• Tidak ada hasil yang ditemukan

AN ANALYSIS ONJARGON USED IN GAME ATLANTICA ONLINE AMONG GUILD KILLUA

N/A
N/A
Protected

Academic year: 2017

Membagikan "AN ANALYSIS ONJARGON USED IN GAME ATLANTICA ONLINE AMONG GUILD KILLUA"

Copied!
18
0
0

Teks penuh

(1)

AN ANALYSIS ONJARGON USED IN GAME ATLANTICA ONLINE AMONG GUILD KILLUA

THESIS

By:

BINTANG RIZKI (09360175)

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH MALANG

(2)

AN ANALYSIS ONJARGON USED IN GAME ATLANTICA ONLINE AMONG GUILD KILLUA

THESIS

By:

BINTANG RIZKI

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH MALANG

(3)

AN ANALYSIS ONJARGON USED IN GAME ATLANTICA ONLINE AMONG GUILD KILLUA

THESIS

This thesis is submitted to meet one of the requirements to achieve Sarjana Degree in English Education

By:

BINTANG RIZKI (09360175)

ENGLISH DEPARTMENT

FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH MALANG

(4)
(5)
(6)
(7)

ACKNOWLEDGEMENTS

In the name of Allah, the most gracious and Merciful. Alhamdulillah, by the

blessing and mercies of Allah SWT, the researcher could finish this thesis. Sholawat

and salam are always given to the beloved Nabi Muhammad SAW who has brought us

from the darkness to the lightness that is Islam.

The researcher expresses gratitude to Drs. Soeparto, M.Pd as his first advisor

and Dian Arsitades, M.Pd as his second advisor who have spent a lot of time to give

him valuable guidance, advice, and suggestions during the completion of this thesis.

The researcher has great admiration and respect for them.

His sincere gratitude is also extended to his lovely Father (Sadjupri) and Mother

(Dianti) for the best power, endless prayers, funds and supports. Her gratitude is also

to his big sister (Esty Budiarti), nephews and all of her family for their supports during

the time he did this research.

Finally, Special thanks are also given to all members of Guild Killua who has

helped me to obtain the data, also special thank goes to Boarding housemate Alland

Praja P.F. and Maulana Nur Alvian,his friends in English Department Class C 2009,

and all of his friends in English Department 2009, University of Muhammadiyah

Malang for their brotherhood, love, care, and prayers.

(8)

TABLE OF CONTENTS

CHAPTER IIREVIEW OF RELATED LITERATURE 2.1Language Variation ... 6

2.1.1 Dialect ... ... 6

2.1.2 Register ... 6

2.1.3 Slang... ... 7

(9)
(10)

3.2Research Subject ... 20

3.3Data Collection ... 21

3.3.1 Instrument ... 21

3.3.2 Procedure of Data Collection ... 22

3.4 Data analysis ... 22

CHAPTER IV FINDING AND DISCUSSION 4.1 Research Findings ... 24

CHAPTER V CONCLUSSION AND SUGGESTION 5.1 Conclusion ... 30

5.2 Suggestion ... 31

(11)

APPENDIX I

APPENDIX II

APPENDIX III

(12)

BIBLIOGRAPHY

Attardo, S. B. a. S. 2000. Understanding Language, Structure, Interaction and Variation. Michigan, The Universty of Michigan Press.

Carstairs-McCarthy 2002. An Introduction to English Morphology: Words and Their Structure. Edinburgh, Edinburgh University Press Ltd.

Costikyan, Greg. 1994. I Have No Words & I Must Must Design.(Online) http://www.rpg.net/oracle/essays/nowords.html accesed at 21-05-2013

Donald Ary, L. C. J., Chris Sorensen (2010). "Introduction Research in Education." Wadsworth, Cengage Learning.

Dwi, Mochamad, 2012. macam macam genre game. (Online)

http://1haritanpagame.blogspot.com/2012/10/macam-macam-genre-game.html accessed at 05-02-2013

Fraenkel, John (2009). How to Design and Evaluate Research in Education. New York, The McGraw-Hill Companies, Inc.

Ives, Peter. 1997. In Defense of Jargon. (Online)

http://bad.eserver.org/issues/1997/31/ives.html accessed at 05-02-2013

Lieber, Rochel (2009). Introducing Morphology. New York, Cambridge University Press.

Lily. 2011. The Origin of The Word Jargon. (Online)

http://xiamenwriting.wikispaces.com /search/view/jargon accessed at 13-02-2013

Louse, Margareth. 2011. role-playing game (RPG). (Online)

http://whatis.techtarget.com/definition/role-playing-game-RPG accessed at 12-02-2013

Maroney, Kevin. 2001. My Entire Waking Life. (Online)

http://www.thegamesjournal.com/articles/MyEntireWakingLife.shtml accessed at 21-05-2013

(13)

Plag, I. (2003). Word-Formation in English. New York, Cambridge University Press.

Salen, Katie and Zimmerman, Eric. 2011. Rules of Play.(Online)

http://thetipofthesphere.com/2011/01/21/definition-game/ accessed at 05-02-2013

Victoria Fromkin, R. R., Nina Hyams (2003). An Introduction to Language. Boston, Wadsworth, Cengage Learning.

(14)

1 CHAPTER I

INTRODUCTION

Chapter 1 of this study presents such topic as: background of study, statement

of problem, purposes of study, significance of study, scope and limitation, and

definition of key term. Each of them will be as follows.

