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User Interface Design

Lecture 1 Lecture 1 Introduction

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Interface Hall of Shame

Interface Hall of Shame

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Course Objectives Course Objectives

• To design and evaluate UIs

• Use user‐centered, iterative designUse user centered, iterative design

• Select appropriate interface components

C.Patanothai 2110646:01‐Introduction 3

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Course Evaluation Course Evaluation

• Assignments 25%

• Midterm ExaminationMidterm Examination  20%20%

• Final Examination 25%

• Project 30%

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Textbook Textbook

• Debbie Stone, Caroline Jarrett, Mark  Woodroffe, and Shailey Minocha, User y Interface Design and Evaluation, Elsevier,  2005.

2005.

C.Patanothai 2110646:01‐Introduction 5

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Why UI?

Why UI?

HCI – many disciplines  involved, cs., 

psychology, ergonomics,  engineering, graphic 

design, etc.

We want to design good  UI – easy to use and 

easy to understand

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What is UI?

What is UI?

C.Patanothai 2110646:01‐Introduction 7

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Computer are Ubiquitous

Computer are Ubiquitous

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What to Design?

What to Design?

l Task

Organizational &

Social Issues

Design

Humans Technology

C.Patanothai 2110646:01‐Introduction 9

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The Importance of Good User  Interface Design

• What is a good user interface design?

Encourage easy, natural, and engaging interaction g y, , g g g between a user and a system

Focus on usabilityFocus on usability

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Goal of User Interface Desing Goal of User Interface Desing

• Usability (from Usability Engineering, Jacob  Nielsen))

Chate Patanothai 2110646:01‐Introduction 11

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What is Usability?

What is Usability?

U bili

Usability (ISO 9241): “the extent to which a product can be used by  specified users to achieve specified goals with effectiveness, efficiency  and satisfaction in a specified context of use.”

Effectiveness: “the accuracy and completeness with which users can  achieve goals in particular environments”

Efficiency: “the resources expended in relation to the accuracy and  completeness of the goals achieved”

Satisfaction: “the comfort and acceptability of the work system to its  users and other people affected by its use”

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Usability by Jacob Nielsen Usability by Jacob Nielsen

Learnability

ease of learning for novice users

Effi i

Efficiency

steady state performance of expert users

Memorability

Memorability

ease of using system intermittenly for casual users

ErrorsErrors

low error rate

Subject SatisfactionSubject Satisfaction

how pleasant system is to use

Chate Patanothai 2110646:01‐Introduction 13

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Usability Considerations Usability Considerations

Who are the users, what do they know, and what can  they learn?y

What do users want or need to do?

What is the general background of the users?

What is the context in which the user is working?What is the context in which the user is working?

What has to be left to the machine? What to the  user?

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Other considerations Other considerations

• Can users easily accomplish their intended  tasks?

• How much training do users need?

D i d

• Documentation and support.

• Errors

• Error recovery

Chate Patanothai 2110646:01‐Introduction 15

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Usability problems Usability problems

• Defect types

Program error (bug)g ( g) Missing functionality

Ease of use problem Ease‐of‐use problem

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Measurements Measurements

• Task time

• Problem countsProblem counts

• Keystroke counts

• Opinion polls

• EtcEtc.

“There is little correlation between subjective satisfaction  and objective performance. “

Chate Patanothai 2110646:01‐Introduction 17

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The Problems of Poor or Bad User  Interfaces

f d d f

• User frustration and dissatisfaction

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The Problems of Poor or Bad User  Interfaces

C.Patanothai 2110646:01‐Introduction 19

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The Problems of Poor or Bad User  Interfaces

Loss of productivity,  Efficiency, and Money

Safety

Wrong light valve  indicator

Obscured by another  valve

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The Problems of Poor or Bad User  Interfaces

C.Patanothai 2110646:01‐Introduction 21

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Designing for Users Designing for Users

• User‐Centered Design Principles

Active involvement of users

Allocation of function between user and system Iteration of design solutions

Iteration of design solutions Multidisciplinary design teams

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Designing for Users Designing for Users

• User‐Centered Design Activities

Understand and specify the context of usep y

Specify the user and organizational requirements Produce design solutions (prototypes)

Produce design solutions (prototypes)

Evaluate designs with users against requirements

C.Patanothai 2110646:01‐Introduction 23

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Designing for user Designing for user

Classic life cycle Iterative design

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Designing for Users Designing for Users

• Involving Users

Who are the users?

Customers

Other people within the users’ organizationsOther people within the users  organizations

Users or end users (*)

Stakeholders Stakeholders

Payers, administration, developers, end‐users

U

Users

Users of the computer system

C.Patanothai 2110646:01‐Introduction 25

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Knowledge Needed for UI Design Knowledge Needed for UI Design

• Information‐gathering and analyses that  form part of the user interface design

form part of the user interface design  and development process

• User interface design knowledge (i.e. 

design principles, design rules)

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Evaluation Evaluation

• When and How?

Early in the life cycley y

Validate the users’ requirement

Predict the usabilityPredict the usability

How well the UI meets users’ need

Later in the life cycle Later in the life cycle

How well the UI meets users’ need

C.Patanothai 2110646:01‐Introduction 27

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How to Evaluate?

How to Evaluate?

• Observing

• Interviewing, talking, and asking questionsInterviewing, talking, and asking questions

• Making prediction

• Testing

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Assignment # 1 Assignment # 1

• Think about your use of the different software  applications that you use (e.g., office, pp y ( g

browser).  Choose one application, and think  about a particular feature that you find

about a particular feature that you find 

confusing when you use it.  And also, explain  the reason that cause confusing

the reason that cause confusing.

• Due next week before class.

C.Patanothai 2110646:01‐Introduction 29

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