USING A PICTURE COMPARISON INTERACTIVE MEDIUM
TO IMPROVE SYNONYM MASTERY OF THE TENTH
GRADE STUDENTS OF SMA NEGERI 7 YOGYAKARTA
A SARJANA PENDIDIKAN THESIS
Presented as Partial Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree
in English Language Education
By
Martha Erika Diana Student Number: 131214136
ENGLISH LANGUAGE EDUCATION STUDY PROGRAM DEPARTMENT OF LANGUAGE AND ARTS EDUCATION FACULTY OF TEACHERS TRAINING AND EDUCATION
SANATA DHARMA UNIVERSITY YOGYAKARTA
i
USING A PICTURE COMPARISON INTERACTIVE MEDIUM
TO IMPROVE SYNONYM MASTERY OF THE TENTH
GRADE STUDENTS OF SMA NEGERI 7 YOGYAKARTA
A SARJANA PENDIDIKAN THESIS
Presented as Partial Fulfillment of the Requirements
to Obtain the Sarjana Pendidikan Degree
in English Language Education
By
Martha Erika Diana
Student Number: 131214136
ENGLISH LANGUAGE EDUCATION STUDY PROGRAM DEPARTMENT OF LANGUAGE AND ARTS EDUCATION FACULTY OF TEACHERS TRAINING AND EDUCATION
SANATA DHARMA UNIVERSITY YOGYAKARTA
vi
ABSTRACT
Diana, Martha Erika. (2017). Using a Picture Comparison Interactive Medium to
Improve Synonym Mastery of the Tenth Grade Students of SMA Negeri 7 Yogyakarta: English Language Education Study Program, Sanata Dharma University, Yogyakarta.
Vocabulary is very crucial in the process of learning a second language. In mastering English vocabularies, a lot of synonyms should be covered. One type of synonyms is what we call near-synonym. Near-synonyms is expressions that are more or less similar, but not identical in meaning (Lyons, 1996). According to the document of 2013 curriculum, near-synonym topic is not emphasized on the
syllabus (Kementerian Pendidikan dan Kebudayaan, 2012). Somehow, neglecting
any subtle differences between them may trigger emergence of any word choice problem. Therefore, the researcher proposed a picture comparison interactive medium which presents verbal and nonverbal explanations of near-synonyms in a customized computer multimedia. This study aimed to find out whether there was any significant improvement in students’ mastery level after the medium implementation.
The goal of this study is to answer a research problem: To what extent can a picture comparison interactive medium improve synonym mastery of the tenth grade students of SMA Negeri 7 Yogyakarta?
An experimental research was conducted towards 59 students. The research instruments were vocabulary pre-tests and post-tests, observation sheets and interviews. An implementation of the picture comparison interactive medium was conducted in an experimental group and an implementation of PowerPoint slides was conducted in a control group. Observation sheets were used to observe the students’ behavior and 20 students were interviewed at the end of the lessons.
The results revealed that there were significant differences in the scores of the pre-tests and post-tests in both control and experimental group with p<0.05. However, the experimental group showed a higher improvement in the mean gain than the control group. Furthermore, the results of the observation sheets and interviews indicated that the picture comparison interactive medium could motivate the students to learn the materials better than PowerPoint slides.
For the conclusion, the picture comparison interactive medium was successful in improving the students’ mastery in near-synonyms. It could encourage them to be more interested, active, and enthusiastic in learning the materials. As recommendations, this study can be used to conduct another inquiry related to this topic and as one of the sources in learning English.
Keywords: Vocabulary, Synonym, Near-synonyms, Picture comparison, Learning
vii ABSTRAK
Diana, Martha Erika. (2017). Using a Picture Comparison Interactive Medium to
Improve Synonym Mastery of the Tenth Grade Students of SMA Negeri 7 Yogyakarta: English Language Education Study Program, Sanata Dharma University, Yogyakarta.
Perbendaharaan kata merupakan suatu hal yang sangat penting dalam proses pembelajaran bahasa kedua. Dalam menguasai kosa kata Bahasa Inggris, terdapat banyak sinonim yang harus dikuasai. Sinonim sempurna, salah satu jenis sinonim, adalah ungkapan yang kurang lebih serupa, namun tidak memiliki arti identik (Lyons, 1996). Berdasarkan dokumen kurikulum 2013, topik mengenai sinonim sempurna tidak ditekankan dalam silabus (Kementerian Pendidikan dan Kebudayaan, 2012). Mengabaikan perbedaan halus yang ada di antara sinonim sempurna dapat memunculkan masalah dalam pemilihan kata. Peneliti mengajukan media interaktif perbandingan gambar dengan penjelasan secara verbal dan nonverbal dalam sebuah multimedia komputer yang telah disesuaikan. Tujuan penelitian ini adalah untuk mengetahui apakah media tersebut dapat membuat siswa mengalami kemajuan yang signifikan dalam penguasaan materi.
Terdapat satu masalah dalam penelitian ini: Sejauh mana media interaktif perbandingan gambar dapat meningkatkan penguasaan sinonim para siswa kelas 10 SMA Negeri 7 Yogyakarta?
Peneliti melakukan penelitian eksperimental terhadap 59 siswa dengan instrumen pre-test dan post-test, lembar observasi, dan wawancara. Media interaktif perbandingan gambar diimplementasikan pada kelompok eksperimen sedangkan slide PowerPoint diimplementasikan pada kelompok kontrol. Lembar observasi digunakan untuk mengamati perilaku para siswa dan 20 siswa yang ditunjuk untuk diwawancara di akhir pembelajaran.
Hasil penelitian menunjukkan bahwa dalam kelompok kontrol dan eksperimen terdapat perbedaan yang signifikan dalam nilai pre-test dan post-test dengan p<0.05. Namun, kelompok eksperimen menunjukkan peningkatan yang lebih tinggi pada hasil rata-rata post-test dibandingkan dengan kelompok kontrol. Selain itu, hasil dari lembar observasi dan wawancara menunjukkan bahwa media interaktif perbandingan gambar dapat memotivasi para siswa dalam belajar dibandingkan dengan slide PowerPoint.
Implementasi dari media interaktif perbandingan gambar berhasil meningkatkan penguasaan para siswa akan sinonim sempurna. Sarana ini mendorong para siswa untuk dapat lebih tertarik, aktif, dan antusias dalam belajar. Penelitian ini dapat digunakan untuk mengadakan penelitian lainnya dengan topik yang sama dan sebagai salah satu sumber dalam pembelajaran Bahasa Inggris.
