Prio Handoko, S. Kom., M.T.I.
Program St udi Teknik Informat ika Universit as Pembangunan Jaya Jl. Cendrawasih –Sawah Baru Tangerang Selat an –Bant en 15211
BAB 3:
M ahasiswa mampu memahami kaidah-kaidah yang perlu dipatuhi dalam proses desain antarmuka interaktif.
BAB 3:
• Introduction
• Principle To Support Usability
• Standards
• Guidelines
• Golden Rules and Design
3/9/2016
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Bagaimana menyiapkan perancang yang memiliki kemampuan (ability) untuk menentukan (determine) konsekuensi dari kemudahan penggunaan (usability consequences) dari penetapan desain antarmuka?•
Dibutuhkan sebuah aturan dalamperancangan (design) antarmuka.
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Untuk apa aturan tersebut dibuat?Design
Rules
2. Generality
Design
Rules
2 Dimensions of Rule Clasification
-ABSRACT DESIGN RULES:
SPECIFICDESIGN RULES:
LOWER MORE GENERAL
Different Type of Design Rules
-•
Principles, dikatakan sebagai aturan umum proses desain antarmuka yang bersifat abstrak.•
Dapat diterapkan pada desain sistem interaktifdalam hal untuk menggambarkan kemudahan penggunaan dari rancangan antarmuka sistem interaktif.
Summary of Principles Affecting Learnability Summary of Principles Affecting
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build an interactive system
Underlying Theory •based on an understanding of physiology or ergonomics/human factors
•fixed and readily adaptable to design of the hardware
Underlying Theory •based on theories from
psychology or cognitive science
•still evolving and not very easy to interpret in the language of software design
Change •more difficult and expensive to change
•requirements changes less frequently
Change
•usually designed to be very flexible
•requirements changes frequently
effectiveness, efficiencyand satisfaction accuracy and completeness
resources expended related to accuracy and completeness comfort and acceptability
[dix, 2004]
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Kategori dasar panduan perancangan sistem interaktif yang dikemukakan oleh Smith dan M osier: [smith, mosier, 1986]1. Dat a Ent ry 2. Dat a Display 3. Sequence Cont rol 4. U ser Guidance 5. Dat a Transmission 6. Dat a Protection
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Fokus utama panduan (guidelines) dialoguest yle.Mengapa demikian? Shneiderman’s Eight Golden Rules of Interface Design.
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Shneiderman’s Eight Golden Rules of
Interface Design. (cont...)
5
6
7
8
Norman’s Seven Principles for Transforming
Difficult Tasks into Simple Ones.
1
2
3
4
Norman’s Seven Principles for Transforming
Difficult Tasks into Simple Ones. (Cont...)
5
6
7
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[dix , 2004]