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Queensland University of Technology

Bachelor of Fine Art | Technical Production

Sound Designer Paperwork Bundle

The Dark Room The Loft

March 2019 - June 2019

Compiled By Kelly Hau

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Table of Contents

Reactionary Sound List Extracted Sound List

Recording Rundown Sound Schematics Speaker Placement Plan

Speaker Section

Sound Cue Synopsis

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The Dark Room

Reactionary Sound List V1

Pg. lines Notes

12 GRACE is wearing a dirty pillowcase over her head, small eyes cut out. The corners of the pillowcase are twisted into dog ears.

In a weird costume

ANNI: Come on. It’s all right. Come on. That’s it. Grace scared of anni?

ANNI closes the door behind her.

You’re safe now it’s safe here.

Outside is not safe?

GRACE removes a knife from her bag and hides it beneath the mattress

Mystery and kind of scary

13 Put your bag down Grace.

Make yourself comfortable.

Anni is the “leader”

silence Grace is passive

hot Summer? No air-con?

14 GRACE What’s happening to me? Grace confused and not comfortable for the environment You said Grace is in trouble. Personality split??

15 Anni It’s a long drive out of town.

Who were you hiding from? escaping??

You bit me.

GRACE No.

ANNI You did Grace.

Who’d you think I was?

Intense, relationship?

Someone in here Feeling unsafe?

16 ANNI Yeah when that desert out there freezes over.

In the middle of desert?

GRACE Perve on me? ??

GRACE You’re a paedophile.

ANNI Yeah that’s me.

Anni is paedophile?

Pg 16 Argument, not too intense

17 ANNI Angelina Jolie Very 2009

ANNI Leave the door open. GRACE Pedo. Grace Revolt

Kelly Hau / Sound Designer

@: ​[email protected]​ *​SUBJECT TO CHANGE* ​correct as at 02/05/2019 Mobile: 0426 148 566 page 1 of 5

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The Dark Room

Reactionary Sound List V1

18 ANNI hide the objects in her bag Social worker, careful

GRACE I’m bleeding shock

GRACE Jus stuff toilet paper up my gash Disgusting

20 GRACE Then you’ll dump me. Doesn’t trust anni

23 GRACE Don’t you like me? Atmos change

32 Streets crawling with cops.

It’s not safe out there

Serious outside

31 Stephen and emma ENT Anni and grace still there?

32 Tears off her shoes… collapses on the bed Tired? upset?

32 Fucking hot in here Remind the NT

34 Stephen It’s been a fucked year Not in a good mood

35 Emma stephen,

relationship?

39 ANNI is “alone” in the room. ????

40 We get called out on DVO’s four five nights a week.

DVO=domestic violence order

42 Stephen You know Dick’s nightclub Stephen invite Anni to nightclub? drunk?

42 Emma gather up her jacket Hot? jacket?

43 Stephen doubt that Anni is les Whole conversation is not respectful for Anni

43 Stephen It’s nothing replying the text from his wife Not caring his pregnant wife 44 Stephen Dunno how you do it. He doesn’t understand

social worker 45 Emma questioning Stephen

46 GRACE long conversation Tragic

48 EMMA and STEPHEN Different experience in the

wedding

50 STEPHEN receives text message The boys (?) are waiting for Stephen

51 The sequence Intense and sense of horror

Kelly Hau / Sound Designer

@: ​[email protected]​ *​SUBJECT TO CHANGE* ​correct as at 02/05/2019 Mobile: 0426 148 566 page 2 of 5

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The Dark Room

Reactionary Sound List V1

52-53 Conversation between 4 character Fast and messy 54 ANNI sit

56-57 EMMA STEPHEN conversation despair, angry 58 EMMA He hardly ever...I couldn’t help him tragic

58 until…. Until what?

59 STEPHEN smorgasbord of horror Daily of cops in NT 60 EMMA you’re scared of him Stephen scared of Craig 61 GRACE I took its clothes…. Grace motivation?

