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Decision Theory Game Theory

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(1)
(2)

Decision Making

 choose the optimum strategy from all the

(3)

Decision Making Situations

 Perfect Information  Maximize –

Minimize

 Partial or Imperfect Information:

Decisions under Risk

 Decisions under Uncertainty

(4)

Decisions under Risk

 Based on criteria:

 Expected value (of profit or loss)

Combined expected value and variance

 Known aspiration level

(5)

Expected Value Criterion

 Expected Value includes the probability to

gain profit + the probability to suffer loss

(6)

Expected Value and Variance

 Expected Value + Variance determine the

Risk Aversion Factor (K)

 Risk Aversion Factor indicates the

“importance” of an alternative

 The higher value of K, the more important

(7)

Aspiration-Level Criterion

 First alternative generally treats as the

“best” alternative

(8)

Most Likely Future Criterion

 Simplification of probabilistic problem to

deterministic

 Generalization of what happen in the

(9)

Probabilities for Under Risk

 Prior Probabilities: the known probability  Posterior Probabilities: modification of

(10)

Under Risk: Decision Tree

 Nodes:

 Square: decision point

(11)

Decision Tree: The Example

 A company considers alternatives of

10-year plan (partitioned in 2-10-year and 8-10-year plans)

 Stage 1: At the beginning of the 2-year

plan

Build large plant: – 5M

 High Demand (prob. = 0.75) yields 1 M/year  Low Demand (prob. = 0.25) yields 0.3 M/year

 Build small plant: – 1M

(12)

Decision Tree

 Stage 2: at the beginning of the 8-year

plan

Expand the small plant: – 4.2 M

 High Demand (prob. = 0.75) yields 0.9 M/year  Low Demand (prob. = 0.25) yields 0.2 M/year

 Do not Expand the small plant:

(13)

2 3 1 M/y 0.3 M/y 0.75 0.25 Build larg e Plan t Bu ild sm all Pla nt H. demand L. demand H. de man d –5M – 1M 0.75

L. dem

and

0.25

0.2 M/y Stage 1: 2 years

Expa nd

1

4

Stage 2 : 8 years

(14)

(2)= (10  0.75 1) + (10  0.25  0.3) = 8.25

(1)  (2)= 8.25 – 5 = 3.25 (build the large plant now)

(5)= (8  0.75 0.9) + (8  0.25  0.2) = 5.8

(6)= (8 0.75  0.25) + (8  0.25  0.2) =1.9

(4)  (5),(6) = 5.8 + 1.9 – 4.2 = 3.5

(3)  (4) = 3.5 + (2 0.75 0.25) + (10  0.25 0.20) = 4.375

(15)

Decision under Uncertainty

 The Laplace Criterion  optimistic

 The Minimax (Maximin) Criterion  less

optimistic

 The Savage Criterion  “less

conservative”

 The Hurwicz Criterion  ranging from

(16)

Decision under Uncertainty

 Rows : possible action (ai)

(17)

Laplace Criterion

Based on the principle of insufficient reason

 Unknown probabilities of the occurrence of

 j = 1, 2, … n

j

(18)

Laplace Criterion

n j j a

ai

v

n

i 1

)

,

(

1

max

n

1

Probability of

j
(19)

Laplace Criterion: Example

15 19 22 30

a

4 21 12 18 21

a

3 23 8 7 8

a

2 25 18 10 5

a

1

4

3

2

1 Customer Category Supplies Level
(20)

Probability P{ =j} = ¼

j = 1, 2, 3, 4

• E{a1} = ¼ (5 + 10 + 18 + 25) = 14.5

• E{a2} = ¼ (8 + 7 + 8 + 23) = 11.5 

• E{a3} = ¼ (21 + 18 + 12 + 21) = 18.0

(21)

Laplace Criterion: Example

15 19 22 30

a

4 21 12 18 21

a

3 23 8 7 8

a

2 25 18 10 5

a

1

4

3

2

1 Customer Category Supplies Level
(22)

Minimax (Maximin) Criterion

Making the best out of

(23)
(24)

Minimax Criterion: Example

Minimax Strategy 15 21 23 25 4

v(ai, j)

30 19 22 30 a4 21 12 18 21 a3 23 8 7 8 a2 25 18 10 5 a1

max{v(ai, j)}

j

32

1

(25)
(26)

Maximin Criterion: Example

Maximin Strategy 15 21 23 25 4

v(ai, j)

15 19 22 30 a4 12 12 18 21 a3 7 8 7 8 a2 5 18 10 5 a1

min{v(ai, j)}

j

32

1

(27)

Savage Minimax Regret Criterion

 Construct new loss or profit matrix

 v(ai, j) is replaced by r(ai, j) which is

defined by

max{v(ak, j)} – v(ai, j) if v is profit ak

 r(ai, j)

v(ai, j) – min {v(ak, j)} if v is loss ak

 Only the Minimax criterion can be applied

(28)

Savage Minimax Regret Criterion

15 21 23 25 4

v(ai, j)

19 22 30 a4 12 18 21 a3 8 7 8 a2 18 10 5 a1321

(29)

Savage Minimax Regret Criterion

15 19 22 30 a4 v(ai, j)

15 21 23 25

4

min {v(ak, j)}

ak 5 7 8

12 18 21 a3 8 7 8 a2 13 10 5 a1321

(30)

Savage Minimax Regret Criterion

0 6 8 10 4

r(ai, j)

11 15 25 a4 4 11 16 a3 0 0 3 a2 10 3 0 a1321

(31)

Savage Minimax Regret Criterion

0 6 8 10 4 25 16 8 10

max r(ai, j)

j

r(ai, j)

11 15 25 a4 4 11 16 a3 0 0 3 a2 10 3 0 a1321

v is loss

(32)

Hurwicz Criterion

 Balancing between extreme pessimism

(33)

Hurwicz Criterion

 v(ai, j) : profit or gain

 max { max v(ai, j) + (1 – )min v(ai, j)

(34)

Hurwicz Criterion

v

(a

i

,

j

) : profit or gain

Most optimistic:

max max{v(ai, j)} aij

weigth = 

Most pesimistic:

max min{v(ai, j)} aij

weigth = 1 – 

 where 0    1

(35)

Hurwicz Criterion

v

(a

i

,

j

) : cost

Most optimistic:

min min{v(ai, j)} aij

weigth = 

Most pesimistic:

min max{v(ai, j)} aij

weigth = 1 – 

 where 0    1

(36)

Hurwicz Criterion

 v(ai, j) : cost

 min { min v(ai, j) + (1 – )max v(ai, j)

(37)

15 12 7 5

min v(ai, j)

j 15 21 23 25

4 30 19 22 30

a

4 21 12 18 21

a

3 23 8 7 8

a

2 25 18 10 5

a

1

max v(ai, j)

j

3

2

1

Minimize total cost of actions

(38)

+ 1 – 

max v(ai, j)

j

0.5  15 + 0.5  30 =22.5

0.5  12 + 0.5  21 =16.5

0.5  7 + 0.5  23 =15 0.5  5 + 0.5  25 =15

 min v(ai,

j) j

30 21 23 25

max v(ai, j)

j

15 12

7 5

min v(ai, j)

(39)

Reading Assignment #5

 Game Theory

2 person zero-sum games

(40)

Reading Assignment #6

(41)

The End

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