Keywords: Vocabulary, Synonym, Near-synonym, Picture comparison, Learning
viii
DEDICATION PAGE
“For it is by grace you have been
saved, through faith
–
and this is not
from yourselves, it is the gift of
God!”
(Ephesians 2:8)
This thesis is dedicated to
Robertus Rudi Atana,
Rini Trimurti Margaretha,
Rosa Galuh Kristanti, and
ix
ACKNOWLEDGEMENTS
First and foremost, I would like to dedicate my deepest gratitude to
Almighty Lord Jesus Christ for His divine intervention in my academic
endeavor. Due to His blessing and guidance, I was able to endure the hard time
during my graduate study and finish my thesis.
My big appreciation goes to Ibu Yohana Veniranda, M.Hum., M.A.,
Ph.D., my thesis advisor, for opening her door to me whenever I ran into any
trouble spot in the completion of this thesis. She has already given much of her
time, attention, guidance, patience, and support for the sake of my success in
finishing this thesis.
I also acknowledge the big family of SMAN 7 Yogyakarta, the school in
which the research was conducted. I warmly thank Bapak Drs. Budi Basuki, MA.
as the headmaster of SMAN 7 Yogyakarta, for giving me the permission to
conduct my research there. Gratitude is also extended to Ibu Dra. Rahaju
Prihardarjati, the English teacher of SMAN 7 Yogyakarta, for giving me her
time, guidance, as well as advices to my research. Further, without the tenth grade
students of SMAN 7 Yogyakarta, particularly X MIA 2 and X MIA 5 who
participated in this research, this thesis would not have been possible so, I would
like to acknowledge their contribution to this study.
My sincere thanks are due to my proofreaders: Dian Prawesti, Indras,
and Rosa Galuh. Their suggestions and advices have been invaluable to this
x
own ways could motivate me to always work on my thesis writing: Shinta, Liris,
Fennie, Astri, Liza, Willy, Boni, Bertha, Wira, Daniel, and Angel.
Appreciation is also expressed to Deron Walker, Ph. D., who in spite of a great
distance could shed his unceasing encouragement and kind words towards me
during this thesis writing.
Finally, special recognition goes out to my mother, Rini Trimurti
Margaretha, my father, Robertus Rudi Atana, and my elder sister, Rosa Galuh
Kristanti. I thank them for always being by my side, granting me with their
patience, help, unfailing support, and continuous encouragement throughout my
zyears of study.
Last but not least, I would like to thank everyone who directly and
indirectly has lent his or her hands in this venture.
xi
TABLE OF CONTENTS
Page
TITLE PAGE ... i
APPROVAL PAGE ... ii
STATEMENT OF WORK’S ORIGINALITY ... iv
PERNYATAAN PERSETUJUAN PUBLIKASI ... v
ABSTRACT ... vi
ABSTRAK ... vii
DEDICATION PAGE ... viii
ACKNOWLEDGEMENTS ... ix
TABLE OF CONTENTS ... x
LIST OF TABLES ... xiv
LIST OF FIGURES ... xv
LIST OF APPENDICES ... xvi
CHAPTER I. INTRODUCTION ...1
1.1 Research Background... 1
1.2 Problem Formulation ... 4
1.3 Research Objectives ... 5
1.4 Definition of Terms ... 5
1.4.1 Near-synonyms ... 5
1.4.2 A Picture Comparison Interactive Medium ... 6
1.4.3 SMA Negeri 7 Yogyakarta ... 6
xii
Page
CHAPTER II. REVIEW OF RELATED LITERATURE ...8
2.1. Theoretical Description ... 8
2.1.1 Experimental Research ... 8
2.1.1.1 True Experimental Research ... 9
2.1.2 Near-synonyms ... 9
2.1.3 A Picture Comparison Interactive Medium ... 11
2.1.3.1 What is a Picture Comparison Interactive Medium? ... 11
2.1.3.2 Why is a Picture Comparison Interactive Medium Used? .. 13
2.1.4 A Picture as a Learning Aid ... 14
2.1.5 Dual Coding ... 16
2.1.6 A Compare and Contrast Strategy ... 20
2.1.7 Multimedia ... 21
2.1.8 Computer Assisted Language Learning ... 23
2.1.8.1 Computers and Classroom Atmosphere ... 26
2.1.8.2 Making the Medium of Learning in CALL ... 27
2.1.9 Relevant Previous Studies ... 29
2.2 Theoretical Framework ... 29
CHAPTER III. RESEARCH METHODOLOGY ... 32
3.1 Research Method ... 32
3.2 Research Setting ... 36
3.3 Research Participant ... 37
3.4 Instruments and Data Gathering Technique ... 37
3.4.1 Instruments ... 38
3.4.1.1 Tests ... 38
xiii
Page
3.4.1.2 Observation Sheets ... 45
3.4.1.3 Interviews ... 46
3.4.2 Data Gathering Technique ... 47
3.5 Data Analysis Technique ... 48
CHAPTER IV. RESEARCH FINDINGS AND DISCUSSION ... 51
4.1 The Results ... 51
4.1.1 The Results of the Tests ... 51
4.1.2 The Results of the Observation ... 57
4.1.3 The Results of the Interviews ... 59
4.2 Discussion ... 63
CHAPTER V. CONCLUSIONS AND RECOMMENDATIONS ... 72
5.1 Conclusions ... 72
5.2 Recommendations ... 73
REFERENCES ... 75
xiv
LIST OF TABLES
Table Page
3.1 The Description of Near-synonyms in the First Session ... 39
3.2 The Description of Near-synonyms in the Second Session ... 41
3.3 The Distribution of Items in the First Session Tests ... 44
3.4 The Distribution of Items in the Second Session Tests ... 44
4.1 The Result of Experimental Group’s Pre-test and Post-test: Session 1 ... 54
4.2 The Result of Experimental Group’s Pre-test and Post-test: Session 2 ... 54
4.3 The Result of Control Group’s Pre-test and Post-test: Session 1 ... 55
4.4 The Result of Control Group’s Pre-test and Post-test: Session 2 ... 56
4.5 The Results of the Observation Sheets ... 57
xv
LIST OF FIGURES
Figure Page
2.1 A Picture Comparison Interactive Medium Example ... 13
2.2 A Schematic Depiction of Verbal and Nonverbal Symbolic Systems by Allan Paivio, 1990 ... 17
3.1 Examples of a Picture Comparison Interactive Medium ... 34
3.2 Examples of PowerPoint slides ... 35
3.3 Research Hypotheses ... 49
4.1 The Comparison of Experimental and Control Group’s Pre-test and Post-test: Session 1 ... 52
xvi
LIST OF APPENDICES
Page
Appendix A. Letter of Permission ... 79
Appendix B. Lesson Plans ... 81
Appendix C. Screen captures of Materials ... 86
Appendix D. Examples of Students’ Test Result ... 105
Appendix E. Observation Sheets... 110
1
CHAPTER I
INTRODUCTION
In this chapter, there are six points to be discussed. The first is research
background. The second is problem formulation. The third is research objectives.