64 CRAIG You took your time Time shift

66 CRAIG bike gym stereo Why those places?

67 CRAIG How’s Emma? Craig knows stephen’s

family

68 CRAIG You saw him fall The boy? Other cases?

68 CRAIG Fuck the OPM Escaping the work?

69 CRAIG vicious little shit Doesn’t like the boy

69 STEPHEN call the ambulance note

70 CRAIG I’m like a dad….. Emphasize himself as a good person?

73 CRAIG cornered EMMA note

74 STEPHEN The inquest is over Boy’s case?

75 Calling for help? Stephen ignore and regret?

76 STEPHEN I get called that….. disappoint

76 Dog heart appear Why dog heart

78 GRACE making a trap Find the boy?

80 ANNI Back off...GRACE already fucked Nervous and upset

81 GRACE Please Anni...crying Tragic, GRACE desperate to get a safe place

82 EMMA you lied to me Angry, disappointed

83 Light flicker, he’s here Ghost moment?

Kelly Hau / Sound Designer

@: ​[email protected]​ *​SUBJECT TO CHANGE* ​correct as at 02/05/2019 Mobile: 0426 148 566 page 3 of 5

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The Dark Room

Reactionary Sound List V1

83 BOY Want to be with you Know each other before?

84 BOY remember this dress Craig’s wife’s wedding dress?

Boy dance ?? motivation? Sad?

Pg. 86 Intense, scary, non-diegetic

87 darkness She dies???

88 ANNI her name was Grace Anni being respectful 89 STEPHEN What are you doing here Why Anni comes back to

this tragic place?

90 STEPHEN Dogs…. Head with a brick. The one Grace killed for the heart?

90 ANNI Grace put it down Just trust?

91 ANNI Maybe she didn’t know she was dead ?????

Author https://angelabetzien.com.au/plays/the-dark-room/

Theme Australia, children, horror, 2009

Horror lullaby ​https://youtu.be/9SlEXqWtDVk https://youtu.be/TYtZUl7oJnA

Waltzing matilda modulate

https://www.youtube.com/watch?v=5_77HUQjz7M

Uncanny valley If something that is clearly not human is given human qualities, we find those human-like qualities endearing. But give it too many human characteristics and it starts looking like an imperfect simulation, which we find of disquieting or even revolting.

Alien original Heavy reverb, echo Constantly high frequency Antonal

Long bass for more than 3 sec Sudden artificial SFX

8Constant panning

Accelerando, like pushing toward Long crescendo with short Slow approach to a note

Kelly Hau / Sound Designer

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The Dark Room

Reactionary Sound List V1

Break the tempo Slience

String tremolo

Halloween Soundtrack

Long bass element with high frequency sharp string, a contrast Frequent modulation → tense up

Not on beat, sudden beat

https://www.youtube.com/watch?v=3RRWP1yQsU4&t=2s 8:28 - Michael kills again

Atmos aircon with unnatural mechanic sound night with northern territory wild animals

~2 cars passing by throughout the play Car in rural area fast/slow? I think it's fast

Have car passing by when silence? Too catching?

The Horror motif

51 When aboriginal boy appear

58 When Emma recall the memory of the boy

71 When Grace is playing eeny meeny miney moe with the boy 76 The bloodied heart appear

78 When Grace makes a circle of dirt around the bed

83 When the light flickers and the boy appear from the wardrobe 85 After the boy dance with Craig

Kelly Hau / Sound Designer

@: ​[email protected]​ *​SUBJECT TO CHANGE* ​correct as at 02/05/2019 Mobile: 0426 148 566 page 5 of 5

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The Dark Room

Extracted Sound List V1

Extracted Sound Pg. Line/ Blocking Diegetic? Theme/Tone Notes

Door open 12 ANNI opens the door Diegetic Different Atmos?

Wash her hands 12 She washes her hand in the sink. Diegetic Physical movement?