1.1 Background of the Study

Jargon is a language which describes the world in which we live (Peter Ives :

1999). The word “jargon” originally from Old French, meaning “the twittering or

warbling of birds.” The root of the word is “garg”. There are also other words which

stem from it, such as “gargle”, meaning to utter with gargling or burbling sounds; and

“gurgle”, referring to the bubbling sound of water flowing from a bottle with a

narrow neck. In previous time, the meanings of jargon refer to barter language used

by different origin to communicate. Jargon found usually in group or community, no

exception in game, jargon also found in game.

Game is a system in which players engage in an artificial challenge, defined

by rules that result in a quantifiable outcome (Katie Salen and Eric Zimmerman :

2003).

A role-playing game (RPG) is a game in which each participant assumes the

role of a character, generally in a fantasy or science fiction setting, which can interact

(15)

2

Multi player on line Role Playing Game) that involved thousand player to play

together in the Internet.

Atlantica Online is a free Massively Multiplayer Online Role Playing Game

(MMORPG) with a turn based strategy fighting system. Atlantica Online was created

by NDoors and officially launched on October 30th 2008.

There are several related studies about jargon. They are Yuli Endiarningsih

(2007), Adisty Febriani (2007), Yuli Astutik (2008), and Nina Sparkly (2008). They

study about jargon for their final task to complete their college degree.

The first is Yuli Endianingsih (2007), entitled “The Study of Jargon Used in

‘Ikatan Gaya Arema‘(IGAMA) – East Java.” She stated that 205 jargons have been

found that used by the member of ikatan gaya arema (igama).

Then is Adisty Febriani (2007) entittled “A study of jargon Used in Friendster

Testimonial in Indonesia. She found 103 jargon that derived from acronym of

English and Indonesian, abbreviation of English and Indonesian, nouns, verbs,

adjectives of English and Indonesian, jargons of computer, modification (blend) of

alphabet and number, and emoticons (Emotion Icons). Also found several function of

using jargon.

Third is Yuli Astuti that analysis about jargon in extravaganza program on

Trans TV (2008). In their study stated that she found 43 jargon and belong to three

(16)

3

Then is Nina Sparkly that study about jargon used by transsexual in beauty

salon Kediri (2008). She found 231 jargons that several of them had more than one

meaning and some were created by transsexual.

Besides, there are also several studies about game: Lutfatul Mutiah (2007),

Reny Nurlaili (2009), and Dian Rahma Santoso (2009),

First, is Lutfatul Mutiah that studies about the using of games and songs in

Third is Dian Rahma Santoso that studies about implementation of grammar

monopoly game as an alternative teaching media (2009). The result show that there

are increasing ability through the implementation of Grammar Monopoly game.

Based on the explanation above, it is clear that is important to “Analysis on

Jargon Used in Game Atlantica Online” because no one has investigated this topic.

1.2 Statement of the Problem

In here will be explained the statement of problem from this paper.

(17)

4

2. What are the meaning of the found jargon from English language to Indonesian

language?

1.3 Purpose of the Study

This section describes the purpose of study from this paper.

1. To investigate what are jargons found in game Atlantica Online

2. To investigate the meaning of the found jargon from English language to

Indonesian language

1.4 Significance of the Study

This section will provide the explanation about the significance of study from

this paper.

The researcher expect that this study meaningfully to sociolinguistics

theoretically and practically to increase the understanding of jargon. Theoretically,

the study can learn more about language especially concerning jargon in game online.

Practically, it can be used as help to the game user, to make easier the communication

between them and English Department student’s university of Muhammadiyah

Malang who want to analyze jargon in their thesis writing, and interested in studying

jargon in game online.

1.5 Scope and Limitation

(18)

5

The scope of this study is jargon. It is limited on jargon found in “Guild

Killua” in game of Atlantica Online.

1.6 Definition of the Key Terms

This section describes the definition of key term from this paper.

Jargon, Is a language which describes the world in which we live (Peter Ives:

1999).

Game, is a form of play with goals and structure (Kevin J.Maroney: 2001).

Atlantica Online, One of MMORPG game that succeeds in turn-based

combat system, and guild control system. While there are few character in the

beginning, players can choose from over 20 different ‘Mercenaries’ later in the game,

with maximum of 9, thereby constructing their own unique team and style. Higher

level characters have much to look forward to in the way of PvP, participating in

large scale guild battles over town and lands.

Killua, Killua is one guild’s name in server gondwana inside game Atlantica

Referensi

Dokumen terkait

analyzes the jargon used by C.O.C.U.S Clan in Clash of Clans game in their

APRIL 2013.. AN ANALYSIS OF PHRASAL VERBS USED IN REFORM MAGAZINE AT UNIVERSITY OF MUHAMMADIYAH

AN ANALYSIS OF CASUAL LANGUAGE STYLE USED BY VIDEO JOCKEY IN MTV MUSIC

AN ANALYSIS OF SLANG USED BY THE MAIN CHARACTERS IN “AMERICAN GANGSTER”

AN ANALYSIS OF RACISM AMONG THE CHARACTERS IN KATHRYN STOCKETT’S NOVEL “THE

Thesis entitled An Analysis of Code Mixing Used by Members of Facebook Online Shop Group Indonesia Marvel Universe Collectors aims to find the type of code mixing and dominantly

and information, and its translation taken from the game of Rising Force Online by Game Master.. All the data in this research were in

Effect online game addiction in study grades among university students ABSTRACT This study is about the effect of playing various types of video games on the Universiti Malaysia