The last is definition of terms. These four majors are provided to give some basic
information in order to prevent any misunderstanding in this research.
1.1Research Background
Vocabulary plays a crucial role in the process of learning a second
language, especially English. As English being considered to be an International
language, learning English vocabulary turns out to be the basic step to master the
language. There are a lot of English vocabularies; some originally came from the
language itself and some were adapted from other languages such as Latin,
French, and German. The number of the vocabularies is in great quantities. It is
proved by the fact that the Ninth Edition of the Oxford Advanced Learner’s
Dictionary of Current English contains full entries for over 185.000 words, phrases, and meanings. Further, it has more than 700 new words and meanings
such as bestie, defriend, and live-stream. Evenmore, there are still many English words which have not been covered in the dictionary.
Due to the wide range of English vocabularies, the possibilities to find lots
of synonyms among them can be many. Synonym itself has several types. One of
near-synonym is a word or phrase that is more or less similar to another word or
phrase, but not identical in meaning. The examples are soft and smooth, show and
exhibition, and gather and collect. Without taking account some subtle differences between those near-synonyms in every context of sentences, it may entail to
emergence of any word choice problem.
The complexion of the word choice may become a threat to one function
of language which is to communicate or convey certain meanings. As Allen (1983, p. 5) mentions in his book, “Through research, the scholars are finding that
lexical problems frequently interfere in communication; communication breaks down when people do not use the right words”. Thus, understanding the use of
near-synonyms in the right context is essential to detain the emergence of any
misunderstanding.
The problem is that there are a lot of issues in English education
emphasizing word choice as a problematic matter among Indonesian EFL
students. This problem may emerge due to some factors. Two of them are the
distance between the native and the target language and minimum emphasis on particular topics.
The first factor is the distance between the native language which is Indonesian and the target language which is English. The word distance here is viewed as linguistic differences occurring among those two languages. The
language distance may affect the second language learning either through positive
transfer or through negative transfer. Corder, as cited in Ellis (1994), argues:
mother tongue is formally similar to the target language, the learner will pass more rapidly along the developmental continuum (or some parts of it), than where it differs (p. 327).
In other words, it is easier for learners to learn any second language which
is similar to their own first language. In the case of Indonesian EFL students, the
distance between their own first language which is Indonesian and their second
language which is English is considered relative high. Related to the issue of
near-synonyms, Indonesian EFL students face some linguistic differences in which the
Indonesian vocabularies are not as complex as English vocabularies. For example,
there is only one word to define lembut in Indonesian vocabularies. In contrast, the term lembut in English can be defined as soft or smooth, depending on the context (Oxford Learner’s Pocket Thesaurus, 2010). By analyzing those two
words deeper, we can consider them as a pair of near-synonym because both
words are generally regarded as synonymous but they have their own contexts to
use. Thus, it is essential that we deal with meaningful vocabulary learning which
emphasizes on any aspect of the language. Otherwise, such different feature in the
languages may entail to any difficulties that may be faced by learners.
The second factor is the minimum emphasis on particular topics.
According to the document of 2013 curriculum, near-synonym topic is not
presented on the syllabus (Kementerian Pendidikan dan Kebudayaan, 2012). Consequently, teachers may tend not to cover depth understanding of any
language aspect which has a higher difficulty level such as a near-synonym.
One more thing that should not be neglected in providing students a good
her own learning style that should be taken into account in order to achieve the
success of the learning. Trying to cater many learning styles of learners, the
researcher proposes a learning aid named a picture comparison interactive
medium. This learning aid presents verbal and nonverbal explanations of
near-synonyms in an interactive computer multimedia. In other words, this medium
tries to facilitate three learning preferences which are verbal, visual, and
kinesthetic preferences. Furthermore, the computer use in the learning aid is
supported by Pennington (1996). He notes that computer-assisted language
classroom environment can be highly motivating for students of all learning styles
(as cited in Egbert & Hanson-Smith, 1999, p. 298). Further, presenting three
modalities in the learning medium is expected to enhance the effectiveness of the
vocabulary learning process.
To make the focus on this study distinct, the researcher wants to underline
that this study does not discuss broadly synonyms in general. However, this study
focuses on using a picture comparison interactive medium to improve synonym
mastery of the tenth grade students of SMA Negeri 7 Yogyakarta.
1.2 Problem Formulation
Regarding the research background which is explained before, there is one
main problem to discuss in this study:
To what extent can a picture comparison interactive medium improve synonym
1.3 Research Objectives
Based on the problem formulation, the researcher formulates one objective
of this study. The objective of this study is to investigate to what extent a picture
comparison interactive medium can improve synonym mastery of the tenth grade
students of SMA Negeri 7 Yogyakarta. This study aims to examine whether the
medium can make the students able to differentiate near-synonyms and use them
contextually.
1.4 Definition of Terms
In order to avoid any confusion and misconception in perceiving and
understanding some important terms in this study, some significant terms related
to this study would be defined. There are four terms presented in this section:
Near-synonyms, A Picture Comparison Interactive Medium, SMA Negeri 7
Yogyakarta, and Senior High School.
1.4.1 Near-synonyms
Near-synonyms is one type of synonyms. As stated before, Lyons (1995, p. 60) has defined near-synonyms as the words or phrases which are more or less
similar, but they are not identical in meaning. The examples of the words that can
be considered to be near-synonyms are show and exhibition. Those two words are generally regarded as synonymous. However, the two words are not synonymous
in meaning because they have their own context when they should be used. As
exhibition refers to any event which contains works of art or items of cultural or scientific interest that may be on display for a long time. In conclusion,
understanding how to differentiate and use near-synonyms in context is very
crucial in order to successfully deliver the meaning of the sentences.