Air-con 13 ANNI Are you hot? I’m hot. Aircon ON/OFF?

Mobile rings 14 ANNI’s mobile rings.

ANNI checks the phone but doesn’t answer.

Diegetic

Mobile dialling 27 ANNI picks up her phone Diegetic Beep sound?

Phone rings 31 The phone rings.

ANNI checks the caller but doesn’t answer.

Diegetic

Door open 31 ANNI opens the door Diegetic Different Atmos?

Air-con 32 STEPHEN Fuck it’s hot. Diegetic Aircon ON/OFF?

Door open 39 STEPHEN opens the door Diegetic Different Atmos?

Sending Text 41 EMMA sends a text Diegetic

Receiving Text 42 STEPHEN receives a text message he reads it. Diegetic

Sending Text 42 EMMA sends another text. Diegetic

Receiving Text 43 STEPHEN receives the text. Diegetic

Door open 45 STEPHEN opens the door Diegetic Different Atmos?

Receiving Text 50 STEPHEN receives a text message he checks it Diegetic

Kelly Hau / Sound Designer

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The Dark Room

Extracted Sound List V1

Wind? 53 EMMA Hear that? STEPHEN It’s the wind. Diegetic Wind/ other noise

Door open 55 CRAIG opens the door Diegetic Different Atmos?

Flush the toilet 55 CRAIG flushes the toilet Diegetic

Door bangs 64 STEPHEN bangs on the door Diegetic angry Physical movement?

Rocks hitting door and window 72 The sound of rocks hitting the windows and door of the motel.

Diegetic alert

Rocks hitting window 78 The sound of rocks on the window of the motel Diegetic alert time change

Kelly Hau / Sound Designer

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The Dark Room

Recording Rundown V1

2nd Recording with Tom

Date Time Location

29/05/2019 (Wed) 1730 - 1900 Z9-510

Personnel Kelly Hau, Kerry Zhang, Thomas Weatherall

Equipment Pick up Date Return Date

Rode NT2-A 29/05/2019 30/05/2019

Pop filter 29/05/2019 30/05/2019

XRL Cable 29/05/2019 30/05/2019

All equipment sourced from Music Department ELC on Z9 Level 5

Content: Notes

Acknowledgement

Pay attention to ‘T’ and ‘B’ / Tempo / Pause between lines

Breathe in

Like saying ‘Ham’

Hey

Like coming back for revenge

Queenie Cxxt

Line on pg. 85 for post-show music

Eeny Meeny

Line on pg. 85 for post-show music Try to record with the music demo track

I fxxk your head, I ...

Line on pg. 86 for post-show music

brr...

Aboriginal singing technique/ for post-show music

Kelly Hau / Sound Designer

@: ​[email protected]​ *​SUBJECT TO CHANGE* ​correct as at 26/05/2019 Mobile: 0426 148 566 page 1 of 1

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General Sound System Schematic

Version 4.5 as of 09/05/2019 Venue The Loft, Kelvin Grove Performance 23 May - 8 June 2019 Dates

Designers Sophie Watkins Zachary Neville

Kelly Hau

Drawn by Marissa Hilliar

Head of Sound & Archival NOTES

KEY

Mac Mini w/ Qlab 4

SHOW CONTROL COMMUNICATIONS

VENUE PATCHING

Crown XLS 602 Amp Crown XLS 602 Amp

Soundcraft SI Expression 1 Digital Mixing Console

Motu 16A Audio Interface

Inputs

Outputs

Outputs

IN

INOUTOUT

Outputs

Outputs Outputs

Inputs

Inputs Inputs

Dell 24”

Monitor

This document does not reflect true positions of equipment.

Please refer to the GENERAL SPEAKER PLACEMENT PLAN.

A wired mouse and keyboard are connected to the Mac Mini via USB cable and are not pictured.

Please note that this document is not to scale.

Venue Patching inputs and outputs TBC in venue.

Unless otherwise stated, QLAB, Motu and the mixing console will be patched 1:1.

