Computers and Programming CPC
The 1
stlecture
Jiří Šebesta
http://www.urel.feec.vutbr.cz/~sebestaj/CPC
• Complete sources are available on the Web pages:
Sumber dari :
TOPIC
1. Numeric systems
2. Basic structure of the program
3. Algorithms
Numeric systems (1/3)
General expression of integer number :
Numeric systems (2/3)
Used symbols are 0 – 9 and letters from alphabet for systems with basis over 10:
e.g. for hexadecimal system:
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15
Example for hexadecimal number expression:
Hex. number 0x3CF0 represents decimal value:
Numeric systems (3/3)
- storage in memory (generally according to standard IEEE754)
S E Mm
x e
2 1
2
1 2 1 1
S is sign bit (+ = 0; - = 1)
E is binary value of exponent
Basic structure of the program (1/10)
What is a computer program? How to create a computer program?
Assembler = readable machine code using name abbreviations derived from instruction
Basic structure of the program (2/10)
inserted header files (libraries)
#include <math.h> // precompiled header files
#include <stdio.h>
int main(void) // header of main function
{ // body of main function
char c; // variable declaration
printf("ahoj"); // printing fuct. (stdio.h)
scanf("%c", &c);// wait until key pressed (stdio.h)
return 0; } notices header of main function variable declaration body of function calling of library
Basic structure of the program (3/10)
• Application solutions in C:
• CONSOLE APPLICATION (independent on platform) – ANSI C
• APPLICATION DEPENDENT ON PLATFORM (for given OS with utilize offered functions, for given microcontroller with utilize its peripheral) – extensive libraries, e.g. API, MFC, Active X
• Integrated Development Environment IDE
– complete set of tools for application creation including wizards for project setting, e.g. MS Visual Studio
Basic structure of the program (4/10)
• Code::Blocks – our programming tool
• Project new project
open a previously created project
console application = text output in
DOS box
projects for microcontrollers
Basic structure of the program (5/10)
Basic structure of the program (6/10)
Basic structure of the program (7/10)
• Kind of compiler setting
GNU – open free software
Basic structure of the program (8/10)
• Debug version vs. release version
Basic structure of the program (9/10)
• debugging and executing of an application – menu DEBUG
start of debugging, program stops at
breakpoints
stepping in program including jumps to functions, by Step out
given function can be early leaved
stepping in program according to the source code without
jumps to functions breakpoint inserting to given
row (where the cursor actually is placed)
Příklad: Ex01.c
Basic structure of the program (10/10)
Algorithms (1/6)
• Algorithms defines a procedure of operations with data
• Fundamental aspects of algorithm:
Finiteness – algorithm consists of elementary steps (of procedure or process), whereas their number must be finite
Necessatarianism – algorithm must be punctually and clearly defined
Inputs/outputs – algorithm has to defined unambiguous inputs and outputs (data, e.g. given structure of a file)
Effectiveness – algorithm must be effective and
optimally used system capability (effectiveness in point of view operation time vs. occupation of operation
Algorithms (2/6)
Versatility – algorithm has to be able to work with required data set in required range
• Basic entities of algorithm: • Variables
• Start of algorithm • End of algorithm • Steps of algorithm • Subroutines
• Conditions (binary relations) • Decision making
• Sequences • Cycles
Algorithms (3/6)
Resources for algorithm definition (description):
• Lexical – native form: textual (intellectual) guide, order, law – often not too exact definition, then transcription to programming language is impossible
• Graphical – flowchart – transparent visualization of
complex algorithms including branching by using defined flowchart symbols with description and oriented
flowlines
• Symbolic – algorithm description by exactly defined syntax (key word of programming language;
Algorithms (4/6)
Flowchart - symbols:
Algorithm start or algorithm end
Common statement
Conditional branching
Cycle with defined number of repetitions
Cycle with condition in the end
Cycle with condition in the beginning
Manual input (e.g. from keyboard) Output displaying
File processing
Data saving to a file
Subroutine
Joiner
Algorithms (5/6)
• Program that compute roots of
any quadratic equation:
ax
2+ bx + c
=
0
Read coefficients from
keyboard. If roots are complex,
print error message.
