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Page 1 of 5 AY1617 7/15/16 /kmyu

HOLY ANGEL UNIVERSITY

COLLEGE of INFORMATION and COMMUNICATIONS TECHNOLOGY

BASIC DRAWING COURSE SYLLABUS

Course Code : 6BDRAW Prerequisite : N/A

Course Credit : 3 Units (3 hours LAB) Year Level: 1ST year Degree Program : BSIT with Area of Specialization in Animation

Course Description:

The course is designed to introduce basic drawing techniques. It teaches the students how to represent accurately and proportionately lines, values, spaces, textures, objects, planes, mass and volumes by developing hand-to-eye coordination with line and tone with the analysis of its psychological content .Basics of perspective are covered in various exercises augmented by critiques, slide lectures, and discussions. The student will also develop sensitivity to the structure, anatomy and expressive qualities of the animal and human form in a variety of ways. Museum, gallery visits and student critiquing are also a part of the curriculum.

These will enhance students’ analytical writing about their own work, the historical art and contemporary issues, at the same time developing the student’s own style of drawing.

At the end of the course, students will be able to:

Course Outcomes Graduate Outcomes Aligned to

C1 Establish an artistic approach and style towards the craft of drawing in line with common techniques in the animation industry

BSIT01: Apply knowledge of computing, science and mathematics appropriate to the discipline.

BSIT02: Understand best practices and standards and their applications

C2 Identify and apply certain techniques and standards when it comes to drawing for Animation.

BSIT04: Identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer-based systems.

C3 Compose various illustration, frames, cells, concepts and stills for an animation project.

BSIT05: Design, implement, and evaluate computer-based systems, processes, components, or programs to meet desired needs and requirements under various constraints.

C4 Develop studies on various designs and concepts for backgrounds and

character designs including gestures, turn-arounds, and impressions for

BSIT12: Understand professional, ethical, moral, legal, security and social issues and responsibilities in the utilization of information technology.

BSIT13: Recognize the need for and engage in planning, self-learning and improving performance as a foundation for continuing professional development.

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Page 2 of 5 AY1617 7/15/16 /kmyu

Animation projects

Learning Evidences:

As proof of achievement of the above-mentioned outcomes, students are required to submit/demonstrate the following:

LE1: Concept Interpretation C3

LE2: Character Study C1, C2, C3, C4 LE3: Sample Stills C3, C4

Measurement System:

To assess the level of performance in the learning evidences, the following rubrics will be used:

LE1: Concept Interpretation

Area to Assess Allotted Percentage

Compliance 35 %

Neatness 25 %

Consistency 25 %

Angling 15 %

TOTAL 100 %

LE2: Character Study

Area to Assess Allotted Percentage

Structure 40 %

Neatness 25 %

Compliance 35 %

TOTAL 100 %

LE3: Sample Stills

Area to Assess Allotted Percentage

Creativity 20 %

Consistency 35 %

Compliance 25 %

Perspective 20 %

TOTAL 100 %

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Page 3 of 5 AY1617 7/15/16 /kmyu

Learning Plan:

Intended Learning Outcome Unit Course Outcome

Topic Learning Activities

Assessment Activity

Student Output

 Application of 1, 2 and 3 dimensional drawing techniques

 Application of elements and principles of design

 Emphasis on drawing as related to the

environment

 Understand basic visual communication

Week 1-5

15 hours

C1 C2

ORIENTATION and BRIEFING

 Drawing Fundamentals

 Different Types of Sketches

 Light & Shadow

 Shading Technique

 Creating Texture

 Perspective

 Drawing Landscapes

Expository Mediated Lecture

Exploratory Laboratory (Hands-on- Individual Centered )

Demonstrations Drawing

Practical Exam:

Concept Interpretation (LE1)

 Perform teamwork and collaborative skills through group activities.

 Enhance creativity and objectivity

 Employ technical rules and concept to actual application

Week 7-11

15 hours

C2 C3 C4

 Cartoon Drawing

 Facial Expressions

 Movements and Gestures

 Realistic vs Cartoon Drawing

 Figure Drawing

 Laws of Proportion (Head and Body Proportions)

 Basic Human Skeletal and Muscular Anatomy

Expository Mediated Lecture

Exploratory Laboratory (Hands-on- Individual Centered )

Demonstrations Drawing

Character Study (Original Composition) (LE2)

 Develop various style that is focused on creative visualization

 Adhere to the

Week 13-18

C1 C4

 Drawing Own Cartoons using Character/Personal ity Profiles

Expository Mediated Lecture

Demonstrations Drawing

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Page 4 of 5 AY1617 7/15/16 /kmyu

perseverance of pursuing goals and continuous improvement

18 hours

 Caricature Drawing

 Advanced Topics in Figure Drawing

 Foreshortening

 Rhythm and Gestures

 Complex Character Poses

Exploratory Laboratory (Hands-on- Individual Centered )

Rendering of Sample Stills (LE1, LE3)

Course References:

A. Published Materials

 Art and design drawing by Capon, Robin

 Creative art & activities by Mayesky, Mary

 Basic perspective drawing : a visual approach by Montague, John

 How to draw Comics the Marvel way by Stan Lee and John Buscema

 Everything you ever wanted to know about Cartooning but were afraid to draw by Christopher Hart B. Web References

 http://drawsketch.about.com/

 http://www.artmovements.co.uk/home.htm

 http://www.animationmeat.com/notes/featureanimation/featureanimation.html

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Page 5 of 5 AY1617 7/15/16 /kmyu Grading System:

LECTURE: 70% Class Participation (Written and Oral Examinations, Research Assignments, Reporting)

30% Major Examinations (Written)

LABORATORY: 60% Laboratory Exercises (Hands-on Laboratory) 40% Major Examinations (Hands-on Laboratory) PASSING AVERAGE: 50%

RANGE EQUIVALENTS (COMPUTED AVERAGES & TRANSMUTED VALUES)

Range of computed average Range of Transmuted Value Grade General Classification

96.40 100.00 97 100 1.00 Outstanding

92.80 96.3999 94 96 1.25 Excellent

89.20 92.7999 91 93 1.50 Superior

85.60 89.1999 88 90 1.75 Very Good

82.00 85.5999 85 87 2.00 Good

78.40 81.9999 82 84 2.25 Satisfactory

74.80 78.3999 79 81 2.50 Fairly Satisfactory

71.20 74.7999 76 78 2.75 Fair

70.00 71.1999 75 3.00 Passed

BELOW Passing Average 5.00 FAILED

Failure due to absences 6.00 FA

Unauthorized Withdrawal 8.00 UW

Officially Dropped 9.00 Dropped

Referensi

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That, I together with all the concerned officials/executives of this Agency/Institution are fully aware that the MNSA program to be attended by our nominees/s as full time student/s is

Percent of Work Accomplished: % 1 research project with corresponding technical report 3 accepted, peer-reviewed article in a national/ international journal 5 national policy,