JBL Control 30 Mackie SRM450

Mackie SWA1501 Sub

ATMOS L Spot

Speaker 1

Spot Speaker 2 GOD MIC

WIRED

WIRELESS STAGE MIC WIRELESS STAGE MIC

Wireless Comms Packs

Base Station Comms

ATMOS C

SUB L

SUB R ATMOS R FOH L

FOH R

REAR FOH L

REAR FOH R

1 2 3 4 5 6 7 8 9 10 11

1 2

1 2

1 2

1 2

1 2 3 4 5 6 7 8 9 10 11 12

1 2 3 4 5 6 7 8 9 10 11

TRS to XLR XLR

Thunderbolt HDMI CAT 5 (or higher)

Wireless Comms Base Station

Wireless

Network Switch

Screensharing Laptop (Designer)

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Control Room

The Dark Room 1:50 @ A3 Version 1 Drawn 19/04/2019 Drawn by Natalie Callaghan

Set Floor Plan Directed by

Matt Scholten

Subject to change Set Designer: Natalie Callaghan

VECTORWORKS EDUCATIONAL VERSION

VECTORWORKS EDUCATIONAL VERSION

Matt Scholten Sheet Size

Christopher Conway Kelly Hau Drawn By

1:50 The Loft, QUT Kelvin Grove Production

Drawing Title

Director Designer Lighting Sound

Scale Venue Date

The Dark Room Collab Works 2019

Speaker Placement Plan V2TDR 12/05/2019

A3

Marissa Hilliar, James Millis, Natalie Callaghan, Kelly Hau Natalie Callaghan

* Subject to Change *

Presonus Eris E5

LX I LX H

LX G LX F

LX E LX D

LX C LX B

LX A

LX 12

LX 11

LX 10

LX 9

LX 8

LX 7

LX 6

LX 5

LX 4

LX 3

LX 2

LX 1 LX 13

PS Rail OP Rail

Rear Rail

Vectorworks Educational Version

Vectorworks Educational Version

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The Dark Room

Sound Cue Synopsis

V3

All source in Qlab

# Cue name Pg Cue Point Content Description

[speaker send to]

Notes

0.1 Sign hum - Before door open Light hum.wav [ATMOS] Sign neon hum

- Pre-show - F/O The Boys Light Up

Cheap Wine Light My Fire The Dead Heart

[FOH+REAR+SUB] See back up in the appendix

0.5 Introduction - Doors close

OSC link with Vis Q1

Intro_buzz.wav Intro_drone.wav Intro_neon.wav

[REAR+SUB]

[FOH+REAR+SUB]

[ATMOS]

Turn on ‘No’ sign

Buzz, then turn off the sign

Plays with Vision Content.

OSC operates by Sound operator 0.7 Acknowledgement - On SM call Intro_acknow.wav [FOH+REAR+SUB]

Country acknowledgement - Fade and Stop

Drone

- F/O FADE cue in Qlab Fade out intro_drone

- Fade and Stop Pre-show group

- F/O FADE cue in Qlab Fade out pre-show music

- Fade and Stop Sign Hum

- F/O FADE cue in Qlab Fade out Sign humming

1 Atmos 1 12 Vis: ANNI opens the door Atmos_edit.wav [ATMOS L+R]

FADE IN Atmos

Diegetic

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The Dark Room

Sound Cue Synopsis

V3

- Fade Atmos 12 F/O FADE cue in Qlab Fade down Atmos 1

- Atmos Owl 12 F/O Atmos_owl.wav [ATMOS L+C]

Owl hoot as the atmos

Diegetic

1.3 Fade Atmos 1 12 Vis: ANNI closes the door FADE cue in Qlab Fade down Atmos 1 1.5 Fade Atmos 1 12 Vis: When ANNI switch off the

bathroom door

FADE cue in Qlab Fade down Atmos 1

- Fade Atmos 1 - F/O Fade cue in Qlab Fade down atmos 1

2 Mobile rings 14 ANNI...me your face? Silence △ ANNI_ mobile.wav [SPOT 2]

ANNI’S mobile rings near the bed, ring for 4 times

Diegetic

Interactive with actors.

