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Tita Yartini, 2014

THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENTS ACHIEVEMENT IN SYMBIOSIS CONCEPT

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

CHAPTER V

CONCLUSIONS AND RECOMMENDATIONS

A. Conclusions

Based on the result and discussion, it could be concluded that the impact

of role playing with scenario design on students’ creativity has given impact

to students’ from process and product of creative skill. Student can explore

their creativity and shows positive impact through implementing role playing

as process and creating scenario design as creative skills product. The impact

can indicate from the result of creative skills and student response by

questionnaire that proven student interest, and improvement their creativity.

Beside that the impact of role playing with scenario design can improve

students’ achievement in symbiosis concept that it can be noticed by

processing the differences between pretest and posttest score. Based on the

analysis result will conclude that there is significant differences score of

pretest and posttest in learning symbiosis concept. The significant differences

can be seen by calculate normalized gain which is 0,75 which included as

high category. So there is significant impact of role playing with scenario

design on student achievement in symbiosis concept.

The impact of student response towards the implementation of role

playing with scenario design shows the positive response not only student

who involve in role playing with scenario design but also student who

evaluated or audiences that already saw role playing performance. This

method can increase student interest, activeness, understanding, as well as

student communication. Overall, the implementation role playing with

scenario design indicated student already enjoy full in teaching learning

process and also it can also trigger student to collaborate with their group.

B. Recommendations

There are some recommendation based on the finding of the research that

has been conducted and the consideration that implementation is still need to

(2)

Tita Yartini, 2014

THE IMPACT OF ROLE PLAYING WITH SCENARIO DESIGN ON CREATIVE SKILLS AND STUDENTS ACHIEVEMENT IN SYMBIOSIS CONCEPT

Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

104

be improved. The recommendation and suggestion that necessary to be

concluded by the researchers are:

1. Role Playing can be implemented as an alternative teaching method in

other science concept in school.

2. Before designing the instrument to measure the creativity, the analysis of

the indicator based on the expert has to be more specific so it can be

appropriate to concept.

3. Consider about time management, since role playing need a lot of time and

preparation before implementation

4. Students’ in the class have different personality, they unique and also

different characteristics so teacher need to become more specific to

identify student characteristics

5. Try to make research instrument in detail explanation that avoid some data

to become more specific in analysis.

6. Be patience during guide the student because student in junior high school

still want to play during teaching learning process

7. Consider giving instruction, it should be guided student to understand

about our instruction to avoid misconception about the concept.

8. It will be more completed if creative skills will measure not only impact

but also comparing in each indicator.

9. This reseach can more completed if the method using 2 concept and 2

class as comparing

10. During implementation it more speasific and good data if observation

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