, RCMP

Therefore, this study aims to develop 3D visualization specifically focusing on the cardiovascular system for undergraduate physiotherapy program at UniKL, RCMP. Meanwhile, the following figure illustrates the method used for the AR content in this study.

Table 1.1: Multimedia design guideline (Clark and Mayer, 2011)  1)  Multimedia  and  Modality
Table 1.1: Multimedia design guideline (Clark and Mayer, 2011) 1) Multimedia and Modality

AR - MY ENDANGERED SPECIES

PC ASSEMBLER APPLICATIONS: A STEP-BY-STEP GUIDE TO ASSEMBLE YOUR OWN COMPUTER USING AUGMENTED REALITY TECHNOLOGY IN LEARNING.

PC ASSEMBLER APPS: A STEP BY STEP GUIDE IN ASSEMBLE YOUR OWN PC USING AUGMENTED REALITY TECHNOLOGY IN LEARNING

COMPUTER ARCHITECTURE AND ORGANIZATION (CAO)

Developing an interactive augmented reality system as an adjunct to plant education and comparing its effectiveness with video learning. Weather Observers: a manipulative augmented reality system for weather simulations at home, in the classroom, and in a museum.

INARCH-APPS: INTERACTIVE GAME BOARD USING AUGMENTED REALITY (AR) TECHNOLOGY IN SUPPORTING LEARNING ABOUT

PERSONAL COMPUTER (PC) COMPONENT

Also available in iOS platform and has many versions based on student's education level, such as the difficulties of the questions in future work. Prediction of unethical behavior: A comparison of the theory of reasoned action and the theory of planned behavior.

Figure 1: INARCH-APP  References
Figure 1: INARCH-APP References

CHC APPS: INTERACTIVE TEACHING AND LEARNING TOOL FOR LEARNING COMPUTER HARDWARE COMPONENT USING AUGMENTED

REALITY TECHNOLOGY

Production and evaluation of educational material using augmented reality for teaching the module "Representation of information on the computer" in high school. The relationship between acceptance, actual use of a virtual learning environment, and performance: An ecological approach.

GAMIFICATION APPROACH IN TEACHING PRECISION AGRICULTURE

This leads to 60% of students out of all students feeling interest in learning this subject. The study suggests that gamification for the Precision Agriculture course boosted student motivation and led to better participation and performance by providing a fun learning experience.

Table 1.0 shows the response of gamification approach for Precision Agriculture (CAT4100)
Table 1.0 shows the response of gamification approach for Precision Agriculture (CAT4100)

BIG DATA ANALYTICS ON E-LEARNING PLATFORM: AN ENHANCEMENT TO STUDENT ENGAGEMENT

INTERACTIVE AUGMENTED REALITY (AR)-BASED LEARNING CARDS FOR LUN BAWANG LANGUAGE

In addition, one of the students can identify the gender in Lun Bawang based on the word 'kinanak delai' and 'kinanak decur' which means brother and sister. Therefore, students prove that the AR-based learning materials for the Lun Bawang language are useful and at the same time interesting and fun.

Figure 1. Example of how the learning card works
Figure 1. Example of how the learning card works

MOBILE GAME APPLICATION FOR STUDENT WITH LEARNING DISABILITIES TO IMPROVE UNDERSTANDING ON ADDITION AND

SUBTRACTION OPERATION

Kids should place the line under the number according to the question number given. Kids should know how to count and write from number 0 to number 9. Kids should place the line under the number according to the given question number. Kids need to know how to count. How do you count and write from number 9 to number 0.

Figure 3: Speedline Game
Figure 3: Speedline Game

MUMMIE’S LAB STEM OUTREACH BLENDED LEARNING ENVIRONMENT

They further point out that the goal of Let's Go to Mummie's Lab is very much in line with the STEM education movement in Malaysia. The Mummie's Lab team also won a silver award at the Malaysia Technology Expo (MTE) in February 2019, which shows the impact of the program.

Table 1: List of Participants and Generated Income of Let’s Go to Mummie’s Lab from 2015-2019
Table 1: List of Participants and Generated Income of Let’s Go to Mummie’s Lab from 2015-2019

EDUCATION PARADIGM SHIFT: MALAYSIA EDUCATION REFORM FROM WALDORF ALTERNATIVE EDUCATION PERSPECTIVE

Therefore, the inclusion of fine motor skills (drawing, art) and gross motor skills (music and dance, role play, drama, games and sports) and further cognitive learning (comparing and contrasting different types of teeth) , would be very engaging, then active learning and deep learning in students will happen. Unfortunately, most of the time it was ignored and students mostly learned by rote in class.

DESIGN TOOLKIT

We are grateful to the Institut Pendidikan NEO (iNED) Universiti Teknologi MARA for the financial support. We are also grateful for all the feedback from other UiTM teachers which enabled us to create this design toolkit.

TRANSFOMING CLASSROOM WITH GOOGLE HOME FOR THE 21 ST CENTURY LEARNING

XPRO-TUTOV; E-SUSTAINABLE STORY FOR ALTERNATIVE TEACHING, LEARNING AND ASSESSING

Generation Z, Teachers - how is today's "creative classroom" working for you?http://www.chicagonow.com/gifted-matters/2014/05/generation-z-teachers-hows-todays-creative- classroom-working- for-you (Date of access: 5 August 2016. EMPOWER 21ST CENTURY LEARNERS USING MY ELECTRONIC VISUAL & AUDIO (MYEVO) IN THE 21ST CENTURY.

EMPOWERING 21ST CENTURY LEARNERS THROUGH THE USAGE OF MY ELECTRONIC VISUAL & AUDIO (MYEVO) IN THE 21ST CENTURY

LANGUAGE CLASSROOM

MyEVO consists of 15 sets of exercises covering a variety of topics relevant to the students' interests. It is also to give an interactive experience of a real environment to the learners in practicing their listening skills.

CLOUD-BASED SMART ATTENDANCE FOR ENGAGEMENT ANALYTICS

Although this smart presence is able to promote the entire context of student engagement, the success of the educational strategy lies in how easily it can be adopted by the teacher. The commercial value of a smart cloud presence does not depend on the technology itself, as an educational institution or community can freely register Google cloud services.

Table 1: Advantage of Cloud Based Smart Attendance for Educator and Community
Table 1: Advantage of Cloud Based Smart Attendance for Educator and Community

DECOLOURAR: AN AUGMENTED REALITY AQUARIUM COLOURING LEARNING BOOK

188 Copyright for DeColourAR: An Augmented Reality Coloring Book for the UMS Aquarium and Marine Museum, MYIPO, 15 May 2019.

BASIC MEDICAL SCIENCE SMARTUMS:ANATOMY & PHYSIOLOGY COURSE FOR NURSES: PROVIDING STUDENTS WITH THE BEST

LEARNING EXPERIENCE

The development of this course through the smart2UMS platform was inspired by Youtuber: Amoeba Sisters. The tool used for video lecture recording is Screencast-O-Matic 2.3.2 full version and built-in Dell microphone.

Gambar

Figure 1: Scenes in Pahlawan Qarin
Figure 1: The interfaces of LinProT  The advantages and disadvantages in LinProT
Figure 1: Gamification design and methods
Figure 1: Learning Framework for U1 Modules Synchronous Classroom at Taylor’s University (Conole, 2012)  Potential/Importance in Education Field
+7

Referensi

Dokumen terkait

The currently available treatment for chronic wounds such as diabetic foot ulcers consists of managing infected areas, wound debridement and cleaning, drug therapy, offloading the