3 Atmos car 19 ANNI Will you show me your face​?

OSC link with LX Q9

Atmos_Car_PassBy .wav

[ATMOS L+R]

Car passing by L → R for atmos

Diegetic OSC operates by Sound operator 4 Aircon ON 26 Vis: ANNI turns the aircon on. Aircon_On.wav [FOH+ATMOS L]

ANNI turns on the air-con near OP

Diegetic

5 Mobile rings 31 ANNI I’m sorry. △ ANNI's mobile.wav [SPOT 3]

ANNI's mobile ring for 4 times

Diegetic

Interactive with actors.

- Fade Mobile rings 31 F/O FADE cue in Qlab Fade SPOT 3 to SPOT 2 on the fourth ring

6 Aircon OFF 31 GRACE ... the sign on the door.△ FADE cue in Qlab Fade out Aircon ON Diegetic

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The Dark Room

Sound Cue Synopsis

V3

7 Atmos car 39 Vis: STEPHEN EXT Atmos_Car_PassBy

.wav

[ATMOS]

Car passing by L → R for atmos

Diegetic

- Fade out car 39 F/O FADE cue in Qlab Fade out car

- Fade Atmos 1 39 F/O FADE cue in Qlab Fade down Atmos 1

8 Text 42 STEPHEN You know Dick’s nightclub? △

Stephen_SMS.mp3 [SPOT 2]

STEPHEN receives text sitting on the bed

Diegetic

Interactive with actors

9 Text 43 STEPHEN Yes you have I can tell. △

Stephen_SMS.mp3 [SPOT 3]

STEPHEN receives text near DS armchair

Diegetic

Interactive with actors

10 Atmos dog 45 Vis: EMMA Closes the door Atmos_dog.wav [ATMOS] Dogs bark Diegetic

- Fade in Atmos 2 45 F/O Atmos_wet.wav [ATMOS] Change to the

second atmos Loop in Qlab

Diegetic

- Fade out Atmos 1 45 F/O FADE cue in Qlab Fade out Atmos 1

11 Atmos bus 49 On SM call Atmos_buspassby.

wav

[ATMOS]

Bus passing by to alert EMMA

Diegetic

Interactive with actors

12 Text 50 ANNI I didn’t know. △ Stephen_SMS.mp3 [SPOT 2]

STEPHEN receives text near the bed

Diegetic

Interactive with actors

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The Dark Room

Sound Cue Synopsis

V3

13 Boy Appear 51 Vis: GRACE yanks the lamp from the power point.

Boy_Appear_Atmos .wav

BoyAppear_Step.wa v

[REAR+SUB]

[ATMOS C]

Non-Diegetic Plays with LX

- Fade Appear 51 F/O FADE cue in Qlab [ASPOT 3]

14 Boy exit 51 Vis: BOY walks toward OP FADE cue in Qlab [ATMOS C]

Fade out Steps and Atmos

Non-Diegetic

15 Atmos Owl 55 Vis: CRAIG opens the door. Atmos_carhorn.wav [ATMOS R]

Owl hoot as the atmos

Diegetic

16 Toilet flushing 55 On SM call Toilet_flushing.wav [SPOT3]

CRAIG flushes the toilet

Diegetic

17 Atmos car 56 Vis: CRAIG sits on the bed Atmos_Car_PassBy .wav

[ATMOS]

Car passing by L → R for atmos

Diegetic

Interactive with actors

18 Atmos change 64 Vis: CRAIG Touching the McDonald bag

Atmos_edit.wav [ATMOS]

Change of time period Crossfade from Atmos 2 to 3

Diegetic

19 Boy eeny 71 Vis: STEPHEN closes OP door Intro_drone.wav Boy_Theme.wav

[SUB+REAR]