1.4.2 A Picture Comparison Interactive Medium
Before having the deeper understanding about this research, this section
explains what a picture comparison interactive medium is. A picture comparison interactive medium is a learning aid proposed by the researcher to assist students’
vocabulary learning, particularly synonyms. It provides explanations of
near-synonyms in two modes which are verbal and nonverbal information. The verbal
information is presented through the presence of captions explaining lexical
categories of the words, contexts when the words should be applied, and examples
of sentences using the words, whilst the nonverbal information is presented
through illustrations of the near-synonyms. Further, that information will be
placed side by side in one page or screen. Besides, this learning aid is designed in
computer-enhanced multimedia which requires the students to operate the
medium and enables them to develop their independent and autonomous learning.
1.4.3 SMA Negeri 7 Yogyakarta
SMA Negeri 7 Yogyakarta is one of senior high schools in Yogyakarta.
This school is located in Jl. MT Haryono No. 47 Suryodiningratan Mantrijeron
Yogyakarta. There are eight classes of tenth grade consisting of 34 students in six
classes. Then, there are nine classes of eleventh grade and eight classes of twelfth
grade.
1.4.4 Senior High School
Senior High School is defined as the continuation of the primary education level in Indonesian formal education according to Kementerian Pendidikan dan Kebudayaan (2015). This secondary education is further divided into general upper secondary education and vocational upper secondary education. In this
study, the researcher uses the first level of general upper secondary education
8
CHAPTER II
REVIEW OF RELATED LITERATURE
This chapter consists of two sections. The first section explains theoretical
description which discusses several theories used as the bases in this study. The
second section is theoretical framework. In the theoretical framework, the
researcher explains more how the theories help the researcher to find out the
answer of the research problem.
2.1 Theoretical Description
There are nine theories to be elaborated in this study: Experimental
Research, Near-synonyms, A Picture Comparison Interactive Medium, A Picture
as a Learning Aid, Dual Coding, A Compare and Contrast Strategy, Multimedia,
Computer Assisted Language Learning, and Relevant Previous Studies. All of
those theories helped the researcher to support findings and discussions in this
study.
2.1.1 Experimental Research
The essential feature of an experimental research is the condition when
researchers deliberately control and manipulate conditions which determine the
events they are interested in (Cohen, Manion & Morrison, 2007). As cited in
Cohen et al. (2007), Smith argues that this approach concerns with the issue of
causality. There are many experimental models in educational research; one of
2.1.1.1True Experimental Research
True experimental research is one of experimental research types which is
usually used to investigate cause and effect relationships. This experiment is
considered to be an ideal design of instructional that can help researchers to
maximize internal validity. There are several criteria that we should meet in this
design. First, the subject of the study will be randomly assigned to control and
experimental group. In the intervention of this experiment, those groups will be
exposed to different treatments. In educational research, the researchers usually
conduct different instructional methods towards the subjects. The control group
consists of research participants who do not receive any experimental treatment.
This group later will provide the researchers reliable baseline data that can be
compared to the experimental group results. In contrast, the experimental group
consists of research participants who receive any experimental treatment.
In true experimental research, we have independent and dependent
variable. The independent variable is a variable which can be controlled by the
researchers. The researchers are supposed to manipulate the variable that is
assumed to be able affecting the outcome of the research. The dependent variable
is the outcome of the research. The researchers do not manipulate this dependent
variable.
2.1.2 Near-synonyms
Words which share same meanings are called synonym. There are two
kinds of synonyms, absolute-synonyms and near-synonyms. Absolute-synonyms is
can be intersubstituted. According to Lyons (1995, p. 61), two or more
expressions can be called as absolute-synonyms if all of their meanings are
identical. Further, they should be synonymous in all contexts and semantically
equivalent on all dimension of meaning. Seeing those conditions, it can be
inferred that the existence of absolute synonyms is extremely rare.
Another kind of synonyms is near-synonyms.Lyons (1995, p. 60) defines near-synonyms as “the expressions that are more or less similar, but not identical in meaning”. This definition is same as what Inkpen (2007, p. 2) explains,
“near-synonyms have the senses that are very close each other, they may occur in
similar contexts; therefore, we should capture the subtle differences of each
near-synonym”. In other words, even the near-synonyms have similar meanings; they
cannot be intersubstituted as they have their own certain context to be used. The
examples of the words that can be considered to be near-synonyms are soft and
smooth. The two words would be generally regarded as synonymous. However, the two words are not synonymous in meaning. There are subtle differences
between those two words in which they have their own context to use. For
example, some people may be confused to decide which sentence is correct
between My aunt has very long smooth hair and My aunt has very long soft hair. They may think that both the sentences are correct grammatically and
semantically. In fact, as what is explained in the Cambridge Advanced Learner’s Dictionary (2008), the second sentence is incorrect since the use of the word soft
word smooth can be used for the noun hair because this adjective refers to the things which have a surface that is perfectly regular without any holes or lumps.
Thus, choosing a wrong word in a sentence may bring any problem in
conveying any certain meaning of the sentence. In conclusion, understanding how
to differentiate and apply near-synonyms in the right context should be taken into
account in order to successfully deliver the meaning of any sentences.
2.1.3 A Picture Comparison Interactive Medium
It is needed to know the explanation of the medium which is proposed by
the researcher. This section will discuss the medium, namely a picture comparison
interactive medium. The explanation consists of what a picture comparison
interactive medium is and why a picture comparison interactive medium is used.
2.1.3.1 What is a Picture Comparison Interactive Medium?
In mastering English vocabularies, there are many difficulties that may be
faced by students. Seeing that problem, the researcher proposes a learning aid
which is named a picture comparison interactive medium to assist students’
vocabulary learning. The researcher expects that the implementation of the
learning aid can help students to tackle their problems related to vocabulary
learning especially in near-synonyms and improve their vocabulary mastery.
As explained before, the medium provides explanations of near-synonyms
in two modes which are verbal and nonverbal information. As the verbal
explanation, there are captions explaining the lexical category of the words,
context when the words should be applied, and examples of the sentences using
the near-synonyms. The Oxford Learner’s Pocket Thesaurus (2010) and
Cambridge Advanced Learners’ Dictionary (2008) come as the main references
for the researcher to compile the explanation of the near-synonyms in the
medium. Further, the researcher gets any illustration which can support the
explanation of the materials from many sources such as Imgur and Wallpaperxl.
In designing the learning aid, the researcher compares pairs of words
regarded as near-synonyms by placing them side by side in one page or screen.
Further, the use of computer supports the implementation of this medium since
this learning aid is designed in computer-enhanced multimedia. The researcher
used Articulate Storyline 2 software in making the computer-based learning aid.
