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Pemanfaatan Augmented Reality Pada Aplikasi Home Seekers 3D Sebagai Strategi Marketing Penjualan Rumah

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LoadSceneonClick.js

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.SceneManagement;

public class LoadSceneOnClick : MonoBehaviour {

public void LoadByIndex(int sceneIndex) {

SceneManager.LoadScene(sceneIndex);

} }

showPanel.js

using System.Collections;

using System.Collections.Generic;

using UnityEngine; using UnityEngine.UI;

public class panelscript : MonoBehaviour {

public GameObject Panel; public void showPanel()

{

Panel.gameObject.SetActive (true); }

}

hidePanel.js

using System.Collections;

using System.Collections.Generic;

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public class panelscript : MonoBehaviour {

public GameObject Panel; public void hidePanel()

{

Panel.gameObject.SetActive (false); }

}

Motor.js

using UnityEngine;

using System.Collections;

public class Motor : MonoBehaviour

{

public float moveSpeed = 5.0f; public float drag = 0.5f;

public float terminalRotationSpeed = 25.0f; public VirtualJoystick moveJoystick;

private Rigidbody controller; private Transform camTransform;

private void Start ()

{

controller = GetComponent<Rigidbody> ();

controller.maxAngularVelocity = terminalRotationSpeed;

controller.drag = drag;

camTransform = Camera.main.transform; }

private void Update() {

Vector3 dir = Vector3.zero;

dir.x = Input.GetAxis ("Horizontal");

dir.z = Input.GetAxis ("Vertical");

if (dir.magnitude > 1) dir.Normalize ();

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{

dir = moveJoystick.InputDirection;

}

Vector3 rotatedDir = camTransform.TransformDirection (dir); rotatedDir = new Vector3 (rotatedDir.x, 0, rotatedDir.z); rotatedDir = rotatedDir.normalized * dir.magnitude;

controller.AddForce (rotatedDir * moveSpeed);

} }

CameraMotor.js

using UnityEngine;

using System.Collections;

public class CameraMotor : MonoBehaviour

{

public Transform lookAt;

private Vector3 desiredPosition; private Vector3 offset;

private float smoothSpeed = 7.5f;

private float distance = 5.0f; private float yOffset = 3.5f;

private void Start() {

offset = new Vector3 (0, yOffset, -1f * distance); }

private void Update() {

if (Input.GetKeyDown (KeyCode.LeftArrow)) SlideCamera (true);

else if (Input.GetKeyDown (KeyCode.RightArrow))

SlideCamera (false);

desiredPosition = lookAt.position + offset;

transform.position = Vector3.Lerp (transform.position,

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}

private void SlideCamera(bool left) {

if (left)

offset = Quaternion.Euler (0, 90, 0) * offset;

else

offset = Quaternion.Euler (0, -90, 0) * offset;

} }

VirtualJoystick.js

using UnityEngine;

using UnityEngine.UI;

using UnityEngine.EventSystems; using System.Collections;

public class VirtualJoystick : MonoBehaviour, IDragHandler,

IPointerUpHandler, IPointerDownHandler {

private Image bgImg;

private Image joystickImg;

public Vector3 InputDirection { set; get;}

private void Start()

{

bgImg = GetComponent<Image> ();

joystickImg = transform.GetChild(0).GetComponent<Image> (); InputDirection = Vector3.zero;

}

public virtual void OnDrag(PointerEventData ped)

{

Vector2 pos = Vector2.zero;

if (RectTransformUtility.ScreenPointToLocalPointInRectangle

(bgImg.rectTransform, ped.position,

ped.pressEventCamera, out pos))

{

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pos.y = (pos.y / bgImg.rectTransform.sizeDelta.y);

float x = (bgImg.rectTransform.pivot.x == 1) ? pos.x * 2 + 1 : pos.x * 2 - 1;

float y = (bgImg.rectTransform.pivot.y == 1) ? pos.y * 2 + 1 : pos.y * 2 - 1;

InputDirection = new Vector3 (x, 0, y);

InputDirection = (InputDirection.magnitude > 1) ?

InputDirection.normalized : InputDirection;

joystickImg.rectTransform.anchoredPosition =

new Vector3

(InputDirection.x*(bgImg.rectTransform.sizeDelta.x / 3)

, InputDirection.z * (bgImg.rectTransform.sizeDelta.y / 3));

} }

public virtual void OnPointerDown(PointerEventData ped) {

OnDrag (ped); }

public virtual void OnPointerUp(PointerEventData ped) {

InputDirection = Vector3.zero;

joystickImg.rectTransform.anchoredPosition = Vector3.zero;

} }

QuitonClick.js

using System.Collections;

using UnityEngine;

public class QuitOnClick : MonoBehaviour {

public void Quit ()

{

#if UNITY_EDITOR

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#else

Application.Quit();

#endif

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