[SUB L+SPOT 1]

Boy SFX in the wardrobe

non-Diegetic Play with LX

- Fade Atmos 3 71 F/O FADE cue in Qlab Fade up Atmos 3

19.5 Fade Eeny 71 Vis: Wardrobe door close FADE cue in Qlab Fade out Eeny Play with LX

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The Dark Room

Sound Cue Synopsis

V3

- Fade Atmos 3 71 F/O FADE cue in Qlab Fade down Atmos 3

20 Rocks hitting window +door

72 On SM call Live sound 2 rocks hitting the wood

board on the OP wall under the window

Diegetic

Interactive with actors

Play with LX 21 Atmos dog 76 Vis: STEPHEN EXT Atmos_dogbark.wav [ATMOS]

Dag barks as atmos

Diegetic

22 Rocks hitting window

78 On SM call Live sound a rock hitting the wood

board on the OP wall under the window

Diegetic

Interactive with actors

Play with LX 23 Atmos red dirt 78 Vis: GRACE starts dropping the

dirt.

Atmos_reddirt.wav [ATMOS C+SPOT 2]

atmos change for horror moment

Non-Diegetic Plays with Vision Content and LX.

- Fade out Atmos 3 78 F/O FADE cue in Qlab Fade out Atmos_edit

24 Boy dog 83 Vis: STEPHEN Boy_Theme.wav

Boy_Dog_Heart.wa v

Boy_Dog_atmos.wa v

[SUB L+ SPOT 1]

[SPOT 1+REAR L+SUB L]

[REAR L+ SPOT 1]

SFX for the BOY

Non-Diegetic Play with LX and Vis

- Fade out red dirt 83 F/O FADE cue in Qlab Fade out red dirt 25 Boy walks 84 Vis: BOY walk towards CS Boy_Dog_atmos.wa

v

[REAR R+ ATMOS C&R +SUB R]

non-diegetic

Kelly Hau / Sound Designer Bold/△ = cue point

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The Dark Room

Sound Cue Synopsis

V3

26 Dance 85 the boy dance Dance.wav [FOH+REAR+SUB] non-diegetic

27 Dance embrace 85 Vis: CRAIG embrace with BOY Dance_embrace.wa v

Dance_embrace_ba se.wav

[FOH+REAR+SUB]

[FOH+REAR+SUB]

non-diegetic

- Fade Dance 85 F/O FADE cue in Qlab Fade out Dance

28 Breaks away 85 Vis: CRAIG breaks away from the BOY

Dance_drone.wav [ATMOS+SUB]

FADE in Atmos

non-diegetic

- Fade embrace 85 F/O FADE cue in Qlab FADE out dance embrace

29 Morph into Dog 86 BOY ​Mo Boy_morph_atmos.

wav

[ATMOS+SUB] non-diegetic

- Attack 86 F/O Boy_Morph_attack.

wav

[FOH+REAR+SUB] non-diegetic

- Fade breaks away 86 F/O FADE cue in Qlab Fade out Dance_drone

30 Dim 86 BOY I fuck your heart △ OSC with Vis Q 4 and LX Q 41

Darkness.wav Darkness_recede.w av

[FOH+REAR+SUB]

[REAR+ATMOS+SUB]

BOY recedes into darkness CRAIG clutching his chest

Non-deigetic Play with LX and VIS.

OSC operates by Vision operator - Fade out Morph

atmos

86 F/O FADE cue in Qlab Fade out

Boy_Morph_Atmos

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The Dark Room

Sound Cue Synopsis

V3

31 Darkness_CRAIG 86 On SM call FADE cue in Qlab [FOH+REAR+SUB]

Fade up Darkness

non-deigetic

- Fade up recede 86 F/O Darkness_recede.w

av

[ATMOS+SUB]

Fade up Darkness_recede

- Light_EMMA 87 F/O Dark_Em.wav [FOH+REAR+SUB]