Articulate Storyline 2 is e-learning authoring software for instructional designers. It provides user interface and interactive learning elements. By using this
software, designers can build any interaction on their medium by letting students
to click, hover over, and drag any object to trigger any action.
In a picture comparison interactive medium itself, the software supports
drag and drop activities which can put students into a practice. This existence of
the computer use in the medium enables the students to develop their independent
and autonomous learning. Moreover, this medium is also equipped with simple feedbacks to respond students’ answers. Therefore, this medium can be
considered interactive as it allows two-way flow of interaction between the
learning medium and the students. In sharing this medium, it can be shared via
web, Articulate Online, a learning management system (LMS), or offline. Below
Figure 2.1 A Picture Comparison Interactive Medium Example
In the Figure 2.1, learners are able to spot any differences between the
words listen and hear easily since the medium provides the descriptions, illustrations, and examples explaining the pair of near-synonyms. Therefore,
learners can find out any differences which might enhance their understanding
visually and verbally. Further, the computer-enhanced multimedia required the
students to operate it actively by the presence of drag and drop activities on the
medium.
2.1.3.2 Why is a Picture Comparison Interactive Medium Used?
This learning aid touches a new approach in learning vocabularies
especially in near-synonyms by applying the presence of dual coding, multimedia,
and compare and contrast theory. Through this medium, learners will be invited
to understand near-synonyms through two modalities, visually (by pictures) and
verbally (by captions which go along with the pictures). The form of the picture
way by presenting the explanation of each near-synonym side by side in one page
or screen. In addition, learners are encouraged to build their independent and
autonomous learning since this medium is supported by computer use in which
the learners are supposed to operate the medium in computer-enhanced
multimedia. It means that the medium also supports a kinesthetic learning
preference by putting learners into practices. Moreover, for the content, anyone
who wants to design the medium may adjust the difficulty level of the presented near-synonyms depending on the learners’ need.
2.1.4 A Picture as a Learning Aid
The presence of visual elements in today’s teaching and learning increases
as the integration of images and visual presentations with text in textbooks,
instructional manuals, classroom presentations, and computer interfaces broadens
(Benson, 1997; Branton, 1999; Dwyer as cited in Stokes, 2001). As the
educational community is trying to embrace visual enhancements in instruction;
however, the connection of visual and verbal information has already existed
throughout history. Aristotle, as cited in Stokes (2001, p. 10), states, “Without image, thinking is impossible”. Thus, putting visual elements to go along with
verbal elements can improve how we process certain information.
Pictures can be considered to be the most effective learning means in
teaching. The presence of any visual-enhancement in verbal learning is important
because visual literacy precedes verbal literacy in human development. It is the
basic literacy in the thought of processes that are the foundations for reading and
(1884), as cited in Murdani (2011), states that a language could be best taught by
using pictures actively in a classroom. Chanlin (1998) supports the statement by
reporting that visual treatments in lessons can enhance learning with varying
degrees of success (as cited in Stokes, 2001). When prior knowledge is low,
graphics, either still or animated, are better for learning descriptive facts than
lessons with text only. Moreover, Kleinman and Dwyer (1999) also examined the
effects of specific visual skills in facilitating learning. They found out that the use
of color graphics in instructional modules as opposed to black and white graphics
could promote any achievement, particularly when learning concepts.
There are several instructional functions that visualizations may have
whether they are accompanied by verbal explanations or not. Levie and Lentz
(1982) assert that in the term of the affect, visualizations are often said to be
motivating for students because they can make a subject matter more interesting
and appealing to students. Furthermore, they can trigger specific emotions or lead
to any changes in learners’ attitude. In the further research, Levin, Anglin, and
Carney (1987) has conducted an analysis of instructional functions associated
with the use of visualizations as text-adjuncts in education literature. In the
review, the authors described five functions of visualizations as text-adjuncts.
They are decorative, representation, organization, interpretation, and
transformation function. In the decorative function, the verbal information is
presented only to make a text more appealing to learners. Then, as a
representational function, visualizations exist to make the meaning of a text more
visualizations is considered having an organizational function if it can provide an
organizational framework for a text and make the content more coherent by
highlighting argumentative or organizational structures of the text. Interpretation
function of visualizations comes up by clarifying any texts which are difficult to
be understood and making them more understandable for learners. The last and
the rarest function is a transformation function. In this function, visualizations are
designed to improve memory performances directly by targeting any critical
information to be learned, recoding it into a more concrete and memorable form,
relating it in a well-organized content, and then providing the learners a
systematic means of retrieving the critical information. Thus, we can conclude
that there are five functions of visualizations we can bring to any enhancement of
learning processes. However, the presence of any visual-enhancement in
education settings must be properly designed and used; otherwise, it would not function effectively in maximizing learners’ achievement.
2.1.5 Dual Coding
Considering individual’s cognitive preferences in designing learning aids
is needed to help teachers in achieving effective learning processes, Rayner and
Riding (1998) describe a cognitive style as an individual’s preferred and habitual
approach in organizing and representing information. In other words, it can be
concluded as the way an individual processes the information he or she received.
There are numbers of researchers who have been trying to investigate cognitive
preferences. Early work in cognitive styles identified a verbal-visual cognitive
at processing words and some people are better at processing pictures (Mayer &
Massa, 2003).
The first verbal-visual model was introduced by Paivio (1986), namely a
dual coding theory. In this study, learners are described as either visualizers or
verbalizers. Visualizers tend to focus on imagery-based information such as
pictures and diagrams, whereas verbalizers prefer to focus on verbal information
such as texts or spoken narrations. Paivio’s theory of dual coding claims that
strong associative activation of mental imagery facilitates memory for words, and
these two processes – one verbal (symbolic codes) and one visual (analogue
codes) were separable in memory. The structural assumptions of dual coding can
be summarized in Figure 2.2, which illustrates the idea of separate but
interconnected systems.
The figure shows that the symbolic systems are connected to sensory input
and response output systems. From the figure, Paivio tries to explain that there is
an equal weight to verbal and nonverbal processing. As Paivio (1986, p. 53)
states, “Human cognition is unique in that it has become specialized for dealing
simultaneously with language and with nonverbal objects and events”. This theory
notes that there are two cognitive subsystems, one is for dealing with nonverbal
objects and the other is for processing languages. The verbal and nonverbal
representations differ in their internal representation formed in the long-term
memory. Whereas, the nonverbal information will be processed into imagens, the
verbal information is more likely to be encoded into logogens. Then, according to
Paivio (1990), these two internal codes are interconnected by referential links so
that they can activate each other. For example, the word mango could activate a mental image of a mango tree. In this case, we can note that verbal and nonverbal
information may yield a propositional representation as well as an analogical
representation by constructing a mental image for concrete words.
