• Tidak ada hasil yang ditemukan

THE IMPLEMENTATION OF SIMON SAY GAME TO IMPROVE STUDENTS

N/A
N/A
Protected

Academic year: 2018

Membagikan "THE IMPLEMENTATION OF SIMON SAY GAME TO IMPROVE STUDENTS"

Copied!
125
0
0

Teks penuh

Gambar

Table of Participants
Table 3.2
Table 4.1 The students’ Score during Cycle I (Pre-test and Post-test I)
Table 4.2
+5

Referensi

Dokumen terkait

IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH WORD CLAP GAME (An Experimental Research of the Seventh Grade Students ofi. SMP Muhamadiyah

“ Can the use of Hangman game increase the vocabulary mastery of the seventh grade students of MTs Negeri Sausu.. ” and in relation to the question, the objective of

This undergraduate thesis entitle “ The Implementation of Snake and Ladder Game to Improve Students’ Vocabulary of Second Grade Students at MTS YAYASAN MADRASAH

The Implementation Of Simon Says Game To Improve Student Vocabulary Mastery In Learning English At MTS Laboratorium UIN-SU

Conclusion Based on the researcher findings in the previous chapter, the result conclude that : The result of using spelling bee game in vocabulary mastery in term of action verb

Using Top and Tail Game to Improve Students’ Vocabulary Mastery Yovita Dyah Permatasari Institut Agama Islam Al- Falah Assunniyyah Kencong [email protected] Abstract The aimed

Based on the research findings, it can be concluded that the word chain game can help the students of SMPN 20 Pekanbaru at grade VIII.6 to improve their vocabulary mastery.. This

By the research, it is proved that the seventh-grade students of SMPN 8 Semarang showed a significance difference regarding their vocabulary mastery between the students who were taught