Sad string music as BGM

non-deigetic

- Fade Darkness 87 F/O FADE cue in Qlab Fade out Darkness

- Fade down recede 87 F/O FADE cue in Qlab Fade down

darkness_recede

33 Darkness_EMMA 87 On SM call FADE cue in Qlab STEPHEN EMMA EXT non-deigetic - Fade out

Light_EMMA

87 F/O FADE cue in Qlab Fade out the sad music

34 Light_MIRROR 87 On SM call Dark_mirror.wav [FOH+REAR+SUB+SPOT2]

GRACE stares at the mirror

non-deigetic

- Fade down Darkness

87 F/O FADE cue in Qlab Fade down Darkness

- Fade out recede 87 F/O FADE cue in Qlab Fade out Darkness_recede

35 Darkness_GRACE 87 On SM call Dark_grace.wav [FOH+REAR+SUB] non-deigetic

- Fade up Darkness 87 F/O FADE cue in Qlab Fade up Darkness

- Fade down mirror 87 F/O FADE cue in Qlab Fade down mirror

Kelly Hau / Sound Designer Bold/△ = cue point

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The Dark Room

Sound Cue Synopsis

V3

36 Light_DOOR 87 On SM call FADE cue in Qlab [FOH+REAR+SUB]

Gace motel door

37 Darkness_GRACE 87 On SM call Dark_grace.wav [FOH+REAR+SUB] non-deigetic

- Fade up dark_mirror 87 F/O FADE cue in Qlab

- Fade up darkness 86 F/O FADE cue in Qlab

38 Light_BED 87 On SM call FADE cue in Qlab Fade up Darkness

GRACE on the bed

- Fade up mirror 87 F/O FADE cue in Qlab Fade up Dark_mirror

39 Darkness_END 87 On SM call Dark_End.wav [FOH+REAR+SUB] non-deigetic

- Fade up mirror 87 F/O FADE cue in Qlab Fade up Dark_mirror

- Fade out Darkness 87 F/O FADE cue in Qlab Fade out Darkness

- Fade out mirror 87 F/O FADE cue in Qlab pre-wait 2s

Fade out Dark_mirror

- Fade in Atmos 4 87 F/O Atmos_wet.wav FADE in Atmos 10s Deigetic

- Light_NORMAL 87 F/O FADE cue in Qlab [FOH+REAR+SUB]

ANNI Grace

41 Curlew 87 ANNI No △ Curlew.wav [REAR] Diegetic

41.3 Fade out curlew 87

- Fade curlew 87 F/O FADE cue in Qlab [REAR R+ ATMOS R]

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The Dark Room

Sound Cue Synopsis

V3

- Fade curlew 87 F/O FADE cue in Qlab [REAR+ATMOS L&R]

- Fade curlew 87 F/O FADE cue in Qlab [REAR L+ATMOS L]

- Fade Atmos 4 87 F/O FADE cue in Qlab Fade down Atmos 4

41.3 Fade curlew 87 On SM call FADE cue in Qlab Fade out curlew 41.5 Fade up Atmos 91 Vis: STEPHEN turns toward OP

door.

FADE cue in Qlab Fade up Atmos

42 Post-show 91 ANNI ...she was dead △ Postshow.wav [FOH+REAR+SUB]

- Fade out Atmos 91 F/O FADE cue in Qlab [REAR L] FADE 13s

43 Post-show - On SM call FADE cue in Qlab

- Fade Post-show - On SM call FADE cue in Qlab Fade out Post-show

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The Dark Room

Sound Cue Synopsis

V3

Appendix

Back Up for Pre-show music

Title Artist Album

Khe Sanh Cold Chisel Cold Chisel

Eagle Rock Daddy Cool Daddy Who? Daddy Cool

No Secret The Angels Dark Room

Kelly Hau / Sound Designer Bold/△ = cue point

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Detail findings were elaborated below: Emergent Themes Category Networking Tourism operators tourism agencies transport operators Destination communities Tourists Network alters