As what is mentioned in Zheng (2009), Ainsworth emphasizes her
functional taxonomy of multiple external representations. She proposes that every
representation has different functional roles for learning and support knowledge
differently.
She categorizes these roles into three groups; First, visual and verbal representations may have complementary roles in instructions by facilitating different cognitive processes, serving different learning objectives, or addressing individual representational preferences of different learners. Second, they can constrain interpretations and guide
learners’ reasoning about a domain. Third, visual and verbal
than what could be achieved by using just one representational format (as cited in Zheng, 2008, p. 77).
Thus, Ainsworth’s taxonomy supports the presence of these roles in order
to contribute to learning. Then, the contribution of the roles is expected to give
any positive influence towards learners. However, if one of the representations
does not contribute to learning, it should be deleted.
Regarding to the information retention in a memory, Paivio (1990) argues
that in a dual coding theory, high imagery items readily evoke nonverbal imagery
and that imagined representations are served as supplementary memory codes for
item retrieval along with the verbal code elicited directly by words (p. 159). In
other words, we can conclude that this dual coding of information which is based
on a single input representation is more likely to occur for pictures instead of
words. This picture-superiority effect is also supported by Baggett’s bushiness hypothesis. As cited in Zheng (2008, p. 72), Baggett states, “knowledge acquired
from visual rather than verbal external representations will be better accessible in
a memory because the respective nodes in the memory share more associations
with other nodes in the semantic network”. From this statement, visual concepts
are considered bushier than verbal concepts and more salient in the memory.
Moreover, this theory is also in line with Anderson and Bower (1973); he states
that memories for some verbal information is enhanced if a relevant visual is also
presented or if the learners can imagine a visual image to go along with the verbal
information. Likewise, visual information can often be enhanced when it is paired
can conclude that the existence of visual and verbal representations together may
be suited to enhance the information retention in the memory.
2.1.6 A Compare and Contrast Strategy
Comparing and contrasting methods will put students at ease to
differentiate and understand any given materials. There are many benefits that can
be acquired through this teaching method. Silver (2010, p. 7) has mentioned that
comparing and contrasting can strengthen students’ memories, develop higher-order thinking skill, increase students’ comprehensions, enhance students’ writing
in the content areas, and develop students’ habits of mind.
First, a compare and contrast strategy attempts to strengthen students’
ability in remembering key contents of any information they got by focusing the
students’ thinking in analyzing pairs of ideas. Second, this strategy can develop
higher-order thinking skill since it has a role as a practical and easy-to-use
introduction to higher-order thinking. Third, a compare and contrast enhances
comprehension by highlighting any important details, making abstract ideas more
concrete, and reducing any confusion between related concepts. Fourth, the strategy can enhance students’ writing in the content areas by providing a simple
structure that helps them to organize information and develop their ideas with
greater clarity and precision. The last, using a compare and contrast strategy in the
classroom will help students to develop five of 16 habits of mind which are:
thinking flexibly, thinking about thinking (metacognition), striving for accuracy,
applying past knowledge to new situations, and thinking and communicating with
above can help the researcher to support the use of picture comparison interactive
medium as an aid in learning near-synonyms.
2.1.7 Multimedia
Mayer (2005) defines multimedia learning as an action of learning from
words (spoken or printed text) and pictures (illustrations, photos, maps, or
graphs). Further, Mayer (2009) argues that a cognitive theory of multimedia
learning centers on an idea that learners attempt to build meaningful connections
between words and pictures and that they learn more deeply than they could have
with words or pictures alone.
According to Mayer and Moreno (1998), cognitive theory of multimedia
learning is based on three assumptions. Those are dual-channel, limited capacity,
and active processing assumption. The dual-channel assumption is that the
working memory has auditory and visual channels based on Baddeley’s (1986) theory of working memory and Paivio’s (1990) dual coding theory. Second, the
limited capacity assumption which is based on Sweller’s (1988) cognitive load
theory states that each subsystem of a working memory has a limited capacity.
The third assumption is the active processing assumption which proposes that
people could construct knowledge in a meaningful way if they pay attention to
any relevant material and organize it into a coherent material.
Optimally designed multimedia learning may help learners to reduce
cognitive loads, facilitate mental representations, and aid schema acquisition. As
learning from words and pictures happens when learners engage in five cognitive
processes.
The cognitive processes are selecting relevant words for processing in verbal working memory, selecting relevant images for processing in visual working memory, organizing selected words into a verbal model, organizing selected images into a pictorial model, and integrating the verbal and pictorial representations with each other and with prior knowledge (p. 54).
These five cognitive processes later will determine which information will
be selected and which knowledge will be retrieved from the long-term memory.
Then, the information will be integrated to construct a new knowledge. The
cognitive processes will also take a part in determining which bits of the new
knowledge are transferred to the long-term memory. Knowledge which is
constructed in the working memory is transferred to the long-term memory
through the process of encoding (Mayer, as cited in Sorden, 2005).
Furthermore, Mayer (2009) identifies the following twelve multimedia
instructional principles. Those are: 1) Coherence principle: People learn better
when extraneous material is excluded rather than included; 2) Signaling principle:
People learn better when cues that highlight the organization of the essential
material are added; 3) Redundancy Principle: People learn better from graphics
and narrations than from graphics, narrations, and printed texts; 4) Spatial
Contiguity Principle: People learn better when corresponding words and pictures
are placed near each other rather than far from each other on a page or screen; 5)
Temporal Contiguity Principle: People learn better when corresponding words
and pictures are presented simultaneously rather than successively; 6) Segmenting
user-paced segments rather than as a continuous unit; 7) Pre-training Principle: People
could learn deeper from a multimedia message when they receive pre-training in
the names and characteristics of the key components; 8) Modality Principle:
People learn better from graphics and narrations than from graphics and printed
texts; 9) Multimedia Principle: People learn better from words and pictures than
from words alone; 10) Personalization Principle: People learn better from a
multimedia presentation when the words are in a conversational style rather than
in a formal style; 11) Voice Principle: People learn better when the words in a
multimedia message are spoken by friendly human voice rather than machine
voice; 12) Image Principle: People do not necessarily learn more deeply from a
multimedia presentation when the speaker’s image is on the screen rather than not
on the screen.
Despite of those principles, what is important is that the multimedia
instructional design remains focused on the concepts to be learned, rather than
trying too much to entertain. Too many appealing things may make the working
memory overloaded before the learners even get to the concept of the learning.