a
ac
b
b
y
2
4
2 2 , 1
Algorithms (6/6)
float a, b, c, y1, y2, r;
printf("a = "); scanf("%f", &a); printf("b = "); scanf("%f", &b); printf("c = "); scanf("%f", &c); getchar();
r = b*b-4*a*c; if(r>=0)
{
y1 = (-b+sqrt(fabs(r)))/(2*a); y2 = (-b-sqrt(fabs(r)))/(2*a); printf("\n 1st root: %.3f", y1); printf("\n 2nd root: %.3f", y2); }
else
printf("\n Result is not real");
Data and variables (1/15)
• Data – I (Input), – O (Output) , auxiliary (used for internal results)
• Data sources a targets
– file (I/O – binary, text), keyboard (I), console (O), printer (O), communication port (I/O) – e.g. serial port,
USB, LPT
- often the functions for programming with data sources and targets are defined as functions for files
• Kind of data (variables) – numerical (integer or rational), characters and strings (string is array of characters terminated by character NULL), arrays (one-dimensional = vectors,
multidimensional = matrix, 3D matrix, tensor …), pointer (reference to position in memory), structure (defined
Data and variables (2/15)
• Named place in memory with the desired size (in bytes)
• GLOBAL – valid in whole program
• LOCAL – valid in body of function (only)
Example: Ex03.c
// precompiled header files
#include <stdio.h> // standard inputs and outputs
int a = 5; // global variable
int main(void) // main function
{
int b = 10; // local variable
char c;
printf("global: %d\r\n ", a); printf("local: %d\r\n ", b); scanf("%c ", &c);
Data and variables (3/15)
Type Bits Range
unsigned char 8 X <0, +255>
char 8 X <-128, +127>
short int 16 X <-32.768; +32.767>
unsigned int 32 X <0; +4.294.967.295>
int 32 X <-2.147.483.648; +2.147.483.647>
float 32 1,18 10-38 < |X| < 3,40 10+38
double 64 2,23 10-308 < |X| < 1,79 10+308
long double 80 3,37 10-4932 < |X| < 1,18 10+4932
Data and variables (4/15)
• Numeric types – fixed point for integral numbers
- unsigned number - storing in memory
Data and variables (5/15)
• Example unsigned char (8 bits)
Data and variables (6/15)
• Complementary code
• One is subtracted from absolu-te value of coded number and negated
• Example for signed char (8 bits) –
complementary coded
• Simpler hardware
Data and variables (7/15)
• Numerical floating point types
- storage in memory (generally according to IEEE754 standard)
S E Mm
x e
2 1
2
1 2 1 1
S is sign bit
E is binary value in exponent
Data and variables (8/15)
• Numerical floating point types
127 23
2 1
2
1 M
x S E
1023 52
2 1
2
1 M
x S E
Data and variables (9/15)
• Float (4 bytes)
127 23
2 1
2
1 M
Data and variables (10/15)
• Double (8 bytes)
1023 52
2 1
2
1 M
Data and variables (11/15)
• Types of variables – array
Example: Ex04.c
#include "stdio.h"
int main(void) {
int A[5] = {0, 1, 2, 3, 4};
int B[3][2] = {0, 1, 2, 3, 4, 5}; int i,j; char c;
for( i=0; i<5; i++)
printf("A[%d] = %d\r\n", i, A[i]); B[0][0] = A[4];
for( i=0; i<3; i++) {
for( j=0; j<2; j++)
printf("B[%d,%d] = %d\r\n", i, j, B[i][j]); }
scanf("%c", &c); return 0;
Data and variables (12/15)
• String:
an array of characters
(in memory: 1 byte/character – ASCII coding)
• NTS
(Null Terminated Strings) : the last character of
string
null
– spec. notation v C/C++
’\0’
Data and variables (13/15)
Data and variables (14/15)
• Special characters:
\b - backspace BS
\f - form feed FF (also clear screen)
\n - new line NL
\r - carriage return CR
\t - horizontal tab HT
\v - vertical tab (not all versions)
\“ - double quotes (not all versions)
\' - single quote character '
\\ - backslash character \
\ddd - character ddd, where ddd is an ASCII code
given in octal base
\xhhh - character hhh, where hhh is an ASCII code
Data and variables (15/15)
• Types of variables – pointer (= address of variable in memory)
Example: Ex05.c
#include "stdio.h"
int main(void) {
float x = 3.14, y = 2.27;
float* p; // address of float variable
p = &x; // address of x to p
*p = y; // content of y on address in p
TOPICS OF THE NEXT LECTURE
1. Expressions
2. Arithmetic conversions
3. Operators
4. Statements
if-else
and
for