Mayer (2009) asserts that an effective instructional design depends on techniques
for reducing extraneous processing, managing essential processing, and fostering
generative processing.
2.1.8 Computer-Assisted Language Learning (CALL)
Every human comes with many differences. Those differences can be in
the matter of ethnic origins, languages, habits, or even food preferences. In
individual may have his or her own learning styles and preferences that may affect
learning environments. Soo defines a learning style here as “an individual’s
natural, habitual, and preferred way(s) of absorbing, processing and retaining new information and skills” (as cited in Egbert & Hanson-Smith, 1999, p. 290).
Further, Soo also notes that “differences learning styles among learners may affect
the learning environment by either supporting or inhibiting their intentional cognition and active engagement” (p. 289).
A study conducted by Ehrman and Oxford (1990) reveals that more than
20 styles have been identified and every individual can have 6-14 strongly
preferred styles at the same time. These styles can be categorized into four broad
domains which are cognitive, affective, perceptual, and physiological (as cited in
Egbert & Smith-Hanson, 1990, p. 293). Perceptual domain focuses on the
different ways that learners take and give out information. According to Fleming
(2012, p. 1), there are four sensory modalities that are preferred by students to
learn information. Those are visual, aural, read or write, and kinesthetic. Visual
learners prefer to learn by using any depiction of information in videos, graphics,
pictures, charts, diagrams, posters, and any other visualization. Aural learners
prefer to learn any information which is spoken or heard. Read or write learners
have strong reverence for words. The last, kinesthetic learners are the ones who
have perceptual preferences which are related to the use of experiences and
practices. Besides, multi-modal learners can have a preference of two or more
Hence, helping students to learn means that we should know what the students’ learning styles are and how to take any advantages of them. If the
teacher’s teaching style does not meet the learners’ learning styles and cannot
accommodate them, it may result in a clash which can affect the learners’ process
of learning and attitudes. Dunn, Griggs, Olson, and Beasley (1995) states that a
research on learning styles has highlighted the problem and it reveals that failing learners did significantly better “when they were taught with strategies that
complemented their learning-style preferences” (as cited in Egbert &
Hanson-Smith, 1999, p. 289). Hence, here language teachers need to understand and take this fact into account so that they could turn the learners’ differences causing the
clash to the learners’ advantage.
Teachers should be able to teach learners with various learning styles.
Therefore, they need to meet any approach providing the learners various means in learning that can match the learners’ learning experiences to the learners'
learning styles. Thus, the learners can learn optimally even though they may learn
the materials differently. One of the solutions that may be approached is designing
learning activities that can address a variety of learning styles. By providing such
learning opportunities, there are more chances for the learners to develop styles
suited to their needs.
Multimedia is one of very good solutions for teachers to address their students’ various learning styles. As cited in Egbert and Hanson-Smith (1999),
Shih and Alessi define multimedia as “a program or information environment that
According to Pennington (1996), multimedia computer can present language
games, simulations, and problem-solving activities as well. The computer-assisted
language classroom environment can be highly motivating for students of all
learning styles (as cited in Egbert & Hanson-Smith, 1999). Thus, the
computer-assisted language classroom offers a bigger market than traditional means of the
past to appeal the students more.
In a computer-assisted language classroom, there are more chances for the
teachers to develop learning means which can integrate two or more modalities of
a large number of learning styles simultaneously as what a dual coding theory
emphasizes. One single multimedia can be designed to cater several learning
styles since it may teach in auditory, visual, and kinesthetic media. In other words,
learners can learn the same content according to their individual learning style
preferences only by using one multimedia.
2.1.8.1 Computers and Classroom Atmosphere
From the previous section, we can conclude that the presence of computer-enhanced activities may help teachers to convey learning means suited to learners’
style. However, we need to figure out how the computer use in education does
affect classroom atmospheres. Schofield’s (1995) study of computer use in a large
urban high school reveals a great number of interesting facts. As cited in Egbert and Hanson-Smith, Schofield’s (1995) overall findings include the following:
a. The computer use in the learning enhanced the learners’ enjoyment of, interest
in, and attention to the conducted classroom activities. Finding the results,
he reported a research which confirmed that computers are motivating to the
extent that they can raise challenge, control, curiosity, and fantasy that allow for personalization of one’s work.
b. The increasing computer use triggered a change in the role of the teachers from
being experts who presented information to coaches or tutors who assisted the
learners. In other words, it could turn a teacher-centered learning to a
student-centered learning. As the result, it could help the students to develop their
independent and autonomous learning.
c. In some classes, peer interaction increased when computers were used.
However, in some cases, the computer use did not have a demonstrable
influence on interaction. In others, interaction was competitive rather than
cooperative (p. 343).
To summarize, Schofield’s findings can give us some views about the
computer use in schools and other educational settings. The conclusion is that the
computer use in educational settings inevitably affects the classroom atmosphere in varying the students’ attitude, role, and interaction. Consequently, those effects
may influence the success of the learning process.
2.1.8.2 Making the Medium of Learning in CALL
The great advantages of the computer-enhanced activities do not mean that
computers may supplant teachers. The learning media which can cater all learning
styles can be created only by designers who understand how to approach the
designers of learning media should consider. As cited in Egbert and
Hanson-Smith (1999), Holliday suggests that learning media should provide learners with:
a. Opportunities for any interaction to negotiate meanings.
b. Opportunities to hear or read modified comprehensible inputs.
c. Opportunities to produce or write modified comprehensible outputs.
d. Inputs that allow for a focus on target features of the second language.
e. Possibilities for any optimal feedback either in the form of self-access windows
or buttons or in the form of interaction.
f. A rich context in which the second language facilitates comprehensible input
(p. 188).
Accordingly, to make good computer-enhanced learning media, teachers’
role in being professional designers is needed. However, a question may arise
from educational settings in which we can question whether teachers are able to
cater their students’ different learning styles without any computer use. The
answer of the question is certainly yes. Yet, at this current rate of change, the
world of technology has been developing by the time. Education institutions are
expected to keep up with this rate of change. People will always need an
innovative approach which can ease their life. Another way of saying, people may
tend to choose any developed technology which is versatile instead of any
traditional means. Regarding to the educational settings, Bradin supports this idea
computers will inevitably replace teachers who do not" (as cited in Egbert &
Hanson-Smith, 1999 p. 300).
2.1.9 Relevant Previous Studies
There are several previous studies which are also relevant with the topic of
this study. The first study came from Sarjono (2008). She made a study about the
mastery of synonymous words. Other previous research which has the similar
topic to this current paper came from Putera (2011). His paper was about using
pictures in enriching vocabulary.
The two studies above include the similar aspects of the topic of this study
which are about the mastery of synonymous words and the use of pictures to
enrich students’ vocabulary. However, in this study, the researcher tries to bring
up certain learning aid which is a picture comparison interactive medium to
improve students’ mastery in synonymous words. By applying the medium, the
researcher includes four new aspects which are the theory of dual coding, compare
and contrast strategy, computer assisted language learning, and multimedia.
2.2 Theoretical Framework
In learning English as a Second Language and English as a Foreign
Language, mastering the vocabulary has a vital role in all language skills (Nation, 2011). For students’ significance, teachers are supposed to realize that good
vocabulary mastery in students must be developed since this aspect will help them
to enhance other skills. Students need to have more time to learn vocabularies.
learning vocabulary. One of the factors is that the tendency that teachers cannot
cater the students’ learning preferences. In fact, as cited in Egbert and Hanson
-Smith (1999), Dunn et al. (1995) found out that failing students could do better
significantly when they were taught with strategies suited their learning
preferences.
Concerning the importance of vocabulary mastery for students, acquiring
synonyms in English is also important in the acquisition. In this study, the
researcher proposed a picture comparison interactive medium to be administered
in learning activities. This research aims to investigate to what extent a picture
comparison interactive medium can be a learning aid in fostering students’ in
synonyms, especially near-synonyms.
To conduct this study, the researcher implemented an experimental
research to figure out the causality of a picture comparison interactive medium.
The researcher adhered to the criteria and steps of true experimental research. In
so doing, the researcher assigned the research subjects to control and experimental
group then deliberately controlled and manipulated the conditions of every group
(Cohen et al., 2007). After that, the researcher could find out any effects of the
treatments.
The description of near-synonyms proposed by Lyons (1995) was used as
a basis for the selection of the pairs of near-synonyms that would be the materials
in the lesson. Fourteen pairs of near-synonyms were selected in this study. Those
selected words were regarded as near-synonyms since they were more or less
Since the aim of the study was to measure the students’ mastery in near
-synonyms after the implementation of certain treatments, the students were asked
to do some tests. The tests required the students to choose between two
synonymous words and determine which word was suitable to complete the
sentences based on the context. The results of the tests were used to show the
students’ level of mastery in using near-synonyms.
Theories of visualizations proposed by Levie and Lentz (1982) and Levin
et al. (1987) were used to identify how the presence of any illustrations in the
implemented learning media. Then, the theory of dual coding by Paivio (1971)
and multimedia by Mayer (2005) gave the elaboration of the influence from
verbal and nonverbal information occurring in the learning medium. Theory of
compare and contrast strategy proposed by Silver (2010) came as a basis to
analyze why and how this kind of strategy gave certain impacts to the students’
mastery in near-synonyms. Further, the study of computer assisted language
learning by Schofield (1995) and Holliday (1999) gave some views about how the
computer use could bring certain atmosphere in the learning processes.
All of the theories gave the basic views which were relevant to this
research. Those theories helped the researcher to analyze any effect of a picture
comparison interactive medium implementation. Then, it helped the researcher to
32
CHAPTER III
RESEARCH METHODOLOGY
In this chapter, the researcher presents a methodology used to conduct this
study. This chapter discusses the methodology systematically. The discussion
includes research methodology, research setting, research participants, research
instruments and data gathering technique, and data analysis technique.
3.1 Research Method
In conducting and organizing procedures of a study, choosing an
appropriate methodology is needed so that a researcher can answer questions of
the study. In this research, the researcher wanted to answer the question of to what extent a picture comparison interactive medium can improve students’ vocabulary
mastery in near-synonyms particularly. Based on the problem, an experimental
research was considered to be the most appropriate methodology in conducting
this study. As cited in Cohen et al. (2007), Smith (1991) claims that it is the only
method that directly concerns with causality. The essential feature of an
experimental research is that researchers deliberately control and manipulate the
conditions, conduct certain interventions, and then assess the differences of the
results. This method conducts independent variables as the input and dependent
variables as the outcome of the research.
In conducting this study, the researcher adhered to the procedure of an
1. Assigning subjects to two matched groups
The participants of the research were students of X MIA 2 and X MIA 5.
In the first step, the researcher randomly assigned the samples of the study. Both
classes were then assigned to two groups. X MIA 2 was assigned to an
experimental group, whereas X MIA 5 was assigned to a control group.
2. Conducting a pre-test 1
In this step, the researcher observed the students’ mastery in
near-synonyms. The researcher observed it by employing a pre-test to both experimental and control group. The test was used to measure the students’
mastery in differentiating and using near-synonyms. By conducting this
instrument, the researcher tried to find out whether the students had any problems
in mastering near-synonyms.
3. Conducting an intervention and observation
This was the most crucial step in this study. Basically, the intervention
employed in both groups had the same time allocation and materials which
discussed 7 pairs of near-synonyms. However, the researcher administered
different learning media to each group. For the experimental group, the researcher
implemented a picture comparison interactive medium as the learning aid to learn
the materials. Below are the examples of a picture comparison interactive medium
Figure 3.1 Examples of a Picture Comparison Interactive Medium
Despite the different media implemented in every group, the researcher
endeavored to raise fairness between the two different groups. Therefore, the
researcher attempted to use a learning medium which might also have any
potential in maintaining students’ concentration and motivation in the control
group. In so doing, the researcher administered PowerPoint slides to the control
group. The slides had fewer pictures and did not directly compare the 7 pairs of
near-synonyms side by side as what a picture comparison interactive medium did.
Wedding
/ˈ ed.ɪŋ/
• It is a noun.
• It refers to the occasion (the ceremony) of getting married.
1. They haven’t yet settled w hen the
w edding is going to be.
2. You are invited to my w edding.
Marriage
/ˈ er.ɪdʒ/
• It is a noun.
• It usually refers to the state/relationshipof being married.
They have a long and happy marriage.
Figure 3.2 Examples of PowerPoint Slides
The implementation of both learning media was paid attention. The
researcher prepared lesson plans, learning media, and any other instruments
needed for learning process. While the researcher was implementing the learning
media, she asked her classmate to be an observer who helped her to observe the classroom interactions, classroom events, and students’ attitude occurred during
the implementation of the learning media. Then, the observation filled in the
observation sheets that have been p